делаю лаб 3
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parent
83178515c5
commit
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103
lib/main.dart
103
lib/main.dart
@ -32,14 +32,6 @@ class MyHomePage extends StatefulWidget {
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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@ -47,26 +39,81 @@ class _MyHomePageState extends State<MyHomePage> {
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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title: Text(widget.title),
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),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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body: const GameWidget(),
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);
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}
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}
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class GameWidget extends StatelessWidget {
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const GameWidget({super.key});
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@override
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Widget build(BuildContext context) {
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return Center(
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child: SingleChildScrollView(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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_GameCard(name: 'Late Shift', price: 399,),
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],
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)
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)
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);
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}
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}
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class _GameCard extends StatelessWidget {
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final String name;
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final int price;
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// final GameType type;
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// final String? description;
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//для image можно задать default значение (через = в констркуторе)
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// final String image;
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const _GameCard({
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super.key, required this.name, required this.price,
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});
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// const _GameCard({
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// super.key, required this.name, required this.price, required this.type, this.description, required this.image,
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// });
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@override
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Widget build(BuildContext context) {
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return Container(
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margin: const EdgeInsets.only(top: 16),
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padding: const EdgeInsets.all(16),
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decoration: BoxDecoration(
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color: Colors.lightBlue,
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borderRadius: BorderRadius.circular(5),
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),
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child:
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//ПЫТАЕТСЯ РАСТЯНУТЬСЯ НА ВЕСЬ ЭКРАН, ИСПРАВИТЬ
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Row(
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children: [
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//ЗДЕСЬ ДО СТОЛБЦА БУДЕТ ФОТО (ОНО ДОЛЖНО БЫТЬ СЛЕВА)
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Column(
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children: [
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//название игры
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Text(
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name,
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style: TextStyle(
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color: Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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//цена игры
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Text(
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price.toString()+' руб.',
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style: TextStyle(
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color: Colors.white,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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),
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);
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));
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}
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}
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@ -140,7 +187,7 @@ void printMapValues<T, U>(Map<T, U> map) {
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extension GameTypeRus on GameType {
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String get rusName {
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switch(this) {
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switch (this) {
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case GameType.FMV:
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return 'FMV';
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case GameType.Shooter:
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@ -151,4 +198,4 @@ extension GameTypeRus on GameType {
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return 'Хоррор';
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}
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}
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}
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}
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