From b92de325a44fbdc014d8bb1576ab4a2785078d69 Mon Sep 17 00:00:00 2001 From: "v.ignatkin" Date: Sun, 9 Feb 2025 00:06:29 +0400 Subject: [PATCH] =?UTF-8?q?=D0=9B=D0=B0=D0=B1=D0=BE=D1=80=D0=B0=D1=82?= =?UTF-8?q?=D0=BE=D1=80=D1=80=D0=BD=D0=B0=D1=8F=20=D1=80=D0=B0=D0=B1=D0=BE?= =?UTF-8?q?=D1=82=D0=B0=20=E2=84=961?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Battleship/Battleship/DrawningBattleship.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Battleship/Battleship/DrawningBattleship.cs b/Battleship/Battleship/DrawningBattleship.cs index b8b3106..b0cfa99 100644 --- a/Battleship/Battleship/DrawningBattleship.cs +++ b/Battleship/Battleship/DrawningBattleship.cs @@ -161,7 +161,7 @@ public class DrawningBattleship g.FillRectangle(bodyBrush, x + 15, y + 40, 80, 30); g.DrawRectangle(pen, x + 15, y + 40, 80, 30); - // Нос корабля (треугольник) + // Нос корабля Point[] nose = { new Point(x + 95, y + 40), new Point(x + 95, y + 70), @@ -169,7 +169,7 @@ public class DrawningBattleship }; g.FillPolygon(bodyBrush, nose); g.DrawPolygon(pen, nose); - // Пушки (реалистичные) + // Пушки if (EntityBattleship.Weapon) { g.FillRectangle(additionalBrush, x + 20, y + 35, 8, 20); @@ -181,7 +181,7 @@ public class DrawningBattleship g.DrawLine(pen, x + 86, y + 30, x + 86, y + 35); } - // Ракеты (улучшены) + // Ракеты if (EntityBattleship.Rockets) { g.FillRectangle(additionalBrush, x + 25, y + 50, 6, 15);