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34
MotorBoat/MotorBoat/Direction.cs
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34
MotorBoat/MotorBoat/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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82
MotorBoat/MotorBoat/DrawningMotorBoat.cs
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82
MotorBoat/MotorBoat/DrawningMotorBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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/// <summary>.
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningMotorboat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityMotorBoat? EntityMotorBoat { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWight;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки катера
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Правая координата прорисовки катера
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _boatWight = 110;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _boatHeight = 60;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="wight">Ширина картинки</param>
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/// <param name="height">Выслота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color AdditionalColor,
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int width, int height)
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{
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// ПРИДУМАТЬ ПРОВЕРКИ
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_pictureWight = width;
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_pictureHeight = height;
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EntityMotorBoat = new EntityMotorBoat();
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EntityMotorBoat.Init(speed, weight, bodyColor, AdditionalColor);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// ИЗМЕНЕНИЕ X Y
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_startPosX = x;
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_startPosY = y;
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}
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}
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}
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52
MotorBoat/MotorBoat/EntityMotorBoat.cs
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52
MotorBoat/MotorBoat/EntityMotorBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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internal class EntityMotorBoat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; set; }
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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public Color AdditionalColor { get; set; }
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/// <summary>
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/// Шаг перемещения моторной лодки
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса моторной лодки
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес катера</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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}
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}
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}
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@ -1,10 +0,0 @@
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namespace MotorBoat
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
|
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
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<comment>This is a comment</comment>
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</data>
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||||||
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There are any number of "resheader" rows that contain simple
|
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name/value pairs.
|
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
|
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||||||
text/value conversion through the TypeConverter architecture.
|
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||||||
Classes that don't support this are serialized and stored with the
|
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||||||
mimetype set.
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||||||
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||||||
The mimetype is used for serialized objects, and tells the
|
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||||||
ResXResourceReader how to depersist the object. This is currently not
|
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||||||
extensible. For a given mimetype the value must be set accordingly:
|
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||||||
|
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||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
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that the ResXResourceWriter will generate, however the reader can
|
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||||||
read any of the formats listed below.
|
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||||||
|
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||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
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||||||
value : The object must be serialized with
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||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
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||||||
: and then encoded with base64 encoding.
|
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||||||
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mimetype: application/x-microsoft.net.object.soap.base64
|
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value : The object must be serialized with
|
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||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
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||||||
: and then encoded with base64 encoding.
|
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||||||
|
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mimetype: application/x-microsoft.net.object.bytearray.base64
|
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||||||
value : The object must be serialized into a byte array
|
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||||||
: using a System.ComponentModel.TypeConverter
|
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||||||
: and then encoded with base64 encoding.
|
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||||||
-->
|
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||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
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||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
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||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
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</xsd:sequence>
|
|
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<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
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<xsd:attribute name="type" type="xsd:string" />
|
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||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
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||||||
<xsd:attribute ref="xml:space" />
|
|
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</xsd:complexType>
|
|
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</xsd:element>
|
|
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<xsd:element name="assembly">
|
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||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
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|
||||||
</xsd:element>
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||||||
<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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||||||
</xsd:element>
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||||||
<xsd:element name="resheader">
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<xsd:complexType>
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||||||
<xsd:sequence>
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||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
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||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
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|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
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|
||||||
</xsd:schema>
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|
||||||
<resheader name="resmimetype">
|
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||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,6 +1,6 @@
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namespace MotorBoat
|
namespace MotorBoat
|
||||||
{
|
{
|
||||||
partial class Form1
|
partial class FormMotorBoat
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Required designer variable.
|
/// Required designer variable.
|
||||||
@ -28,10 +28,17 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void InitializeComponent()
|
private void InitializeComponent()
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||||||
{
|
{
|
||||||
this.components = new System.ComponentModel.Container();
|
SuspendLayout();
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
//
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
// Form1
|
||||||
this.Text = "Form1";
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
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||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Name = "Form1";
|
||||||
|
Text = "FormMotorBoat";
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||||||
|
Load += Form1_Load;
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||||||
|
ResumeLayout(false);
|
||||||
}
|
}
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||||||
|
|
||||||
#endregion
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#endregion
|
15
MotorBoat/MotorBoat/FormMotorBoat.cs
Normal file
15
MotorBoat/MotorBoat/FormMotorBoat.cs
Normal file
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|
namespace MotorBoat
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||||||
|
{
|
||||||
|
public partial class FormMotorBoat : Form
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||||||
|
{
|
||||||
|
public FormMotorBoat()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_Load(object sender, EventArgs e)
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||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
60
MotorBoat/MotorBoat/FormMotorBoat.resx
Normal file
60
MotorBoat/MotorBoat/FormMotorBoat.resx
Normal file
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|
<root>
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -11,7 +11,7 @@ namespace MotorBoat
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormMotorBoat());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user