Mobiles_programming/lib/presentation/details_page/bloc/state.g.dart

57 lines
2.3 KiB
Dart

// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'state.dart';
// **************************************************************************
// CopyWithGenerator
// **************************************************************************
abstract class _$GameDetailsStateCWProxy {
GameDetailsState gameData(GameData? gameData);
/// This function **does support** nullification of nullable fields. All `null` values passed to `non-nullable` fields will be ignored. You can also use `GameDetailsState(...).copyWith.fieldName(...)` to override fields one at a time with nullification support.
///
/// Usage
/// ```dart
/// GameDetailsState(...).copyWith(id: 12, name: "My name")
/// ````
GameDetailsState call({
GameData? gameData,
});
}
/// Proxy class for `copyWith` functionality. This is a callable class and can be used as follows: `instanceOfGameDetailsState.copyWith(...)`. Additionally contains functions for specific fields e.g. `instanceOfGameDetailsState.copyWith.fieldName(...)`
class _$GameDetailsStateCWProxyImpl implements _$GameDetailsStateCWProxy {
const _$GameDetailsStateCWProxyImpl(this._value);
final GameDetailsState _value;
@override
GameDetailsState gameData(GameData? gameData) => this(gameData: gameData);
@override
/// This function **does support** nullification of nullable fields. All `null` values passed to `non-nullable` fields will be ignored. You can also use `GameDetailsState(...).copyWith.fieldName(...)` to override fields one at a time with nullification support.
///
/// Usage
/// ```dart
/// GameDetailsState(...).copyWith(id: 12, name: "My name")
/// ````
GameDetailsState call({
Object? gameData = const $CopyWithPlaceholder(),
}) {
return GameDetailsState(
gameData: gameData == const $CopyWithPlaceholder()
? _value.gameData
// ignore: cast_nullable_to_non_nullable
: gameData as GameData?,
);
}
}
extension $GameDetailsStateCopyWith on GameDetailsState {
/// Returns a callable class that can be used as follows: `instanceOfGameDetailsState.copyWith(...)` or like so:`instanceOfGameDetailsState.copyWith.fieldName(...)`.
// ignore: library_private_types_in_public_api
_$GameDetailsStateCWProxy get copyWith => _$GameDetailsStateCWProxyImpl(this);
}