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25
RPP/RPP.sln
25
RPP/RPP.sln
@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
# Visual Studio Version 17
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||||||
VisualStudioVersion = 17.7.34024.191
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||||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RPP", "RPP\RPP.csproj", "{99723B18-4A25-45D0-821A-49A0C3D01FD0}"
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||||||
EndProject
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||||||
Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|Any CPU = Debug|Any CPU
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||||||
Release|Any CPU = Release|Any CPU
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||||||
EndGlobalSection
|
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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||||||
HideSolutionNode = FALSE
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||||||
EndGlobalSection
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||||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
SolutionGuid = {943692C3-3EEF-4E93-B0FC-9EE335BE1041}
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||||||
EndGlobalSection
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||||||
EndGlobal
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146
RPP/RPP/Airbus.Designer.cs
generated
146
RPP/RPP/Airbus.Designer.cs
generated
@ -1,146 +0,0 @@
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namespace RPP
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{
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partial class FormAirbus
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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||||||
/// Clean up any resources being used.
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||||||
/// </summary>
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||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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||||||
{
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||||||
if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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||||||
#region Windows Form Designer generated code
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||||||
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/// <summary>
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||||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBoxAirbus = new PictureBox();
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buttonCreate = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).BeginInit();
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SuspendLayout();
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//
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// pictureBoxAirbus
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//
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pictureBoxAirbus.BackColor = SystemColors.Window;
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pictureBoxAirbus.Dock = DockStyle.Fill;
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pictureBoxAirbus.Location = new Point(0, 0);
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pictureBoxAirbus.Margin = new Padding(3, 4, 3, 4);
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pictureBoxAirbus.Name = "pictureBoxAirbus";
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pictureBoxAirbus.Size = new Size(982, 553);
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pictureBoxAirbus.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxAirbus.TabIndex = 0;
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pictureBoxAirbus.TabStop = false;
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pictureBoxAirbus.Click += buttonMove_Click;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(58, 493);
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buttonCreate.Margin = new Padding(3, 4, 3, 4);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(86, 31);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.buttonDown;
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(883, 494);
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buttonDown.Margin = new Padding(3, 4, 3, 4);
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buttonDown.Name = "buttonDown";
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||||||
buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 2;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.buttonLeft;
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(847, 494);
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buttonLeft.Margin = new Padding(3, 4, 3, 4);
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buttonLeft.Name = "buttonLeft";
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||||||
buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 3;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.buttonUp;
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(883, 456);
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buttonUp.Margin = new Padding(3, 4, 3, 4);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 4;
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buttonUp.UseVisualStyleBackColor = true;
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||||||
buttonUp.Click += buttonMove_Click;
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||||||
//
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||||||
// buttonRight
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||||||
//
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||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
buttonRight.BackgroundImage = Properties.Resources.buttonRight;
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||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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||||||
buttonRight.Location = new Point(919, 494);
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||||||
buttonRight.Margin = new Padding(3, 4, 3, 4);
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||||||
buttonRight.Name = "buttonRight";
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||||||
buttonRight.Size = new Size(30, 30);
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||||||
buttonRight.TabIndex = 5;
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||||||
buttonRight.UseVisualStyleBackColor = true;
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||||||
buttonRight.Click += buttonMove_Click;
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||||||
//
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||||||
// FormAirbus
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||||||
//
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||||||
AutoScaleDimensions = new SizeF(8F, 20F);
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||||||
AutoScaleMode = AutoScaleMode.Font;
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||||||
ClientSize = new Size(982, 553);
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||||||
Controls.Add(buttonRight);
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Controls.Add(buttonUp);
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||||||
Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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||||||
Controls.Add(buttonCreate);
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||||||
Controls.Add(pictureBoxAirbus);
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||||||
Margin = new Padding(3, 4, 3, 4);
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||||||
Name = "FormAirbus";
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||||||
Text = "Airbus";
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||||||
Load += FormAirbus_Load;
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||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).EndInit();
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||||||
ResumeLayout(false);
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||||||
PerformLayout();
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||||||
}
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|
||||||
|
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||||||
#endregion
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|
||||||
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||||||
private PictureBox pictureBoxAirbus;
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||||||
private Button buttonCreate;
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||||||
private Button buttonDown;
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private Button buttonLeft;
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||||||
private Button buttonUp;
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||||||
private Button buttonRight;
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||||||
}
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||||||
}
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@ -1,80 +0,0 @@
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|||||||
namespace RPP
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||||||
{
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||||||
public partial class FormAirbus : Form
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||||||
{
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||||||
private DrawningAirbus? _drawningAirbus;
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||||||
/// <summary>
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|
||||||
/// Èíèöèàëèçàöèÿ ôîðìû
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|
||||||
/// </summary>
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|
||||||
|
|
||||||
public FormAirbus()
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|
||||||
{
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||||||
InitializeComponent();
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||||||
}
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||||||
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||||||
private void Draw()
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||||||
{
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||||||
if (_drawningAirbus == null)
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||||||
{
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||||||
return;
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||||||
}
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||||||
Bitmap bmp = new(pictureBoxAirbus.Width, pictureBoxAirbus.Height);
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||||||
Graphics gr = Graphics.FromImage(bmp);
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||||||
_drawningAirbus.DrawTransport(gr);
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||||||
pictureBoxAirbus.Image = bmp;
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||||||
}
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||||||
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||||||
|
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||||||
private void buttonCreate_Click(object sender, EventArgs e)
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||||||
{
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||||||
Random random = new();
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||||||
_drawningAirbus = new DrawningAirbus();
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||||||
_drawningAirbus.Init(random.Next(100, 300), random.Next(1000, 3000),
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||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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||||||
random.Next(0, 256)),
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||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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||||||
random.Next(0, 256)),
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||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
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||||||
pictureBoxAirbus.Width, pictureBoxAirbus.Height);
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||||||
_drawningAirbus.SetPosition(random.Next(10, 100),
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||||||
random.Next(10, 100));
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||||||
Draw();
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||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningAirbus == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
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|
||||||
switch (name)
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|
||||||
{
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||||||
case "buttonUp":
|
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||||||
_drawningAirbus.MoveTransport(Direction.Up);
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||||||
break;
|
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||||||
case "buttonDown":
|
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||||||
_drawningAirbus.MoveTransport(Direction.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawningAirbus.MoveTransport(Direction.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawningAirbus.MoveTransport(Direction.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void pictureBoxAirbus_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FormAirbus_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,21 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace RPP
|
|
||||||
{
|
|
||||||
|
|
||||||
public enum Direction
|
|
||||||
{
|
|
||||||
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,159 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace RPP
|
|
||||||
{
|
|
||||||
public class DrawningAirbus
|
|
||||||
{
|
|
||||||
|
|
||||||
public EntityAirbus? EntityAirbus { get; private set; }
|
|
||||||
|
|
||||||
private int _pictureWidth;
|
|
||||||
|
|
||||||
private int _pictureHeight;
|
|
||||||
|
|
||||||
private int _startPosX;
|
|
||||||
|
|
||||||
private int _startPosY;
|
|
||||||
|
|
||||||
private readonly int _AirbusWidth = 200;
|
|
||||||
|
|
||||||
private readonly int _AirbusHeight = 100;
|
|
||||||
|
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool compartment, bool engine, int width, int height)
|
|
||||||
{
|
|
||||||
if (width < _AirbusWidth || height < _AirbusHeight)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityAirbus = new EntityAirbus();
|
|
||||||
EntityAirbus.Init(speed, weight, bodyColor, additionalColor, compartment, engine);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MoveTransport(Direction direction)
|
|
||||||
{
|
|
||||||
if (EntityAirbus == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case Direction.Left:
|
|
||||||
if (_startPosX - EntityAirbus.Step > 5)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityAirbus.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вверх
|
|
||||||
case Direction.Up:
|
|
||||||
if (_startPosY - EntityAirbus.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityAirbus.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вправо
|
|
||||||
case Direction.Right:
|
|
||||||
if (_startPosX + EntityAirbus.Step + _AirbusWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityAirbus.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вниз
|
|
||||||
case Direction.Down:
|
|
||||||
if (_startPosY + EntityAirbus.Step + _AirbusHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityAirbus.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityAirbus == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black, 3);
|
|
||||||
Brush additionalBrush = new SolidBrush(EntityAirbus.AdditionalColor);
|
|
||||||
//Тело
|
|
||||||
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 50, 170, 30);
|
|
||||||
g.DrawPie(pen, _startPosX - 5, _startPosY + 50, 20, 30, 90, 180);
|
|
||||||
Pen whitePen = new(Color.White, 3);
|
|
||||||
g.DrawLine(whitePen, _startPosX + 5, _startPosY + 52, _startPosX + 5, _startPosY + 79);
|
|
||||||
//Заднее крыло
|
|
||||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 50, _startPosY + 50);
|
|
||||||
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY + 52);
|
|
||||||
//Заднее боковые крылья
|
|
||||||
|
|
||||||
Brush brush = new SolidBrush(Color.Black);
|
|
||||||
|
|
||||||
Pen bigPen = new Pen(Color.Black, 8);
|
|
||||||
g.DrawPie(pen, _startPosX - 7, _startPosY + 45, 5, 10, 90, 180);
|
|
||||||
g.DrawLine(bigPen, _startPosX - 6, _startPosY + 48, _startPosX + 30, _startPosY + 48);
|
|
||||||
g.DrawLine(bigPen, _startPosX - 6, _startPosY + 52, _startPosX + 30, _startPosY + 52);
|
|
||||||
g.DrawPie(pen, _startPosX + 25, _startPosY + 45, 5, 9, 180, 270);
|
|
||||||
//Нос
|
|
||||||
g.DrawLine(pen, _startPosX + 175, _startPosY + 50, _startPosX + 200, _startPosY + 65);
|
|
||||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 65, _startPosX + 175, _startPosY + 80);
|
|
||||||
g.DrawLine(pen, _startPosX + 175, _startPosY + 50, _startPosX + 175, _startPosY + 80);
|
|
||||||
g.DrawLine(pen, _startPosX + 175, _startPosY + 65, _startPosX + 200, _startPosY + 65);
|
|
||||||
//Крылья
|
|
||||||
g.DrawPie(pen, _startPosX + 55, _startPosY + 62, 5, 5, 90, 180);
|
|
||||||
g.DrawLine(bigPen, _startPosX + 56, _startPosY + 65, _startPosX + 140, _startPosY + 65);
|
|
||||||
g.DrawPie(pen, _startPosX + 139, _startPosY + 62, 5, 5, 180, 270);
|
|
||||||
//Задние шасси
|
|
||||||
g.DrawLine(pen, _startPosX + 55, _startPosY + 80, _startPosX + 55, _startPosY + 90);
|
|
||||||
Pen tallpen = new(Color.Black, 2);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 47, _startPosY + 90, 5, 5);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 57, _startPosY + 90, 5, 5);
|
|
||||||
//Передние шасси
|
|
||||||
g.DrawLine(pen, _startPosX + 165, _startPosY + 80, _startPosX + 165, _startPosY + 90);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 163, _startPosY + 91, 5, 5);
|
|
||||||
|
|
||||||
|
|
||||||
//Пассажирсакий доп. отсек
|
|
||||||
if (EntityAirbus.Compartment)
|
|
||||||
{
|
|
||||||
g.DrawPie(pen, _startPosX + 60, _startPosY + 28, 115, 45, 180, 180);
|
|
||||||
g.FillPie(additionalBrush, _startPosX + 60, _startPosY + 28, 115, 45, 180, 180);
|
|
||||||
}
|
|
||||||
// Доп. двигатели
|
|
||||||
if (EntityAirbus.Engine)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, _startPosX + 95, _startPosY + 65, _startPosX + 95, _startPosY + 75);
|
|
||||||
Point[] pnts =
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 83, _startPosY + 78),
|
|
||||||
new Point(_startPosX + 103, _startPosY + 73),
|
|
||||||
new Point(_startPosX + 103, _startPosY + 93),
|
|
||||||
new Point(_startPosX + 83, _startPosY + 88),
|
|
||||||
new Point(_startPosX + 83, _startPosY + 78)
|
|
||||||
};
|
|
||||||
|
|
||||||
g.DrawLines(pen, pnts);
|
|
||||||
g.FillPolygon(additionalBrush, pnts);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,37 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace RPP
|
|
||||||
{
|
|
||||||
public class EntityAirbus
|
|
||||||
{
|
|
||||||
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
public bool Compartment { get; private set; }
|
|
||||||
|
|
||||||
public bool Engine { get; private set; }
|
|
||||||
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool compartment, bool engine)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Compartment = compartment;
|
|
||||||
Engine = engine;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace RPP
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormAirbus());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
103
RPP/RPP/Properties/Resources.Designer.cs
generated
103
RPP/RPP/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace RPP.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RPP.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap buttonDown {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("buttonDown", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap buttonLeft {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("buttonLeft", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap buttonRight {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("buttonRight", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap buttonUp {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("buttonUp", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="buttonLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\buttonLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\buttonRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\buttonDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="buttonUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\buttonUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
@ -1,26 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net6.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
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Loading…
Reference in New Issue
Block a user