Лабораторная работа №2
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@ -1,10 +1,14 @@
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namespace HoistingCrane.Drawning;
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public enum DirectionType : byte //Создали не класс(class), а перечисление (enum)
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public enum DirectionType //Создали не класс(class), а перечисление (enum)
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{
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//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
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/// <summary>
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/// Вверх1
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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@ -5,10 +5,6 @@ namespace HoistingCrane.Drawning;
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//В данном классе мы будем думать над полем игры, размерами персонажа, размерами объектов и т.д.
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public class DrawningHoistingCrane : DrawningTrackedVehicle
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{
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/// <summary>
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/// Класс - сущность
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/// </summary>
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public EntityHoistingCrane? EntityHoistingCrane { get; private set; }
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/// <summary>
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/// Ширина окна
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@ -24,6 +20,7 @@ public class DrawningHoistingCrane : DrawningTrackedVehicle
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawingCarWidth = 115;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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@ -42,10 +39,16 @@ public class DrawningHoistingCrane : DrawningTrackedVehicle
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}
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//Метод изменения траектории движения из дочернего класса
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public void CreateMovement()
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{
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if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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EntityTrackedVehicle.MoveTransport(direction);
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}
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/// <summary>
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/// Метод отрисовки объекта
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@ -7,10 +7,6 @@ namespace HoistingCrane.Drawning
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{
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/// <summary>
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/// Класс - сущность
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/// </summary>
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@ -44,6 +40,11 @@ namespace HoistingCrane.Drawning
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/// </summary>
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private readonly int _drawingCarHeight = 63;
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawingCarWidth;
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public int GetHeight => _drawingCarHeight;
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/// <summary>
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@ -164,7 +165,7 @@ namespace HoistingCrane.Drawning
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction)
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protected bool MoveTransport(DirectionType direction)
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{
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if (EntityTrackedVehicle == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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@ -31,6 +31,8 @@ namespace HoistingCrane
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ButtonUp = new Button();
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ButtonDown = new Button();
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buttonCreateTrackedVehicle = new Button();
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comboStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxHoistingCrane).BeginInit();
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SuspendLayout();
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//
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@ -109,15 +111,37 @@ namespace HoistingCrane
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buttonCreateTrackedVehicle.Name = "buttonCreateTrackedVehicle";
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buttonCreateTrackedVehicle.Size = new Size(194, 23);
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buttonCreateTrackedVehicle.TabIndex = 6;
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buttonCreateTrackedVehicle.Text = "Создать бронебойную машину";
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buttonCreateTrackedVehicle.Text = "Создать гусеничную машину";
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buttonCreateTrackedVehicle.UseVisualStyleBackColor = true;
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buttonCreateTrackedVehicle.Click += buttonCreateTrackedVehicle_Click;
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//
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// comboStrategy
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//
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comboStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboStrategy.FormattingEnabled = true;
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comboStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboStrategy.Location = new Point(697, 42);
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comboStrategy.Name = "comboStrategy";
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comboStrategy.Size = new Size(121, 23);
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comboStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(743, 71);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormHoistingCrane
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(818, 515);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboStrategy);
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Controls.Add(buttonCreateTrackedVehicle);
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Controls.Add(ButtonDown);
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Controls.Add(ButtonUp);
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@ -140,5 +164,7 @@ namespace HoistingCrane
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private Button ButtonUp;
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private Button ButtonDown;
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private Button buttonCreateTrackedVehicle;
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private ComboBox comboStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,4 +1,5 @@
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using HoistingCrane.Drawning;
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using HoistingCrane.MovementStrategy;
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namespace HoistingCrane
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{
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@ -6,10 +7,11 @@ namespace HoistingCrane
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{
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private DrawningTrackedVehicle? _drawning;
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private AbstractStrategy? _abstractStrategy;
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public FormHoistingCrane()
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{
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InitializeComponent();
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_abstractStrategy = null;
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}
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private void Draw()
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@ -50,7 +52,7 @@ namespace HoistingCrane
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{
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case nameof(DrawningHoistingCrane):
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_drawning = new DrawningHoistingCrane(rand.Next(100, 300),rand.Next(1000, 3000),Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
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_drawning = new DrawningHoistingCrane(rand.Next(100, 300), rand.Next(1000, 3000), Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)),
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Color.FromArgb(rand.Next(0, 256), rand.Next(0, 256), rand.Next(0, 256)), true, true);
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break;
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@ -63,6 +65,8 @@ namespace HoistingCrane
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}
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_drawning.SetPictureSize(pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
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_drawning.SetPosition(rand.Next(0, 100), rand.Next(0, 100));
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comboStrategy.Enabled = true;
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Draw();
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}
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@ -98,6 +102,42 @@ namespace HoistingCrane
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}
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawning == null)
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{
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return;
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}
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if (comboStrategy.Enabled)
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{
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_abstractStrategy = comboStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_abstractStrategy == null)
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{
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return;
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}
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_abstractStrategy.SetData(new MoveableCar(_drawning), pictureBoxHoistingCrane.Width, pictureBoxHoistingCrane.Height);
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}
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if (_abstractStrategy == null)
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{
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return;
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}
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comboStrategy.Enabled = false;
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_abstractStrategy.MakeStep();
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Draw();
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if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
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{
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comboStrategy.Enabled = true;
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_abstractStrategy = null;
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}
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}
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}
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}
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139
HoistingCrane/HoistingCrane/MovementStrategy/AbstractStrategy.cs
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139
HoistingCrane/HoistingCrane/MovementStrategy/AbstractStrategy.cs
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namespace HoistingCrane.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObjects? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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/// <returns></returns>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObjects moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestination())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestination();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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}
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@ -0,0 +1,24 @@
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namespace HoistingCrane.MovementStrategy
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{
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public interface IMoveableObjects
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{
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/// <summary>
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/// Получение позиции объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Получение шага объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction">направление</param>
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/// <returns></returns>
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bool TryMoveObject(MovementDirection direction);
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}
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}
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51
HoistingCrane/HoistingCrane/MovementStrategy/MoveToBorder.cs
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51
HoistingCrane/HoistingCrane/MovementStrategy/MoveToBorder.cs
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@ -0,0 +1,51 @@
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namespace HoistingCrane.MovementStrategy
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{
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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}
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52
HoistingCrane/HoistingCrane/MovementStrategy/MoveToCenter.cs
Normal file
52
HoistingCrane/HoistingCrane/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
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namespace HoistingCrane.MovementStrategy
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{
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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}
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63
HoistingCrane/HoistingCrane/MovementStrategy/MoveableCar.cs
Normal file
63
HoistingCrane/HoistingCrane/MovementStrategy/MoveableCar.cs
Normal file
@ -0,0 +1,63 @@
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using HoistingCrane.Drawning;
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namespace HoistingCrane.MovementStrategy
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{
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public class MoveableCar : IMoveableObjects
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{
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/// <summary>
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/// Поле-объект класса DrawningAirplane или его наследника
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/// </summary>
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private readonly DrawningTrackedVehicle? drawningTrackedVehicle = null;
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/// <summary>
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/// Конструктор
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/// </summary>
|
||||
/// <param name="airplane">Объект класса DrawningAirplane</param>
|
||||
public MoveableCar(DrawningTrackedVehicle drawningTrackedVehicle)
|
||||
{
|
||||
this.drawningTrackedVehicle = drawningTrackedVehicle;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null || !drawningTrackedVehicle.GetPosX.HasValue || !drawningTrackedVehicle.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(drawningTrackedVehicle.GetPosX.Value, drawningTrackedVehicle.GetPosY.Value, drawningTrackedVehicle.GetWidth, drawningTrackedVehicle.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int GetStep => (int)(drawningTrackedVehicle?.EntityTrackedVehicle?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (drawningTrackedVehicle == null || drawningTrackedVehicle.EntityTrackedVehicle == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return drawningTrackedVehicle.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public enum MovementDirection
|
||||
{
|
||||
//Перечислим основные траектории движния нашего автомобиля. Сразу же зададим значения.
|
||||
/// <summary>
|
||||
/// Вверх1
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Начальная координата х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Начальная координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Центральная координата по горизонтали
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Центральная координата по вертикали
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="_x">Координата по х</param>
|
||||
/// <param name="_y">Координата по у</param>
|
||||
/// <param name="_width">Ширина объекта</param>
|
||||
/// <param name="_height">Высота объекта</param>
|
||||
public ObjectParameters(int _x, int _y, int _width, int _height)
|
||||
{
|
||||
this._x = _x;
|
||||
this._y = _y;
|
||||
this._width = _width;
|
||||
this._height = _height;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace HoistingCrane.MovementStrategy
|
||||
{
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user