Создание класса DrawningElectricLocomotive.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive
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{
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public class DrawningElectricLocomotive
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{
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public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _locomWidth = 80;
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private readonly int _locomHeight = 52;
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pantograph">Признак наличия токоприемника</param>
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/// <param name="compartment">Признак наличия отсеков под электрические батареи</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pantograph, bool compartment, int width, int height)
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{
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if (width < _locomWidth || height < _locomHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityElectricLocomotive = new EntityElectricLocomotive();
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EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, pantograph, compartment);
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return true;
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}
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _locomWidth > _pictureWidth)
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{
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x = _pictureWidth - _locomWidth;
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}
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if (y < 0 || y + _locomHeight > _pictureHeight)
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{
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y = _pictureHeight - _locomHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (EntityElectricLocomotive == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityElectricLocomotive.Step > 0)
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{
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_startPosX -= (int)EntityElectricLocomotive.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityElectricLocomotive.Step > 0)
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{
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_startPosY -= (int)EntityElectricLocomotive.Step;
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}
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break;
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//вправо
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case Direction.Right:
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if (_startPosX + EntityElectricLocomotive.Step + _locomWidth < _pictureWidth)
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{
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_startPosX += (int)EntityElectricLocomotive.Step;
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}
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break;
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case Direction.Down:
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if (_startPosY + EntityElectricLocomotive.Step + _locomHeight < _pictureHeight)
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{
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_startPosY += (int)EntityElectricLocomotive.Step;
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}
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break;
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}
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}
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityElectricLocomotive == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush blackBrush = new SolidBrush(Color.Black);
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Brush windows = new SolidBrush(Color.LightBlue);
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Brush bodyColor = new SolidBrush(EntityElectricLocomotive.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
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if (EntityElectricLocomotive.Pantograph)
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{
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// Токоприемники
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g.FillRectangle(blackBrush, _startPosX + 30, _startPosY + 15, 20, 5);
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g.DrawLine(pen, _startPosX + 30, _startPosY + 15, _startPosX + 50, _startPosY + 2);
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g.DrawLine(pen, _startPosX + 40, _startPosY + 15, _startPosX + 60, _startPosY + 2);
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}
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// Локомотив
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g.FillPolygon(bodyColor, new Point[]
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{
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new Point(_startPosX, _startPosY + 40),
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new Point(_startPosX, _startPosY + 30),
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new Point(_startPosX + 20, _startPosY + 20),
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new Point(_startPosX + 70, _startPosY + 20),
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new Point(_startPosX +80, _startPosY + 20),
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new Point(_startPosX +80, _startPosY + 40),
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new Point(_startPosX +75, _startPosY + 45),
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new Point(_startPosX +5, _startPosY + 45),
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new Point(_startPosX, _startPosY + 40),
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}
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);
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if (EntityElectricLocomotive.Compartment)
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{
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g.DrawRectangle(pen, _startPosX + 40, _startPosY + 24, 25, 11);
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g.FillPolygon(additionalBrush, new Point[]
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{
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new Point(_startPosX + 41, _startPosY + 25),
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new Point(_startPosX + 65, _startPosY + 25),
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new Point(_startPosX + 65, _startPosY + 35),
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new Point(_startPosX + 41, _startPosY + 35),
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new Point(_startPosX + 41, _startPosY + 25),
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}
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);
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}
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g.DrawPolygon(pen, new Point[]
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{
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new Point(_startPosX, _startPosY + 40),
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new Point(_startPosX, _startPosY + 30),
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new Point(_startPosX + 20, _startPosY + 20),
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new Point(_startPosX + 70, _startPosY + 20),
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new Point(_startPosX + 80, _startPosY + 20),
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new Point(_startPosX + 80, _startPosY + 40),
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new Point(_startPosX + 75, _startPosY + 45),
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new Point(_startPosX + 5, _startPosY + 45),
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new Point(_startPosX, _startPosY + 40),
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}
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);
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// Окна
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g.FillEllipse(windows, _startPosX + 10, _startPosY + 24, 10, 10);
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 25, 10, 10);
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g.FillRectangle(windows, _startPosX + 25, _startPosY + 25, 10, 5);
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g.DrawRectangle(pen, _startPosX + 25, _startPosY + 25, 10, 5);
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// Колёса
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// Локомотив
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g.FillEllipse(blackBrush, _startPosX + 10, _startPosY + 45, 10, 10);
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g.FillEllipse(blackBrush, _startPosX + 25, _startPosY + 45, 10, 10);
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g.FillEllipse(blackBrush, _startPosX + 50, _startPosY + 45, 10, 10);
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g.FillEllipse(blackBrush, _startPosX + 65, _startPosY + 45, 10, 10);
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}
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}
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}
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