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30 Commits

Author SHA1 Message Date
928234337a Готовая лаба №4 2023-12-02 12:14:02 +04:00
ed59077254 Revert "Готовая лаба №3"
This reverts commit 23fcb0cd41.
2023-12-02 12:05:00 +04:00
dfecf0ae59 Revert "Добавление комментариев для SetGeneric"
This reverts commit c14bf37bcb.
2023-12-02 12:04:49 +04:00
7990b58e7b Revert "+"
This reverts commit a74bbd4dd3.
2023-12-02 12:02:01 +04:00
a74bbd4dd3 + 2023-12-02 10:41:39 +04:00
c14bf37bcb Добавление комментариев для SetGeneric 2023-12-02 09:45:01 +04:00
23fcb0cd41 Готовая лаба №3 2023-11-28 11:51:33 +04:00
895f7fd63a Эстетические рпавки во второй форме 2023-11-28 07:04:12 +04:00
b5614f7497 Правки в конструкторе первой формы 2023-11-28 02:59:11 +04:00
4856e61009 Обновление логики класса Program 2023-11-28 02:48:01 +04:00
7f5801062f Создание формы FormBoatCollection и её логика 2023-11-28 02:44:32 +04:00
0a07bace59 Добавление новой логики формы FormSailboat 2023-11-28 02:00:40 +04:00
8f8380b986 Добавление нового свойства класса DrawningBoat 2023-11-28 00:56:29 +04:00
ef542b664e Добавление нового свойства класса DrawningBoat 2023-11-28 00:53:06 +04:00
4ff5df5cf5 Создание параметризованного класса для хранения набора объектов от
DrawningBoat
2023-11-28 00:45:51 +04:00
0e449ace7c Создание параметризованного класса с набором объектов 2023-11-28 00:38:30 +04:00
b7e22a4fd5 Добавление кнопок. Обновление логики формы. 2023-11-28 00:23:37 +04:00
054f03921c Реализация абстрактного класса AbstractStrategy.
Добавление стратегии перемещения объекта к краю экрана.
2023-11-27 22:52:59 +04:00
e8379ecea1 Реализация абстрактного класса AbstractStrategy.
Добавление стратегии перемещения объекта в центр экрана.
2023-11-27 22:50:10 +04:00
a52c951843 Создание класса DrawningObjectBoat 2023-11-27 22:36:02 +04:00
810b4f70a6 Добавление новых методов класса DrawningBoat 2023-11-27 22:33:02 +04:00
92af897804 Обновление класса прорисовки «продвинутого» объекта 2023-11-27 22:21:26 +04:00
ba3b017e15 Обновление класса-сущности «продвинутого» объекта 2023-11-27 22:11:30 +04:00
080dd52d11 Создание класса прорисовки базовой сущности 2023-11-27 21:46:16 +04:00
72c17b847d Создание класса базовой сущности с конструктором 2023-11-27 21:36:15 +04:00
7a89f52f40 Создание абстрактного класса, описывающего стратегию
перемещения
2023-11-27 21:30:33 +04:00
803810eb19 Создание интерфейса для работы с перемещаемым объектом 2023-11-27 21:26:53 +04:00
3113f2defd Создание класса, хранящего возможные состояния процесса
перемещения
2023-11-27 21:23:17 +04:00
e5c15c66a1 Создание класса, хранящего параметры-координаты объекта 2023-11-27 21:19:11 +04:00
6b9a62231a Готовая лаба №1 2023-11-27 20:48:32 +04:00
31 changed files with 2174 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using Sailboat.DrawingObjects;
using Sailboat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.Generics
{
/// <summary>
/// Параметризованный класс для набора объектов DrawingBoat
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class BoatsGenericCollection<T, U>
where T : DrawingBoat
where U : IMoveableObject
{
/// <summary>
/// Ширина окна прорисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна прорисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 200;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 170;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetGeneric<T> _collection;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
public BoatsGenericCollection(int picWidth, int picHeight)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="collect"></param>
/// <param name="obj"></param>
/// <returns></returns>
public static bool operator +(BoatsGenericCollection<T, U> collect, T? obj)
{
if (obj == null)
{
return false;
}
return (bool)collect?._collection.Insert(obj);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="collect"></param>
/// <param name="pos"></param>
/// <returns></returns>
public static bool operator -(BoatsGenericCollection<T, U> collect, int pos)
{
T? obj = collect._collection[pos];
if (obj != null)
{
collect._collection.Remove(pos);
}
return false;
}
/// <summary>
/// Получение объекта IMoveableObject
/// </summary>
/// <param name="pos"></param>
/// <returns></returns>
public U? GetU(int pos)
{
return (U?)_collection[pos]?.GetMoveableObject;
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowBoats()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j *
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
_placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawObjects(Graphics g)
{
int i = 0;
foreach (var boat in _collection.GetBoats())
{
if (boat != null)
{
int width = _pictureWidth / _placeSizeWidth;
boat.SetPosition(i % width * _placeSizeWidth, i / width * _placeSizeHeight);
boat.DrawTransport(g);
}
i++;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
using Sailboat.MovementStrategy;
namespace Sailboat.Generics
{
internal class BoatsGenericStorage
{
/// <summary>
/// Словарь (хранилище)
/// </summary>
readonly Dictionary<string, BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>> _boatStorages;
/// <summary>
/// Возвращение списка названий наборов
/// </summary>
public List<string> Keys => _boatStorages.Keys.ToList();
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="pictureWidth"></param>
/// <param name="pictureHeight"></param>
public BoatsGenericStorage(int pictureWidth, int pictureHeight)
{
_boatStorages = new Dictionary<string,
BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>>();
_pictureWidth = pictureWidth;
_pictureHeight = pictureHeight;
}
/// <summary>
/// Добавление набора
/// </summary>
/// <param name="name">Название набора</param>
public void AddSet(string name)
{
if (_boatStorages.ContainsKey(name))
{
return;
}
_boatStorages[name] = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Удаление набора
/// </summary>
/// <param name="name">Название набора</param>
public void DelSet(string name)
{
if (!_boatStorages.ContainsKey(name))
{
return;
}
_boatStorages.Remove(name);
}
/// <summary>
/// Доступ к набору
/// </summary>
/// <param name="ind"></param>
/// <returns></returns>
public BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>?
this[string ind]
{
get
{
if (_boatStorages.ContainsKey(ind))
{
return _boatStorages[ind];
}
return null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat
{
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.Entities;
using Sailboat.MovementStrategy;
namespace Sailboat.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingBoat
{
public EntityBoat? EntityBoat { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
private readonly int _boatWidth = 185;
private readonly int _boatHeight = 160;
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _boatWidth;
public int GetHeight => _boatHeight;
public IMoveableObject GetMoveableObject => new DrawingObjectBoat(this);
public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _boatWidth || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
{
if (width < _boatWidth || height < _boatHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_boatWidth = boatWidth;
_boatHeight = boatHeight;
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _boatWidth > _pictureWidth)
{
x = 0;
}
if (y < 0 || y + _boatHeight > _pictureHeight)
{
y = 0;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
{
if (EntityBoat == null)
{
return false;
}
return direction switch
{
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
_ => false
};
}
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityBoat == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityBoat.Step > 0)
{
_startPosX -= (int)EntityBoat.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityBoat.Step > 0)
{
_startPosY -= (int)EntityBoat.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
{
_startPosX += (int)EntityBoat.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
{
_startPosY += (int)EntityBoat.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityBoat == null)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус парусника
Brush Brush = new
SolidBrush(EntityBoat.BodyColor);
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 90),
new Point(_startPosX + 120, _startPosY + 90),
new Point(_startPosX + 180, _startPosY + 120),
new Point(_startPosX + 120, _startPosY + 150),
new Point(_startPosX + 5, _startPosY + 150)
};
g.FillPolygon(Brush, hull);
g.DrawPolygon(pen, hull);
Brush addBrush = new
SolidBrush(Color.Green);
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
/// </summary>
public class DrawingObjectBoat : IMoveableObject
{
private readonly DrawingBoat? _drawingBoat = null;
public DrawingObjectBoat(DrawingBoat drawingBoat)
{
_drawingBoat = drawingBoat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawingBoat == null || _drawingBoat.EntityBoat ==
null)
{
return null;
}
return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
}
}
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) =>
_drawingBoat?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) =>
_drawingBoat?.MoveTransport(direction);
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.Entities;
namespace Sailboat.DrawingObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingSailboat : DrawingBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hull">Признак наличия усиленного корпуса</param>
/// <param name="sail">Признак наличия паруса</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
base(speed, weight, bodyColor, width, height, 200, 160)
{
if (EntityBoat != null)
{
EntityBoat = new EntitySailboat(speed, weight, bodyColor,
additionalColor, hull, sail);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat is not EntitySailboat sailboat)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new
SolidBrush(sailboat.AdditionalColor);
// Усиленный корпус парусника
if (sailboat.Hull)
{
Point[] hullCooler = new Point[]
{
new Point(_startPosX, _startPosY + 80),
new Point(_startPosX + 125, _startPosY + 80),
new Point(_startPosX + 190, _startPosY + 120),
new Point(_startPosX + 125, _startPosY + 160),
new Point(_startPosX, _startPosY + 160)
};
g.FillPolygon(additionalBrush, hullCooler);
g.DrawPolygon(pen, hullCooler);
}
base.DrawTransport(g);
// Парус
if (sailboat.Sail)
{
Brush sailBrush = new
SolidBrush(sailboat.AdditionalColor);
Point[] sail = new Point[]
{
new Point(_startPosX + 65, _startPosY),
new Point(_startPosX + 130, _startPosY + 120),
new Point(_startPosX + 15, _startPosY + 120)
};
g.FillPolygon(sailBrush, sail);
g.DrawPolygon(pen, sail);
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 120), new Point(_startPosX + 65, _startPosY));
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.Entities
{
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.Entities
{
/// <summary>
/// Класс-сущность "Парусная лодка"
/// </summary>
public class EntitySailboat : EntityBoat
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия усиленного корпуса
/// </summary>
public bool Hull { get; private set; }
/// <summary>
/// Признак (опция) наличия паруса
/// </summary>
public bool Sail { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса парусной лодки
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="hull">Признак наличия усиленного корпуса</param>
/// <param name="sail">Признак наличия паруса</param>
public EntitySailboat(int speed, double weight, Color bodyColor, Color
additionalColor, bool hull, bool sail) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Hull = hull;
Sail = sail;
}
}
}

View File

@ -1,39 +0,0 @@
namespace Sailboat
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace Sailboat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,189 @@
namespace Sailboat
{
partial class FormBoatCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCollection = new PictureBox();
buttonAddBoat = new Button();
buttonRemoveBoat = new Button();
buttonRefreshCollection = new Button();
maskedTextBoxNumber = new MaskedTextBox();
groupBoxTools = new GroupBox();
groupBoxCollection = new GroupBox();
textBoxStorageName = new TextBox();
listBoxStorages = new ListBox();
buttonDelObject = new Button();
buttonAddObject = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
groupBoxTools.SuspendLayout();
groupBoxCollection.SuspendLayout();
SuspendLayout();
//
// pictureBoxCollection
//
pictureBoxCollection.Location = new Point(0, 0);
pictureBoxCollection.Name = "pictureBoxCollection";
pictureBoxCollection.Size = new Size(750, 600);
pictureBoxCollection.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxCollection.TabIndex = 0;
pictureBoxCollection.TabStop = false;
//
// buttonAddBoat
//
buttonAddBoat.Location = new Point(5, 345);
buttonAddBoat.Name = "buttonAddBoat";
buttonAddBoat.Size = new Size(197, 45);
buttonAddBoat.TabIndex = 1;
buttonAddBoat.Text = "Добавить лодку";
buttonAddBoat.UseVisualStyleBackColor = true;
buttonAddBoat.Click += buttonAddBoat_Click;
//
// buttonRemoveBoat
//
buttonRemoveBoat.Location = new Point(5, 462);
buttonRemoveBoat.Name = "buttonRemoveBoat";
buttonRemoveBoat.Size = new Size(197, 45);
buttonRemoveBoat.TabIndex = 2;
buttonRemoveBoat.Text = "Удалить лодку";
buttonRemoveBoat.UseVisualStyleBackColor = true;
buttonRemoveBoat.Click += buttonRemoveBoat_Click;
//
// buttonRefreshCollection
//
buttonRefreshCollection.Location = new Point(6, 537);
buttonRefreshCollection.Name = "buttonRefreshCollection";
buttonRefreshCollection.Size = new Size(197, 45);
buttonRefreshCollection.TabIndex = 3;
buttonRefreshCollection.Text = "Обновить коллекцию";
buttonRefreshCollection.UseVisualStyleBackColor = true;
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
//
// maskedTextBoxNumber
//
maskedTextBoxNumber.Location = new Point(39, 429);
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
maskedTextBoxNumber.Size = new Size(138, 27);
maskedTextBoxNumber.TabIndex = 4;
//
// groupBoxTools
//
groupBoxTools.Controls.Add(groupBoxCollection);
groupBoxTools.Controls.Add(buttonAddBoat);
groupBoxTools.Controls.Add(buttonRefreshCollection);
groupBoxTools.Controls.Add(maskedTextBoxNumber);
groupBoxTools.Controls.Add(buttonRemoveBoat);
groupBoxTools.Location = new Point(756, 12);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(209, 588);
groupBoxTools.TabIndex = 2;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// groupBoxCollection
//
groupBoxCollection.Controls.Add(textBoxStorageName);
groupBoxCollection.Controls.Add(listBoxStorages);
groupBoxCollection.Controls.Add(buttonDelObject);
groupBoxCollection.Controls.Add(buttonAddObject);
groupBoxCollection.Location = new Point(6, 26);
groupBoxCollection.Name = "groupBoxCollection";
groupBoxCollection.Size = new Size(196, 299);
groupBoxCollection.TabIndex = 5;
groupBoxCollection.TabStop = false;
groupBoxCollection.Text = "Наборы";
//
// textBoxStorageName
//
textBoxStorageName.Location = new Point(6, 26);
textBoxStorageName.Name = "textBoxStorageName";
textBoxStorageName.Size = new Size(184, 27);
textBoxStorageName.TabIndex = 3;
//
// listBoxStorages
//
listBoxStorages.FormattingEnabled = true;
listBoxStorages.ItemHeight = 20;
listBoxStorages.Location = new Point(21, 101);
listBoxStorages.Name = "listBoxStorages";
listBoxStorages.Size = new Size(150, 124);
listBoxStorages.TabIndex = 2;
listBoxStorages.SelectedIndexChanged += listBoxStorages_SelectedIndexChanged;
//
// buttonDelObject
//
buttonDelObject.Location = new Point(5, 256);
buttonDelObject.Name = "buttonDelObject";
buttonDelObject.Size = new Size(191, 37);
buttonDelObject.TabIndex = 1;
buttonDelObject.Text = "Удалить набор";
buttonDelObject.UseVisualStyleBackColor = true;
buttonDelObject.Click += buttonDelObject_Click;
//
// buttonAddObject
//
buttonAddObject.Location = new Point(6, 59);
buttonAddObject.Name = "buttonAddObject";
buttonAddObject.Size = new Size(184, 36);
buttonAddObject.TabIndex = 0;
buttonAddObject.Text = "Добавить набор";
buttonAddObject.UseVisualStyleBackColor = true;
buttonAddObject.Click += buttonAddObject_Click;
//
// FormBoatCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(970, 606);
Controls.Add(groupBoxTools);
Controls.Add(pictureBoxCollection);
Name = "FormBoatCollection";
Text = "FormBoatCollection";
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
groupBoxCollection.ResumeLayout(false);
groupBoxCollection.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxCollection;
private Button buttonAddBoat;
private Button buttonRemoveBoat;
private Button buttonRefreshCollection;
private MaskedTextBox maskedTextBoxNumber;
private GroupBox groupBoxTools;
private GroupBox groupBoxCollection;
private ListBox listBoxStorages;
private Button buttonDelObject;
private Button buttonAddObject;
private TextBox textBoxStorageName;
}
}

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@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Sailboat.DrawingObjects;
using Sailboat.Generics;
using Sailboat.MovementStrategy;
namespace Sailboat
{
public partial class FormBoatCollection : Form
{
private readonly BoatsGenericStorage _storage;
public FormBoatCollection()
{
InitializeComponent();
_storage = new BoatsGenericStorage(pictureBoxCollection.Width, pictureBoxCollection.Height);
}
private void ReloadObjects()
{
int index = listBoxStorages.SelectedIndex;
listBoxStorages.Items.Clear();
for (int i = 0; i < _storage.Keys.Count; i++)
{
listBoxStorages.Items.Add(_storage.Keys[i]);
}
if (listBoxStorages.Items.Count > 0 && (index == -1 || index
>= listBoxStorages.Items.Count))
{
listBoxStorages.SelectedIndex = 0;
}
else if (listBoxStorages.Items.Count > 0 && index > -1 &&
index < listBoxStorages.Items.Count)
{
listBoxStorages.SelectedIndex = index;
}
}
private void buttonAddBoat_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
string.Empty];
if (obj == null)
{
return;
}
FormSailboat form = new();
if (form.ShowDialog() == DialogResult.OK)
{
if (obj + form.SelectedBoat)
{
MessageBox.Show("Объект добавлен");
pictureBoxCollection.Image = obj.ShowBoats();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void buttonRemoveBoat_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
string.Empty];
if (obj == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
if (obj - pos != null)
{
MessageBox.Show("Объект удален");
pictureBoxCollection.Image = obj.ShowBoats();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void buttonRefreshCollection_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
string.Empty];
if (obj == null)
{
return;
}
pictureBoxCollection.Image = obj.ShowBoats();
}
private void buttonAddObject_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxStorageName.Text))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
_storage.AddSet(textBoxStorageName.Text);
ReloadObjects();
}
private void listBoxStorages_SelectedIndexChanged(object sender, EventArgs e)
{
pictureBoxCollection.Image =
_storage[listBoxStorages.SelectedItem?.ToString() ?? string.Empty]?.ShowBoats();
}
private void buttonDelObject_Click(object sender, EventArgs e)
{
if (listBoxStorages.SelectedIndex == -1)
{
return;
}
if (MessageBox.Show($"Удалить объект {listBoxStorages.SelectedItem}?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
{
_storage.DelSet(listBoxStorages.SelectedItem.ToString()
?? string.Empty);
ReloadObjects();
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

190
Sailboat/Sailboat/FormSailboat.Designer.cs generated Normal file
View File

@ -0,0 +1,190 @@
namespace Sailboat
{
partial class FormSailboat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxSailboat = new PictureBox();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreateBoat = new Button();
buttonCreateSailboat = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
buttonSelectBoat = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
SuspendLayout();
//
// pictureBoxSailboat
//
pictureBoxSailboat.Dock = DockStyle.Fill;
pictureBoxSailboat.Location = new Point(0, 0);
pictureBoxSailboat.Name = "pictureBoxSailboat";
pictureBoxSailboat.Size = new Size(882, 453);
pictureBoxSailboat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxSailboat.TabIndex = 0;
pictureBoxSailboat.TabStop = false;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(804, 340);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 1;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(840, 376);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(804, 411);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(768, 376);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(149, 391);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(131, 50);
buttonCreateBoat.TabIndex = 5;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += buttonCreateBoat_Click;
//
// buttonCreateSailboat
//
buttonCreateSailboat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateSailboat.Location = new Point(12, 391);
buttonCreateSailboat.Name = "buttonCreateSailboat";
buttonCreateSailboat.Size = new Size(131, 50);
buttonCreateSailboat.TabIndex = 6;
buttonCreateSailboat.Text = "Создать парусную лодку";
buttonCreateSailboat.UseVisualStyleBackColor = true;
buttonCreateSailboat.Click += buttonCreateSailboat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "До центра", "До края" });
comboBoxStrategy.Location = new Point(719, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(776, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonSelectBoat
//
buttonSelectBoat.Location = new Point(618, 399);
buttonSelectBoat.Name = "buttonSelectBoat";
buttonSelectBoat.Size = new Size(122, 35);
buttonSelectBoat.TabIndex = 9;
buttonSelectBoat.Text = "Выбрать лодку";
buttonSelectBoat.UseVisualStyleBackColor = true;
buttonSelectBoat.Click += buttonSelectBoat_Click;
//
// FormSailboat
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonSelectBoat);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateSailboat);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(pictureBoxSailboat);
Name = "FormSailboat";
StartPosition = FormStartPosition.CenterScreen;
Text = "FormSailboat";
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxSailboat;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreateBoat;
private Button buttonCreateSailboat;
private ComboBox comboBoxStrategy;
private Button buttonStep;
private Button buttonSelectBoat;
}
}

View File

@ -0,0 +1,147 @@
using Sailboat.DrawingObjects;
using Sailboat.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Sailboat
{
public partial class FormSailboat : Form
{
private DrawingBoat? _drawingBoat;
private AbstractStrategy? _abstractStrategy;
public DrawingBoat? SelectedBoat { get; private set; }
public FormSailboat()
{
InitializeComponent();
_abstractStrategy = null;
SelectedBoat = null;
}
private void Draw()
{
if (_drawingBoat == null)
{
return;
}
Bitmap bmp = new(pictureBoxSailboat.Width,
pictureBoxSailboat.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBoat.DrawTransport(gr);
pictureBoxSailboat.Image = bmp;
}
private void buttonCreateBoat_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxSailboat.Width, pictureBoxSailboat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonCreateSailboat_Click(object sender, EventArgs e)
{
Random random = new();
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256));
if (dialog.ShowDialog() == DialogResult.OK)
{
dopColor = dialog.Color;
}
_drawingBoat = new DrawingSailboat(random.Next(100, 300),
random.Next(1000, 3000), color, dopColor, Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxSailboat.Width, pictureBoxSailboat.Height);
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawingBoat == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingBoat.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingBoat.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingBoat.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingBoat.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new DrawingObjectBoat(_drawingBoat), pictureBoxSailboat.Width,
pictureBoxSailboat.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
private void buttonSelectBoat_Click(object sender, EventArgs e)
{
SelectedBoat = _drawingBoat;
DialogResult = DialogResult.OK;
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sailboat.DrawingObjects;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(DirectionType direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(DirectionType direction);
}
}

View File

@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -11,7 +11,7 @@ namespace Sailboat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBoatCollection());
}
}
}

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sailboat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.Generics
{
internal class SetGeneric<T> where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Count;
/// <summary>
/// Максимальное количество объектов в списке
/// </summary>
private readonly int _maxCount;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetGeneric(int count)
{
_maxCount = count;
_places = new List<T?>(count);
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="boat">Добавляемая лодка</param>
/// <returns></returns>
public bool Insert(T boat)
{
if (_places.Count == _maxCount)
{
return false;
}
Insert(boat, 0);
return true;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="boat">Добавляемая лодка</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public bool Insert(T boat, int position)
{
if (!(position >= 0 && position <= Count && _places.Count < _maxCount))
{
return false;
}
_places.Insert(position, boat);
return true;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < 0 || position >= Count)
{
return false;
}
_places.RemoveAt(position);
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? this[int position]
{
get
{
if (position < 0 || position >= Count)
{
return null;
}
return _places[position];
}
set
{
if (!(position >= 0 && position < Count && _places.Count < _maxCount))
{
return;
}
_places.Insert(position, value);
return;
}
}
/// <summary>
/// Проход по списку
/// </summary>
/// <returns></returns>
public IEnumerable<T?> GetBoats(int? maxBoats = null)
{
for (int i = 0; i < _places.Count; ++i)
{
yield return _places[i];
if (maxBoats.HasValue && i == maxBoats.Value)
{
yield break;
}
}
}
}
}

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Sailboat.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}