2022-11-22 08:45:54 +04:00

111 lines
3.2 KiB
Java

import java.awt.*;
public class DrawingShip {
private EntityShip ship;
private DrawingDecks drawingDecks;
private float _startPosX;
private float _startPosY;
private Integer _pictureWidth = null;
private Integer _pictureHeight = null;
private final int _shipWidth = 80;
private final int _shipHeight = 30;
public EntityShip getShip() {
return ship;
}
public void Init(int speed, float weight, Color bodyColor, int decksCount) {
ship = new EntityShip();
ship.Init(speed, weight, bodyColor);
drawingDecks = new DrawingDecks();
drawingDecks.Init(decksCount, bodyColor);
}
public void SetPosition(int x, int y, int width, int height) {
if (x < 0 || x + _shipWidth >= width)
{
return;
}
if (y < 0 || y + _shipHeight >= height)
{
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
public void moveTransport(Direction direction)
{
if (_pictureWidth == null || _pictureHeight == null)
{
return;
}
switch (direction)
{
case Right:
if (_startPosX + _shipWidth + ship.getStep() < _pictureWidth)
{
_startPosX += ship.getStep();
}
break;
case Left:
if (_startPosX - ship.getStep() >= 0)
{
_startPosX -= ship.getStep();
}
break;
case Up:
if (_startPosY - ship.getStep() >= 0)
{
_startPosY -= ship.getStep();
}
break;
case Down:
if (_startPosY + _shipHeight + ship.getStep() < _pictureHeight)
{
_startPosY += ship.getStep();
}
break;
}
}
public void drawTransport(Graphics2D g) {
if (_startPosX < 0 || _startPosY < 0 || _pictureHeight == null || _pictureWidth == null)
{
return;
}
g.setColor(ship.getBodyColor() != null ? ship.getBodyColor() : Color.BLACK);
int xPoly[] = {(int)_startPosX, (int)_startPosX + 80, (int)_startPosX + 70, (int)_startPosX + 10};
int yPoly[] = {(int)_startPosY + 10, (int)_startPosY + 10, (int)_startPosY + 30, (int)_startPosY + 30};
g.fillPolygon(xPoly, yPoly, 4);
g.fillRect((int)_startPosX + 30, (int)_startPosY, 20, 10);
drawingDecks.draw(g, (int) _startPosX, (int) _startPosY, _shipWidth, _shipHeight);
}
public void changeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _shipWidth || _pictureHeight <= _shipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _shipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _shipWidth;
}
if (_startPosY + _shipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _shipHeight;
}
}
}