diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DirectionType.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DirectionType.cs
new file mode 100644
index 0000000..69dc67d
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DirectionType.cs
@@ -0,0 +1,23 @@
+namespace ProjectSelfPropelledArtilleryUnit;
+///
+/// Направление перемещения
+///
+public enum DirectionType
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DrawingSelfPropelledArtilleryUnit.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DrawingSelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..94b3f69
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/DrawingSelfPropelledArtilleryUnit.cs
@@ -0,0 +1,251 @@
+using System.Diagnostics;
+
+namespace ProjectSelfPropelledArtilleryUnit;
+
+public class DrawingSelfPropelledArtilleryUnit
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntitySelfPropelledArtilleryUnit? EntitySelfPropelledArtilleryUnit { get; private set; }
+ ///
+ /// Ширина окна
+ ///
+ private int? _pictureWidth;
+ ///
+ /// Высота окна
+ ///
+ private int? _pictureHeight;
+ ///
+ /// Левая координата прорисовки САУ
+ ///
+ private int? _startPosX;
+ ///
+ /// Верхняя кооридната прорисовки САУ
+ ///
+ private int? _startPosY;
+ ///
+ /// Ширина прорисовки САУ
+ ///
+ private readonly int _drawingSelfPropelledArtilleryUnitWidth = 110;
+ ///
+ /// Высота прорисовки САУ
+ ///
+ private readonly int _drawingSelfPropelledArtilleryUnitHeight = 56;
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия пушки
+ /// Признак наличия зенитной батареи
+ /// Признак наличия люка
+ public void Init(int speed, double weight, Color bodyColor, Color
+ additionalColor, bool mainCannon, bool rocketLauncher, bool hatch)
+ {
+ EntitySelfPropelledArtilleryUnit = new EntitySelfPropelledArtilleryUnit();
+ EntitySelfPropelledArtilleryUnit.Init(speed, weight, bodyColor, additionalColor,
+ mainCannon, rocketLauncher, hatch);
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+ ///
+ /// Установка границ поля
+ ///
+ /// Ширина поля
+ /// Высота поля
+ /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерахWidth = 110;
+ public void SetPictureSize(int width, int height)
+ {
+ if (_drawingSelfPropelledArtilleryUnitHeight > height || _drawingSelfPropelledArtilleryUnitWidth > width) return;
+ _pictureWidth = width;
+ _pictureHeight = height;
+ }
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y)
+ {
+ if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
+ if (x < 0 || y < 0 ||
+ x + _drawingSelfPropelledArtilleryUnitWidth > _pictureWidth ||
+ y + _drawingSelfPropelledArtilleryUnitHeight > _pictureHeight) return;
+ _startPosX = x;
+ _startPosY = y;
+ }
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// Направление
+ /// true - перемещене выполнено, false - перемещениеневозможно
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return false;
+ }
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntitySelfPropelledArtilleryUnit.Step > 0)
+ {
+ _startPosX -= (int)EntitySelfPropelledArtilleryUnit.Step;
+ }
+ return true;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntitySelfPropelledArtilleryUnit.Step > 3)
+ {
+ _startPosY -= (int)EntitySelfPropelledArtilleryUnit.Step;
+ }
+ return true;
+ // вправо
+ case DirectionType.Right:
+ if (_startPosX.Value + EntitySelfPropelledArtilleryUnit.Step + _drawingSelfPropelledArtilleryUnitWidth< _pictureWidth)
+ {
+ _startPosX += (int)EntitySelfPropelledArtilleryUnit.Step;
+ }
+ return true;
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY.Value + EntitySelfPropelledArtilleryUnit.Step + _drawingSelfPropelledArtilleryUnitHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntitySelfPropelledArtilleryUnit.Step;
+ }
+ return true;
+ default:
+ return false;
+ }
+ }
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public void DrawTransport(Graphics g)
+ {
+ if (EntitySelfPropelledArtilleryUnit == null || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return;
+ }
+ Brush green = new SolidBrush(EntitySelfPropelledArtilleryUnit.BodyColor);
+ Brush black = new SolidBrush(Color.Black);
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new
+ SolidBrush(EntitySelfPropelledArtilleryUnit.AdditionalColor);
+ if (EntitySelfPropelledArtilleryUnit.MainCannon)
+ {
+ int cannonWidth = 30; // Tiny rectangle width
+ int cannonHeight = 10; // Tiny rectangle height
+ g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 5, cannonWidth, cannonHeight); // Tiny rectangle on the left of the top element
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, cannonWidth, cannonHeight);
+
+ }
+
+ //кузов
+ //Brush br = new SolidBrush(EntitySelfPropelledArtilleryUnit.BodyColor);
+ //g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 10, 60, 30); // Main body
+ //g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 10, 60, 30);
+ //g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 80, 20); // Tracks
+ //g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, 80, 20);
+ //g.FillEllipse(br, _startPosX.Value + 15, _startPosY.Value + 10, 20, 20); // Front wheel
+ //g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 10, 20, 20); // Rear wheel
+ //g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 10, 20, 20);
+ //g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 10, 20, 20);
+
+ // Top part: 1:2 rectangle in the middle
+ int topWidth = 40;
+ int topHeight = 20;
+ g.FillRectangle(green, _startPosX.Value + 30, _startPosY.Value, topWidth, topHeight); // Top rectangle
+ g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, topWidth, topHeight);
+
+ // Middle part: long, short rectangle below the top part
+ int middleWidth = 80;
+ int middleHeight = 10;
+ g.FillRectangle(green, _startPosX.Value + 10, _startPosY.Value + topHeight, middleWidth, middleHeight); // Middle rectangle
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + topHeight, middleWidth, middleHeight);
+
+ // Bottom part: long rectangle with half-circles at each end
+ int bottomWidth = 80;
+ int bottomHeight = 20;
+ int bottomY = _startPosY.Value + topHeight + middleHeight;
+ // Draw the long rectangle
+ g.DrawRectangle(pen, _startPosX.Value + 10, bottomY, bottomWidth, bottomHeight);
+
+ // Draw half-circles at each end
+ int halfCircleDiameter = bottomHeight;
+
+ g.DrawArc(pen, _startPosX.Value + 10 - halfCircleDiameter / 2, bottomY, halfCircleDiameter, halfCircleDiameter, 90, 180);
+ g.DrawArc(pen, _startPosX.Value + 10 + bottomWidth - halfCircleDiameter / 2, bottomY, halfCircleDiameter, halfCircleDiameter, 270, 180);
+
+ // Draw two circles inside the bottom part (wheels)
+ int wheelDiameter = 20;
+ g.FillEllipse(green, _startPosX.Value, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter); // Left wheel
+ g.DrawEllipse(pen, _startPosX.Value, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter);
+ g.FillEllipse(green, _startPosX.Value + 80, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter); // Right wheel
+ g.DrawEllipse(pen, _startPosX.Value + 80, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter);
+ g.FillEllipse(green, _startPosX.Value + 25, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter); // Left wheel
+ g.DrawEllipse(pen, _startPosX.Value + 25, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter);
+ g.FillEllipse(green, _startPosX.Value + 55, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter); // Right wheel
+ g.DrawEllipse(pen, _startPosX.Value + 55, bottomY + (bottomHeight - wheelDiameter) / 2, wheelDiameter, wheelDiameter);
+
+ if (EntitySelfPropelledArtilleryUnit.RocketLauncher)
+ {
+ // Define the dimensions of the rocket launcher
+ int rocketWidth = 30; // Long side
+ int rocketHeight = 10; // Short side
+
+ // Define the center of rotation (closer to the right edge and just on top of the long rectangle)
+ int centerX = _startPosX.Value + 85; // Adjusted to move further to the right edge
+ int centerY = _startPosY.Value + 10; // Adjusted to move upwards, just on top of the long rectangle
+
+ // Define the angle of rotation (70 degrees in radians)
+ double angle = 70 * Math.PI / 180;
+
+ // Define the four corners of the rocket launcher rectangle before rotation
+ Point[] rocketLauncherPoints = new Point[]
+ {
+ new Point(-rocketWidth / 2, -rocketHeight / 2), // Top-left
+ new Point(rocketWidth / 2, -rocketHeight / 2), // Top-right
+ new Point(rocketWidth / 2, rocketHeight / 2), // Bottom-right
+ new Point(-rocketWidth / 2, rocketHeight / 2) // Bottom-left
+ };
+
+ // Rotate and translate the points
+ for (int i = 0; i < rocketLauncherPoints.Length; i++)
+ {
+ int x = rocketLauncherPoints[i].X;
+ int y = rocketLauncherPoints[i].Y;
+
+ // Apply rotation
+ int rotatedX = (int)(x * Math.Cos(angle) - (int)(y * Math.Sin(angle)));
+ int rotatedY = (int)(x * Math.Sin(angle) + (int)(y * Math.Cos(angle)));
+
+ // Translate to the correct position
+ rocketLauncherPoints[i] = new Point(rotatedX + centerX, rotatedY + centerY);
+ }
+
+ // Draw the rotated rocket launcher
+ g.FillPolygon(additionalBrush, rocketLauncherPoints);
+ g.DrawPolygon(pen, rocketLauncherPoints);
+ }
+
+ // крыло
+ if (EntitySelfPropelledArtilleryUnit.Hatch)
+ {
+ int hatchWidth = 20;
+ int hatchHeight = 5;
+ g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value - hatchHeight, hatchWidth, hatchHeight); // Hatch positioned higher
+ g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value - hatchHeight, hatchWidth, hatchHeight);
+ }
+ }
+}
\ No newline at end of file
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..aeee354
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/EntitySelfPropelledArtilleryUnit.cs
@@ -0,0 +1,66 @@
+namespace ProjectSelfPropelledArtilleryUnit;
+
+public class EntitySelfPropelledArtilleryUnit
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Признак (опция) наличия основной пушки
+ ///
+ public bool MainCannon { get; private set; }
+
+ ///
+ /// Признак (опция) наличия зенитной батареи
+ ///
+ public bool RocketLauncher { get; private set; }
+
+ ///
+ /// Признак (опция) наличия обзорного люка
+ ///
+ public bool Hatch { get; private set; }
+
+ ///
+ /// Шаг перемещения автомобиля
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Инициализация полей объекта-класса спортивного автомобиля
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия обвеса
+ /// Признак наличия антикрыла
+ /// Признак наличия гоночной полосы
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool mainCannon, bool rocketLauncher, bool hatch)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ AdditionalColor = additionalColor;
+ MainCannon = mainCannon;
+ RocketLauncher = rocketLauncher;
+ Hatch = hatch;
+
+ }
+}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.Designer.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.Designer.cs
deleted file mode 100644
index e4ca9ea..0000000
--- a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.Designer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-namespace ProjectSelfPropelledArtilleryUnit
-{
- partial class Form1
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Windows Form Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(800, 450);
- this.Text = "Form1";
- }
-
- #endregion
- }
-}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.cs
deleted file mode 100644
index 37af3bc..0000000
--- a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace ProjectSelfPropelledArtilleryUnit
-{
- public partial class Form1 : Form
- {
- public Form1()
- {
- InitializeComponent();
- }
- }
-}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
new file mode 100644
index 0000000..e5c4d78
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs
@@ -0,0 +1,134 @@
+namespace ProjectSelfPropelledArtilleryUnit
+{
+ partial class FormSelfPropelledArtilleryUnit
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ pictureBoxSelfPropelledArtilleryUnit = new PictureBox();
+ buttonCreate = new Button();
+ buttonRight = new Button();
+ buttonUp = new Button();
+ buttonLeft = new Button();
+ buttonDown = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit();
+ SuspendLayout();
+ //
+ // pictureBoxSelfPropelledArtilleryUnit
+ //
+ pictureBoxSelfPropelledArtilleryUnit.Dock = DockStyle.Fill;
+ pictureBoxSelfPropelledArtilleryUnit.Location = new Point(0, 0);
+ pictureBoxSelfPropelledArtilleryUnit.Name = "pictureBoxSelfPropelledArtilleryUnit";
+ pictureBoxSelfPropelledArtilleryUnit.Size = new Size(1414, 772);
+ pictureBoxSelfPropelledArtilleryUnit.TabIndex = 0;
+ pictureBoxSelfPropelledArtilleryUnit.TabStop = false;
+ //
+ // buttonCreate
+ //
+ buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreate.Location = new Point(12, 714);
+ buttonCreate.Name = "buttonCreate";
+ buttonCreate.Size = new Size(150, 46);
+ buttonCreate.TabIndex = 1;
+ buttonCreate.Text = "Создать";
+ buttonCreate.UseVisualStyleBackColor = true;
+ buttonCreate.Click += ButtonCreate_Click;
+ //
+ // buttonRight
+ //
+ buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonRight.BackgroundImage = Properties.Resources.arrowRight;
+ buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonRight.Location = new Point(1367, 725);
+ buttonRight.Name = "buttonRight";
+ buttonRight.Size = new Size(35, 35);
+ buttonRight.TabIndex = 2;
+ buttonRight.UseVisualStyleBackColor = true;
+ buttonRight.Click += ButtonMove_Click;
+ //
+ // buttonUp
+ //
+ buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonUp.BackgroundImage = Properties.Resources.arrowUp;
+ buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonUp.Location = new Point(1326, 684);
+ buttonUp.Name = "buttonUp";
+ buttonUp.Size = new Size(35, 35);
+ buttonUp.TabIndex = 3;
+ buttonUp.UseVisualStyleBackColor = true;
+ buttonUp.Click += ButtonMove_Click;
+ //
+ // buttonLeft
+ //
+ buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
+ buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonLeft.Location = new Point(1285, 725);
+ buttonLeft.Name = "buttonLeft";
+ buttonLeft.Size = new Size(35, 35);
+ buttonLeft.TabIndex = 4;
+ buttonLeft.UseVisualStyleBackColor = true;
+ buttonLeft.Click += ButtonMove_Click;
+ //
+ // buttonDown
+ //
+ buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonDown.BackgroundImage = Properties.Resources.arrowDown;
+ buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
+ buttonDown.Location = new Point(1326, 725);
+ buttonDown.Name = "buttonDown";
+ buttonDown.Size = new Size(35, 35);
+ buttonDown.TabIndex = 5;
+ buttonDown.UseVisualStyleBackColor = true;
+ buttonDown.Click += ButtonMove_Click;
+ //
+ // FormSelfPropelledArtilleryUnit
+ //
+ AutoScaleDimensions = new SizeF(13F, 32F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(1414, 772);
+ Controls.Add(buttonDown);
+ Controls.Add(buttonLeft);
+ Controls.Add(buttonUp);
+ Controls.Add(buttonRight);
+ Controls.Add(buttonCreate);
+ Controls.Add(pictureBoxSelfPropelledArtilleryUnit);
+ Name = "FormSelfPropelledArtilleryUnit";
+ Text = " Самоходная артиллерийская установка";
+ ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).EndInit();
+ ResumeLayout(false);
+ }
+
+ #endregion
+
+ private PictureBox pictureBoxSelfPropelledArtilleryUnit;
+ private Button buttonCreate;
+ private Button buttonRight;
+ private Button buttonUp;
+ private Button buttonLeft;
+ private Button buttonDown;
+ }
+}
\ No newline at end of file
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs
new file mode 100644
index 0000000..328f818
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs
@@ -0,0 +1,67 @@
+namespace ProjectSelfPropelledArtilleryUnit;
+
+public partial class FormSelfPropelledArtilleryUnit : Form
+{
+ private DrawingSelfPropelledArtilleryUnit? _drawingSelfPropelledArtilleryUnit;
+ public FormSelfPropelledArtilleryUnit()
+ {
+ InitializeComponent();
+ }
+
+ private void Draw()
+ {
+ if (_drawingSelfPropelledArtilleryUnit == null)
+ {
+ return;
+ }
+
+ Bitmap bmp = new(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawingSelfPropelledArtilleryUnit.DrawTransport(gr);
+ pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
+ }
+
+ private void ButtonCreate_Click(object sender, EventArgs e)
+ {
+
+ Random random = new();
+ _drawingSelfPropelledArtilleryUnit = new DrawingSelfPropelledArtilleryUnit();
+ _drawingSelfPropelledArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ _drawingSelfPropelledArtilleryUnit.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
+ _drawingSelfPropelledArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawingSelfPropelledArtilleryUnit == null)
+ {
+ return;
+ }
+
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
+ {
+ case "buttonUp":
+ result = _drawingSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ result = _drawingSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonLeft":
+ result = _drawingSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Left);
+ break;
+ case "buttonRight":
+ result = _drawingSelfPropelledArtilleryUnit.MoveTransport(DirectionType.Right);
+ break;
+ }
+
+ if (result)
+ {
+ Draw();
+ }
+ }
+}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.resx b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx
similarity index 92%
rename from ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.resx
rename to ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx
index 1af7de1..8b2ff64 100644
--- a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Form1.resx
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx
@@ -1,17 +1,17 @@
-
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Program.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Program.cs
index c039a56..7f3db1f 100644
--- a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Program.cs
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Program.cs
@@ -11,7 +11,7 @@ namespace ProjectSelfPropelledArtilleryUnit
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new Form1());
+ Application.Run(new FormSelfPropelledArtilleryUnit());
}
}
}
\ No newline at end of file
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit.csproj b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit.csproj
index 663fdb8..af03d74 100644
--- a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit.csproj
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit.csproj
@@ -8,4 +8,19 @@
enable
+
+
+ True
+ True
+ Resources.resx
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
\ No newline at end of file
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.Designer.cs b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..d9f51e1
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
@@ -0,0 +1,103 @@
+//------------------------------------------------------------------------------
+//
+// Этот код создан программой.
+// Исполняемая версия:4.0.30319.42000
+//
+// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
+// повторной генерации кода.
+//
+//------------------------------------------------------------------------------
+
+namespace ProjectSelfPropelledArtilleryUnit.Properties {
+ using System;
+
+
+ ///
+ /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
+ ///
+ // Этот класс создан автоматически классом StronglyTypedResourceBuilder
+ // с помощью такого средства, как ResGen или Visual Studio.
+ // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
+ // с параметром /str или перестройте свой проект VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectSelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Перезаписывает свойство CurrentUICulture текущего потока для всех
+ /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowDown {
+ get {
+ object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowLeft {
+ get {
+ object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowRight {
+ get {
+ object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowUp {
+ get {
+ object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.resx b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.resx
new file mode 100644
index 0000000..293419e
--- /dev/null
+++ b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Properties/Resources.resx
@@ -0,0 +1,133 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
\ No newline at end of file
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowDown.jpg b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowDown.jpg
new file mode 100644
index 0000000..f21002e
Binary files /dev/null and b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowDown.jpg differ
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowLeft.jpg b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowLeft.jpg
new file mode 100644
index 0000000..61b8dae
Binary files /dev/null and b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowLeft.jpg differ
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowRight.jpg b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowRight.jpg
new file mode 100644
index 0000000..b440197
Binary files /dev/null and b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowRight.jpg differ
diff --git a/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowUp.jpg b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowUp.jpg
new file mode 100644
index 0000000..e630cea
Binary files /dev/null and b/ProjectSelfPropelledArtilleryUnit/ProjectSelfPropelledArtilleryUnit/Resources/arrowUp.jpg differ