Добавление интерфейсов.

This commit is contained in:
Андрей Байгулов 2024-02-14 20:09:14 +04:00
parent 4c1ccd014c
commit 0ca5f43d74
8 changed files with 211 additions and 1 deletions

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@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34202.233
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SushiBar", "SushiBar\SushiBar.csproj", "{2E0A67FD-9C52-465A-9886-A786E22044BC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SushiBar", "SushiBar\SushiBar.csproj", "{2E0A67FD-9C52-465A-9886-A786E22044BC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SushiBarDataModels", "SushiBarDataModels\SushiBarDataModels.csproj", "{CF80CDC9-4579-4A90-B1E0-3929F0DFB872}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -15,6 +17,10 @@ Global
{2E0A67FD-9C52-465A-9886-A786E22044BC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2E0A67FD-9C52-465A-9886-A786E22044BC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2E0A67FD-9C52-465A-9886-A786E22044BC}.Release|Any CPU.Build.0 = Release|Any CPU
{CF80CDC9-4579-4A90-B1E0-3929F0DFB872}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CF80CDC9-4579-4A90-B1E0-3929F0DFB872}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CF80CDC9-4579-4A90-B1E0-3929F0DFB872}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CF80CDC9-4579-4A90-B1E0-3929F0DFB872}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SushiBarDataModels
{
public interface IComponentModel : IId
{
string ComponentName { get; }
double Cost { get; }
}
}

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SushiBarDataModels
{
public interface IId
{
int Id { get; }
}
}

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@ -0,0 +1,20 @@
using SushiBarDataModels.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SushiBarDataModels
{
public interface IOrderModel : IId
{
int ProductId { get; }
int Count { get; }
double Sum { get; }
OrderStatus Status { get; }
DateTime DateCreate { get; }
DateTime? DateImplement { get; }
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SushiBarDataModels
{
public interface IProductModel : IId
{
string ProductName { get; }
double Price { get; }
Dictionary<int, (IComponentModel, int)> ProductComponents { get; }
}
}

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@ -0,0 +1,11 @@
namespace SushiBarDataModels.Enums
{
public enum OrderStatus
{
Неизвестен = -1,
Принят = 0,
Выполняется = 1,
Готов = 2,
Выдан = 3
}
}

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@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>