Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
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b32311652f | ||
b386a86150 | |||
a1dab73b6d | |||
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534f994111 | ||
83216e0433 | |||
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0455a1fe3f |
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34221.43
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HoistingCrane", "HoistingCrane\HoistingCrane.csproj", "{915BDF62-D64D-4AB9-BA2D-8E228E803B7F}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HoistingCrane", "HoistingCrane\HoistingCrane.csproj", "{915BDF62-D64D-4AB9-BA2D-8E228E803B7F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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27
HoistingCrane/HoistingCrane/Drawning/DirectionType.cs
Normal file
27
HoistingCrane/HoistingCrane/Drawning/DirectionType.cs
Normal file
@ -0,0 +1,27 @@
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namespace HoistingCrane.Drawning;
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public enum DirectionType //Создали не класс(class), а перечисление (enum)
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{
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//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down,
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/// <summary>
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/// Влево
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/// </summary>
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Left,
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/// <summary>
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/// Вправо
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/// </summary>
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Right
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}
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@ -0,0 +1,84 @@
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using HoistingCrane.Entities;
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using System.Configuration;
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namespace HoistingCrane.Drawning;
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//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
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public class DrawningHoistingCrane : DrawningTrackedVehicle
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{
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCarWidth = 115;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCarHeight = 63;
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/// <summary>
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/// конструктор класса отрисовки крана
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/// </summary>
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/// <param name="AdditionalColor">Дополнительный цвет</param>
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/// <param name="Counterweight">Противовес</param>
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/// <param name="Platform">Платформа</param>
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public DrawningHoistingCrane(int speed, int weight, Color bodyColor, Color additionalColor, bool counterweight, bool platform) : base(115, 63)
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{
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EntityTrackedVehicle = new EntityHoistingCrane(speed, weight, bodyColor, additionalColor, counterweight, platform);
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}
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/// <summary>
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/// Метод отрисовки объекта
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/// </summary>
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/// <param name="gr"></param>
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public override void DrawTransport(Graphics gr)
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{
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if (EntityTrackedVehicle == null || EntityTrackedVehicle is not EntityHoistingCrane EntityHoistingCrane || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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base.DrawTransport(gr);
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Brush b = new SolidBrush(EntityHoistingCrane.AdditionalColor);
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Pen pen = new Pen(EntityHoistingCrane.AdditionalColor);
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Pen penBase = new Pen(EntityHoistingCrane.BodyColor);
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if (EntityHoistingCrane.Counterweight)
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{
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//противовес
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gr.DrawRectangle(pen, _startPosX.Value + 69, _startPosY.Value + 3, 10, 10);
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gr.DrawLine(pen, _startPosX.Value + 68, _startPosY.Value + 3, _startPosX.Value + 78, _startPosY.Value + 12);
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gr.DrawLine(pen, _startPosX.Value + 68, _startPosY.Value + 7, _startPosX.Value + 78, _startPosY.Value + 3);
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}
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if (EntityHoistingCrane.Platform) {
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//Наличие спусковой платформы
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gr.FillRectangle(b, _startPosX.Value + 101, _startPosY.Value + 40, 15, 5);
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gr.FillRectangle(b, _startPosX.Value + 116, _startPosY.Value + 35, 4, 5);
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gr.FillRectangle(b, _startPosX.Value + 97, _startPosY.Value + 35, 4, 5);
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}
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//Отрисовка крана, на котором держится платформа и противовес
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gr.FillRectangle(b, _startPosX.Value + 65, _startPosY.Value, 5, 26);
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gr.FillRectangle(b, _startPosX.Value + 65, _startPosY.Value, 50, 4);
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gr.DrawLine(penBase, _startPosX.Value + 115, _startPosY.Value + 4, _startPosX.Value + 108, _startPosY.Value + 40);
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}
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}
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263
HoistingCrane/HoistingCrane/Drawning/DrawningTrackedVehicle.cs
Normal file
263
HoistingCrane/HoistingCrane/Drawning/DrawningTrackedVehicle.cs
Normal file
@ -0,0 +1,263 @@
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using HoistingCrane.Entities;
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namespace HoistingCrane.Drawning
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{
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//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
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public class DrawningTrackedVehicle
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{
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/// <summary>
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/// Класс - сущность
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/// </summary>
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public EntityTrackedVehicle? EntityTrackedVehicle { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Стартовая позиция по х
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Стартовая позиция по у
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCarWidth = 83;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCarHeight = 63;
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawingCarWidth;
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public int GetHeight => _drawingCarHeight;
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/// <summary>
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/// Конструктор класса, который принимает параметры автомобиля(скорость, вес и цвет) и создает объект класса с данными параметрами
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет</param>
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public DrawningTrackedVehicle(int speed, double weight, Color bodyColor) : this()
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{
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EntityTrackedVehicle = new EntityTrackedVehicle(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор, при вызове которого можем менять границы транспорта
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/// </summary>
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/// <param name="_drawingCarWidth">Ширина прорисовки автомобиля</param>
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/// <param name="_drawingCarHeight">Высота прорисовки автомобиля</param>
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protected DrawningTrackedVehicle(int _drawingCarWidth, int _drawingCarHeight) : this()
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{
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this._drawingCarWidth = _drawingCarWidth;
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this._drawingCarHeight = _drawingCarHeight;
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}
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/// <summary>
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/// Приватный конструктор, который делает значения границ окна = null и стартовую позицию = null
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/// </summary>
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private DrawningTrackedVehicle()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Метод отрисовки игрового поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns></returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена ✔
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if (_drawingCarHeight > height || _drawingCarWidth > width)
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{
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return false;
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}
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_pictureHeight = height;
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_pictureWidth = width;
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if (_startPosX.HasValue && _startPosX.Value + _drawingCarWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingCarWidth;
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}
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if (_startPosY.HasValue && _startPosY.Value + _drawingCarHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingCarHeight;
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}
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return true;
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}
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/// <summary>
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/// Установим позицию игрока
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/// </summary>
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/// <param name="x">Координата по Х</param>
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/// <param name="y">Координата по У</param>
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public void SetPosition(int x, int y)
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{
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//Если размеры были заданы, то присваиваем х и у, иначе выходим из метода
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if (x < 0)
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x = -x;
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if (y < 0)
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y = -y;
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if (x + _drawingCarWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingCarWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawingCarHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingCarHeight;
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}
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else
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{
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_startPosY = y;
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}
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|
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}
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/// <summary>
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/// Перемещение машины
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction) //Подключили модив\фикатор virtual для переопределения в дочернем классе
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{
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if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
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return false;
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}
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|
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityTrackedVehicle.Step > 0)
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{
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_startPosX -= (int)EntityTrackedVehicle.Step;
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}
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|
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityTrackedVehicle.Step > 0)
|
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{
|
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_startPosY -= (int)EntityTrackedVehicle.Step;
|
||||
}
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return true;
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|
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//вправо
|
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case DirectionType.Right:
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if (_startPosX.Value + EntityTrackedVehicle.Step + _drawingCarWidth < _pictureWidth)
|
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{
|
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_startPosX += (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//вниз
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||||
case DirectionType.Down:
|
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if (_startPosY.Value + EntityTrackedVehicle.Step + _drawingCarHeight < _pictureHeight)
|
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{
|
||||
_startPosY += (int)EntityTrackedVehicle.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
default: return false;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Метод отрисовки объекта
|
||||
/// </summary>
|
||||
/// <param name="gr"></param>
|
||||
public virtual void DrawTransport(Graphics gr)
|
||||
{
|
||||
if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
|
||||
|
||||
//границы
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||||
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 75, 20);
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||||
gr.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 25, 25);
|
||||
gr.DrawRectangle(pen, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
|
||||
gr.DrawRectangle(pen, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
|
||||
gr.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 45, 20, 20);
|
||||
gr.DrawEllipse(pen, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
|
||||
gr.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
|
||||
gr.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 46, 18, 18);
|
||||
gr.DrawEllipse(pen, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
|
||||
gr.DrawEllipse(pen, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
|
||||
gr.DrawEllipse(pen, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
|
||||
gr.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
|
||||
gr.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
|
||||
gr.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
|
||||
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityTrackedVehicle.BodyColor);
|
||||
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 75, 25);
|
||||
gr.FillRectangle(br, _startPosX.Value, _startPosY.Value, 25, 25);
|
||||
|
||||
|
||||
//окно
|
||||
Brush brq = new SolidBrush(Color.AliceBlue);
|
||||
gr.FillRectangle(brq, _startPosX.Value + 4, _startPosY.Value + 4, 17, 17);
|
||||
|
||||
|
||||
//выхлопная труба
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
gr.FillRectangle(brBlack, _startPosX.Value + 52, _startPosY.Value + 7, 6, 18);
|
||||
|
||||
|
||||
//гусеница
|
||||
Brush brDarkGray = new SolidBrush(Color.DarkGray);
|
||||
gr.FillEllipse(brDarkGray, _startPosX.Value - 5, _startPosY.Value + 45, 20, 20);
|
||||
gr.FillEllipse(brDarkGray, _startPosX.Value + 63, _startPosY.Value + 45, 20, 20);
|
||||
gr.FillRectangle(brDarkGray, _startPosX.Value + 5, _startPosY.Value + 45, 68, 20);
|
||||
|
||||
gr.FillEllipse(brq, _startPosX.Value - 1, _startPosY.Value + 46, 18, 18);
|
||||
gr.FillEllipse(brq, _startPosX.Value + 62, _startPosY.Value + 46, 18, 18);
|
||||
gr.FillEllipse(brq, _startPosX.Value + 20, _startPosY.Value + 53, 10, 10);
|
||||
gr.FillEllipse(brq, _startPosX.Value + 35, _startPosY.Value + 53, 10, 10);
|
||||
gr.FillEllipse(brq, _startPosX.Value + 50, _startPosY.Value + 53, 10, 10);
|
||||
gr.FillRectangle(brq, _startPosX.Value + 30, _startPosY.Value + 45, 4, 6);
|
||||
gr.FillRectangle(brq, _startPosX.Value + 45, _startPosY.Value + 45, 4, 6);
|
||||
}
|
||||
}
|
||||
}
|
41
HoistingCrane/HoistingCrane/Entities/EntityHoistingCrane.cs
Normal file
41
HoistingCrane/HoistingCrane/Entities/EntityHoistingCrane.cs
Normal file
@ -0,0 +1,41 @@
|
||||
namespace HoistingCrane.Entities;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Êëàññ-ñóùíîñòü (Ïîäúåìíûé êðàí) Êëàññ íàñëåäíèê
|
||||
/// </summary>
|
||||
public class EntityHoistingCrane : EntityTrackedVehicle
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Äîïîëíèòåëüíûé öâåò îáúåêòà
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Íàëè÷èå ïðîòèâîâåñà
|
||||
/// </summary>
|
||||
public bool Counterweight { get; protected set; }
|
||||
/// <summary>
|
||||
/// Íàëè÷èå ïëàòôîðìû
|
||||
/// </summary>
|
||||
public bool Platform { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ìåòîä çàäà÷è ïàðàìåòðîâ
|
||||
/// </summary>
|
||||
/// <param name="AdditionalColor">Äîï. öâåò</param>
|
||||
/// <param name="Counterweight">Ãðóç äëÿ ðàâíîâåñèÿ</param>
|
||||
/// <param name="Platform">Ïëàòôîðìà íà âåðåâêå</param>
|
||||
|
||||
|
||||
// Äîïîëíÿåò íåäîñòîþùèå ýëåìåíòû èç ðîä. êëàññà
|
||||
public EntityHoistingCrane(int Speed, int Weight, Color BodyColor, Color AdditionalColor, bool Counterweight, bool Platform) : base(Speed, Weight, BodyColor)
|
||||
{
|
||||
this.AdditionalColor = AdditionalColor;
|
||||
this.Counterweight = Counterweight;
|
||||
this.Platform = Platform;
|
||||
|
||||
}
|
||||
|
||||
}
|
49
HoistingCrane/HoistingCrane/Entities/EntityTrackedVehicle.cs
Normal file
49
HoistingCrane/HoistingCrane/Entities/EntityTrackedVehicle.cs
Normal file
@ -0,0 +1,49 @@
|
||||
namespace HoistingCrane.Entities
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность (Гусеничная машина) Родительский класс
|
||||
/// </summary>
|
||||
public class EntityTrackedVehicle
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость, которой обладает объект
|
||||
/// </summary>
|
||||
public int Speed { get; protected set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Вес, которым обладает объект
|
||||
/// </summary>
|
||||
public double Weight { get; protected set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет объекта
|
||||
/// </summary>
|
||||
public Color BodyColor { get; protected set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг движения
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="Speed">Скорость</param>
|
||||
/// <param name="Weight">Вес</param>
|
||||
/// <param name="BodyColor">Основной цвет</param>
|
||||
|
||||
public EntityTrackedVehicle(int Speed, double Weight, Color BodyColor)
|
||||
{
|
||||
this.Speed = Speed;
|
||||
this.Weight = Weight;
|
||||
this.BodyColor = BodyColor;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
39
HoistingCrane/HoistingCrane/Form1.Designer.cs
generated
39
HoistingCrane/HoistingCrane/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace HoistingCrane
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace HoistingCrane
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
166
HoistingCrane/HoistingCrane/FormHoistingCrane.Designer.cs
generated
Normal file
166
HoistingCrane/HoistingCrane/FormHoistingCrane.Designer.cs
generated
Normal file
@ -0,0 +1,166 @@
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Resources;
|
||||
|
||||
namespace HoistingCrane
|
||||
{
|
||||
partial class FormHoistingCrane
|
||||
{
|
||||
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxHoistingCrane = new PictureBox();
|
||||
buttonCreateHoistingCrane = new Button();
|
||||
ButtonLeft = new Button();
|
||||
ButtonRight = new Button();
|
||||
ButtonUp = new Button();
|
||||
ButtonDown = new Button();
|
||||
buttonCreateTrackedVehicle = new Button();
|
||||
comboStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxHoistingCrane
|
||||
//
|
||||
pictureBoxHoistingCrane.Dock = DockStyle.Fill;
|
||||
pictureBoxHoistingCrane.Location = new Point(0, 0);
|
||||
pictureBoxHoistingCrane.Name = "pictureBoxHoistingCrane";
|
||||
pictureBoxHoistingCrane.Size = new Size(818, 515);
|
||||
pictureBoxHoistingCrane.TabIndex = 0;
|
||||
pictureBoxHoistingCrane.TabStop = false;
|
||||
//
|
||||
// buttonCreateHoistingCrane
|
||||
//
|
||||
buttonCreateHoistingCrane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateHoistingCrane.Location = new Point(0, 492);
|
||||
buttonCreateHoistingCrane.Name = "buttonCreateHoistingCrane";
|
||||
buttonCreateHoistingCrane.Size = new Size(188, 23);
|
||||
buttonCreateHoistingCrane.TabIndex = 1;
|
||||
buttonCreateHoistingCrane.Text = "Создать подъемный кран";
|
||||
buttonCreateHoistingCrane.UseVisualStyleBackColor = true;
|
||||
buttonCreateHoistingCrane.Click += ButtonCreateHoistingCrane_Click;
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonLeft.BackgroundImage = Properties.Resources.left_arrow;
|
||||
ButtonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonLeft.Location = new Point(642, 475);
|
||||
ButtonLeft.Name = "ButtonLeft";
|
||||
ButtonLeft.Size = new Size(40, 40);
|
||||
ButtonLeft.TabIndex = 2;
|
||||
ButtonLeft.UseVisualStyleBackColor = true;
|
||||
ButtonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonRight.BackgroundImage = Properties.Resources.right_arrow;
|
||||
ButtonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonRight.Location = new Point(734, 475);
|
||||
ButtonRight.Name = "ButtonRight";
|
||||
ButtonRight.Size = new Size(40, 40);
|
||||
ButtonRight.TabIndex = 3;
|
||||
ButtonRight.UseVisualStyleBackColor = true;
|
||||
ButtonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonUp.BackgroundImage = Properties.Resources.up_arrow;
|
||||
ButtonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonUp.Location = new Point(688, 429);
|
||||
ButtonUp.Name = "ButtonUp";
|
||||
ButtonUp.Size = new Size(40, 40);
|
||||
ButtonUp.TabIndex = 4;
|
||||
ButtonUp.UseVisualStyleBackColor = true;
|
||||
ButtonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonDown.BackgroundImage = Properties.Resources.arrow_down_sign_to_navigate;
|
||||
ButtonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonDown.Location = new Point(688, 475);
|
||||
ButtonDown.Name = "ButtonDown";
|
||||
ButtonDown.Size = new Size(40, 40);
|
||||
ButtonDown.TabIndex = 5;
|
||||
ButtonDown.UseVisualStyleBackColor = true;
|
||||
ButtonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateTrackedVehicle
|
||||
//
|
||||
buttonCreateTrackedVehicle.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTrackedVehicle.Location = new Point(203, 492);
|
||||
buttonCreateTrackedVehicle.Name = "buttonCreateTrackedVehicle";
|
||||
buttonCreateTrackedVehicle.Size = new Size(194, 23);
|
||||
buttonCreateTrackedVehicle.TabIndex = 6;
|
||||
buttonCreateTrackedVehicle.Text = "Создать гусеничную машину";
|
||||
buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
|
||||
buttonCreateTrackedVehicle.Click += buttonCreateTrackedVehicle_Click;
|
||||
//
|
||||
// comboStrategy
|
||||
//
|
||||
comboStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboStrategy.FormattingEnabled = true;
|
||||
comboStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboStrategy.Location = new Point(697, 42);
|
||||
comboStrategy.Name = "comboStrategy";
|
||||
comboStrategy.Size = new Size(121, 23);
|
||||
comboStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(743, 71);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormHoistingCrane
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(818, 515);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboStrategy);
|
||||
Controls.Add(buttonCreateTrackedVehicle);
|
||||
Controls.Add(ButtonDown);
|
||||
Controls.Add(ButtonUp);
|
||||
Controls.Add(ButtonRight);
|
||||
Controls.Add(ButtonLeft);
|
||||
Controls.Add(buttonCreateHoistingCrane);
|
||||
Controls.Add(pictureBoxHoistingCrane);
|
||||
Name = "FormHoistingCrane";
|
||||
Text = "Подъемный кран";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
private PictureBox pictureBoxHoistingCrane;
|
||||
private Button buttonCreateHoistingCrane;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonUp;
|
||||
private Button ButtonDown;
|
||||
private Button buttonCreateTrackedVehicle;
|
||||
private ComboBox comboStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
140
HoistingCrane/HoistingCrane/FormHoistingCrane.cs
Normal file
140
HoistingCrane/HoistingCrane/FormHoistingCrane.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using HoistingCrane.Drawning;
|
||||
using HoistingCrane.MovementStrategy;
|
||||
|
||||
namespace HoistingCrane
|
||||
{
|
||||
public partial class FormHoistingCrane : Form
|
||||
{
|
||||
|
||||
private DrawningTrackedVehicle? _drawning;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public FormHoistingCrane()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawning?.DrawTransport(gr);
|
||||
pictureBoxHoistingCrane.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Создать подъемный кран
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateHoistingCrane_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningHoistingCrane));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Создать бронебойную машину
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateTrackedVehicle_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningTrackedVehicle));
|
||||
}
|
||||
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random rand = new();
|
||||
switch (type)
|
||||
{
|
||||
|
||||
case nameof(DrawningHoistingCrane):
|
||||
_drawning = new DrawningHoistingCrane(rand.Next(100, 300), rand.Next(1000, 3000), Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
|
||||
Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)), true, true);
|
||||
break;
|
||||
|
||||
case nameof(DrawningTrackedVehicle):
|
||||
_drawning = new DrawningTrackedVehicle(rand.Next(100, 300), rand.Next(1000, 3000), Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
_drawning.SetPictureSize(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
|
||||
_drawning.SetPosition(rand.Next(0, 100), rand.Next(0, 100));
|
||||
|
||||
comboStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawning == null) { return; }
|
||||
String name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
result = _drawning.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "ButtonDown":
|
||||
result = _drawning.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "ButtonRight":
|
||||
result = _drawning.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
result = _drawning.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawning == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new MoveableCar(_drawning), pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
|
||||
}
|
||||
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboStrategy.Enabled = false;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
HoistingCrane/HoistingCrane/FormHoistingCrane.resx
Normal file
120
HoistingCrane/HoistingCrane/FormHoistingCrane.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
139
HoistingCrane/HoistingCrane/MovementStrategy/AbstractStrategy.cs
Normal file
139
HoistingCrane/HoistingCrane/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjects? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjects moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение позиции объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Получение шага объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">направление</param>
|
||||
/// <returns></returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
}
|
51
HoistingCrane/HoistingCrane/MovementStrategy/MoveToBorder.cs
Normal file
51
HoistingCrane/HoistingCrane/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,51 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
HoistingCrane/HoistingCrane/MovementStrategy/MoveToCenter.cs
Normal file
52
HoistingCrane/HoistingCrane/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
62
HoistingCrane/HoistingCrane/MovementStrategy/MoveableCar.cs
Normal file
62
HoistingCrane/HoistingCrane/MovementStrategy/MoveableCar.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using HoistingCrane.Drawning;
|
||||
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public class MoveableCar : IMoveableObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningAirplane или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTrackedVehicle? drawningTrackedVehicle = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="airplane">Объект класса DrawningAirplane</param>
|
||||
public MoveableCar(DrawningTrackedVehicle drawningTrackedVehicle)
|
||||
{
|
||||
this.drawningTrackedVehicle = drawningTrackedVehicle;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null || !drawningTrackedVehicle.GetPosX.HasValue || !drawningTrackedVehicle.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(drawningTrackedVehicle.GetPosX.Value, drawningTrackedVehicle.GetPosY.Value, drawningTrackedVehicle.GetWidth, drawningTrackedVehicle.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int GetStep => (int)(drawningTrackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return drawningTrackedVehicle.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public enum MovementDirection
|
||||
{
|
||||
//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
|
||||
/// <summary>
|
||||
/// Вверх1
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Начальная координата х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Начальная координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Центральная координата по горизонтали
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Центральная координата по вертикали
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="_x">Координата по х</param>
|
||||
/// <param name="_y">Координата по у</param>
|
||||
/// <param name="_width">Ширина объекта</param>
|
||||
/// <param name="_height">Высота объекта</param>
|
||||
public ObjectParameters(int _x, int _y, int _width, int _height)
|
||||
{
|
||||
this._x = _x;
|
||||
this._y = _y;
|
||||
this._width = _width;
|
||||
this._height = _height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace HoistingCrane
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormHoistingCrane());
|
||||
}
|
||||
}
|
||||
}
|
103
HoistingCrane/HoistingCrane/Properties/Resources.Designer.cs
generated
Normal file
103
HoistingCrane/HoistingCrane/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HoistingCrane.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HoistingCrane.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_down_sign_to_navigate {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow-down-sign-to-navigate", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
HoistingCrane/HoistingCrane/Properties/Resources.resx
Normal file
133
HoistingCrane/HoistingCrane/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="right-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow-down-sign-to-navigate" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow-down-sign-to-navigate.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
HoistingCrane/HoistingCrane/Resources/left-arrow.png
Normal file
BIN
HoistingCrane/HoistingCrane/Resources/left-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
HoistingCrane/HoistingCrane/Resources/right-arrow.png
Normal file
BIN
HoistingCrane/HoistingCrane/Resources/right-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
BIN
HoistingCrane/HoistingCrane/Resources/up-arrow.png
Normal file
BIN
HoistingCrane/HoistingCrane/Resources/up-arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
Loading…
Reference in New Issue
Block a user