Compare commits

...

3 Commits

Author SHA1 Message Date
7a5e3d83ee Лабораторная работа №3 2024-05-19 12:47:44 +04:00
d49fe31d70 LabWork_2 2024-04-20 19:07:32 +04:00
57b6f6dec0 Лабораторная работа №1 2024-03-25 04:39:26 +04:00
107 changed files with 7034 additions and 93 deletions

View File

@ -1,39 +0,0 @@
namespace ProjectAirBus
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectAirBus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191 VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAirBus", "ProjectAirBus\ProjectAirBus.csproj", "{CE9397D8-079B-4356-90D4-8D99421C33CC}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Debug|Any CPU.Build.0 = Debug|Any CPU {E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Release|Any CPU.ActiveCfg = Release|Any CPU {E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Release|Any CPU.Build.0 = Release|Any CPU {E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0FD60BB2-24FF-4510-8744-1BB7B42D9166} SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -0,0 +1,30 @@
namespace ProjectTank.Drawnings
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,63 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTank1 : DrawningTank2
{
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия пушки</param>
/// <param name="machinGun">признак наличия пулемета</param>
///
public DrawningTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
{
EntityTank2 = new EntityTank1(speed, weight, bodyColor, additionalColor, gun, machinGun);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityTank2 == null || EntityTank2 is not EntityTank1 Tank1 || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(Tank1.AdditionalColor);
if (Tank1.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (Tank1.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
_startPosY += 20;
base.DrawTransport(g);
_startPosY -= 20;
}
}

View File

@ -0,0 +1,240 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings
{
public class DrawningTank2
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityTank2? EntityTank2 { get; protected set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки танка
/// </summary>
protected int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawningTankHeight = 67;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTankWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTankHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTank2()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTank2(int speed, double weight, Color bodyColor) : this()
{
EntityTank2 = new EntityTank2(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTank2(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_drawningTankHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTank2 == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank2.Step > 0)
{
_startPosX -= (int)EntityTank2.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityTank2.Step < _pictureWidth)
{
_startPosX += (int)EntityTank2.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank2.Step > 0)
{
_startPosY -= (int)EntityTank2.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTank2.Step + _drawningTankHeight < _pictureHeight)
{
_startPosY += (int)EntityTank2.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTank2 == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush Br = new SolidBrush(EntityTank2.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
}
}
}

View File

@ -0,0 +1,44 @@
using ProjectTank.Entities;
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityTank1 : EntityTank2
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия Пулемета на башне
/// /// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// Конструктор объекта-класса Танка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Пушка танка</param>
/// <param name="machinGun">Пулемет на башне</param>
public EntityTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
MachinGun = machinGun;
Gun = gun;
}
}
}

View File

@ -0,0 +1,37 @@
namespace ProjectTank.Entities
{
public class EntityTank2
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
public EntityTank2(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -0,0 +1,189 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectTank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTanks = new PictureBox();
ButtonCreateTank1 = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
ButtonCreateTank2 = new Button();
СomboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).BeginInit();
SuspendLayout();
//
// pictureBoxTanks
//
pictureBoxTanks.Dock = DockStyle.Fill;
pictureBoxTanks.Location = new Point(0, 0);
pictureBoxTanks.Margin = new Padding(3, 4, 3, 4);
pictureBoxTanks.Name = "pictureBoxTanks";
pictureBoxTanks.Size = new Size(950, 637);
pictureBoxTanks.TabIndex = 0;
pictureBoxTanks.TabStop = false;
pictureBoxTanks.Click += ButtonMove_Click;
//
// ButtonCreateTank1
//
ButtonCreateTank1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateTank1.Location = new Point(14, 591);
ButtonCreateTank1.Margin = new Padding(3, 4, 3, 4);
ButtonCreateTank1.Name = "ButtonCreateTank1";
ButtonCreateTank1.Size = new Size(171, 31);
ButtonCreateTank1.TabIndex = 1;
ButtonCreateTank1.Text = "Создать Танк1";
ButtonCreateTank1.UseVisualStyleBackColor = true;
ButtonCreateTank1.Click += ButtonCreateTank1_Ckick;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(768, 568);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(46, 53);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(821, 507);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(46, 53);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(873, 568);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(46, 53);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(821, 568);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(46, 53);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// ButtonCreateTank2
//
ButtonCreateTank2.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateTank2.Location = new Point(192, 591);
ButtonCreateTank2.Margin = new Padding(3, 4, 3, 4);
ButtonCreateTank2.Name = "ButtonCreateTank2";
ButtonCreateTank2.Size = new Size(171, 31);
ButtonCreateTank2.TabIndex = 6;
ButtonCreateTank2.Text = "Создать Танк2";
ButtonCreateTank2.UseVisualStyleBackColor = true;
ButtonCreateTank2.Click += ButtonCreateTank2_Ckick;
//
// СomboBoxStrategy
//
СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
СomboBoxStrategy.FormattingEnabled = true;
СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
СomboBoxStrategy.Location = new Point(798, 16);
СomboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
СomboBoxStrategy.Name = "СomboBoxStrategy";
СomboBoxStrategy.Size = new Size(138, 28);
СomboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(850, 67);
buttonStrategyStep.Margin = new Padding(3, 4, 3, 4);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 31);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(950, 637);
Controls.Add(buttonStrategyStep);
Controls.Add(СomboBoxStrategy);
Controls.Add(ButtonCreateTank2);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(ButtonCreateTank1);
Controls.Add(pictureBoxTanks);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTank";
Text = "FormTank";
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTanks;
private Button ButtonCreateTank1;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button ButtonCreateTank2;
private ComboBox СomboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,157 @@
using ProjectTank.Drawnings;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Форма работы с объектом "Танк"
/// </summary>
public partial class FormTank : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank2? _drawningTank;
private EntityTank2? _entityTank2;
private EntityTank1? _entityTank1;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormTank()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки танка
/// </summary>
private void Draw()
{
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
pictureBoxTanks.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new Random();
switch (type)
{
case nameof(DrawningTank2):
_drawningTank = new DrawningTank2(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningTank1):
_drawningTank = new DrawningTank1(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningTank.SetPictureSize(pictureBoxTanks.Width, pictureBoxTanks.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
СomboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateTank1_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank1));
private void ButtonCreateTank2_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank2));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
if (СomboBoxStrategy.Enabled)
{
_strategy = СomboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTank(_drawningTank),
pictureBoxTanks.Width, pictureBoxTanks.Height);
}
if (_strategy == null)
{
return;
}
СomboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
СomboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -0,0 +1,118 @@
namespace ProjectTank.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,23 @@
namespace ProjectTank.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,38 @@
namespace ProjectTank.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using ProjectTank.Drawnings;
namespace ProjectTank.MovementStrategy
{
public class MoveableTank : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTank наследника
/// </summary>
private readonly DrawningTank2? _tank = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableTank(DrawningTank2 tank)
{
_tank = tank;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tank == null || _tank.EntityTank2 == null ||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tank.GetPosX.Value,
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
}
}
public int GetStep => (int)(_tank?.EntityTank2?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tank == null || _tank.EntityTank2 == null)
{
return false;
}
return _tank.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectTank.MovementStrategy
{
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,60 @@
namespace ProjectTank.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,18 @@
namespace ProjectTank.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}
}

View File

@ -1,4 +1,4 @@
namespace ProjectAirBus namespace ProjectTank
{ {
internal static class Program internal static class Program
{ {
@ -11,7 +11,7 @@ namespace ProjectAirBus
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormTank());
} }
} }
} }

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,115 @@
using ProjectTank.Drawnings;
using ProjectTank.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 100;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningTank2>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank2> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningTank2 tank)
{
return company?._collection.Insert(tank) ?? -1;
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningTank2? operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position) ?? null;
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningTank2? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningTank2? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

View File

@ -0,0 +1,49 @@
namespace ProjectTank.CollectionGenericObjects
{
/// <summary>
/// Интерфейс описания действий для набора хранимых данных
/// </summary>
/// <typeparam name="T"></typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}
}

View File

@ -0,0 +1,113 @@
using ProjectTank.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position >= 0 && position < Count)
{
return _collection[position];
}
return null;
}
public int Insert(T obj)
{
// вставка в свободное место набора
for (int i = 0; i < Count; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return -1;
}
// проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
if (_collection[position] != null)
{
bool pushed = false;
for (int index = position + 1; index < Count; index++)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
if (!pushed)
{
for (int index = position - 1; index >= 0; index--)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
}
if (!pushed)
{
return position;
}
}
// вставка
_collection[position] = obj;
return position;
}
public T? Remove(int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return null;
}
if (_collection[position] == null) return null;
T? temp = _collection[position];
_collection[position] = null;
return temp;
}
}

View File

@ -0,0 +1,56 @@
using ProjectTank.Drawnings;
namespace ProjectTank.CollectionGenericObjects
{
public class TankBase : AbstractCompany
{
public TankBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank2> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width + 1; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int TankWidth = 0;
int TankHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection?.Get(i) != null)
{
_collection.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i)?.SetPosition(_placeSizeWidth * TankWidth + 20, TankHeight * _placeSizeHeight + 5);
}
if (TankWidth < width)
TankWidth++;
else
{
TankWidth = 0;
TankHeight++;
}
if (TankHeight > height - 1)
{
return;
}
}
}
}
}

View File

@ -0,0 +1,30 @@
namespace ProjectTank.Drawnings
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,63 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTank1 : DrawningTank2
{
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия пушки</param>
/// <param name="machinGun">признак наличия пулемета</param>
///
public DrawningTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
{
EntityTank2 = new EntityTank1(speed, weight, bodyColor, additionalColor, gun, machinGun);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityTank2 == null || EntityTank2 is not EntityTank1 Tank1 || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(Tank1.AdditionalColor);
if (Tank1.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (Tank1.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
_startPosY += 20;
base.DrawTransport(g);
_startPosY -= 20;
}
}

View File

@ -0,0 +1,240 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings
{
public class DrawningTank2
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityTank2? EntityTank2 { get; protected set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки танка
/// </summary>
protected int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawningTankHeight = 67;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTankWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTankHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTank2()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTank2(int speed, double weight, Color bodyColor) : this()
{
EntityTank2 = new EntityTank2(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTank2(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_drawningTankHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTank2 == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank2.Step > 0)
{
_startPosX -= (int)EntityTank2.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityTank2.Step < _pictureWidth)
{
_startPosX += (int)EntityTank2.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank2.Step > 0)
{
_startPosY -= (int)EntityTank2.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTank2.Step + _drawningTankHeight < _pictureHeight)
{
_startPosY += (int)EntityTank2.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTank2 == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush Br = new SolidBrush(EntityTank2.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
}
}
}

View File

@ -0,0 +1,44 @@
using ProjectTank.Entities;
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityTank1 : EntityTank2
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия Пулемета на башне
/// /// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// Конструктор объекта-класса Танка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Пушка танка</param>
/// <param name="machinGun">Пулемет на башне</param>
public EntityTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
MachinGun = machinGun;
Gun = gun;
}
}
}

View File

@ -0,0 +1,37 @@
namespace ProjectTank.Entities
{
public class EntityTank2
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
public EntityTank2(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -0,0 +1,159 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectTank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTanks = new PictureBox();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
СomboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).BeginInit();
SuspendLayout();
//
// pictureBoxTanks
//
pictureBoxTanks.Dock = DockStyle.Fill;
pictureBoxTanks.Location = new Point(0, 0);
pictureBoxTanks.Margin = new Padding(3, 4, 3, 4);
pictureBoxTanks.Name = "pictureBoxTanks";
pictureBoxTanks.Size = new Size(950, 637);
pictureBoxTanks.TabIndex = 0;
pictureBoxTanks.TabStop = false;
pictureBoxTanks.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(768, 568);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(46, 53);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(821, 507);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(46, 53);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(873, 568);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(46, 53);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(821, 568);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(46, 53);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// СomboBoxStrategy
//
СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
СomboBoxStrategy.FormattingEnabled = true;
СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
СomboBoxStrategy.Location = new Point(798, 16);
СomboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
СomboBoxStrategy.Name = "СomboBoxStrategy";
СomboBoxStrategy.Size = new Size(138, 28);
СomboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(850, 67);
buttonStrategyStep.Margin = new Padding(3, 4, 3, 4);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 31);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(950, 637);
Controls.Add(buttonStrategyStep);
Controls.Add(СomboBoxStrategy);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxTanks);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTank";
Text = "FormTank";
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTanks;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private ComboBox СomboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,122 @@
using ProjectTank.Drawnings;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Форма работы с объектом "Танк"
/// </summary>
public partial class FormTank : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank2? _drawningTank;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public DrawningTank2 SetTank
{
set
{
_drawningTank = value;
_drawningTank.SetPictureSize(pictureBoxTanks.Width, pictureBoxTanks.Height);
СomboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormTank()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки танка
/// </summary>
private void Draw()
{
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
pictureBoxTanks.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
if (СomboBoxStrategy.Enabled)
{
_strategy = СomboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTank(_drawningTank),
pictureBoxTanks.Width, pictureBoxTanks.Height);
}
if (_strategy == null)
{
return;
}
СomboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
СomboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,188 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectTank
{
partial class FormTankCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveTank = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddTank1 = new Button();
buttonAddTank2 = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveTank);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddTank1);
groupBoxTools.Controls.Add(buttonAddTank2);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(700, 0);
groupBoxTools.Margin = new Padding(3, 4, 3, 4);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Padding = new Padding(3, 4, 3, 4);
groupBoxTools.Size = new Size(214, 600);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(7, 505);
buttonRefresh.Margin = new Padding(3, 4, 3, 4);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(200, 47);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(7, 403);
buttonGoToCheck.Margin = new Padding(3, 4, 3, 4);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(200, 47);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveTank
//
buttonRemoveTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveTank.Location = new Point(7, 321);
buttonRemoveTank.Margin = new Padding(3, 4, 3, 4);
buttonRemoveTank.Name = "buttonRemoveTank";
buttonRemoveTank.Size = new Size(200, 47);
buttonRemoveTank.TabIndex = 4;
buttonRemoveTank.Text = "Удаление танка";
buttonRemoveTank.UseVisualStyleBackColor = true;
buttonRemoveTank.Click += buttonRemoveTank_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(7, 283);
maskedTextBox.Margin = new Padding(3, 4, 3, 4);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(193, 27);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonAddTank1
//
buttonAddTank1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddTank1.Location = new Point(7, 177);
buttonAddTank1.Margin = new Padding(3, 4, 3, 4);
buttonAddTank1.Name = "buttonAddTank1";
buttonAddTank1.Size = new Size(200, 47);
buttonAddTank1.TabIndex = 2;
buttonAddTank1.Text = "Добавление Tank1";
buttonAddTank1.UseVisualStyleBackColor = true;
buttonAddTank1.Click += ButtonAddBattleTank_Click;
//
// buttonAddTank2
//
buttonAddTank2.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddTank2.Location = new Point(7, 123);
buttonAddTank2.Margin = new Padding(3, 4, 3, 4);
buttonAddTank2.Name = "buttonAddTank2";
buttonAddTank2.Size = new Size(200, 47);
buttonAddTank2.TabIndex = 1;
buttonAddTank2.Text = "Добавление Tank2";
buttonAddTank2.UseVisualStyleBackColor = true;
buttonAddTank2.Click += ButtonAddTank_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(7, 33);
comboBoxSelectorCompany.Margin = new Padding(3, 4, 3, 4);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(199, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Margin = new Padding(3, 4, 3, 4);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(700, 600);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormTankCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(914, 600);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTankCollection";
Text = "Коллекция танков";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddTank1;
private Button buttonAddTank2;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRemoveTank;
private Button buttonRefresh;
private Button buttonGoToCheck;
}
}

View File

@ -0,0 +1,151 @@
using ProjectTank.CollectionGenericObjects;
using ProjectTank.Drawnings;
using System.Windows.Forms;
namespace ProjectTank
{
/// <summary>
///
/// </summary>
public partial class FormTankCollection : Form
{
/// <summary>
///
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormTankCollection()
{
InitializeComponent();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new TankBase(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningTank2>());
break;
}
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создоваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null) return;
Random random = new();
DrawningTank2 drawningTank;
switch (type)
{
case nameof(DrawningTank2):
drawningTank = new DrawningTank2(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random));
break;
case nameof(DrawningTank1):
bool randomTrack = Convert.ToBoolean(random.Next(0, 2));
drawningTank = new DrawningTank1(random.Next(100, 300), random.Next(1000, 3000), GetColor(random), GetColor(random), randomTrack, (randomTrack ? Convert.ToBoolean(random.Next(0, 2)) : true));
break;
default:
return;
}
if (_company + drawningTank != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чесел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new ColorDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void ButtonAddTank_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningTank2));
}
private void ButtonAddBattleTank_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningTank1));
}
private void buttonRemoveTank_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null) return;
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return;
int position = Convert.ToInt32(maskedTextBox.Text);
if (_company - position != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null) return;
DrawningTank2? tank = null;
int coutner = 100;
while (tank == null)
{
tank = _company.GetRandomObject();
coutner--;
if (coutner <= 0) break;
}
if (tank == null) return;
FormTank form = new()
{
SetTank = tank
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null) return;
pictureBox.Image = _company.Show();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,118 @@
namespace ProjectTank.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,23 @@
namespace ProjectTank.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,38 @@
namespace ProjectTank.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using ProjectTank.Drawnings;
namespace ProjectTank.MovementStrategy
{
public class MoveableTank : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTank наследника
/// </summary>
private readonly DrawningTank2? _tank = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableTank(DrawningTank2 tank)
{
_tank = tank;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tank == null || _tank.EntityTank2 == null ||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tank.GetPosX.Value,
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
}
}
public int GetStep => (int)(_tank?.EntityTank2?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tank == null || _tank.EntityTank2 == null)
{
return false;
}
return _tank.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectTank.MovementStrategy
{
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,60 @@
namespace ProjectTank.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,18 @@
namespace ProjectTank.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}
}

View File

@ -0,0 +1,17 @@
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTankCollection());
}
}
}

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,115 @@
using ProjectTank.Drawnings;
using ProjectTank.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 100;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningTank2>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank2> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningTank2 tank)
{
return company?._collection.Insert(tank) ?? -1;
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningTank2? operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position) ?? null;
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningTank2? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningTank2? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

View File

@ -0,0 +1,49 @@
namespace ProjectTank.CollectionGenericObjects
{
/// <summary>
/// Интерфейс описания действий для набора хранимых данных
/// </summary>
/// <typeparam name="T"></typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}
}

View File

@ -0,0 +1,113 @@
using ProjectTank.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
if (position >= 0 && position < Count)
{
return _collection[position];
}
return null;
}
public int Insert(T obj)
{
// вставка в свободное место набора
for (int i = 0; i < Count; i++)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return -1;
}
// проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
if (_collection[position] != null)
{
bool pushed = false;
for (int index = position + 1; index < Count; index++)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
if (!pushed)
{
for (int index = position - 1; index >= 0; index--)
{
if (_collection[index] == null)
{
position = index;
pushed = true;
break;
}
}
}
if (!pushed)
{
return position;
}
}
// вставка
_collection[position] = obj;
return position;
}
public T? Remove(int position)
{
// проверка позиции
if (position < 0 || position >= Count)
{
return null;
}
if (_collection[position] == null) return null;
T? temp = _collection[position];
_collection[position] = null;
return temp;
}
}

View File

@ -0,0 +1,56 @@
using ProjectTank.Drawnings;
namespace ProjectTank.CollectionGenericObjects
{
public class TankBase : AbstractCompany
{
public TankBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTank2> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width + 1; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5 + _placeSizeWidth - 45, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + 5, j * _placeSizeHeight, i * _placeSizeWidth + 5, j * _placeSizeHeight - _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int TankWidth = 0;
int TankHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection?.Get(i) != null)
{
_collection.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i)?.SetPosition(_placeSizeWidth * TankWidth + 20, TankHeight * _placeSizeHeight + 5);
}
if (TankWidth < width)
TankWidth++;
else
{
TankWidth = 0;
TankHeight++;
}
if (TankHeight > height - 1)
{
return;
}
}
}
}
}

View File

@ -0,0 +1,30 @@
namespace ProjectTank.Drawnings
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,63 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTank1 : DrawningTank2
{
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия пушки</param>
/// <param name="machinGun">признак наличия пулемета</param>
///
public DrawningTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
{
EntityTank2 = new EntityTank1(speed, weight, bodyColor, additionalColor, gun, machinGun);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityTank2 == null || EntityTank2 is not EntityTank1 Tank1 || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(Tank1.AdditionalColor);
if (Tank1.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (Tank1.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
_startPosY += 20;
base.DrawTransport(g);
_startPosY -= 20;
}
}

View File

@ -0,0 +1,240 @@
using ProjectTank.Entities;
namespace ProjectTank.Drawnings
{
public class DrawningTank2
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityTank2? EntityTank2 { get; protected set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки танка
/// </summary>
protected int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawningTankHeight = 67;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTankWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTankHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningTank2()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес танка</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningTank2(int speed, double weight, Color bodyColor) : this()
{
EntityTank2 = new EntityTank2(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// <summary>
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
protected DrawningTank2(int drawningTankWidth, int drawningTankHeight) : this()
{
_drawningTankWidth = drawningTankWidth;
_drawningTankHeight = drawningTankHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawningTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
{
_startPosY = _pictureHeight - _drawningTankHeight;
}
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTank2 == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank2.Step > 0)
{
_startPosX -= (int)EntityTank2.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityTank2.Step < _pictureWidth)
{
_startPosX += (int)EntityTank2.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank2.Step > 0)
{
_startPosY -= (int)EntityTank2.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTank2.Step + _drawningTankHeight < _pictureHeight)
{
_startPosY += (int)EntityTank2.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityTank2 == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush Br = new SolidBrush(EntityTank2.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
}
}
}

View File

@ -0,0 +1,44 @@
using ProjectTank.Entities;
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityTank1 : EntityTank2
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия Пулемета на башне
/// /// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// Конструктор объекта-класса Танка
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Пушка танка</param>
/// <param name="machinGun">Пулемет на башне</param>
public EntityTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
MachinGun = machinGun;
Gun = gun;
}
}
}

View File

@ -0,0 +1,37 @@
namespace ProjectTank.Entities
{
public class EntityTank2
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
public EntityTank2(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

View File

@ -0,0 +1,159 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectTank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTanks = new PictureBox();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
СomboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).BeginInit();
SuspendLayout();
//
// pictureBoxTanks
//
pictureBoxTanks.Dock = DockStyle.Fill;
pictureBoxTanks.Location = new Point(0, 0);
pictureBoxTanks.Margin = new Padding(3, 4, 3, 4);
pictureBoxTanks.Name = "pictureBoxTanks";
pictureBoxTanks.Size = new Size(950, 637);
pictureBoxTanks.TabIndex = 0;
pictureBoxTanks.TabStop = false;
pictureBoxTanks.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(768, 568);
buttonLeft.Margin = new Padding(3, 4, 3, 4);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(46, 53);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(821, 507);
buttonUp.Margin = new Padding(3, 4, 3, 4);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(46, 53);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(873, 568);
buttonRight.Margin = new Padding(3, 4, 3, 4);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(46, 53);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(821, 568);
buttonDown.Margin = new Padding(3, 4, 3, 4);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(46, 53);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// СomboBoxStrategy
//
СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
СomboBoxStrategy.FormattingEnabled = true;
СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
СomboBoxStrategy.Location = new Point(798, 16);
СomboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
СomboBoxStrategy.Name = "СomboBoxStrategy";
СomboBoxStrategy.Size = new Size(138, 28);
СomboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(850, 67);
buttonStrategyStep.Margin = new Padding(3, 4, 3, 4);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(86, 31);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(950, 637);
Controls.Add(buttonStrategyStep);
Controls.Add(СomboBoxStrategy);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxTanks);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTank";
Text = "FormTank";
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTanks;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private ComboBox СomboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,122 @@
using ProjectTank.Drawnings;
using ProjectTank.Entities;
using ProjectTank.MovementStrategy;
namespace ProjectTank
{
/// <summary>
/// Форма работы с объектом "Танк"
/// </summary>
public partial class FormTank : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank2? _drawningTank;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public DrawningTank2 SetTank
{
set
{
_drawningTank = value;
_drawningTank.SetPictureSize(pictureBoxTanks.Width, pictureBoxTanks.Height);
СomboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormTank()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки танка
/// </summary>
private void Draw()
{
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
pictureBoxTanks.Image = bmp;
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
if (СomboBoxStrategy.Enabled)
{
_strategy = СomboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableTank(_drawningTank),
pictureBoxTanks.Width, pictureBoxTanks.Height);
}
if (_strategy == null)
{
return;
}
СomboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
СomboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,188 @@
using static System.Net.Mime.MediaTypeNames;
using System.Windows.Forms;
using System.Xml.Linq;
namespace ProjectTank
{
partial class FormTankCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveTank = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddTank1 = new Button();
buttonAddTank2 = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveTank);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddTank1);
groupBoxTools.Controls.Add(buttonAddTank2);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(700, 0);
groupBoxTools.Margin = new Padding(3, 4, 3, 4);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Padding = new Padding(3, 4, 3, 4);
groupBoxTools.Size = new Size(214, 600);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "инструменты";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(7, 505);
buttonRefresh.Margin = new Padding(3, 4, 3, 4);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(200, 47);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(7, 403);
buttonGoToCheck.Margin = new Padding(3, 4, 3, 4);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(200, 47);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveTank
//
buttonRemoveTank.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveTank.Location = new Point(7, 321);
buttonRemoveTank.Margin = new Padding(3, 4, 3, 4);
buttonRemoveTank.Name = "buttonRemoveTank";
buttonRemoveTank.Size = new Size(200, 47);
buttonRemoveTank.TabIndex = 4;
buttonRemoveTank.Text = "Удаление танка";
buttonRemoveTank.UseVisualStyleBackColor = true;
buttonRemoveTank.Click += buttonRemoveTank_Click;
//
// maskedTextBox
//
maskedTextBox.Location = new Point(7, 283);
maskedTextBox.Margin = new Padding(3, 4, 3, 4);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(193, 27);
maskedTextBox.TabIndex = 3;
maskedTextBox.ValidatingType = typeof(int);
//
// buttonAddTank1
//
buttonAddTank1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddTank1.Location = new Point(7, 177);
buttonAddTank1.Margin = new Padding(3, 4, 3, 4);
buttonAddTank1.Name = "buttonAddTank1";
buttonAddTank1.Size = new Size(200, 47);
buttonAddTank1.TabIndex = 2;
buttonAddTank1.Text = "Добавление Tank1";
buttonAddTank1.UseVisualStyleBackColor = true;
buttonAddTank1.Click += ButtonAddBattleTank_Click;
//
// buttonAddTank2
//
buttonAddTank2.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddTank2.Location = new Point(7, 123);
buttonAddTank2.Margin = new Padding(3, 4, 3, 4);
buttonAddTank2.Name = "buttonAddTank2";
buttonAddTank2.Size = new Size(200, 47);
buttonAddTank2.TabIndex = 1;
buttonAddTank2.Text = "Добавление Tank2";
buttonAddTank2.UseVisualStyleBackColor = true;
buttonAddTank2.Click += ButtonAddTank_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(7, 33);
comboBoxSelectorCompany.Margin = new Padding(3, 4, 3, 4);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(199, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Margin = new Padding(3, 4, 3, 4);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(700, 600);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormTankCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(914, 600);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTankCollection";
Text = "Коллекция танков";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddTank1;
private Button buttonAddTank2;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRemoveTank;
private Button buttonRefresh;
private Button buttonGoToCheck;
}
}

View File

@ -0,0 +1,151 @@
using ProjectTank.CollectionGenericObjects;
using ProjectTank.Drawnings;
using System.Windows.Forms;
namespace ProjectTank
{
/// <summary>
///
/// </summary>
public partial class FormTankCollection : Form
{
/// <summary>
///
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormTankCollection()
{
InitializeComponent();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new TankBase(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningTank2>());
break;
}
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создоваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null) return;
Random random = new();
DrawningTank2 drawningTank;
switch (type)
{
case nameof(DrawningTank2):
drawningTank = new DrawningTank2(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random));
break;
case nameof(DrawningTank1):
bool randomTrack = Convert.ToBoolean(random.Next(0, 2));
drawningTank = new DrawningTank1(random.Next(100, 300), random.Next(1000, 3000), GetColor(random), GetColor(random), randomTrack, (randomTrack ? Convert.ToBoolean(random.Next(0, 2)) : true));
break;
default:
return;
}
if (_company + drawningTank != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чесел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new ColorDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void ButtonAddTank_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningTank2));
}
private void ButtonAddBattleTank_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningTank1));
}
private void buttonRemoveTank_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null) return;
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return;
int position = Convert.ToInt32(maskedTextBox.Text);
if (_company - position != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null) return;
DrawningTank2? tank = null;
int coutner = 100;
while (tank == null)
{
tank = _company.GetRandomObject();
coutner--;
if (coutner <= 0) break;
}
if (tank == null) return;
FormTank form = new()
{
SetTank = tank
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null) return;
pictureBox.Image = _company.Show();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,118 @@
namespace ProjectTank.MovementStrategy
{
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,23 @@
namespace ProjectTank.MovementStrategy
{
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,38 @@
namespace ProjectTank.MovementStrategy;
internal class MoveToBorder : AbstractStrategy
{
/// <summary>
/// Стратегия перемещения объекта к Краю экрана
/// </summary>
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectTank.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using ProjectTank.Drawnings;
namespace ProjectTank.MovementStrategy
{
public class MoveableTank : IMoveableObject
{
/// <summary>
/// Поле-объект класса или его DrawningTank наследника
/// </summary>
private readonly DrawningTank2? _tank = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableTank(DrawningTank2 tank)
{
_tank = tank;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_tank == null || _tank.EntityTank2 == null ||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_tank.GetPosX.Value,
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
}
}
public int GetStep => (int)(_tank?.EntityTank2?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_tank == null || _tank.EntityTank2 == null)
{
return false;
}
return _tank.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <re turns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectTank.MovementStrategy
{
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,60 @@
namespace ProjectTank.MovementStrategy
{
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,18 @@
namespace ProjectTank.MovementStrategy
{
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершино
/// </summary>
Finish
}
}

View File

@ -0,0 +1,17 @@
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTankCollection());
}
}
}

View File

@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectTank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,25 @@
namespace ProjectTank
{
/// <summary>
/// направление перемещенния
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

View File

@ -0,0 +1,229 @@
namespace ProjectTank;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningTank
{
/// <summary>
/// класс - сущность
/// </summary>
public EntityTank? EntityTank { get; private set; }
/// <summary>
/// ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки танка
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// ширина прорисовки танка
/// /// </summary>
private readonly int _drawningTankWidth = 150;
/// <summary>
/// высота прорисовки танка
/// </summary>
private readonly int _drawingTankHeight = 87;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(EntityTank entityTank)
{
EntityTank = entityTank;
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (height < _drawingTankHeight || width < _drawningTankWidth)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_startPosX < 0) _startPosX = 0;
if (_startPosY < 0) _startPosY = 0;
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
{
_startPosY = _pictureHeight - _drawingTankHeight;
}
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
{
_startPosX = _pictureWidth - _drawningTankWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="dicretion">направление</param>
/// <returns></returns>
public bool MoveTransport(DirectionType dicretion)
{
if (EntityTank == null || _startPosX == null || _startPosY == null)
{
return false;
}
switch (dicretion)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityTank.Step > 0)
{
_startPosX -= (int)EntityTank.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningTankWidth + EntityTank.Step < _pictureWidth)
{
_startPosX += (int)EntityTank.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityTank.Step > 0)
{
_startPosY -= (int)EntityTank.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + EntityTank.Step + _drawingTankHeight < _pictureHeight)
{
_startPosY += (int)EntityTank.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// прорисовка танка
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush addititionalBrush = new SolidBrush(EntityTank.AdditionalColor);
Brush Br = new SolidBrush(EntityTank.BodyColor);
//основная часть танка
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
//гусеницы
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15, 30, 100, 170);
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 60, 15, 30, -90, 170);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 60, _startPosX.Value + 145, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
Pen WidePen = new(Color.Black);
WidePen.Width = 2;
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 60, 24, 24);
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 60, 24, 24);
//катки
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
//пушка
Brush AdditionalBrush = new SolidBrush(EntityTank.AdditionalColor);
if (EntityTank.Gun)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
}
//пулемет
if (EntityTank.MachinGun)
{
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
}
}
}

View File

@ -0,0 +1,59 @@
namespace ProjectTank
{
/// <summary>
/// Класс-сущность танк
/// </summary>
public class EntityTank
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// основный цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// дополнительный цвет
/// </summary>
public Color AdditionalColor { get; set; }
/// <summary>
/// Признак (опция) наличия пушки
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак (опция) наличия пулемета
/// </summary>
public bool MachinGun { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса танк
/// </summary>
/// <param name="speed"> Скорость </param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет </param>
/// <param name="additionalColor"> Дополнительный цвет</param>
/// <param name="gun"> орудие</param>
/// <param name="machinGun"> пулемет на башне</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Gun = gun;
MachinGun = machinGun;
}
}
}

View File

@ -0,0 +1,141 @@
namespace ProjectTank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTank = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
SuspendLayout();
//
// pictureBoxTank
//
pictureBoxTank.Dock = DockStyle.Fill;
pictureBoxTank.Location = new Point(0, 0);
pictureBoxTank.Name = "pictureBoxTank";
pictureBoxTank.Size = new Size(800, 450);
pictureBoxTank.TabIndex = 0;
pictureBoxTank.TabStop = false;
pictureBoxTank.Click += ButtonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(684, 398);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(40, 40);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(592, 398);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(40, 40);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(638, 398);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(40, 40);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(638, 352);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(40, 40);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxTank);
Name = "FormTank";
Text = "Танк";
Load += FormTank_Load;
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
ResumeLayout(false);
}
private void ButtonLeft_Click(object sender, EventArgs e)
{
throw new NotImplementedException();
}
#endregion
private PictureBox pictureBoxTank;
private Button buttonCreate;
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
}
}

View File

@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectTank
{
public partial class FormTank : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningTank? _drawningTank;
/// <summary>
/// класс - сущность
/// </summary>
private EntityTank? _entityTank;
/// <summary>
/// Конструктор формы
/// </summary>
public FormTank()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки танкаx
/// </summary>
private void Draw()
{
if (_drawningTank == null)
{
return;
}
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningTank.DrawTransport(gr);
pictureBoxTank.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new Random();
_drawningTank = new DrawningTank();
_entityTank = new EntityTank();
_entityTank.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningTank.Init(_entityTank);
_drawningTank.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningTank == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningTank.MoveTransport(DirectionType.Up);
break;
case "buttonLeft":
result = _drawningTank.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningTank.MoveTransport(DirectionType.Right);
break;
case "buttonDown":
result = _drawningTank.MoveTransport(DirectionType.Down);
break;
}
if (result)
{
Draw();
}
}
private void FormTank_Load(object sender, EventArgs e)
{
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,17 @@
namespace ProjectTank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTank());
}
}
}

Some files were not shown because too many files have changed in this diff Show More