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4 changed files with 0 additions and 274 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Debug|x64.ActiveCfg = Debug|x64
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Debug|x64.Build.0 = Debug|x64
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Debug|x86.ActiveCfg = Debug|Win32
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Debug|x86.Build.0 = Debug|Win32
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Release|x64.ActiveCfg = Release|x64
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Release|x64.Build.0 = Release|x64
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Release|x86.ActiveCfg = Release|Win32
{C7CF3B85-9900-4577-AA35-CDEDE8372CA0}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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SolutionGuid = {10A4D681-EBE0-4FD7-B8C4-B1F341955468}
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#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
struct Node {
int data;
struct Node* next;
};
struct Node* first = NULL;
void printList() {
struct Node* ptr = first;
while (ptr != NULL) {
printf("(%d) -> ", ptr->data);
ptr = ptr->next;
}
printf("NULL\n");
}
int deleteFromHead() {
int value = first->data;
struct Node* delNode = first;
first = first->next;
free(delNode);
return value;
}
void addToHead(int value) {
struct Node* newNode = (struct Node*)malloc(sizeof(struct Node));
newNode->next = first;
newNode->data = value;
first = newNode;
}
int contains(int value) {
struct Node* ptr = first;
while (ptr != NULL) {
if (ptr->data == value) {
return 1;
}
ptr = ptr->next;
}
return 0;
}
void clearList() {
while (first != NULL)
{
struct Node* delNode = first;
first = first->next;
free(delNode);
}
}
void main() {
first = NULL;
printList();
addToHead(400);
addToHead(300);
addToHead(200);
addToHead(100);
printList();
printf("contains(100) = %d\n", contains(100));
printf("contains(200) = %d\n", contains(200));
printf("contains(300) = %d\n", contains(300));
clearList();
printList();
printf("contains(100) = %d\n", contains(100));
printf("contains(200) = %d\n", contains(200));
printf("contains(300) = %d\n", contains(300));
}
//140706
//040706

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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ItemGroup>
<ClCompile Include="Source.cpp" />
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