This commit is contained in:
sofiaivv 2023-12-12 00:13:13 +04:00
parent 744fd1c3c0
commit f6e2956536
13 changed files with 836 additions and 194 deletions

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using MotorBoat.MovementStrategy;
using MotorBoat;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.Entities;
using MotorBoat;
namespace MotorBoat.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat? EntityBoat { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth = 800;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight = 450;
/// <summary>
/// Левая координата прорисовки
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
protected readonly int _boatWeight = 165;
/// <summary>
/// Высота прорисовки
/// </summary>
protected readonly int _boatHeight = 80;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</returns>
public DrawningBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWeight || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="boatWidth">Ширина прорисовки автомобиля</param>
/// <param name="boatHeight">Высота прорисовки автомобиля</param>
protected DrawningBoat(int speed, double weight, Color bodyColor, int
width, int height, int boatWidth, int boatHeight)
{
if (width <= _boatWeight || height <= _boatHeight)
return;
_pictureWidth = width;
_pictureHeight = height;
_boatWeight = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x >= 0 && x + _boatWeight <= _pictureWidth && y >= 0 && y + _boatHeight <= _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null)
{
return;
}
Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
// корпус
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 0),
new Point(_startPosX + 120, _startPosY + 0),
new Point(_startPosX + 160, _startPosY + 35),
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 5, _startPosY + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// осн часть
Brush blockBrush = new SolidBrush(Color.Olive);
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// /// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _boatWeight;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _boatHeight;
/// <summary>
/// Проверка, что объект может переместится по указанному направлению
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - можно переместится по указанному направлению</returns>
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
//вправо
DirectionType.Right => _startPosX + EntityBoat.Step + _boatWeight < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityBoat.Step + _boatHeight < _pictureHeight,
_ => false,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityBoat.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityBoat.Step;
break;
//вправо
case DirectionType.Right:
_startPosX += (int)EntityBoat.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityBoat.Step;
break;
}
}
}
}

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@ -3,142 +3,34 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using MotorBoat;
using MotorBoat.DrawningObjects;
using MotorBoat.Entities;
namespace MotorBoat namespace MotorBoat.DrawningObjects
{ {
/// <summary>. /// <summary>.
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary> /// </summary>
public class DrawningMotorboat public class DrawningMotorBoat : DrawningBoat
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Конструктор
/// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWight = 800;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight = 450;
/// <summary>
/// Левая координата прорисовки катера
/// </summary>
private int _startPosX = 0;
/// <summary>
/// Правая координата прорисовки катера
/// </summary>
private int _startPosY = 0;
/// <summary>
/// Ширина прорисовки катера
/// </summary>
private readonly int _boatWight = 165;
/// <summary>
/// Высота прорисовки катера
/// </summary>
private readonly int _boatHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет корпуса</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engine">Признак наличия двигателя в корме</param> /// <param name="glass">Признак наличия стекла спереди</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param> /// <param name="engine">Признак наличия двигателя</param>
/// <param name="width">Ширина картинки</param> /// <param name="width">Ширина картинки</param>
/// <param name="height">Выслота картинки</param> /// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns> public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool glass,
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass, int width, int height) bool engine, int width, int height) : base (speed, weight, bodyColor, width, height, 165, 80)
{ {
if (width <= _boatWight || height <= _boatHeight) if (EntityBoat != null)
return false;
_pictureWight = width;
_pictureHeight = height;
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, engine, glass);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (EntityMotorBoat == null) return;
while (x + _boatWight > _pictureWight)
{ {
x -= (int)EntityMotorBoat.Step; EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, glass, engine);
}
while (x < 0)
{
x += (int)EntityMotorBoat.Step;
}
while (y + _boatHeight > _pictureHeight)
{
y -= (int)EntityMotorBoat.Step;
}
while (y < 0)
{
y += (int)EntityMotorBoat.Step;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityMotorBoat == null)
return;
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityMotorBoat.Step > 0)
{
_startPosX -= (int)EntityMotorBoat.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityMotorBoat.Step > 0)
{
_startPosY -= (int)EntityMotorBoat.Step;
}
break;
//вправо
case DirectionType.Right:
if (_startPosX + _boatWight + EntityMotorBoat.Step < _pictureWight)
{
_startPosX += (int)EntityMotorBoat.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _boatHeight + EntityMotorBoat.Step < _pictureHeight)
{
_startPosY += (int)EntityMotorBoat.Step;
}
break;
} }
} }
@ -146,42 +38,32 @@ namespace MotorBoat
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public override void DrawTransport(Graphics g)
{ {
if (EntityMotorBoat == null) if (EntityBoat is not EntityMotorBoat motorBoat)
{ {
return; return;
} }
Pen pen = new(Color.Black, 1); Pen pen = new(Color.Black, 1);
Brush mainBrush = new SolidBrush(EntityMotorBoat.BodyColor); Brush additionalBrush = new SolidBrush(motorBoat.AdditionalColor);
// корпус if (motorBoat.Glass)
Point[] hull = new Point[]
{ {
new Point(_startPosX + 5, _startPosY + 0), // стекло впереди
new Point(_startPosX + 120, _startPosY + 0), Brush glassBrush = new SolidBrush(Color.LightBlue);
new Point(_startPosX + 160, _startPosY + 35), g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
new Point(_startPosX + 120, _startPosY + 70), g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
new Point(_startPosX + 5, _startPosY + 70), }
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
// стекло впереди base.DrawTransport(g);
Brush glassBrush = new SolidBrush(Color.LightBlue);
g.FillEllipse(glassBrush, _startPosX + 20, _startPosY + 15, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 15, 100, 40);
// осн часть if (motorBoat.Engine)
Brush blockBrush = new SolidBrush(EntityMotorBoat.AdditionalColor); {
g.FillRectangle(blockBrush, _startPosX + 20, _startPosY + 15, 80, 40); // двигатель
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 15, 80, 40); g.FillRectangle(additionalBrush, _startPosX + 0, _startPosY + 10, 5, 50);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
// двигатель }
Brush engineBrush = new
SolidBrush(EntityMotorBoat.AdditionalColor);
g.FillRectangle(engineBrush, _startPosX + 0, _startPosY + 10, 5, 50);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 50);
} }
} }
} }

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@ -0,0 +1,39 @@
using MotorBoat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.DrawningObjects;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
/// </summary>
public class DrawningObjectBoat : IMoveableObject
{
private readonly DrawningBoat? _drawningBoat = null;
public DrawningObjectBoat(DrawningBoat drawningBoat)
{
_drawningBoat = drawningBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
{
return null;
}
return new ObjectParameters(_drawningBoat.GetPosX,
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
}
}
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawningBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawningBoat?.MoveTransport(direction);
}
}

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@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность лодка
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -3,26 +3,15 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using MotorBoat.Entities;
namespace MotorBoat namespace MotorBoat.Entities
{ {
public class EntityMotorBoat /// <summary>
/// Класс-сущность моторная лодка
/// </summary>
public class EntityMotorBoat : EntityBoat
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет /// Дополнительный цвет
/// </summary> /// </summary>
@ -38,11 +27,6 @@ namespace MotorBoat
/// </summary> /// </summary>
public bool Glass { get; private set; } public bool Glass { get; private set; }
/// <summary>
/// Шаг перемещения моторной лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary> /// <summary>
/// Инициализация полей объекта-класса моторной лодки /// Инициализация полей объекта-класса моторной лодки
/// </summary> /// </summary>
@ -53,11 +37,9 @@ namespace MotorBoat
/// <param name="engine">Признак наличия двигателя в корме</param> /// <param name="engine">Признак наличия двигателя в корме</param>
/// <param name="glass">Признак наличия защитного стекла впереди</param> /// <param name="glass">Признак наличия защитного стекла впереди</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass) public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool engine, bool glass) :
base (speed, weight, bodyColor)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
Engine = engine; Engine = engine;
Glass = glass; Glass = glass;

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@ -34,6 +34,9 @@
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
ButonCreateMotorBoat = new Button();
comboBoxStrategy = new ComboBox();
ButtonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -50,11 +53,11 @@
// buttonCreate // buttonCreate
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 409); buttonCreate.Location = new Point(189, 412);
buttonCreate.Name = "buttonCreate"; buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(90, 40); buttonCreate.Size = new Size(171, 37);
buttonCreate.TabIndex = 1; buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать"; buttonCreate.Text = "Создать лодку";
buttonCreate.UseVisualStyleBackColor = true; buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click; buttonCreate.Click += ButtonCreate_Click;
// //
@ -106,11 +109,44 @@
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
// //
// ButonCreateMotorBoat
//
ButonCreateMotorBoat.Location = new Point(12, 412);
ButonCreateMotorBoat.Name = "ButonCreateMotorBoat";
ButonCreateMotorBoat.Size = new Size(171, 37);
ButonCreateMotorBoat.TabIndex = 6;
ButonCreateMotorBoat.Text = "Создать моторную лодку";
ButonCreateMotorBoat.UseVisualStyleBackColor = true;
ButonCreateMotorBoat.Click += ButonCreateMotorBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "Перемещение в центр", "Перемещение в правый нижний угол" });
comboBoxStrategy.Location = new Point(749, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// ButtonStep
//
ButtonStep.Location = new Point(795, 41);
ButtonStep.Name = "ButtonStep";
ButtonStep.Size = new Size(75, 23);
ButtonStep.TabIndex = 8;
ButtonStep.Text = "Шаг";
ButtonStep.UseVisualStyleBackColor = true;
ButtonStep.Click += ButtonStep_Click;
//
// FormMotorBoat // FormMotorBoat
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461); ClientSize = new Size(884, 461);
Controls.Add(ButtonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButonCreateMotorBoat);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
@ -133,5 +169,8 @@
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button ButonCreateMotorBoat;
private ComboBox comboBoxStrategy;
private Button ButtonStep;
} }
} }

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@ -1,3 +1,16 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MotorBoat;
using MotorBoat.MovementStrategy;
using MotorBoat.DrawningObjects;
namespace MotorBoat namespace MotorBoat
{ {
public partial class FormMotorBoat : Form public partial class FormMotorBoat : Form
@ -5,7 +18,12 @@ namespace MotorBoat
/// <summary> /// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà /// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary> /// </summary>
private DrawningMotorboat? _drawningMotorboat; private DrawningBoat? _drawningBoat;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _abstractStrategy;
/// <summary> /// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû /// Èíèöèàëèçàöèÿ ôîðìû
@ -20,42 +38,56 @@ namespace MotorBoat
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawningMotorboat == null) if (_drawningBoat == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height); Bitmap bmp = new(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningMotorboat.DrawTransport(gr); _drawningBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp; pictureBoxMotorBoat.Image = bmp;
} }
/// <summary> /// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü" /// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ëîäêó"
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) private void ButtonCreate_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
_drawningMotorboat = new DrawningMotorboat(); _drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
_drawningMotorboat.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height); pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningMotorboat.SetPosition(random.Next(10, 100), random.Next(10, 100)); _drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw(); Draw();
} }
/// <summary> /// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû /// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ìîòîðíóþ ëîäêó"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButonCreateMotorBoat_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ïîëîæåíèÿ ëîäêè
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningMotorboat == null) if (_drawningBoat == null)
{ {
return; return;
} }
@ -63,19 +95,63 @@ namespace MotorBoat
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
_drawningMotorboat.MoveTransport(DirectionType.Up); _drawningBoat.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
_drawningMotorboat.MoveTransport(DirectionType.Down); _drawningBoat.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
_drawningMotorboat.MoveTransport(DirectionType.Left); _drawningBoat.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
_drawningMotorboat.MoveTransport(DirectionType.Right); _drawningBoat.MoveTransport(DirectionType.Right);
break; break;
} }
Draw(); Draw();
} }
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectBoat(_drawningBoat), pictureBoxMotorBoat.Width,
pictureBoxMotorBoat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
} }
} }

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.MovementStrategy;
using MotorBoat;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

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@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MotorBoat.MovementStrategy;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в правый нижний край формы
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,60 @@
using MotorBoat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

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@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}