Лабораторная работа №2
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3609408b02
@ -1,25 +1,32 @@
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package DifferentBlocks;
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import java.awt.*;
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public class DrawingBlocks {
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private NumberBlock numBlocks;
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public class DrawingBlocks implements IDrawingBlocks {
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private NumBlocks numBlocks;
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//определяет количество блоков
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public void setNumBlocks(int number) {
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switch (number) {
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case 1:
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numBlocks = NumberBlock.Two;
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numBlocks = NumBlocks.Two;
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break;
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case 2:
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numBlocks = NumberBlock.Four;
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numBlocks = NumBlocks.Four;
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break;
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case 3:
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numBlocks = NumberBlock.Six;
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numBlocks = NumBlocks.Six;
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break;
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default:
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numBlocks = NumberBlock.Four;
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numBlocks = NumBlocks.Four;
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}
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}
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@Override
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public NumBlocks getNumBlocks() {
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return numBlocks;
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}
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public void drawBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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switch (numBlocks) {
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case Two:
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104
src/src/DifferentBlocks/DrawingBlocksType1.java
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104
src/src/DifferentBlocks/DrawingBlocksType1.java
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@ -0,0 +1,104 @@
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package DifferentBlocks;
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import java.awt.*;
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public class DrawingBlocksType1 implements IDrawingBlocks {
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private NumBlocks numBlocks;
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@Override
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public NumBlocks getNumBlocks() {
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return null;
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}
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@Override
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public void setNumBlocks(int number) {
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switch (number) {
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case 1:
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numBlocks = NumBlocks.Two;
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break;
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case 2:
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numBlocks = NumBlocks.Four;
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break;
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case 3:
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numBlocks = NumBlocks.Six;
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break;
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default:
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numBlocks = NumBlocks.Four;
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}
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}
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@Override
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public void drawBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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switch (numBlocks) {
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case Two:
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drawTwoBlocks(g2D, color, _startPosX, _startPosY);
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break;
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case Four:
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drawFourBlocks(g2D, color, _startPosX, _startPosY);
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break;
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case Six:
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drawSixBlocks(g2D, color, _startPosX, _startPosY);
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break;
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}
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}
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private void drawTwoBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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//прямоугольник левый на палубе (горизонтальный)
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g2D.setColor(Color.LIGHT_GRAY);
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g2D.drawRect(_startPosX + 32, _startPosY + 13, 21, 12);
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g2D.fillRect(_startPosX + 32, _startPosY + 13, 21, 12);
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//прямоугольник правый на палубе (вертикальный)
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g2D.setColor(Color.GRAY);
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g2D.drawRect(_startPosX + 53, _startPosY + 7, 16, 24);
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g2D.fillRect(_startPosX + 53, _startPosY + 7, 16, 24);
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}
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private void drawFourBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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//прямоугольник левый на палубе (горизонтальный)
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g2D.setColor(Color.magenta);
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g2D.drawOval(_startPosX + 32, _startPosY + 13, 8, 12);
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g2D.fillOval(_startPosX + 32, _startPosY + 13, 8, 12);
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//прямоугольник правый на палубе (вертикальный)
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g2D.setColor(Color.GREEN);
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g2D.drawOval(_startPosX + 53, _startPosY + 8, 16, 8);
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g2D.fillOval(_startPosX + 53, _startPosY + 8, 16, 8);
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g2D.setColor(Color.GREEN);
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g2D.drawOval(_startPosX + 53, _startPosY + 23, 16, 8);
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g2D.fillOval(_startPosX + 53, _startPosY + 23, 16, 8);
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g2D.setColor(Color.DARK_GRAY);
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g2D.drawOval(_startPosX + 19, _startPosY + 13, 8, 12);
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g2D.fillOval(_startPosX + 19, _startPosY + 13, 8, 12);
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}
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private void drawSixBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 19, _startPosY + 13, 10, 13);
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g2D.fillOval(_startPosX + 19, _startPosY + 13, 10, 13);
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g2D.setColor(Color.LIGHT_GRAY);
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g2D.drawOval(_startPosX + 31, _startPosY + 15, 12, 9);
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g2D.fillOval(_startPosX + 31, _startPosY + 15, 12, 9);
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g2D.setColor(Color.PINK);
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g2D.drawOval(_startPosX + 46, _startPosY + 13, 10, 13);
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g2D.fillOval(_startPosX + 46, _startPosY + 13, 10, 13);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 4, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 4, 7, 8);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 15, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 15, 7, 8);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 28, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 28, 7, 8);
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}
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}
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103
src/src/DifferentBlocks/DrawingBlocksType2.java
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103
src/src/DifferentBlocks/DrawingBlocksType2.java
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@ -0,0 +1,103 @@
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package DifferentBlocks;
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import java.awt.*;
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public class DrawingBlocksType2 implements IDrawingBlocks {
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private NumBlocks numBlocks;
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@Override
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public void setNumBlocks(int number) {
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switch (number) {
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case 1:
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numBlocks = NumBlocks.Two;
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break;
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case 2:
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numBlocks = NumBlocks.Four;
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break;
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case 3:
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numBlocks = NumBlocks.Six;
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break;
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default:
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numBlocks = NumBlocks.Four;
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}
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}
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@Override
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public NumBlocks getNumBlocks() {
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return null;
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}
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@Override
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public void drawBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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switch (numBlocks) {
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case Two:
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drawTwoBlocks(g2D, color, _startPosX, _startPosY);
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break;
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case Four:
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drawFourBlocks(g2D, color, _startPosX, _startPosY);
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break;
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case Six:
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drawSixBlocks(g2D, color, _startPosX, _startPosY);
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break;
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}
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}
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private void drawTwoBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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//прямоугольник левый на палубе (горизонтальный)
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g2D.setColor(Color.LIGHT_GRAY);
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g2D.drawRect(_startPosX + 32, _startPosY + 13, 21, 12);
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g2D.fillRect(_startPosX + 32, _startPosY + 13, 21, 12);
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//прямоугольник правый на палубе (вертикальный)
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g2D.setColor(Color.GRAY);
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g2D.drawRect(_startPosX + 53, _startPosY + 7, 16, 24);
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g2D.fillRect(_startPosX + 53, _startPosY + 7, 16, 24);
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}
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private void drawFourBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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//прямоугольник левый на палубе (горизонтальный)
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g2D.setColor(Color.magenta);
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g2D.drawOval(_startPosX + 32, _startPosY + 13, 8, 12);
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g2D.fillOval(_startPosX + 32, _startPosY + 13, 8, 12);
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g2D.setColor(Color.GREEN);
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g2D.drawOval(_startPosX + 53, _startPosY + 8, 16, 8);
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g2D.fillOval(_startPosX + 53, _startPosY + 8, 16, 8);
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g2D.setColor(Color.GREEN);
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g2D.drawOval(_startPosX + 53, _startPosY + 23, 16, 8);
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g2D.fillOval(_startPosX + 53, _startPosY + 23, 16, 8);
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g2D.setColor(Color.DARK_GRAY);
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g2D.drawOval(_startPosX + 19, _startPosY + 13, 8, 12);
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g2D.fillOval(_startPosX + 19, _startPosY + 13, 8, 12);
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}
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private void drawSixBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 19, _startPosY + 13, 10, 13);
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g2D.fillOval(_startPosX + 19, _startPosY + 13, 10, 13);
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g2D.setColor(Color.LIGHT_GRAY);
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g2D.drawOval(_startPosX + 31, _startPosY + 15, 12, 9);
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g2D.fillOval(_startPosX + 31, _startPosY + 15, 12, 9);
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g2D.setColor(Color.PINK);
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g2D.drawOval(_startPosX + 46, _startPosY + 13, 10, 13);
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g2D.fillOval(_startPosX + 46, _startPosY + 13, 10, 13);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 4, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 4, 7, 8);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 15, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 15, 7, 8);
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g2D.setColor(Color.GRAY);
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g2D.drawOval(_startPosX + 64, _startPosY + 28, 7, 8);
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g2D.fillOval(_startPosX + 64, _startPosY + 28, 7, 8);
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}
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}
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8
src/src/DifferentBlocks/IDrawingBlocks.java
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8
src/src/DifferentBlocks/IDrawingBlocks.java
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package DifferentBlocks;
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import java.awt.*;
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public interface IDrawingBlocks {
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void setNumBlocks(int number);
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NumBlocks getNumBlocks();
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void drawBlocks(Graphics2D g2d, Color color, int _startPosX, int _startPosY);
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}
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7
src/src/DifferentBlocks/NumBlocks.java
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7
src/src/DifferentBlocks/NumBlocks.java
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package DifferentBlocks;
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public enum NumBlocks {
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Two,
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Four,
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Six;
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}
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import java.awt.*;
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public class DrawingBattleship
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{
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public EntityBattleship EntityBattleship;
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private DrawingBlocks drawingBlocks = null;
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private Integer _pictureWidth;
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private Integer _pictureHeight;
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private Integer _startPosX;
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private Integer _startPosY;
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private int _drawingBattleshipWidth = 120;
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private int _drawingBattleshipHeight = 80;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower, int numBlocks)
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{
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EntityBattleship = new EntityBattleship();
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EntityBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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drawingBlocks = new DrawingBlocks();
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drawingBlocks.setNumBlocks(numBlocks);
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}
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public boolean SetPictureSize(int width, int height)
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{
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if (width < _drawingBattleshipWidth || height < _drawingBattleshipHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null)
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{
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if (_startPosX + _drawingBattleshipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingBattleshipWidth;
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}
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else if (_startPosX < 0) _startPosX = 0;
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if (_startPosY + _drawingBattleshipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingBattleshipHeight;
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}
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else if (_startPosY < 0) _startPosY = 0;
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}
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return true;
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}
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public void SetPosition(int x, int y) {
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if (!(_pictureWidth != null && _pictureHeight != null)) return;
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if (x + _drawingBattleshipWidth > _pictureWidth)
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{
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_startPosX = x - (x + _drawingBattleshipWidth - _pictureWidth);
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}
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else if (x < 0) _startPosX = 0;
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else _startPosX = x;
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if (y + _drawingBattleshipHeight > _pictureHeight)
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{
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_startPosY = y - (y + _drawingBattleshipHeight - _pictureHeight);
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}
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else if (y < 0) _startPosY = 0;
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else _startPosY = y;
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}
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public boolean MoveTransport(DirectionType direction) {
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if (EntityBattleship == null || _startPosX == null || _startPosY == null) return false;
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switch (direction) {
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case Left:
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if (_startPosX - EntityBattleship.Step > 0) {
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_startPosX -= (int)EntityBattleship.Step;
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}
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return true;
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case Up:
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if (_startPosY - EntityBattleship.Step > 0)
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{
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_startPosY -= (int)EntityBattleship.Step;
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}
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return true;
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case Right:
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if (_startPosX + _drawingBattleshipWidth + (int)EntityBattleship.Step < _pictureWidth - EntityBattleship.Step)
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{
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_startPosX += (int)EntityBattleship.Step;
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}
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return true;
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case Down:
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if (_startPosY + _drawingBattleshipHeight + (int)EntityBattleship.Step < _pictureHeight - EntityBattleship.Step)
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{
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_startPosY += (int)EntityBattleship.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics2D g)
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{
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if (EntityBattleship == null || _startPosX == null || _startPosY == null)
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{
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return;
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}
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int y = _startPosY;
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Color bodyColor = EntityBattleship.getBodyColor();
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Color additionalColor = EntityBattleship.getAdditionalColor();
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//границы линкора
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g.drawRect(_startPosX + 10, _startPosY, 80, 40); //ширина высота (сама палуба)
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//заливка линкора
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g.setColor(EntityBattleship.getBodyColor());
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g.fillRect(_startPosX + 10, _startPosY, 80, 40);
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//границы двигателей
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g.drawRect(_startPosX + 5, _startPosY + 7, 5, 10); //двигатель верхний
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g.drawRect(_startPosX + 5, _startPosY + 22, 5, 10); //двигатель нижний
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//заливка двигателей (2 фигни сзади)
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g.setColor(Color.BLACK);
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g.fillRect(_startPosX + 5, _startPosY + 7, 5, 10); //верхний
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g.fillRect(_startPosX + 5, _startPosY + 22, 5, 10); //нижний
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// блоки
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drawingBlocks.drawBlocks(g, Color.BLACK, _startPosX, _startPosY);
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//носик палубы
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int[] xPoints = {_startPosX + 90,_startPosX + 120, _startPosX + 90};
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int[] yPoints = {_startPosY,_startPosY + 20,_startPosY + 40};
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Polygon Points = new Polygon(xPoints, yPoints, 3);
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g.drawPolygon(Points);
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g.setColor(EntityBattleship.BodyColor);
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g.fillPolygon(Points);
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//круг на палубе
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g.drawOval(_startPosX + 78, _startPosY + 12, 15, 15);
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//заливка круга
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g.setColor(Color.BLUE);
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g.fillOval(_startPosX + 78, _startPosY + 12, 15, 15);
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//ПРОВЕРКА
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if (EntityBattleship.Compartment)
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{
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//отсеки для ракет
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//заливка отсеков
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g.setColor(EntityBattleship.getAdditionalColor());
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g.fillRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек для ракет
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g.fillRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек для ракет
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//границы отсеков
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g.drawRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек
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g.drawRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек
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}
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if (EntityBattleship.Tower)
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{
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//границы башни
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g.drawRect(_startPosX + 107, _startPosY + 17, 30, 5);
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g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
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|
||||
//заливка башни
|
||||
g.setColor(EntityBattleship.getAdditionalColor());
|
||||
g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
|
||||
g.fillRect(_startPosX + 107, _startPosY + 17, 30, 5);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,16 +1,20 @@
|
||||
package Drawings;
|
||||
|
||||
import Drawings.DrawingWarship;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public class CanvasBattleship extends JComponent {
|
||||
public DrawingBattleship _drawingBattleship;
|
||||
public DrawingWarship _drawingWarship;
|
||||
public CanvasBattleship(){}
|
||||
public void paintComponent(Graphics g) {
|
||||
if (_drawingBattleship == null) {
|
||||
if (_drawingWarship == null) {
|
||||
return;
|
||||
}
|
||||
super.paintComponents(g);
|
||||
Graphics2D g2d = (Graphics2D) g;
|
||||
_drawingBattleship.DrawTransport(g2d);
|
||||
_drawingWarship.DrawTransport(g2d);
|
||||
super.repaint();
|
||||
}
|
||||
}
|
15
src/src/Drawings/DirectionType.java
Normal file
15
src/src/Drawings/DirectionType.java
Normal file
@ -0,0 +1,15 @@
|
||||
package Drawings;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
Unknow,
|
||||
|
||||
Up,
|
||||
|
||||
Down,
|
||||
|
||||
Left,
|
||||
|
||||
Right,
|
||||
|
||||
}
|
51
src/src/Drawings/DrawingBattleship.java
Normal file
51
src/src/Drawings/DrawingBattleship.java
Normal file
@ -0,0 +1,51 @@
|
||||
package Drawings;
|
||||
import Entities.EntityBattleship;
|
||||
import DifferentBlocks.IDrawingBlocks;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingBattleship extends DrawingWarship
|
||||
{
|
||||
private IDrawingBlocks drawingBlocks;
|
||||
|
||||
public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower)
|
||||
{
|
||||
EntityWarship = new EntityBattleship(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
|
||||
DrawBlocks();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void DrawTransport(Graphics2D g)
|
||||
{
|
||||
if (EntityWarship == null || !(EntityWarship instanceof EntityBattleship battleship) || _startPosX == null || _startPosY == null) {
|
||||
return;
|
||||
}
|
||||
//ПРОВЕРКА
|
||||
super.DrawTransport(g); // Обращение к методу DrawTransport базового класса
|
||||
|
||||
if (battleship.Compartment)
|
||||
{
|
||||
//отсеки для ракет
|
||||
//заливка отсеков
|
||||
g.setColor(battleship.getAdditionalColor());
|
||||
g.fillRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек для ракет
|
||||
g.fillRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек для ракет
|
||||
|
||||
//границы отсеков
|
||||
g.drawRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек
|
||||
g.drawRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек
|
||||
}
|
||||
|
||||
if (battleship.Tower)
|
||||
{
|
||||
//границы башни
|
||||
g.drawRect(_startPosX + 107, _startPosY + 17, 30, 5);
|
||||
g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
|
||||
|
||||
//заливка башни
|
||||
g.setColor(battleship.getAdditionalColor());
|
||||
g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
|
||||
g.fillRect(_startPosX + 107, _startPosY + 17, 30, 5);
|
||||
}
|
||||
}
|
||||
}
|
172
src/src/Drawings/DrawingWarship.java
Normal file
172
src/src/Drawings/DrawingWarship.java
Normal file
@ -0,0 +1,172 @@
|
||||
package Drawings;
|
||||
|
||||
import DifferentBlocks.DrawingBlocks;
|
||||
import DifferentBlocks.DrawingBlocksType1;
|
||||
import DifferentBlocks.DrawingBlocksType2;
|
||||
import DifferentBlocks.IDrawingBlocks;
|
||||
import Entities.EntityWarship;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.lang.reflect.Type;
|
||||
|
||||
public class DrawingWarship extends JPanel {
|
||||
private IDrawingBlocks drawingBlocks;
|
||||
public Entities.EntityWarship EntityWarship;
|
||||
public Integer _pictureWidth;
|
||||
public Integer _pictureHeight;
|
||||
public Integer _startPosX;
|
||||
public Integer _startPosY;
|
||||
public int _drawingWarshipWidth = 120;
|
||||
public int _drawingWarshipHeight = 80;
|
||||
public Integer GetPosX() {return _startPosX;}
|
||||
public Integer GetPosY() {return _startPosY;}
|
||||
public Integer GetWidth() {return _drawingWarshipWidth;}
|
||||
public Integer GetHeight() {return _drawingWarshipHeight;}
|
||||
protected DrawingWarship() {
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
public DrawingWarship(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
super();
|
||||
EntityWarship = new EntityWarship(speed, weight, bodyColor);
|
||||
DrawBlocks();
|
||||
}
|
||||
//////////////////////
|
||||
protected void DrawBlocks() {
|
||||
int number = (int)(Math.random() * 4 + 0);
|
||||
switch ((int)(Math.random() * 3 + 1)) {
|
||||
case 1:
|
||||
drawingBlocks = new DrawingBlocksType1();
|
||||
break;
|
||||
case 2:
|
||||
drawingBlocks = new DrawingBlocksType2();
|
||||
break;
|
||||
case 3:
|
||||
drawingBlocks = new DrawingBlocks();
|
||||
break;
|
||||
default:
|
||||
number = 0;
|
||||
break;
|
||||
}
|
||||
drawingBlocks.setNumBlocks(number);
|
||||
}
|
||||
|
||||
public boolean SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width < _drawingWarshipWidth || height < _drawingWarshipHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX != null || _startPosY != null)
|
||||
{
|
||||
|
||||
if (_startPosX + _drawingWarshipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawingWarshipWidth;
|
||||
}
|
||||
else if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY + _drawingWarshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingWarshipHeight;
|
||||
}
|
||||
else if (_startPosY < 0) _startPosY = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y) {
|
||||
if (!(_pictureWidth != null && _pictureHeight != null)) return;
|
||||
if (x + _drawingWarshipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = x - (x + _drawingWarshipWidth - _pictureWidth);
|
||||
}
|
||||
else if (x < 0) _startPosX = 0;
|
||||
else _startPosX = x;
|
||||
if (y + _drawingWarshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = y - (y + _drawingWarshipHeight - _pictureHeight);
|
||||
}
|
||||
else if (y < 0) _startPosY = 0;
|
||||
else _startPosY = y;
|
||||
}
|
||||
|
||||
public boolean MoveTransport(DirectionType direction) {
|
||||
if (EntityWarship == null || _startPosX == null || _startPosY == null) return false;
|
||||
switch (direction) {
|
||||
case Left:
|
||||
if (_startPosX - EntityWarship.Step > 0) {
|
||||
_startPosX -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
case Up:
|
||||
if (_startPosY - EntityWarship.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
case Right:
|
||||
if (_startPosX + _drawingWarshipWidth + (int)EntityWarship.Step < _pictureWidth - EntityWarship.Step)
|
||||
{
|
||||
_startPosX += (int)EntityWarship.Step;
|
||||
}
|
||||
return true;
|
||||
case Down:
|
||||
if (_startPosY + _drawingWarshipHeight + (int)EntityWarship.Step < _pictureHeight - EntityWarship.Step)
|
||||
{
|
||||
_startPosY += (int)EntityWarship.Step;
|
||||
} return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics2D g)
|
||||
{
|
||||
if (EntityWarship == null || _startPosX == null || _startPosY == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int y = _startPosY;
|
||||
|
||||
Color bodyColor = EntityWarship.getBodyColor();
|
||||
|
||||
//границы линкора
|
||||
g.drawRect(_startPosX + 10, _startPosY, 80, 40); //ширина высота (сама палуба)
|
||||
//заливка линкора
|
||||
g.setColor(EntityWarship.getBodyColor());
|
||||
g.fillRect(_startPosX + 10, _startPosY, 80, 40);
|
||||
|
||||
//границы двигателей
|
||||
g.drawRect(_startPosX + 5, _startPosY + 7, 5, 10); //двигатель верхний
|
||||
g.drawRect(_startPosX + 5, _startPosY + 22, 5, 10); //двигатель нижний
|
||||
//заливка двигателей (2 фигни сзади)
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(_startPosX + 5, _startPosY + 7, 5, 10); //верхний
|
||||
g.fillRect(_startPosX + 5, _startPosY + 22, 5, 10); //нижний
|
||||
|
||||
// блоки
|
||||
drawingBlocks.drawBlocks(g, Color.BLACK, _startPosX, _startPosY);
|
||||
|
||||
//носик палубы
|
||||
int[] xPoints = {_startPosX + 90,_startPosX + 120, _startPosX + 90};
|
||||
int[] yPoints = {_startPosY,_startPosY + 20,_startPosY + 40};
|
||||
Polygon Points = new Polygon(xPoints, yPoints, 3);
|
||||
g.drawPolygon(Points);
|
||||
g.setColor(EntityWarship.getBodyColor());
|
||||
g.fillPolygon(Points);
|
||||
|
||||
//круг на палубе
|
||||
g.drawOval(_startPosX + 78, _startPosY + 12, 15, 15);
|
||||
//заливка круга
|
||||
g.setColor(Color.BLUE);
|
||||
g.fillOval(_startPosX + 78, _startPosY + 12, 15, 15);
|
||||
|
||||
}
|
||||
}
|
23
src/src/Entities/EntityBattleship.java
Normal file
23
src/src/Entities/EntityBattleship.java
Normal file
@ -0,0 +1,23 @@
|
||||
package Entities;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class EntityBattleship extends EntityWarship{
|
||||
public Color AdditionalColor;
|
||||
public Color getAdditionalColor(){
|
||||
return AdditionalColor;
|
||||
}
|
||||
public boolean BodyDeck;
|
||||
public boolean Compartment;
|
||||
public boolean Tower;
|
||||
|
||||
public EntityBattleship(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower){
|
||||
super(speed, weight, bodyColor);
|
||||
AdditionalColor = additionalColor;
|
||||
BodyDeck = bodyDeck;
|
||||
Compartment = compartment;
|
||||
Tower = tower;
|
||||
}
|
||||
}
|
||||
|
||||
//свойства в джаве нет
|
20
src/src/Entities/EntityWarship.java
Normal file
20
src/src/Entities/EntityWarship.java
Normal file
@ -0,0 +1,20 @@
|
||||
package Entities;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class EntityWarship {
|
||||
private int Speed;
|
||||
private double Weight;
|
||||
private Color BodyColor;
|
||||
public Color getBodyColor() {
|
||||
return BodyColor;
|
||||
}
|
||||
public double Step;
|
||||
public EntityWarship(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
Step = Speed * 100 / Weight;
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
public class EntityBattleship
|
||||
{
|
||||
public int Speed;
|
||||
public double Weight;
|
||||
public Color BodyColor;
|
||||
public Color AdditionalColor;
|
||||
public boolean BodyDeck;
|
||||
public boolean Compartment;
|
||||
public boolean Tower;
|
||||
public double Step;
|
||||
public Color getBodyColor() { return BodyColor; }
|
||||
public Color getAdditionalColor() { return AdditionalColor; }
|
||||
public double getStep() { return Speed * 100 / Weight; }
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower) {
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.nextInt(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.nextInt(40,70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyDeck = bodyDeck;
|
||||
Compartment = compartment;
|
||||
Tower = tower;
|
||||
Step = Speed * 100 / Weight;
|
||||
}
|
||||
}
|
@ -1,3 +1,9 @@
|
||||
import Drawings.CanvasBattleship;
|
||||
import Drawings.DirectionType;
|
||||
import Drawings.DrawingWarship;
|
||||
import Drawings.DrawingBattleship;
|
||||
import MovementStrategy.*;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
@ -10,75 +16,142 @@ public class FormBattleship extends JFrame {
|
||||
private String title;
|
||||
private Dimension dimension;
|
||||
private int Width, Height;
|
||||
private CanvasBattleship canvasBattleship = new CanvasBattleship();
|
||||
private JButton CreateButton = new JButton("Создать");;
|
||||
public CanvasBattleship canvasBattleship = new CanvasBattleship();
|
||||
private JButton CreateButton = new JButton("Создание линкора");;
|
||||
private JButton CreateShipButton = new JButton("Создание корабля");
|
||||
private JButton UpButton = new JButton();
|
||||
private JButton DownButton = new JButton();;
|
||||
private JButton LeftButton = new JButton();;
|
||||
private JButton RightButton = new JButton();
|
||||
private AbstractStrategy _strategy;
|
||||
private JComboBox ComboBoxStrategy = new JComboBox(new String[]{"К центру", "К краю"});
|
||||
private JButton ButtonStrategy = new JButton("Шаг");
|
||||
public FormBattleship(String title, Dimension dimension) {
|
||||
this.title = title;
|
||||
this.dimension = dimension;
|
||||
}
|
||||
private void CreateObject(String typeOfClass) {
|
||||
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
double weight = (double)(Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
switch (typeOfClass) {
|
||||
case "DrawingWarhip":
|
||||
canvasBattleship._drawingWarship = new DrawingWarship(speed, weight, bodyColor);
|
||||
canvasBattleship._drawingWarship.SetPictureSize(Width, Height);
|
||||
canvasBattleship._drawingWarship.SetPosition(StartPositionX, StartPositionY);
|
||||
canvasBattleship.repaint();
|
||||
break;
|
||||
case "DrawingBattleship":
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));;
|
||||
boolean bodyDeck = new Random().nextBoolean();
|
||||
boolean compartment = new Random().nextBoolean();;
|
||||
boolean tower = new Random().nextBoolean();;
|
||||
canvasBattleship._drawingWarship = new DrawingBattleship(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
|
||||
canvasBattleship._drawingWarship.SetPictureSize(Width, Height);
|
||||
canvasBattleship._drawingWarship.SetPosition(StartPositionX, StartPositionY);
|
||||
canvasBattleship.repaint();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
_strategy = null;
|
||||
ComboBoxStrategy.setEnabled(true);
|
||||
}
|
||||
public void Init() {
|
||||
setTitle(title);
|
||||
setMinimumSize(dimension);
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
Width = getWidth() - 15;
|
||||
Height = getHeight() - 35;
|
||||
|
||||
Width = getWidth() - 10;
|
||||
Height = getHeight() - 34;
|
||||
_strategy = null;
|
||||
|
||||
CreateButton.setName("CREATE");
|
||||
CreateShipButton.setName("CREATESHIPBUTTON");
|
||||
Icon iconUp = new ImageIcon("src/res/arrowUp.png");
|
||||
UpButton.setIcon(iconUp);
|
||||
UpButton.setName("Up");
|
||||
DownButton.setName("Down");
|
||||
UpButton.setName("UP");
|
||||
DownButton.setName("DOWN");
|
||||
Icon iconDown = new ImageIcon("src/res/arrowDown.png");
|
||||
DownButton.setIcon(iconDown);
|
||||
LeftButton.setName("Left");
|
||||
LeftButton.setName("LEFT");
|
||||
Icon iconLeft = new ImageIcon("src/res/arrowLeft.png");
|
||||
LeftButton.setIcon(iconLeft);
|
||||
RightButton.setName("Right");
|
||||
RightButton.setName("RIGHT");
|
||||
Icon iconRight = new ImageIcon("src/res/arrowRight.png");
|
||||
RightButton.setIcon(iconRight);
|
||||
|
||||
CreateButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
double weight = (double)(Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));;
|
||||
boolean bodyDeck = new Random().nextBoolean();
|
||||
boolean compartment = new Random().nextBoolean();;
|
||||
boolean tower = new Random().nextBoolean();
|
||||
int blocksNum = (int)(Math.random() * 6) + 1;
|
||||
canvasBattleship._drawingBattleship = new DrawingBattleship();
|
||||
canvasBattleship._drawingBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower, blocksNum);
|
||||
canvasBattleship._drawingBattleship.SetPictureSize(Width, Height);
|
||||
canvasBattleship._drawingBattleship.SetPosition(StartPositionX, StartPositionY);
|
||||
canvasBattleship.repaint();
|
||||
CreateObject("DrawingBattleship");
|
||||
}
|
||||
});
|
||||
|
||||
CreateShipButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
CreateObject("DrawingWarhip");
|
||||
}
|
||||
});
|
||||
|
||||
ButtonStrategy.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (canvasBattleship._drawingWarship == null) return;
|
||||
if (ComboBoxStrategy.isEnabled())
|
||||
{
|
||||
int index = ComboBoxStrategy.getSelectedIndex();
|
||||
switch(index)
|
||||
{
|
||||
case 0:
|
||||
_strategy = new MoveToCenter();
|
||||
break;
|
||||
case 1:
|
||||
_strategy = new MoveToBorder();
|
||||
break;
|
||||
default:
|
||||
_strategy = null;
|
||||
break;
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableWarship(canvasBattleship._drawingWarship), Width, Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ComboBoxStrategy.setEnabled(false);
|
||||
_strategy.MakeStep();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
ComboBoxStrategy.setEnabled(true);
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent event) {
|
||||
if (canvasBattleship._drawingBattleship == null) return;
|
||||
if (canvasBattleship._drawingWarship == null) return;
|
||||
boolean result = false;
|
||||
switch ((((JButton)(event.getSource())).getName())) {
|
||||
case "Up":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Up);
|
||||
case "UP":
|
||||
result = canvasBattleship._drawingWarship.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "Down":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Down);
|
||||
case "DOWN":
|
||||
result = canvasBattleship._drawingWarship.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "Left":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Left);
|
||||
case "LEFT":
|
||||
result = canvasBattleship._drawingWarship.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "Right":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Right);
|
||||
case "RIGHT":
|
||||
result = canvasBattleship._drawingWarship.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result) {
|
||||
@ -94,31 +167,40 @@ public class FormBattleship extends JFrame {
|
||||
setSize(dimension.width,dimension.height);
|
||||
setLayout(null);
|
||||
canvasBattleship.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
|
||||
CreateButton.setBounds(10, getHeight() - 90, 140, 40);
|
||||
CreateShipButton.setBounds(160, getHeight() - 90, 140, 40);
|
||||
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
|
||||
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
|
||||
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
|
||||
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
|
||||
ComboBoxStrategy.setBounds(getWidth() - 170, 10, 140, 35);
|
||||
ButtonStrategy.setBounds(getWidth() - 130, 55, 100, 25);
|
||||
add(CreateButton);
|
||||
add(CreateShipButton);
|
||||
add(UpButton);
|
||||
add(DownButton);
|
||||
add(RightButton);
|
||||
add(LeftButton);
|
||||
add(ComboBoxStrategy);
|
||||
add(ButtonStrategy);
|
||||
add(canvasBattleship);
|
||||
setVisible(true);
|
||||
//обработка события изменения размеров окна
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
public void componentResized(ComponentEvent e) {
|
||||
Width = getWidth() - 15;
|
||||
Height = getHeight() - 35;
|
||||
if (canvasBattleship._drawingBattleship != null)
|
||||
canvasBattleship._drawingBattleship.SetPictureSize(Width, Height);
|
||||
Width = getWidth() - 10;
|
||||
Height = getHeight() - 34;
|
||||
if (canvasBattleship._drawingWarship != null)
|
||||
canvasBattleship._drawingWarship.SetPictureSize(Width, Height);
|
||||
canvasBattleship.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
|
||||
CreateButton.setBounds(10, getHeight() - 90, 140, 40);
|
||||
CreateShipButton.setBounds(160, getHeight() - 90, 140, 40);
|
||||
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
|
||||
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
|
||||
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
|
||||
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
|
||||
ComboBoxStrategy.setBounds(getWidth() - 170, 10, 140, 35);
|
||||
ButtonStrategy.setBounds(getWidth() - 130, 55, 100, 25);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
61
src/src/MovementStrategy/AbstractStrategy.java
Normal file
61
src/src/MovementStrategy/AbstractStrategy.java
Normal file
@ -0,0 +1,61 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy {
|
||||
|
||||
private IMoveableObjects _moveableObjects;
|
||||
private StrategyStatus _state = StrategyStatus.NotIInit;
|
||||
protected int FieldWidth;
|
||||
protected int FieldHeight;
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
public void SetData(IMoveableObjects moveableObjects, int width, int height)
|
||||
{
|
||||
if (moveableObjects == null)
|
||||
{
|
||||
_state = StrategyStatus.NotIInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObjects = moveableObjects;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress) return;
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
protected boolean MoveLeft() {return MoveTo(MovementDirection.Left);} ;
|
||||
protected boolean MoveRight() {return MoveTo(MovementDirection.Right);} ;
|
||||
protected boolean MoveUp() {return MoveTo(MovementDirection.Up);};
|
||||
protected boolean MoveDown() {return MoveTo(MovementDirection.Down);}
|
||||
|
||||
protected ObjectParameters GetObjectParameters(){
|
||||
return _moveableObjects.GetObjectPosition();
|
||||
}
|
||||
protected Integer GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObjects.GetStep();
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract boolean IsTargetDestination();
|
||||
private boolean MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean stateTryMoveObject = _moveableObjects.TryMoveObject(movementDirection);
|
||||
if (stateTryMoveObject) return stateTryMoveObject;
|
||||
return false; }
|
||||
}
|
7
src/src/MovementStrategy/IMoveableObjects.java
Normal file
7
src/src/MovementStrategy/IMoveableObjects.java
Normal file
@ -0,0 +1,7 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public interface IMoveableObjects {
|
||||
ObjectParameters GetObjectPosition();
|
||||
int GetStep();
|
||||
boolean TryMoveObject(MovementDirection direction);
|
||||
}
|
26
src/src/MovementStrategy/MoveToBorder.java
Normal file
26
src/src/MovementStrategy/MoveToBorder.java
Normal file
@ -0,0 +1,26 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class MoveToBorder extends AbstractStrategy{
|
||||
@Override
|
||||
protected boolean IsTargetDestination(){
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null){
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth - GetStep() && objParams.DownBorder + GetStep() >= FieldHeight - GetStep();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void MoveToTarget(){
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//реализация в правый нижний угол
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
48
src/src/MovementStrategy/MoveToCenter.java
Normal file
48
src/src/MovementStrategy/MoveToCenter.java
Normal file
@ -0,0 +1,48 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class MoveToCenter extends AbstractStrategy{
|
||||
@Override
|
||||
protected boolean IsTargetDestination() {
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight /2;
|
||||
}
|
||||
@Override
|
||||
protected void MoveToTarget() {
|
||||
ObjectParameters objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
45
src/src/MovementStrategy/MoveableWarship.java
Normal file
45
src/src/MovementStrategy/MoveableWarship.java
Normal file
@ -0,0 +1,45 @@
|
||||
package MovementStrategy;
|
||||
|
||||
import Drawings.CanvasBattleship;
|
||||
import Drawings.DirectionType;
|
||||
import Drawings.DrawingWarship;
|
||||
|
||||
public class MoveableWarship implements IMoveableObjects {
|
||||
private CanvasBattleship canvas = new CanvasBattleship();
|
||||
public MoveableWarship(DrawingWarship drawingWarship)
|
||||
{
|
||||
canvas._drawingWarship = drawingWarship;
|
||||
}
|
||||
@Override
|
||||
public ObjectParameters GetObjectPosition() {
|
||||
if (canvas._drawingWarship == null || canvas._drawingWarship.EntityWarship == null ||
|
||||
canvas._drawingWarship.GetPosX() == null || canvas._drawingWarship.GetPosY() == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(canvas._drawingWarship.GetPosX(), canvas._drawingWarship.GetPosY(),
|
||||
canvas._drawingWarship.GetWidth(), canvas._drawingWarship.GetHeight());
|
||||
}
|
||||
@Override
|
||||
public int GetStep() {
|
||||
return (int)(canvas._drawingWarship.EntityWarship.Step);
|
||||
}
|
||||
@Override
|
||||
public boolean TryMoveObject(MovementDirection direction) {
|
||||
if (canvas._drawingWarship == null || canvas._drawingWarship.EntityWarship == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return canvas._drawingWarship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
switch (direction) {
|
||||
case Left: return DirectionType.Left;
|
||||
case Right: return DirectionType.Right;
|
||||
case Up: return DirectionType.Up;
|
||||
case Down: return DirectionType.Down;
|
||||
default: return DirectionType.Unknow;
|
||||
}
|
||||
}
|
||||
}
|
8
src/src/MovementStrategy/MovementDirection.java
Normal file
8
src/src/MovementStrategy/MovementDirection.java
Normal file
@ -0,0 +1,8 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public enum MovementDirection {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right
|
||||
}
|
27
src/src/MovementStrategy/ObjectParameters.java
Normal file
27
src/src/MovementStrategy/ObjectParameters.java
Normal file
@ -0,0 +1,27 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public class ObjectParameters {
|
||||
private int _x;
|
||||
private int _y;
|
||||
private int _width;
|
||||
private int _height;
|
||||
public int LeftBorder = _x;
|
||||
public int TopBorder = _y;
|
||||
public int RightBorder = _x + _width;
|
||||
public int DownBorder = _y + _height;
|
||||
public int ObjectMiddleHorizontal = _x + _width / 2;
|
||||
public int ObjectMiddleVertical = _y + _height / 2;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
LeftBorder = _x;
|
||||
TopBorder = _y;
|
||||
RightBorder = _x + _width;
|
||||
DownBorder = _y + _height;
|
||||
ObjectMiddleHorizontal = _x + _width / 2;
|
||||
ObjectMiddleVertical = _y + _height / 2;
|
||||
}
|
||||
}
|
7
src/src/MovementStrategy/StrategyStatus.java
Normal file
7
src/src/MovementStrategy/StrategyStatus.java
Normal file
@ -0,0 +1,7 @@
|
||||
package MovementStrategy;
|
||||
|
||||
public enum StrategyStatus {
|
||||
NotIInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
public enum NumberBlock {
|
||||
Two,
|
||||
Four,
|
||||
Six
|
||||
}
|
Loading…
Reference in New Issue
Block a user