Добавление стратегии
This commit is contained in:
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0552a911e0
commit
24f640f10b
@ -10,6 +10,10 @@ namespace Battleship.Drawnings;
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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@ -38,6 +38,23 @@ namespace Battleship.Drawnings
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/// </summary>
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/// </summary>
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private readonly int _drawningShipHeight = 70;
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private readonly int _drawningShipHeight = 70;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningShipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningShipHeight;
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/// <summary>
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/// <summary>
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/// Пустой конструктор
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/// Пустой конструктор
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/// </summary>
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/// </summary>
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26
Battleship/Battleship/FormBattleship.Designer.cs
generated
26
Battleship/Battleship/FormBattleship.Designer.cs
generated
@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonDown = new Button();
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button_Create = new Button();
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button_Create = new Button();
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button1 = new Button();
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button1 = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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@ -117,11 +119,33 @@
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button1.UseVisualStyleBackColor = true;
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button1.UseVisualStyleBackColor = true;
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button1.Click += button1_Click_1;
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button1.Click += button1_Click_1;
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//
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(765, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 8;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(811, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 9;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormBattleship
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// FormBattleship
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//
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(898, 537);
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ClientSize = new Size(898, 537);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(button1);
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Controls.Add(button1);
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Controls.Add(button_Create);
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Controls.Add(button_Create);
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Controls.Add(buttonDown);
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Controls.Add(buttonDown);
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@ -144,5 +168,7 @@
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private Button buttonDown;
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private Button buttonDown;
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private Button button_Create;
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private Button button_Create;
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private Button button1;
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private Button button1;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using Battleship.Drawnings;
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using Battleship.Drawnings;
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using Battleship.MovementStrategy;
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namespace Battleship;
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namespace Battleship;
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/// <summary>
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/// <summary>
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@ -13,6 +14,11 @@ public partial class FormBattleship : Form
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private DrawningShip? _drawningShip;
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private DrawningShip? _drawningShip;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstructStrategy? _strategy;
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/// <summary>
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/// <summary>
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/// Конструкторр формы
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/// Конструкторр формы
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/// </summary>
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/// </summary>
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@ -20,6 +26,7 @@ public partial class FormBattleship : Form
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public FormBattleship()
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public FormBattleship()
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{
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{
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InitializeComponent();
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InitializeComponent();
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_strategy = null;
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}
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}
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/// <summary>
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/// <summary>
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@ -70,7 +77,10 @@ public partial class FormBattleship : Form
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_drawningShip.SetPictureSize(pictureBoxBattleship.Width,
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_drawningShip.SetPictureSize(pictureBoxBattleship.Width,
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pictureBoxBattleship.Height);
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pictureBoxBattleship.Height);
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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Draw();
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}
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}
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@ -125,8 +135,43 @@ public partial class FormBattleship : Form
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Draw();
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Draw();
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningShip == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableShip(_drawningShip), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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123
Battleship/Battleship/MovementStrategy/AbstructStrategy.cs
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123
Battleship/Battleship/MovementStrategy/AbstructStrategy.cs
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@ -0,0 +1,123 @@
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namespace Battleship.MovementStrategy;
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public abstract class AbstructStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NoInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NoInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -
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///неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -
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///неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -
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///неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -
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///неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false -
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///неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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20
Battleship/Battleship/MovementStrategy/IMoveableObject.cs
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20
Battleship/Battleship/MovementStrategy/IMoveableObject.cs
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@ -0,0 +1,20 @@
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namespace Battleship.MovementStrategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - объект перемещен, false - перемещение
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///невозможно</returns>
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bool TryMoveObject(MovementDirection direction);
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}
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49
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
Normal file
49
Battleship/Battleship/MovementStrategy/MoveToBorder.cs
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namespace Battleship.MovementStrategy;
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public class MoveToBorder : AbstructStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder - GetStep() <= FieldWidth
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&& objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder - GetStep() <= FieldHeight
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&& objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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49
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
49
Battleship/Battleship/MovementStrategy/MoveToCenter.cs
Normal file
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namespace Battleship.MovementStrategy;
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public class MoveToCenter : AbstructStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
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&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||||
|
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
Battleship/Battleship/MovementStrategy/MoveableShip.cs
Normal file
59
Battleship/Battleship/MovementStrategy/MoveableShip.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using Battleship.Drawnings;
|
||||||
|
|
||||||
|
namespace Battleship.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализации
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableShip : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningShip или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningShip? _ship = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ship"></param>
|
||||||
|
public MoveableShip(DrawningShip ship)
|
||||||
|
{
|
||||||
|
_ship = ship;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null ||
|
||||||
|
!_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_ship.GetPosX.Value,
|
||||||
|
_ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _ship.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
25
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
25
Battleship/Battleship/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
namespace Battleship.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
///<summary>
|
||||||
|
///Вверх
|
||||||
|
///</summary>
|
||||||
|
Up = 1,
|
||||||
|
///<summary>
|
||||||
|
///Вниз
|
||||||
|
///</summary>
|
||||||
|
Down = 2,
|
||||||
|
///<summary>
|
||||||
|
///Влево
|
||||||
|
///</summary>
|
||||||
|
Left = 3,
|
||||||
|
///<summary>
|
||||||
|
///Вправо
|
||||||
|
///</summary>
|
||||||
|
Right = 4
|
||||||
|
|
||||||
|
|
||||||
|
}
|
59
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
59
Battleship/Battleship/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
namespace Battleship.MovementStrategy;
|
||||||
|
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
22
Battleship/Battleship/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
namespace Battleship.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NoInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user