pibd-12_Tangatarov.I.A._Base LabWork01 #1

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sqdselo wants to merge 2 commits from LabWork01 into main
16 changed files with 936 additions and 50 deletions

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namespace HoistingCrane;
public enum DirectionType : byte //Создали не класс(class), а перечисление (enum)
{
//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
/// <summary>
/// Вверх1
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down,
/// <summary>
/// Влево
/// </summary>
Left,
/// <summary>
/// Вправо
/// </summary>
Right
}

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namespace HoistingCrane;
//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
public class DrawningHoistingCrane
{
/// <summary>
/// Класс - сущность
/// </summary>
public EntityHoistingCrane? EntityHoistingCrane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Стартовая позиция по х
/// </summary>
private int? _startPosX;
/// <summary>
/// Стартовая позиция по у
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _drawingCarWidth = 115;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _drawingCarHeight = 63;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool counterweight, bool platform)
{
EntityHoistingCrane = new EntityHoistingCrane();
EntityHoistingCrane.Init(speed, weight, bodyColor, additionalColor, counterweight, platform);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Метод отрисовки игрового поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
if (_drawingCarHeight > height || _drawingCarWidth > width)
{
return false;
}
_pictureHeight = height;
_pictureWidth = width;
if(_startPosX.HasValue && (_startPosX.Value + _drawingCarWidth > _pictureWidth))
{
_startPosX =_pictureWidth - _drawingCarWidth;
}
if(_startPosY.HasValue && (_startPosY.Value + _drawingCarHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
return true;
}
/// <summary>
/// Установим позицию игрока
/// </summary>
/// <param name="x">Координата по Х</param>
/// <param name="y">Координата по У</param>
public void SetPosition(int x, int y)
{
//Если размеры были заданы, то присваиваем х и у, иначе выходим из метода
if (x < 0)
x = -x;
if (y < 0)
y = -y;
if(x + _drawingCarWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingCarWidth;
}
else
{
_startPosX = x;
}
if (y + _drawingCarHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingCarHeight;
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Перемещение машины
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityHoistingCrane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityHoistingCrane.Step > 0)
{
_startPosX -= (int)EntityHoistingCrane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityHoistingCrane.Step > 0)
{
_startPosY -= (int)EntityHoistingCrane.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityHoistingCrane.Step + _drawingCarWidth < _pictureWidth)
{
_startPosX += (int)EntityHoistingCrane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityHoistingCrane.Step + _drawingCarHeight < _pictureHeight)
{
_startPosY += (int)EntityHoistingCrane.Step;
}
return true;
default: return false;
}
}
/// <summary>
/// Метод отрисовки объекта
/// </summary>
/// <param name="gr"></param>
public void DrawTransport(Graphics gr)
{
if (EntityHoistingCrane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black);
Review

Много пустых строк

Много пустых строк
//границы
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 75, 20);
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 25, 25);
gr.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
gr.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
gr.DrawEllipse(pen, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
gr.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.DrawEllipse(pen, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
//корпус
Brush br = new SolidBrush(EntityHoistingCrane.BodyColor);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 75, 25);
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value, 25, 25);
//кран
Brush bb = new SolidBrush(EntityHoistingCrane.BodyColor);
gr.FillRectangle(bb, _startPosX.Value + 65, _startPosY.Value, 7, 25);
gr.FillRectangle(br, _startPosX.Value + 62, _startPosY.Value + 2, 45, 5);
gr.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 2, _startPosX.Value + 107, _startPosY.Value + 40);
//окно
Brush brq = new SolidBrush(EntityHoistingCrane.AdditionalColor);
gr.FillRectangle(brq, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
//выхлопная труба
Brush brBlack = new SolidBrush(Color.Black);
gr.FillRectangle(brBlack, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
//гусеница
Brush brDarkGray = new SolidBrush(Color.DarkGray);
gr.FillEllipse(brDarkGray, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
gr.FillEllipse(brDarkGray, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
gr.FillRectangle(brDarkGray, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
gr.FillEllipse(brq, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
gr.FillEllipse(brq, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
gr.FillEllipse(brq, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
gr.FillRectangle(brq, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
gr.FillRectangle(brq, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
//противовес
if (EntityHoistingCrane.Counterweight)
{
Brush b = new SolidBrush(EntityHoistingCrane.AdditionalColor);
gr.FillRectangle(b, _startPosX.Value + 68, _startPosY.Value + 5, 10, 10);
}
//Наличие спусковой платформы
if (EntityHoistingCrane.Platform)
{
Pen n = new Pen(EntityHoistingCrane.AdditionalColor);
gr.DrawRectangle(pen, _startPosX.Value + 101, _startPosY.Value + 40, 15, 5);
}
}
}

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namespace HoistingCrane;
public class EntityHoistingCrane
{
/// <summary>
/// Ñêîðîñòü, êîòîðîé îáëàäàåò îáúåêò
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Âåñ, êîòîðûì îáëàäàåò îáúåêò
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Îñíîâíîé öâåò îáúåêòà
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Äîïîëíèòåëüíûé öâåò îáúåêòà
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Íàëè÷èå ïðîòèâîâåñà
/// </summary>
public bool Counterweight { get; private set; }
/// <summary>
/// Íàëè÷èå ïëàòôîðìû
/// </summary>
public bool Platform{ get; private set; }
/// <summary>
/// Øàã äâèæåíèÿ
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Ìåòîä çàäà÷è ïàðàìåòðîâ
/// </summary>
/// <param name="Speed">Ñêîðîñòü</param>
/// <param name="Weight">Âåñ</param>
/// <param name="BodyColor">Îñíîâíîé öâåò</param>
/// <param name="AdditionalColor">Äîï. öâåò</param>
public void Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool Counterweight, bool Platform)
{
this.Speed = Speed;
this.Weight = Weight;
this.BodyColor = BodyColor;
this.AdditionalColor = AdditionalColor;
this.Counterweight = Counterweight;
this.Platform = Platform;
}
}

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namespace HoistingCrane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace HoistingCrane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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using Microsoft.VisualBasic.ApplicationServices;
using System.ComponentModel.Design;
using System.Resources;
namespace HoistingCrane
{
partial class FormHoistingCrane
{
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
pictureBoxHoistingCrane = new PictureBox();
buttonCreate = new Button();
ButtonLeft = new Button();
ButtonRight = new Button();
ButtonUp = new Button();
ButtonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).BeginInit();
SuspendLayout();
//
// pictureBoxHoistingCrane
//
pictureBoxHoistingCrane.Dock = DockStyle.Fill;
pictureBoxHoistingCrane.Location = new Point(0, 0);
pictureBoxHoistingCrane.Name = "pictureBoxHoistingCrane";
pictureBoxHoistingCrane.Size = new Size(818, 515);
pictureBoxHoistingCrane.TabIndex = 0;
pictureBoxHoistingCrane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 492);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonLeft.BackgroundImage = Properties.Resources.left_arrow;
ButtonLeft.BackgroundImageLayout = ImageLayout.Stretch;
ButtonLeft.Location = new Point(118, 404);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(40, 40);
ButtonLeft.TabIndex = 2;
ButtonLeft.UseVisualStyleBackColor = true;
ButtonLeft.Click += ButtonMove_Click;
//
// ButtonRight
//
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonRight.BackgroundImage = Properties.Resources.right_arrow;
ButtonRight.BackgroundImageLayout = ImageLayout.Stretch;
ButtonRight.Location = new Point(207, 404);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(40, 40);
ButtonRight.TabIndex = 3;
ButtonRight.UseVisualStyleBackColor = true;
ButtonRight.Click += ButtonMove_Click;
//
// ButtonUp
//
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonUp.BackgroundImage = Properties.Resources.up_arrow;
ButtonUp.BackgroundImageLayout = ImageLayout.Stretch;
ButtonUp.Location = new Point(164, 367);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(40, 40);
ButtonUp.TabIndex = 4;
ButtonUp.UseVisualStyleBackColor = true;
ButtonUp.Click += ButtonMove_Click;
//
// ButtonDown
//
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonDown.BackgroundImage = Properties.Resources.arrow_down_sign_to_navigate;
ButtonDown.BackgroundImageLayout = ImageLayout.Stretch;
ButtonDown.Location = new Point(164, 440);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(40, 40);
ButtonDown.TabIndex = 5;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += ButtonMove_Click;
//
// FormHoistingCrane
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(818, 515);
Controls.Add(ButtonDown);
Controls.Add(ButtonUp);
Controls.Add(ButtonRight);
Controls.Add(ButtonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxHoistingCrane);
Name = "FormHoistingCrane";
Text = "Подъемный кран";
((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).EndInit();
ResumeLayout(false);
}
// #endregion
private PictureBox pictureBoxHoistingCrane;
private Button buttonCreate;
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonUp;
private Button ButtonDown;
}
}

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namespace HoistingCrane
{
public partial class FormHoistingCrane : Form
{
private DrawningHoistingCrane? _drawningHoistingCrane;
public FormHoistingCrane()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningHoistingCrane?.DrawTransport(gr);
pictureBoxHoistingCrane.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rand = new();
_drawningHoistingCrane = new DrawningHoistingCrane();
_drawningHoistingCrane.Init(
rand.Next(100, 300),
rand.Next(1000, 3000),
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
Convert.ToBoolean(rand.Next(0,2)),
Convert.ToBoolean(rand.Next(0,2))
);
_drawningHoistingCrane.SetPictureSize(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
_drawningHoistingCrane.SetPosition(rand.Next(0, 100), rand.Next(0, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningHoistingCrane == null) { return; }
String name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "ButtonUp":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Up);
break;
case "ButtonDown":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Down);
break;
case "ButtonRight":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Right);
break;
case "ButtonLeft":
result = _drawningHoistingCrane.MoveTransport(DirectionType.Left);
break;
}
if (result)
{
Draw();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -11,7 +11,7 @@ namespace HoistingCrane
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormHoistingCrane());
} }
} }
} }

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HoistingCrane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HoistingCrane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_down_sign_to_navigate {
get {
object obj = ResourceManager.GetObject("arrow-down-sign-to-navigate", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left_arrow {
get {
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow {
get {
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up_arrow {
get {
object obj = ResourceManager.GetObject("up-arrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow-down-sign-to-navigate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow-down-sign-to-navigate.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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