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7 Commits
main ... lab1

Author SHA1 Message Date
sofiaivv
dfe7e1f30e done 2023-10-31 03:54:18 +04:00
sofiaivv
1675790901 done 2023-10-31 02:42:49 +04:00
sofiaivv
3f1b5d0305 form 2023-10-30 20:45:57 +04:00
sofiaivv
2ed6199df5 commit 2023-10-17 14:47:05 +04:00
sofiaivv
2a10ccebd0 commit 2023-10-17 01:27:15 +04:00
sofiaivv
9df4243919 процесс 2023-10-03 01:04:17 +04:00
sofiaivv
8562cf3319 создание ветки для лаб1 2023-10-02 23:39:19 +04:00
20 changed files with 881 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
/// <summary>.
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorboat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWight = 800;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight = 450;
/// <summary>
/// Левая координата прорисовки катера
/// </summary>
private int _startPosX = 0;
/// <summary>
/// Правая координата прорисовки катера
/// </summary>
private int _startPosY = 0;
/// <summary>
/// Ширина прорисовки катера
/// </summary>
private readonly int _boatWight = 165;
/// <summary>
/// Высота прорисовки катера
/// </summary>
private readonly int _boatHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">Признак наличия двигателя в корме</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Выслота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass, int width, int height)
{
if (width <= _boatWight || height <= _boatHeight)
return false;
_pictureWight = width;
_pictureHeight = height;
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, engine, glass);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (EntityMotorBoat == null) return;
while (x + _boatWight > _pictureWight)
{
x -= (int)EntityMotorBoat.Step;
}
while (x < 0)
{
x += (int)EntityMotorBoat.Step;
}
while (y + _boatHeight > _pictureHeight)
{
y -= (int)EntityMotorBoat.Step;
}
while (y < 0)
{
y += (int)EntityMotorBoat.Step;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null)
return;
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityMotorBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityMotorBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + _boatWight + EntityMotorBoat.Step < _pictureWight)
{
_startPosX += (int)EntityMotorBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _boatHeight + EntityMotorBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityMotorBoat == null)
{
return;
}
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityMotorBoat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 0),
new Point(_startPosX + 120, _startPosY + 0),
new Point(_startPosX + 160, _startPosY + 35),
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 5, _startPosY + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// стекло впереди
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
// осн часть
Brush blockBrush = new SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
// двигатель
Brush engineBrush = new
SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX + 0, _startPosY + 10, 5, 50);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
}
}
}

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@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
public class EntityMotorBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия двигателя в корме
/// </summary>
public bool Engine { get; private set; }
/// <summary>
/// Признак (опция) наличия защитного стекла спереди
/// </summary>
public bool Glass { get; private set; }
/// <summary>
/// Шаг перемещения моторной лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса моторной лодки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес катера</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">Признак наличия двигателя в корме</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Engine = engine;
Glass = glass;
}
}
}

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@ -1,39 +0,0 @@
namespace MotorBoat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace MotorBoat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace MotorBoat
{
partial class FormMotorBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxMotorBoat = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout();
//
// pictureBoxMotorBoat
//
pictureBoxMotorBoat.Dock = DockStyle.Fill;
pictureBoxMotorBoat.Location = new Point(0, 0);
pictureBoxMotorBoat.Name = "pictureBoxMotorBoat";
pictureBoxMotorBoat.Size = new Size(884, 461);
pictureBoxMotorBoat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 40);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left1;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(768, 397);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right1;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(840, 397);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(804, 377);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down1;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(804, 417);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormMotorBoat
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat";
StartPosition = FormStartPosition.CenterScreen;
Text = "FormMotorBoat";
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxMotorBoat;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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@ -0,0 +1,81 @@
namespace MotorBoat
{
public partial class FormMotorBoat : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningMotorboat? _drawningMotorboat;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormMotorBoat()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè êàòåðà
/// </summary>
private void Draw()
{
if (_drawningMotorboat == null)
{
return;
}
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMotorboat = new DrawningMotorboat();
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningMotorboat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningMotorboat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningMotorboat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningMotorboat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningMotorboat.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -0,0 +1,60 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -11,7 +11,7 @@ namespace MotorBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMotorBoat());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MotorBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MotorBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down1 {
get {
object obj = ResourceManager.GetObject("down1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left1 {
get {
object obj = ResourceManager.GetObject("left1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right1 {
get {
object obj = ResourceManager.GetObject("right1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up1 {
get {
object obj = ResourceManager.GetObject("up1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
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</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
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<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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