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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.7.34024.191
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAirBus", "ProjectAirBus\ProjectAirBus.csproj", "{CE9397D8-079B-4356-90D4-8D99421C33CC}"
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||||
EndProject
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||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
@ -11,15 +11,15 @@ Global
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{CE9397D8-079B-4356-90D4-8D99421C33CC}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
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||||
SolutionGuid = {0FD60BB2-24FF-4510-8744-1BB7B42D9166}
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||||
EndGlobalSection
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||||
EndGlobal
|
39
ProjectAirBus/ProjectAirBus/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
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namespace ProjectAirBus
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{
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partial class Form1
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||||
{
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||||
/// <summary>
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||||
/// Required designer variable.
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||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
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||||
|
||||
/// <summary>
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||||
/// Clean up any resources being used.
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||||
/// </summary>
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||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
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||||
{
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||||
if (disposing && (components != null))
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||||
{
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components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows Form Designer generated code
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||||
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
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||||
{
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||||
this.components = new System.ComponentModel.Container();
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(800, 450);
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||||
this.Text = "Form1";
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||||
}
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||||
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#endregion
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||||
}
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||||
}
|
10
ProjectAirBus/ProjectAirBus/Form1.cs
Normal file
@ -0,0 +1,10 @@
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namespace ProjectAirBus
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{
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||||
public partial class Form1 : Form
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||||
{
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||||
public Form1()
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||||
{
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||||
InitializeComponent();
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||||
}
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||||
}
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||||
}
|
@ -1,17 +1,17 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<root>
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||||
<!--
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||||
<!--
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||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
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||||
-->
|
@ -1,4 +1,4 @@
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namespace ProjectTank
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namespace ProjectAirBus
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{
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internal static class Program
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{
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@ -11,7 +11,7 @@ namespace ProjectTank
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// To customize application configuration such as set high DPI settings or default font,
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||||
// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new FormTank());
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Application.Run(new Form1());
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||||
}
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||||
}
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||||
}
|
11
ProjectAirBus/ProjectAirBus/ProjectAirBus.csproj
Normal file
@ -0,0 +1,11 @@
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||||
<Project Sdk="Microsoft.NET.Sdk">
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||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
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||||
<TargetFramework>net7.0-windows</TargetFramework>
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||||
<Nullable>enable</Nullable>
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||||
<UseWindowsForms>true</UseWindowsForms>
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||||
<ImplicitUsings>enable</ImplicitUsings>
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||||
</PropertyGroup>
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||||
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||||
</Project>
|
@ -1,30 +0,0 @@
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||||
namespace ProjectTank.Drawnings
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||||
{
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||||
/// <summary>
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||||
/// направление перемещенния
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||||
/// </summary>
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||||
public enum DirectionType
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||||
{
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||||
/// <summary>
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||||
/// Неизвестное направление
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||||
/// </summary>
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||||
Unknow = -1,
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||||
/// <summary>
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||||
/// Вверх
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||||
/// </summary>
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||||
Up = 1,
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/// <summary>
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||||
/// Вниз
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||||
/// </summary>
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||||
Down = 2,
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/// <summary>
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||||
/// Влево
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||||
/// </summary>
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||||
Left = 3,
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||||
/// <summary>
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||||
/// Вправо
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||||
/// </summary>
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||||
Right = 4,
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||||
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||||
}
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||||
}
|
@ -1,63 +0,0 @@
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using ProjectTank.Entities;
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||||
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||||
namespace ProjectTank.Drawnings;
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||||
/// <summary>
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||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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||||
/// </summary>
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||||
public class DrawningTank1 : DrawningTank2
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||||
{
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||||
/// <summary>
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||||
/// Конструктор
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||||
/// <summary>
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||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес автомобиля</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="additionalColor">Дополнительный цвет</param>
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||||
/// <param name="gun">Признак наличия пушки</param>
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||||
/// <param name="machinGun">признак наличия пулемета</param>
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///
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public DrawningTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(150, 87)
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||||
{
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EntityTank2 = new EntityTank1(speed, weight, bodyColor, additionalColor, gun, machinGun);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Прорисовка объекта
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||||
/// </summary>
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||||
/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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||||
{
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||||
if (EntityTank2 == null || EntityTank2 is not EntityTank1 Tank1 || !_startPosX.HasValue || !_startPosY.HasValue)
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||||
{
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||||
return;
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||||
}
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||||
Pen pen = new(Color.Black);
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||||
Brush additionalBrush = new SolidBrush(Tank1.AdditionalColor);
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||||
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||||
if (Tank1.Gun)
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||||
{
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||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
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||||
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||||
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
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||||
}
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||||
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||||
//пулемет
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||||
if (Tank1.MachinGun)
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||||
{
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||||
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
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||||
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
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||||
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
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||||
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
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||||
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
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||||
g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
|
||||
}
|
||||
_startPosY += 20;
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||||
base.DrawTransport(g);
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||||
_startPosY -= 20;
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -1,240 +0,0 @@
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||||
using ProjectTank.Entities;
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||||
namespace ProjectTank.Drawnings
|
||||
{
|
||||
public class DrawningTank2
|
||||
{
|
||||
/// <summary>
|
||||
/// класс - сущность
|
||||
/// </summary>
|
||||
public EntityTank2? EntityTank2 { get; protected set; }
|
||||
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||||
/// <summary>
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||||
/// ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// высота окна
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||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки танка
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки танка
|
||||
/// </summary>
|
||||
protected int? _startPosY;
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||||
|
||||
/// <summary>
|
||||
/// ширина прорисовки танка
|
||||
/// /// </summary>
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||||
private readonly int _drawningTankWidth = 150;
|
||||
|
||||
/// <summary>
|
||||
/// высота прорисовки танка
|
||||
/// </summary>
|
||||
private readonly int _drawningTankHeight = 67;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningTankWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningTankHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningTank2()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// <summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес танка</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningTank2(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTank2 = new EntityTank2(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// <summary>
|
||||
/// <param name="drawingBusWidth">Ширина прорисовки танка</param>
|
||||
/// <param name="drawingBusHeight">Высота прорисовки танка</param>
|
||||
protected DrawningTank2(int drawningTankWidth, int drawningTankHeight) : this()
|
||||
{
|
||||
_drawningTankWidth = drawningTankWidth;
|
||||
_drawningTankHeight = drawningTankHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (height < _drawningTankHeight || width < _drawningTankWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
if (_startPosX != null && _startPosY != null)
|
||||
{
|
||||
if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value < _startPosY + _drawningTankHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < _startPosX + _drawningTankWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="dicretion">направление</param>
|
||||
/// <returns></returns>
|
||||
public bool MoveTransport(DirectionType dicretion)
|
||||
{
|
||||
if (EntityTank2 == null || _startPosX == null || _startPosY == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (dicretion)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityTank2.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTank2.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningTankWidth + EntityTank2.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTank2.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityTank2.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTank2.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityTank2.Step + _drawningTankHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTank2.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// прорисовка танка
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTank2 == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush Br = new SolidBrush(EntityTank2.BodyColor);
|
||||
//основная часть танка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value, 55, 20);
|
||||
|
||||
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 20, 135, 20);
|
||||
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value, 55, 20);
|
||||
|
||||
//гусеницы
|
||||
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 40, 15, 30, 100, 170);
|
||||
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 40, 15, 30, -90, 170);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 40, _startPosX.Value + 145, _startPosY.Value + 40);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 70, _startPosX.Value + 145, _startPosY.Value + 70);
|
||||
Pen WidePen = new(Color.Black);
|
||||
WidePen.Width = 2;
|
||||
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 40, 24, 24);
|
||||
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 40, 24, 24);
|
||||
|
||||
//катки
|
||||
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 50, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 50, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 50, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 50, 20, 20);
|
||||
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 40, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 40, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 40, 5, 5);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,44 +0,0 @@
|
||||
using ProjectTank.Entities;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность танк
|
||||
/// </summary>
|
||||
public class EntityTank1 : EntityTank2
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пушки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия Пулемета на башне
|
||||
/// /// </summary>
|
||||
public bool MachinGun { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор объекта-класса Танка
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="gun">Пушка танка</param>
|
||||
/// <param name="machinGun">Пулемет на башне</param>
|
||||
public EntityTank1(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
MachinGun = machinGun;
|
||||
Gun = gun;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
namespace ProjectTank.Entities
|
||||
{
|
||||
public class EntityTank2
|
||||
{
|
||||
/// <summary>
|
||||
/// скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// основный цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// шаг
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"> Скорость </param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет </param>
|
||||
|
||||
public EntityTank2(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
189
ProjectTank №2/ProjectTank/FormTank.Designer.cs
generated
@ -1,189 +0,0 @@
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTanks = new PictureBox();
|
||||
ButtonCreateTank1 = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
ButtonCreateTank2 = new Button();
|
||||
СomboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTanks
|
||||
//
|
||||
pictureBoxTanks.Dock = DockStyle.Fill;
|
||||
pictureBoxTanks.Location = new Point(0, 0);
|
||||
pictureBoxTanks.Margin = new Padding(3, 4, 3, 4);
|
||||
pictureBoxTanks.Name = "pictureBoxTanks";
|
||||
pictureBoxTanks.Size = new Size(950, 637);
|
||||
pictureBoxTanks.TabIndex = 0;
|
||||
pictureBoxTanks.TabStop = false;
|
||||
pictureBoxTanks.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonCreateTank1
|
||||
//
|
||||
ButtonCreateTank1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateTank1.Location = new Point(14, 591);
|
||||
ButtonCreateTank1.Margin = new Padding(3, 4, 3, 4);
|
||||
ButtonCreateTank1.Name = "ButtonCreateTank1";
|
||||
ButtonCreateTank1.Size = new Size(171, 31);
|
||||
ButtonCreateTank1.TabIndex = 1;
|
||||
ButtonCreateTank1.Text = "Создать Танк1";
|
||||
ButtonCreateTank1.UseVisualStyleBackColor = true;
|
||||
ButtonCreateTank1.Click += ButtonCreateTank1_Ckick;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(768, 568);
|
||||
buttonLeft.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(46, 53);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(821, 507);
|
||||
buttonUp.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(46, 53);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(873, 568);
|
||||
buttonRight.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(46, 53);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(821, 568);
|
||||
buttonDown.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(46, 53);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonCreateTank2
|
||||
//
|
||||
ButtonCreateTank2.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateTank2.Location = new Point(192, 591);
|
||||
ButtonCreateTank2.Margin = new Padding(3, 4, 3, 4);
|
||||
ButtonCreateTank2.Name = "ButtonCreateTank2";
|
||||
ButtonCreateTank2.Size = new Size(171, 31);
|
||||
ButtonCreateTank2.TabIndex = 6;
|
||||
ButtonCreateTank2.Text = "Создать Танк2";
|
||||
ButtonCreateTank2.UseVisualStyleBackColor = true;
|
||||
ButtonCreateTank2.Click += ButtonCreateTank2_Ckick;
|
||||
//
|
||||
// СomboBoxStrategy
|
||||
//
|
||||
СomboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
СomboBoxStrategy.FormattingEnabled = true;
|
||||
СomboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
СomboBoxStrategy.Location = new Point(798, 16);
|
||||
СomboBoxStrategy.Margin = new Padding(3, 4, 3, 4);
|
||||
СomboBoxStrategy.Name = "СomboBoxStrategy";
|
||||
СomboBoxStrategy.Size = new Size(138, 28);
|
||||
СomboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(850, 67);
|
||||
buttonStrategyStep.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(86, 31);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Ckick;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(950, 637);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(СomboBoxStrategy);
|
||||
Controls.Add(ButtonCreateTank2);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(ButtonCreateTank1);
|
||||
Controls.Add(pictureBoxTanks);
|
||||
Margin = new Padding(3, 4, 3, 4);
|
||||
Name = "FormTank";
|
||||
Text = "FormTank";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTanks).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTanks;
|
||||
private Button ButtonCreateTank1;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button ButtonCreateTank2;
|
||||
private ComboBox СomboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,157 +0,0 @@
|
||||
using ProjectTank.Drawnings;
|
||||
using ProjectTank.Entities;
|
||||
using ProjectTank.MovementStrategy;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Танк"
|
||||
/// </summary>
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank2? _drawningTank;
|
||||
|
||||
private EntityTank2? _entityTank2;
|
||||
private EntityTank1? _entityTank1;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки танка
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureBoxTanks.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningTank2):
|
||||
_drawningTank = new DrawningTank2(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningTank1):
|
||||
_drawningTank = new DrawningTank1(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningTank.SetPictureSize(pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
СomboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void ButtonCreateTank1_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank1));
|
||||
private void ButtonCreateTank2_Ckick(object sender, EventArgs e) => CreateObject(nameof(DrawningTank2));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Ckick(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (СomboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = СomboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTank(_drawningTank),
|
||||
pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
СomboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
СomboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,118 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
|
||||
}
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy;
|
||||
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к Краю экрана
|
||||
/// </summary>
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
using ProjectTank.Drawnings;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public class MoveableTank : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса или его DrawningTank наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTank2? _tank = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningBoat</param>
|
||||
public MoveableTank(DrawningTank2 tank)
|
||||
{
|
||||
_tank = tank;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank2 == null ||
|
||||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_tank.GetPosX.Value,
|
||||
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_tank?.EntityTank2?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_tank == null || _tank.EntityTank2 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _tank.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <re turns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершино
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectTank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Before Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 61 KiB |
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectTank", "ProjectTank\ProjectTank.csproj", "{E84822F4-E6D0-4691-A08D-4241A54BE837}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E84822F4-E6D0-4691-A08D-4241A54BE837}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {90F6A650-635F-4AF8-BFD4-CC2A28015CD9}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,25 +0,0 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// направление перемещенния
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
||||
}
|
@ -1,229 +0,0 @@
|
||||
namespace ProjectTank;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningTank
|
||||
{
|
||||
/// <summary>
|
||||
/// класс - сущность
|
||||
/// </summary>
|
||||
public EntityTank? EntityTank { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки танка
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// ширина прорисовки танка
|
||||
/// /// </summary>
|
||||
private readonly int _drawningTankWidth = 150;
|
||||
|
||||
/// <summary>
|
||||
/// высота прорисовки танка
|
||||
/// </summary>
|
||||
private readonly int _drawingTankHeight = 87;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed"> Скорость </param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет </param>
|
||||
/// <param name="additionalColor"> Дополнительный цвет</param>
|
||||
/// <param name="gun"> орудие</param>
|
||||
/// <param name="machinGun"> пулемет на башне</param>
|
||||
public void Init(EntityTank entityTank)
|
||||
{
|
||||
EntityTank = entityTank;
|
||||
_pictureHeight = null;
|
||||
_pictureWidth = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена , нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (height < _drawingTankHeight || width < _drawningTankWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
if (_startPosX != null && _startPosY != null)
|
||||
{
|
||||
if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
if (_startPosX < 0) _startPosX = 0;
|
||||
if (_startPosY < 0) _startPosY = 0;
|
||||
if (_pictureHeight.Value < (_startPosY + _drawingTankHeight))
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingTankHeight;
|
||||
}
|
||||
if (_pictureWidth.Value < (_startPosX + _drawningTankWidth))
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningTankWidth;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="dicretion">направление</param>
|
||||
/// <returns></returns>
|
||||
public bool MoveTransport(DirectionType dicretion)
|
||||
{
|
||||
if (EntityTank == null || _startPosX == null || _startPosY == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (dicretion)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningTankWidth + EntityTank.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityTank.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityTank.Step + _drawingTankHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityTank.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// прорисовка танка
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTank == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush addititionalBrush = new SolidBrush(EntityTank.AdditionalColor);
|
||||
Brush Br = new SolidBrush(EntityTank.BodyColor);
|
||||
//основная часть танка
|
||||
g.DrawRectangle(pen, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
|
||||
|
||||
g.FillRectangle(Br, _startPosX.Value + 6, _startPosY.Value + 40, 135, 20);
|
||||
g.FillRectangle(Br, _startPosX.Value + 45, _startPosY.Value + 20, 55, 20);
|
||||
|
||||
//гусеницы
|
||||
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 60, 15, 30, 100, 170);
|
||||
g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 60, 15, 30, -90, 170);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 60, _startPosX.Value + 145, _startPosY.Value + 60);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 90, _startPosX.Value + 145, _startPosY.Value + 90);
|
||||
Pen WidePen = new(Color.Black);
|
||||
WidePen.Width = 2;
|
||||
g.DrawEllipse(WidePen, _startPosX.Value, _startPosY.Value + 60, 24, 24);
|
||||
g.DrawEllipse(WidePen, _startPosX.Value + 125, _startPosY.Value + 60, 24, 24);
|
||||
|
||||
//катки
|
||||
g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 52, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 78, _startPosY.Value + 70, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 104, _startPosY.Value + 70, 20, 20);
|
||||
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 49, _startPosY.Value + 60, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 60, 5, 5);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 101, _startPosY.Value + 60, 5, 5);
|
||||
|
||||
//пушка
|
||||
Brush AdditionalBrush = new SolidBrush(EntityTank.AdditionalColor);
|
||||
if (EntityTank.Gun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 45, 5);
|
||||
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value, _startPosY.Value + 30, 45, 5);
|
||||
}
|
||||
|
||||
//пулемет
|
||||
if (EntityTank.MachinGun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
|
||||
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 65, _startPosY.Value + 15, 16, 5);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 72, _startPosY.Value + 10, 5, 5);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 71, _startPosY.Value + 3, 7, 7);
|
||||
g.FillRectangle(AdditionalBrush, _startPosX.Value + 55, _startPosY.Value + 5, 15, 3);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность танк
|
||||
/// </summary>
|
||||
public class EntityTank
|
||||
{
|
||||
/// <summary>
|
||||
/// скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// основный цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пушки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия пулемета
|
||||
/// </summary>
|
||||
public bool MachinGun { get; private set; }
|
||||
/// <summary>
|
||||
/// шаг
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса танк
|
||||
/// </summary>
|
||||
/// <param name="speed"> Скорость </param>
|
||||
/// <param name="weight">Вес </param>
|
||||
/// <param name="bodyColor">Основной цвет </param>
|
||||
/// <param name="additionalColor"> Дополнительный цвет</param>
|
||||
/// <param name="gun"> орудие</param>
|
||||
/// <param name="machinGun"> пулемет на башне</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool machinGun)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Gun = gun;
|
||||
MachinGun = machinGun;
|
||||
}
|
||||
}
|
||||
}
|
141
ProjectTank/ProjectTank/FormTank.Designer.cs
generated
@ -1,141 +0,0 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTank = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTank
|
||||
//
|
||||
pictureBoxTank.Dock = DockStyle.Fill;
|
||||
pictureBoxTank.Location = new Point(0, 0);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(800, 450);
|
||||
pictureBoxTank.TabIndex = 0;
|
||||
pictureBoxTank.TabStop = false;
|
||||
pictureBoxTank.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(684, 398);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(40, 40);
|
||||
buttonRight.TabIndex = 2;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(592, 398);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(40, 40);
|
||||
buttonLeft.TabIndex = 3;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(638, 398);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(40, 40);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(638, 352);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(40, 40);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Name = "FormTank";
|
||||
Text = "Танк";
|
||||
Load += FormTank_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
private void ButtonLeft_Click(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button buttonCreate;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
}
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
|
||||
/// <summary>
|
||||
/// класс - сущность
|
||||
/// </summary>
|
||||
private EntityTank? _entityTank;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки танкаx
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningTank = new DrawningTank();
|
||||
_entityTank = new EntityTank();
|
||||
_entityTank.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningTank.Init(_entityTank);
|
||||
_drawningTank.SetPictureSize(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_drawningTank.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningTank.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void FormTank_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,17 +0,0 @@
|
||||
namespace ProjectTank
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormTank());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectTank/ProjectTank/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectTank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectTank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Before Width: | Height: | Size: 61 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 60 KiB |
Before Width: | Height: | Size: 61 KiB |