This commit is contained in:
Дмитрий Блохин 2023-12-02 13:36:18 +04:00
parent 0004e5a1a8
commit 11f3168819
16 changed files with 884 additions and 0 deletions

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RPP/RPP.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RPP", "RPP\RPP.csproj", "{99723B18-4A25-45D0-821A-49A0C3D01FD0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{99723B18-4A25-45D0-821A-49A0C3D01FD0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {943692C3-3EEF-4E93-B0FC-9EE335BE1041}
EndGlobalSection
EndGlobal

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RPP/RPP/Airbus.Designer.cs generated Normal file
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namespace RPP
{
partial class FormAirbus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirbus = new PictureBox();
buttonCreate = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).BeginInit();
SuspendLayout();
//
// pictureBoxAirbus
//
pictureBoxAirbus.BackColor = SystemColors.Window;
pictureBoxAirbus.Dock = DockStyle.Fill;
pictureBoxAirbus.Location = new Point(0, 0);
pictureBoxAirbus.Margin = new Padding(3, 4, 3, 4);
pictureBoxAirbus.Name = "pictureBoxAirbus";
pictureBoxAirbus.Size = new Size(982, 553);
pictureBoxAirbus.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAirbus.TabIndex = 0;
pictureBoxAirbus.TabStop = false;
pictureBoxAirbus.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(58, 493);
buttonCreate.Margin = new Padding(3, 4, 3, 4);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(86, 31);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.buttonDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(883, 494);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.buttonLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(847, 494);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.buttonUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(883, 456);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.buttonRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(919, 494);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// FormAirbus
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(982, 553);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirbus);
Margin = new Padding(3, 4, 3, 4);
Name = "FormAirbus";
Text = "Airbus";
Load += FormAirbus_Load;
((System.ComponentModel.ISupportInitialize)pictureBoxAirbus).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAirbus;
private Button buttonCreate;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
}
}

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namespace RPP
{
public partial class FormAirbus : Form
{
private DrawningAirbus? _drawningAirbus;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormAirbus()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningAirbus == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirbus.Width, pictureBoxAirbus.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAirbus.DrawTransport(gr);
pictureBoxAirbus.Image = bmp;
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAirbus = new DrawningAirbus();
_drawningAirbus.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxAirbus.Width, pictureBoxAirbus.Height);
_drawningAirbus.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningAirbus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningAirbus.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningAirbus.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningAirbus.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningAirbus.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void pictureBoxAirbus_Click(object sender, EventArgs e)
{
}
private void FormAirbus_Load(object sender, EventArgs e)
{
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP
{
public enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP
{
public class DrawningAirbus
{
public EntityAirbus? EntityAirbus { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _AirbusWidth = 200;
private readonly int _AirbusHeight = 100;
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool compartment, bool engine, int width, int height)
{
if (width < _AirbusWidth || height < _AirbusHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityAirbus = new EntityAirbus();
EntityAirbus.Init(speed, weight, bodyColor, additionalColor, compartment, engine);
return true;
}
public void SetPosition(int x, int y)
{
if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
{
_startPosX = 0;
_startPosY = 0;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(Direction direction)
{
if (EntityAirbus == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityAirbus.Step > 5)
{
_startPosX -= (int)EntityAirbus.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityAirbus.Step > 0)
{
_startPosY -= (int)EntityAirbus.Step;
}
break;
//вправо
case Direction.Right:
if (_startPosX + EntityAirbus.Step + _AirbusWidth < _pictureWidth)
{
_startPosX += (int)EntityAirbus.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + EntityAirbus.Step + _AirbusHeight < _pictureHeight)
{
_startPosY += (int)EntityAirbus.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntityAirbus == null)
{
return;
}
Pen pen = new(Color.Black, 3);
Brush additionalBrush = new SolidBrush(EntityAirbus.AdditionalColor);
//Тело
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 50, 170, 30);
g.DrawPie(pen, _startPosX - 5, _startPosY + 50, 20, 30, 90, 180);
Pen whitePen = new(Color.White, 3);
g.DrawLine(whitePen, _startPosX + 5, _startPosY + 52, _startPosX + 5, _startPosY + 79);
//Заднее крыло
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 50, _startPosY + 50);
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY + 52);
//Заднее боковые крылья
Brush brush = new SolidBrush(Color.Black);
Pen bigPen = new Pen(Color.Black, 8);
g.DrawPie(pen, _startPosX - 7, _startPosY + 45, 5, 10, 90, 180);
g.DrawLine(bigPen, _startPosX - 6, _startPosY + 48, _startPosX + 30, _startPosY + 48);
g.DrawLine(bigPen, _startPosX - 6, _startPosY + 52, _startPosX + 30, _startPosY + 52);
g.DrawPie(pen, _startPosX + 25, _startPosY + 45, 5, 9, 180, 270);
//Нос
g.DrawLine(pen, _startPosX + 175, _startPosY + 50, _startPosX + 200, _startPosY + 65);
g.DrawLine(pen, _startPosX + 200, _startPosY + 65, _startPosX + 175, _startPosY + 80);
g.DrawLine(pen, _startPosX + 175, _startPosY + 50, _startPosX + 175, _startPosY + 80);
g.DrawLine(pen, _startPosX + 175, _startPosY + 65, _startPosX + 200, _startPosY + 65);
//Крылья
g.DrawPie(pen, _startPosX + 55, _startPosY + 62, 5, 5, 90, 180);
g.DrawLine(bigPen, _startPosX + 56, _startPosY + 65, _startPosX + 140, _startPosY + 65);
g.DrawPie(pen, _startPosX + 139, _startPosY + 62, 5, 5, 180, 270);
//Задние шасси
g.DrawLine(pen, _startPosX + 55, _startPosY + 80, _startPosX + 55, _startPosY + 90);
Pen tallpen = new(Color.Black, 2);
g.DrawEllipse(pen, _startPosX + 47, _startPosY + 90, 5, 5);
g.DrawEllipse(pen, _startPosX + 57, _startPosY + 90, 5, 5);
//Передние шасси
g.DrawLine(pen, _startPosX + 165, _startPosY + 80, _startPosX + 165, _startPosY + 90);
g.DrawEllipse(pen, _startPosX + 163, _startPosY + 91, 5, 5);
//Пассажирсакий доп. отсек
if (EntityAirbus.Compartment)
{
g.DrawPie(pen, _startPosX + 60, _startPosY + 28, 115, 45, 180, 180);
g.FillPie(additionalBrush, _startPosX + 60, _startPosY + 28, 115, 45, 180, 180);
}
// Доп. двигатели
if (EntityAirbus.Engine)
{
g.DrawLine(pen, _startPosX + 95, _startPosY + 65, _startPosX + 95, _startPosY + 75);
Point[] pnts =
{
new Point(_startPosX + 83, _startPosY + 78),
new Point(_startPosX + 103, _startPosY + 73),
new Point(_startPosX + 103, _startPosY + 93),
new Point(_startPosX + 83, _startPosY + 88),
new Point(_startPosX + 83, _startPosY + 78)
};
g.DrawLines(pen, pnts);
g.FillPolygon(additionalBrush, pnts);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP
{
public class EntityAirbus
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Compartment { get; private set; }
public bool Engine { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool compartment, bool engine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Compartment = compartment;
Engine = engine;
}
}
}

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RPP/RPP/Program.cs Normal file
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namespace RPP
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAirbus());
}
}
}

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RPP/RPP/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RPP.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RPP.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonDown {
get {
object obj = ResourceManager.GetObject("buttonDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonLeft {
get {
object obj = ResourceManager.GetObject("buttonLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonRight {
get {
object obj = ResourceManager.GetObject("buttonRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonUp {
get {
object obj = ResourceManager.GetObject("buttonUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="buttonLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\buttonLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="buttonRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\buttonRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="buttonDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\buttonDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="buttonUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\buttonUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

26
RPP/RPP/RPP.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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17
RPP/RPP/dop.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPP
{
public class dop
{
public int veter { get; private set;}
public void Init(int veter) {
this.veter = veter;
}
}
}