193 lines
7.0 KiB
C#
193 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ship
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{
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public class DrawingShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip Ship { protected set; get; }
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/// <summary>
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/// Левая координата отрисовки корабля
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/// </summary>
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protected float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки корабля
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/// </summary>
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protected float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки корабля
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/// </summary>
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private readonly int _shipWidth = 80;
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/// <summary>
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/// Высота отрисовки корабля
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/// </summary>
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private readonly int _shipHeight = 30;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public DrawingShip(int speed, float weight, Color bodyColor)
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{
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Ship = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес корабля</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="carWidth">Ширина отрисовки корабля</param>
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/// <param name="carHeight">Высота отрисовки корабля</param>
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protected DrawingShip(int speed, float weight, Color bodyColor, int shipWidth, int shipHeight) : this(speed, weight, bodyColor)
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{
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_shipWidth = shipWidth;
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_shipHeight = shipHeight;
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}
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/// <summary>
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/// Установка позиции корабля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if (x < 0 || x + _shipWidth >= width)
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{
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return;
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}
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if (y < 0 || y + _shipHeight >= height)
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{
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return;
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}
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// TODO проверки
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _shipWidth + Ship.Step < _pictureWidth)
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{
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_startPosX += Ship.Step;
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}
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else _startPosX = (float)_pictureWidth - _shipWidth;
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Ship.Step > 0)
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{
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_startPosX -= Ship.Step;
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}
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else _startPosX = 0;
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Ship.Step > 0)
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{
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_startPosY -= Ship.Step;
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}
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else _startPosY = 0;
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _shipHeight + Ship.Step < _pictureHeight)
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{
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_startPosY += Ship.Step;
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}
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else _startPosY = (float)_pictureHeight - _shipHeight;
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break;
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}
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}
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/// <summary>
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/// Отрисовка автомобиля
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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//корпус
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Brush br = new SolidBrush(Ship?.BodyColor ?? Color.Black);
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Point[] points = { new Point((int)_startPosX, (int)_startPosY + 10),
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new Point((int)_startPosX + 80, (int)_startPosY + 10),
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new Point((int)_startPosX + 70, (int)_startPosY + 30),
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new Point((int)_startPosX + 10, (int)_startPosY + 30)
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};
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g.FillPolygon(br, points);
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//груз
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Pen pen = new(Color.Black);
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g.DrawRectangle(pen, (int)_startPosX + 20, (int)_startPosY, 50, 10);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _shipWidth || _pictureHeight <= _shipHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _shipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _shipWidth;
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}
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if (_startPosY + _shipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _shipHeight;
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}
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}
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virtual public void SetColor(Color color)
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{
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Ship = new EntityShip(Ship.Speed, Ship.Weight, color);
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosX + _shipWidth, _startPosY, _startPosY + _shipHeight);
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}
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}
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}
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