Лабораторная работа №1
This commit is contained in:
parent
4691533ff6
commit
141801a3a7
16
src/src/CanvasBattleship.java
Normal file
16
src/src/CanvasBattleship.java
Normal file
@ -0,0 +1,16 @@
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
public class CanvasBattleship extends JComponent {
|
||||
public DrawingBattleship _drawingBattleship;
|
||||
public CanvasBattleship(){}
|
||||
public void paintComponent(Graphics g) {
|
||||
if (_drawingBattleship == null) {
|
||||
return;
|
||||
}
|
||||
super.paintComponents(g);
|
||||
Graphics2D g2d = (Graphics2D) g;
|
||||
_drawingBattleship.DrawTransport(g2d);
|
||||
super.repaint();
|
||||
}
|
||||
}
|
12
src/src/DirectionType.java
Normal file
12
src/src/DirectionType.java
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
Up,
|
||||
|
||||
Down,
|
||||
|
||||
Left,
|
||||
|
||||
Right,
|
||||
|
||||
}
|
177
src/src/DrawingBattleship.java
Normal file
177
src/src/DrawingBattleship.java
Normal file
@ -0,0 +1,177 @@
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingBattleship
|
||||
{
|
||||
public EntityBattleship EntityBattleship;
|
||||
|
||||
private DrawingBlocks drawingBlocks = null;
|
||||
|
||||
private Integer _pictureWidth;
|
||||
|
||||
private Integer _pictureHeight;
|
||||
|
||||
private Integer _startPosX;
|
||||
|
||||
private Integer _startPosY;
|
||||
|
||||
private int _drawingBattleshipWidth = 120;
|
||||
|
||||
private int _drawingBattleshipHeight = 80;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower, int numBlocks)
|
||||
{
|
||||
EntityBattleship = new EntityBattleship();
|
||||
EntityBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
drawingBlocks = new DrawingBlocks();
|
||||
drawingBlocks.setNumBlocks(numBlocks);
|
||||
}
|
||||
|
||||
public boolean SetPictureSize(int width, int height)
|
||||
{
|
||||
if (width < _drawingBattleshipWidth || height < _drawingBattleshipHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX != null || _startPosY != null)
|
||||
{
|
||||
|
||||
if (_startPosX + _drawingBattleshipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawingBattleshipWidth;
|
||||
}
|
||||
else if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY + _drawingBattleshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingBattleshipHeight;
|
||||
}
|
||||
else if (_startPosY < 0) _startPosY = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y) {
|
||||
if (!(_pictureWidth != null && _pictureHeight != null)) return;
|
||||
if (x + _drawingBattleshipWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = x - (x + _drawingBattleshipWidth - _pictureWidth);
|
||||
}
|
||||
else if (x < 0) _startPosX = 0;
|
||||
else _startPosX = x;
|
||||
if (y + _drawingBattleshipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = y - (y + _drawingBattleshipHeight - _pictureHeight);
|
||||
}
|
||||
else if (y < 0) _startPosY = 0;
|
||||
else _startPosY = y;
|
||||
}
|
||||
|
||||
public boolean MoveTransport(DirectionType direction) {
|
||||
if (EntityBattleship == null || _startPosX == null || _startPosY == null) return false;
|
||||
switch (direction) {
|
||||
case Left:
|
||||
if (_startPosX - EntityBattleship.Step > 0) {
|
||||
_startPosX -= (int)EntityBattleship.Step;
|
||||
}
|
||||
return true;
|
||||
case Up:
|
||||
if (_startPosY - EntityBattleship.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBattleship.Step;
|
||||
}
|
||||
return true;
|
||||
case Right:
|
||||
if (_startPosX + _drawingBattleshipWidth + (int)EntityBattleship.Step < _pictureWidth - EntityBattleship.Step)
|
||||
{
|
||||
_startPosX += (int)EntityBattleship.Step;
|
||||
}
|
||||
return true;
|
||||
case Down:
|
||||
if (_startPosY + _drawingBattleshipHeight + (int)EntityBattleship.Step < _pictureHeight - EntityBattleship.Step)
|
||||
{
|
||||
_startPosY += (int)EntityBattleship.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics2D g)
|
||||
{
|
||||
if (EntityBattleship == null || _startPosX == null || _startPosY == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int y = _startPosY;
|
||||
|
||||
Color bodyColor = EntityBattleship.getBodyColor();
|
||||
Color additionalColor = EntityBattleship.getAdditionalColor();
|
||||
|
||||
//границы линкора
|
||||
g.drawRect(_startPosX + 10, _startPosY, 80, 40); //ширина высота (сама палуба)
|
||||
//заливка линкора
|
||||
g.setColor(EntityBattleship.getBodyColor());
|
||||
g.fillRect(_startPosX + 10, _startPosY, 80, 40);
|
||||
|
||||
//границы двигателей
|
||||
g.drawRect(_startPosX + 5, _startPosY + 7, 5, 10); //двигатель верхний
|
||||
g.drawRect(_startPosX + 5, _startPosY + 22, 5, 10); //двигатель нижний
|
||||
//заливка двигателей (2 фигни сзади)
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(_startPosX + 5, _startPosY + 7, 5, 10); //верхний
|
||||
g.fillRect(_startPosX + 5, _startPosY + 22, 5, 10); //нижний
|
||||
|
||||
// блоки
|
||||
drawingBlocks.drawBlocks(g, Color.BLACK, _startPosX, _startPosY);
|
||||
|
||||
//носик палубы
|
||||
int[] xPoints = {_startPosX + 90,_startPosX + 120, _startPosX + 90};
|
||||
int[] yPoints = {_startPosY,_startPosY + 20,_startPosY + 40};
|
||||
Polygon Points = new Polygon(xPoints, yPoints, 3);
|
||||
g.drawPolygon(Points);
|
||||
g.setColor(EntityBattleship.BodyColor);
|
||||
g.fillPolygon(Points);
|
||||
|
||||
|
||||
//круг на палубе
|
||||
g.drawOval(_startPosX + 78, _startPosY + 12, 15, 15);
|
||||
//заливка круга
|
||||
g.setColor(Color.BLUE);
|
||||
g.fillOval(_startPosX + 78, _startPosY + 12, 15, 15);
|
||||
|
||||
//ПРОВЕРКА
|
||||
|
||||
if (EntityBattleship.Compartment)
|
||||
{
|
||||
//отсеки для ракет
|
||||
//заливка отсеков
|
||||
g.setColor(EntityBattleship.getAdditionalColor());
|
||||
g.fillRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек для ракет
|
||||
g.fillRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек для ракет
|
||||
|
||||
//границы отсеков
|
||||
g.drawRect(_startPosX + 15, _startPosY + 5, 27, 5); //верхний отсек
|
||||
g.drawRect(_startPosX + 15, _startPosY + 28, 27, 5); //нижний отсек
|
||||
|
||||
}
|
||||
|
||||
if (EntityBattleship.Tower)
|
||||
{
|
||||
//границы башни
|
||||
g.drawRect(_startPosX + 107, _startPosY + 17, 30, 5);
|
||||
g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
|
||||
|
||||
//заливка башни
|
||||
g.setColor(EntityBattleship.getAdditionalColor());
|
||||
g.fillOval(_startPosX + 98, _startPosY + 15, 10, 10);
|
||||
g.fillRect(_startPosX + 107, _startPosY + 17, 30, 5);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
96
src/src/DrawingBlocks.java
Normal file
96
src/src/DrawingBlocks.java
Normal file
@ -0,0 +1,96 @@
|
||||
import java.awt.*;
|
||||
|
||||
public class DrawingBlocks {
|
||||
private NumberBlock numBlocks;
|
||||
|
||||
//определяет количество блоков
|
||||
public void setNumBlocks(int number) {
|
||||
switch (number) {
|
||||
case 1:
|
||||
numBlocks = NumberBlock.Two;
|
||||
break;
|
||||
case 2:
|
||||
numBlocks = NumberBlock.Four;
|
||||
break;
|
||||
case 3:
|
||||
numBlocks = NumberBlock.Six;
|
||||
break;
|
||||
default:
|
||||
numBlocks = NumberBlock.Four;
|
||||
}
|
||||
}
|
||||
|
||||
public void drawBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
|
||||
switch (numBlocks) {
|
||||
case Two:
|
||||
drawTwoBlocks(g2D, color, _startPosX, _startPosY);
|
||||
break;
|
||||
case Four:
|
||||
drawFourBlocks(g2D, color, _startPosX, _startPosY);
|
||||
break;
|
||||
case Six:
|
||||
drawSixBlocks(g2D, color, _startPosX, _startPosY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void drawTwoBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
|
||||
//прямоугольник левый на палубе (горизонтальный)
|
||||
g2D.setColor(Color.LIGHT_GRAY);
|
||||
g2D.drawRect(_startPosX + 32, _startPosY + 13, 21, 12);
|
||||
g2D.fillRect(_startPosX + 32, _startPosY + 13, 21, 12);
|
||||
|
||||
//прямоугольник правый на палубе (вертикальный)
|
||||
g2D.setColor(Color.GRAY);
|
||||
g2D.drawRect(_startPosX + 53, _startPosY + 7, 16, 24);
|
||||
g2D.fillRect(_startPosX + 53, _startPosY + 7, 16, 24);
|
||||
}
|
||||
|
||||
private void drawFourBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
|
||||
|
||||
//прямоугольник левый на палубе (горизонтальный)
|
||||
g2D.setColor(Color.magenta);
|
||||
g2D.drawRect(_startPosX + 32, _startPosY + 13, 8, 12);
|
||||
g2D.fillRect(_startPosX + 32, _startPosY + 13, 8, 12);
|
||||
|
||||
//прямоугольник правый на палубе (вертикальный)
|
||||
g2D.setColor(Color.GREEN);
|
||||
g2D.drawRect(_startPosX + 53, _startPosY + 8, 16, 8);
|
||||
g2D.fillRect(_startPosX + 53, _startPosY + 8, 16, 8);
|
||||
|
||||
g2D.setColor(Color.GREEN);
|
||||
g2D.drawRect(_startPosX + 53, _startPosY + 23, 16, 8);
|
||||
g2D.fillRect(_startPosX + 53, _startPosY + 23, 16, 8);
|
||||
|
||||
g2D.setColor(Color.DARK_GRAY);
|
||||
g2D.drawRect(_startPosX + 19, _startPosY + 13, 8, 12);
|
||||
g2D.fillRect(_startPosX + 19, _startPosY + 13, 8, 12);
|
||||
|
||||
}
|
||||
|
||||
private void drawSixBlocks(Graphics2D g2D, Color color, int _startPosX, int _startPosY) {
|
||||
g2D.setColor(Color.GRAY);
|
||||
g2D.drawRect(_startPosX + 19, _startPosY + 13, 10, 13);
|
||||
g2D.fillRect(_startPosX + 19, _startPosY + 13, 10, 13);
|
||||
|
||||
g2D.setColor(Color.LIGHT_GRAY);
|
||||
g2D.drawRect(_startPosX + 31, _startPosY + 15, 12, 9);
|
||||
g2D.fillRect(_startPosX + 31, _startPosY + 15, 12, 9);
|
||||
|
||||
g2D.setColor(Color.PINK);
|
||||
g2D.drawRect(_startPosX + 46, _startPosY + 13, 10, 13);
|
||||
g2D.fillRect(_startPosX + 46, _startPosY + 13, 10, 13);
|
||||
|
||||
g2D.setColor(Color.GRAY);
|
||||
g2D.drawRect(_startPosX + 64, _startPosY + 4, 7, 8);
|
||||
g2D.fillRect(_startPosX + 64, _startPosY + 4, 7, 8);
|
||||
|
||||
g2D.setColor(Color.GRAY);
|
||||
g2D.drawRect(_startPosX + 64, _startPosY + 15, 7, 8);
|
||||
g2D.fillRect(_startPosX + 64, _startPosY + 15, 7, 8);
|
||||
|
||||
g2D.setColor(Color.GRAY);
|
||||
g2D.drawRect(_startPosX + 64, _startPosY + 28, 7, 8);
|
||||
g2D.fillRect(_startPosX + 64, _startPosY + 28, 7, 8);
|
||||
}
|
||||
}
|
28
src/src/EntityBattleship.java
Normal file
28
src/src/EntityBattleship.java
Normal file
@ -0,0 +1,28 @@
|
||||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
public class EntityBattleship
|
||||
{
|
||||
public int Speed;
|
||||
public double Weight;
|
||||
public Color BodyColor;
|
||||
public Color AdditionalColor;
|
||||
public boolean BodyDeck;
|
||||
public boolean Compartment;
|
||||
public boolean Tower;
|
||||
public double Step;
|
||||
public Color getBodyColor() { return BodyColor; }
|
||||
public Color getAdditionalColor() { return AdditionalColor; }
|
||||
public double getStep() { return Speed * 100 / Weight; }
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, boolean bodyDeck, boolean compartment, boolean tower) {
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.nextInt(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.nextInt(40,70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyDeck = bodyDeck;
|
||||
Compartment = compartment;
|
||||
Tower = tower;
|
||||
Step = Speed * 100 / Weight;
|
||||
}
|
||||
}
|
125
src/src/FormBattleship.java
Normal file
125
src/src/FormBattleship.java
Normal file
@ -0,0 +1,125 @@
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
import java.util.Random;
|
||||
|
||||
public class FormBattleship extends JFrame {
|
||||
private String title;
|
||||
private Dimension dimension;
|
||||
private int Width, Height;
|
||||
private CanvasBattleship canvasBattleship = new CanvasBattleship();
|
||||
private JButton CreateButton = new JButton("Создать");;
|
||||
private JButton UpButton = new JButton();
|
||||
private JButton DownButton = new JButton();;
|
||||
private JButton LeftButton = new JButton();;
|
||||
private JButton RightButton = new JButton();
|
||||
public FormBattleship(String title, Dimension dimension) {
|
||||
this.title = title;
|
||||
this.dimension = dimension;
|
||||
}
|
||||
public void Init() {
|
||||
setTitle(title);
|
||||
setMinimumSize(dimension);
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
Width = getWidth() - 15;
|
||||
Height = getHeight() - 35;
|
||||
|
||||
CreateButton.setName("CREATE");
|
||||
Icon iconUp = new ImageIcon("C:\\Users\\Админ\\Downloads\\arrowUp.png");
|
||||
UpButton.setIcon(iconUp);
|
||||
UpButton.setName("Up");
|
||||
DownButton.setName("Down");
|
||||
Icon iconDown = new ImageIcon("C:\\Users\\Админ\\Downloads\\arrowDown.png");
|
||||
DownButton.setIcon(iconDown);
|
||||
LeftButton.setName("Left");
|
||||
Icon iconLeft = new ImageIcon("C:\\Users\\Админ\\Downloads\\arrowLeft.png");
|
||||
LeftButton.setIcon(iconLeft);
|
||||
RightButton.setName("Right");
|
||||
Icon iconRight = new ImageIcon("C:\\Users\\Админ\\Downloads\\arrowRight.png");
|
||||
RightButton.setIcon(iconRight);
|
||||
|
||||
CreateButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||
int speed = (int)(Math.random() * 300 + 100);
|
||||
double weight = (double)(Math.random() * 3000 + 1000);
|
||||
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));;
|
||||
boolean bodyDeck = new Random().nextBoolean();
|
||||
boolean compartment = new Random().nextBoolean();;
|
||||
boolean tower = new Random().nextBoolean();
|
||||
int blocksNum = (int)(Math.random() * 6) + 1;
|
||||
canvasBattleship._drawingBattleship = new DrawingBattleship();
|
||||
canvasBattleship._drawingBattleship.Init(speed, weight, bodyColor, additionalColor, bodyDeck, compartment, tower, blocksNum);
|
||||
canvasBattleship._drawingBattleship.SetPictureSize(Width, Height);
|
||||
canvasBattleship._drawingBattleship.SetPosition(StartPositionX, StartPositionY);
|
||||
canvasBattleship.repaint();
|
||||
}
|
||||
});
|
||||
|
||||
ActionListener actionListener = new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent event) {
|
||||
if (canvasBattleship._drawingBattleship == null) return;
|
||||
boolean result = false;
|
||||
switch ((((JButton)(event.getSource())).getName())) {
|
||||
case "Up":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "Down":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "Left":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "Right":
|
||||
result = canvasBattleship._drawingBattleship.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result) {
|
||||
canvasBattleship.repaint();
|
||||
}
|
||||
}
|
||||
};
|
||||
UpButton.addActionListener(actionListener);
|
||||
DownButton.addActionListener(actionListener);
|
||||
LeftButton.addActionListener(actionListener);
|
||||
RightButton.addActionListener(actionListener);
|
||||
|
||||
setSize(dimension.width,dimension.height);
|
||||
setLayout(null);
|
||||
canvasBattleship.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
|
||||
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
|
||||
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
|
||||
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
|
||||
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
|
||||
add(CreateButton);
|
||||
add(UpButton);
|
||||
add(DownButton);
|
||||
add(RightButton);
|
||||
add(LeftButton);
|
||||
add(canvasBattleship);
|
||||
setVisible(true);
|
||||
//обработка события изменения размеров окна
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
public void componentResized(ComponentEvent e) {
|
||||
Width = getWidth() - 15;
|
||||
Height = getHeight() - 35;
|
||||
if (canvasBattleship._drawingBattleship != null)
|
||||
canvasBattleship._drawingBattleship.SetPictureSize(Width, Height);
|
||||
canvasBattleship.setBounds(0,0, getWidth(), getHeight());
|
||||
CreateButton.setBounds(10, getHeight() - 90, 100, 40);
|
||||
UpButton.setBounds(getWidth() - 140, getHeight() - 160, 50, 50);
|
||||
DownButton.setBounds(getWidth() - 140, getHeight() - 100, 50, 50);
|
||||
RightButton.setBounds(getWidth() - 80, getHeight() - 100, 50, 50);
|
||||
LeftButton.setBounds(getWidth() - 200, getHeight() - 100, 50, 50);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
@ -1,5 +1,9 @@
|
||||
import java.awt.*;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Hello world!");
|
||||
FormBattleship form = new FormBattleship("Линкор", new Dimension(700,500));
|
||||
form.Init();
|
||||
|
||||
}
|
||||
}
|
5
src/src/NumberBlock.java
Normal file
5
src/src/NumberBlock.java
Normal file
@ -0,0 +1,5 @@
|
||||
public enum NumberBlock {
|
||||
Two,
|
||||
Four,
|
||||
Six
|
||||
}
|
Loading…
Reference in New Issue
Block a user