Хранение в списке.
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@ -92,7 +92,7 @@ namespace Ship
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Shaking();
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for (int i = 0; i < _setShips.Count; i++)
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{
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var car = _setShips.Get(i);
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var car = _setShips[i];
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if (car != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, car);
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@ -121,11 +121,11 @@ namespace Ship
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int j = _setShips.Count - 1;
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for (int i = 0; i < _setShips.Count; i++)
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{
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if (_setShips.Get(i) == null)
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if (_setShips[i] == null)
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{
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for (; j > i; j--)
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{
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var car = _setShips.Get(j);
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var car = _setShips[j];
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if (car != null)
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{
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_setShips.Insert(car, i);
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@ -174,14 +174,12 @@ namespace Ship
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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for (int i = 0; i < _setShips.Count; i++)
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int i = 0;
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foreach (var ship in _setShips.GetShips())
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{
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var ship = _setShips.Get(i);
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if (ship != null)
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{
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ship.SetObject((width - i % width - 1) * _placeSizeWidth + 10, (i / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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ship.DrawningObject(g);
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}
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ship.SetObject((width - i % width - 1) * _placeSizeWidth + 10, (i / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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ship.DrawningObject(g);
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i++;
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}
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}
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}
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@ -12,18 +12,21 @@ namespace Ship
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetShipsGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -42,38 +45,9 @@ namespace Ship
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/// <returns></returns>
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public int Insert(T ship, int position)
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{
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if (position < 0 || position >= Count)
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{
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return -1;
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}
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if (position > _maxCount || Count == _maxCount || position < 0) return -1;
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if (_places[position] == null)
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{
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_places[position] = ship;
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return position;
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}
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int firstNull = -1;
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for (int i = position + 1; i < Count; i++)
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{
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if (_places[i] == null)
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{
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firstNull = i;
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break;
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}
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}
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if (firstNull == -1)
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{
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return -1;
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}
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for (int i = firstNull; i > position; i--)
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{
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(_places[i], _places[i - 1]) = (_places[i - 1], _places[i]);
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}
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_places[position] = ship;
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_places.Insert(position, ship);
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return position;
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}
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/// <summary>
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@ -83,14 +57,14 @@ namespace Ship
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/// <returns></returns>
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public T Remove(int position)
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{
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if (position < 0 || position >= Count || _places[position] == null)
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if (position < 0 || position >= Count)
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{
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return null;
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}
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var result = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return result;
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}
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/// <summary>
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@ -98,14 +72,41 @@ namespace Ship
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (position < 0 || position >= Count)
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get
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{
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return null;
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if (position >= Count || position < 0)
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{
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return null;
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}
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return _places[position];
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}
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set
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{
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if (position < Count && position >= 0)
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{
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Insert(value, position);
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}
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}
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}
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/// <summary>
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/// Проход по набору до первого пустого
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T> GetShips()
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{
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foreach (var ship in _places)
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{
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if (ship != null)
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{
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yield return ship;
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}
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else
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{
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yield break;
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}
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}
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return _places[position];
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}
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}
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}
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