Добавление родителей и ввод конструкторов
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@ -26,6 +26,7 @@ public class DrawningBattleship : DrawningShip
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public override void DrawTransport(Graphics g)
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{
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base.DrawTransport(g);
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if (EntityShip == null || EntityShip is not EntityBattleship battleShip || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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@ -111,7 +112,7 @@ public class DrawningBattleship : DrawningShip
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g.DrawRectangle(pen, x + 119, y + 24, 12, 2);
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}
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base.DrawTransport(g);
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}
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}
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@ -32,7 +32,7 @@ namespace Battleship.Drawnings
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawningShipWidth = 130;
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private readonly int _drawningShipWidth = 145;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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@ -79,11 +79,15 @@ namespace Battleship.Drawnings
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _drawningShipWidth || height >= _drawningShipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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@ -91,10 +95,26 @@ namespace Battleship.Drawnings
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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if (x < 0)
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{
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return;
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x = 0;
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}
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else if (x + _drawningShipWidth > _pictureWidth.Value)
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{
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x = _pictureWidth.Value - _drawningShipWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y + _drawningShipHeight > _pictureHeight.Value)
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{
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y = _pictureHeight.Value - _drawningShipHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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@ -42,7 +42,7 @@
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="turret">Признак наличия орудийной башни</param>
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/// <param name="rocketCompartment">Признак наличия отсека под ракеты</param>
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///<param name="weapon">Признак наличия отсека под ракеты</param>
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///<param name="weapon">Признак наличия оружия</param>
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public EntityBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketCompartment, bool weapon)
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: base(speed, weight, bodyColor)
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{
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