Compare commits

...

4 Commits
main ... Lab-1

Author SHA1 Message Date
f633bde48a final result 2024-02-21 16:14:29 +04:00
051f96a96e minor fix 2 2024-02-21 15:23:31 +04:00
29891204b0 minor fix 2024-02-18 13:15:36 +04:00
1d3eae1520 lab1 done 2024-02-18 12:55:30 +04:00
16 changed files with 748 additions and 75 deletions

View File

@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Catamaran
{
public class EntityCatamaran
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool LeftBobber { get; private set; }
public bool RightBobber { get; private set; }
public bool Sail { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftBobber, bool rightBobber, bool sail)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
LeftBobber = leftBobber;
RightBobber = rightBobber;
Sail = sail;
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Catamaran
{
internal enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

View File

@ -0,0 +1,189 @@
using System;
using System.Collections.Generic;
using System.DirectoryServices;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Catamaran
{
internal class DrawingCatamaran
{
public EntityCatamaran? EntityCatamaran { get; private set; }
private int? _pictureWidth;
private int? _pictureHeight;
private int? _startPosX;
private int? _startPosY;
private readonly int _drawingCatamaranWidth = 100;
private readonly int _drawingCatamaranHeight = 60;
//public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool leftBobber, bool rightBobber, bool sail)
public void Init(EntityCatamaran entityCatamaran)
{
EntityCatamaran = entityCatamaran;
//EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, leftBobber, rightBobber, sail);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
public bool SetPictureSize(int width, int height)
{
if (width > _drawingCatamaranWidth && height > _drawingCatamaranHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawingCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCatamaranWidth;
}
if (_startPosY.Value + _drawingCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCatamaranHeight;
}
}
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _drawingCatamaranWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCatamaranWidth;
}
if (_startPosY.Value + _drawingCatamaranHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCatamaranHeight;
}
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawingCatamaranWidth + EntityCatamaran.Step < _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
return true;
//вниз
case DirectionType.Down:
if(_startPosY.Value + _drawingCatamaranHeight + EntityCatamaran.Step < _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
return true;
default:
return false;
}
}
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush baseBrush = new SolidBrush(EntityCatamaran.BodyColor);
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
Brush brBrush = new SolidBrush(Color.Brown);
// левый поплавок
if (EntityCatamaran.LeftBobber)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 8, 100, 15);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 8, 100, 15);
}
// правый поплавок
if (EntityCatamaran.RightBobber)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 37, 100, 15);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 37, 100, 15);
}
// начало отрисовки
Point[] body =
{
new Point(_startPosX.Value + 15, _startPosY.Value + 15),
new Point(_startPosX.Value + 80, _startPosY.Value + 15),
new Point(_startPosX.Value + 100, _startPosY.Value + 30),
new Point(_startPosX.Value + 80, _startPosY.Value + 45),
new Point(_startPosX.Value + 15, _startPosY.Value + 45),
new Point(_startPosX.Value + 15, _startPosY.Value + 15)
};
g.FillPolygon(baseBrush, body);
g.DrawPolygon(pen, body);
g.FillEllipse(brBrush, _startPosX.Value + 20, _startPosY.Value + 20, 60, 20);
g.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 20, 60, 20);
// конец отрисовки
// парус
if (EntityCatamaran.Sail)
{
Point[] sail =
{
new Point(_startPosX.Value + 50, _startPosY.Value + 30),
new Point(_startPosX.Value + 50, _startPosY.Value + 5),
new Point(_startPosX.Value + 80, _startPosY.Value + 25),
new Point(_startPosX.Value + 50, _startPosY.Value + 25),
};
g.FillPolygon(additionalBrush, sail);
g.DrawPolygon(pen, sail);
}
}
}
}

View File

@ -1,39 +0,0 @@
namespace Catamaran
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace Catamaran
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,135 @@
namespace Catamaran
{
partial class FormCatamaran
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBox1 = new PictureBox();
CreateButton = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(668, 497);
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
//
// CreateButton
//
CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateButton.Location = new Point(12, 456);
CreateButton.Name = "CreateButton";
CreateButton.Size = new Size(94, 29);
CreateButton.TabIndex = 1;
CreateButton.Text = "Создать";
CreateButton.UseVisualStyleBackColor = true;
CreateButton.Click += button1_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.leftArrow;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(494, 435);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.downArrow;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(550, 435);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.rightArrow;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(606, 435);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.upArrow;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(550, 379);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormCatamaran
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(668, 497);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(CreateButton);
Controls.Add(pictureBox1);
Name = "FormCatamaran";
Text = "Катамаран";
SizeChanged += FormCatamaran_SizeChanged;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBox1;
private Button CreateButton;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

View File

@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Catamaran
{
public partial class FormCatamaran : Form
{
private DrawingCatamaran? _drawingCatamaran;
private EntityCatamaran? _entityCatamaran;
public FormCatamaran()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingCatamaran == null) return;
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCatamaran.DrawTransport(gr);
pictureBox1.Image = bmp;
}
private void button1_Click(object sender, EventArgs e)
{
Random random = new();
_drawingCatamaran = new DrawingCatamaran();
_entityCatamaran = new EntityCatamaran();
_entityCatamaran.Init(random.Next(100, 500), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingCatamaran.Init(_entityCatamaran);
_drawingCatamaran.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
_drawingCatamaran.SetPosition(random.Next(10, 600), random.Next(10, 600));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCatamaran == null) return;
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingCatamaran.MoveTransport(DirectionType.Up); break;
case "buttonDown":
result = _drawingCatamaran.MoveTransport(DirectionType.Down); break;
case "buttonLeft":
result = _drawingCatamaran.MoveTransport(DirectionType.Left); break;
case "buttonRight":
result = _drawingCatamaran.MoveTransport(DirectionType.Right); break;
}
if (result)
{
Draw();
}
}
private void FormCatamaran_SizeChanged(object sender, EventArgs e)
{
if (_drawingCatamaran == null) return;
_drawingCatamaran.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
if (_drawingCatamaran.SetPictureSize(pictureBox1.Width, pictureBox1.Height))
{
Draw();
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace Catamaran
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormCatamaran());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Catamaran.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Catamaran.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap downArrow {
get {
object obj = ResourceManager.GetObject("downArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap leftArrow {
get {
object obj = ResourceManager.GetObject("leftArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rightArrow {
get {
object obj = ResourceManager.GetObject("rightArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap upArrow {
get {
object obj = ResourceManager.GetObject("upArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="leftArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\img\leftArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="upArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\img\upArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="downArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\img\downArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="rightArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\img\rightArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB