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LabWork_05
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135
Sailboat/Sailboat/AbstractStrategy.cs
Normal file
135
Sailboat/Sailboat/AbstractStrategy.cs
Normal file
@ -0,0 +1,135 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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namespace Sailboat.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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143
Sailboat/Sailboat/BoatsGenericCollection.cs
Normal file
143
Sailboat/Sailboat/BoatsGenericCollection.cs
Normal file
@ -0,0 +1,143 @@
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using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat.Generics
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{
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/// <summary>
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/// Параметризованный класс для набора объектов DrawingBoat
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
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internal class BoatsGenericCollection<T, U>
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where T : DrawingBoat
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where U : IMoveableObject
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{
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/// <summary>
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/// Ширина окна прорисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна прорисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 200;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 170;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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public BoatsGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static bool operator +(BoatsGenericCollection<T, U> collect, T? obj)
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{
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if (obj == null)
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{
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return false;
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}
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return (bool)collect?._collection.Insert(obj);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static bool operator -(BoatsGenericCollection<T, U> collect, int pos)
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{
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T? obj = collect._collection[pos];
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return false;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public U? GetU(int pos)
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{
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return (U?)_collection[pos]?.GetMoveableObject;
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowBoats()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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/// <summary>
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/// Метод отрисовки фона
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/// </summary>
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight +
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1; ++j)
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{//линия рамзетки места
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g.DrawLine(pen, i * _placeSizeWidth, j *
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_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
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_placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i *
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_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
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}
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}
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/// <summary>
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/// Метод прорисовки объектов
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/// </summary>
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/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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int i = 0;
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foreach (var boat in _collection.GetBoats())
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{
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if (boat != null)
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{
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int width = _pictureWidth / _placeSizeWidth;
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boat.SetPosition(i % width * _placeSizeWidth, i / width * _placeSizeHeight);
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boat.DrawTransport(g);
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}
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i++;
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}
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}
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}
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}
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84
Sailboat/Sailboat/BoatsGenericStorage.cs
Normal file
84
Sailboat/Sailboat/BoatsGenericStorage.cs
Normal file
@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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namespace Sailboat.Generics
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{
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internal class BoatsGenericStorage
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{
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/// <summary>
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/// Словарь (хранилище)
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/// </summary>
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readonly Dictionary<string, BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>> _boatStorages;
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/// <summary>
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/// Возвращение списка названий наборов
|
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/// </summary>
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public List<string> Keys => _boatStorages.Keys.ToList();
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/// <summary>
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||||
/// Ширина окна отрисовки
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/// </summary>
|
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private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна отрисовки
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||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="pictureWidth"></param>
|
||||
/// <param name="pictureHeight"></param>
|
||||
public BoatsGenericStorage(int pictureWidth, int pictureHeight)
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||||
{
|
||||
_boatStorages = new Dictionary<string,
|
||||
BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>>();
|
||||
_pictureWidth = pictureWidth;
|
||||
_pictureHeight = pictureHeight;
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||||
}
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||||
/// <summary>
|
||||
/// Добавление набора
|
||||
/// </summary>
|
||||
/// <param name="name">Название набора</param>
|
||||
public void AddSet(string name)
|
||||
{
|
||||
if (_boatStorages.ContainsKey(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_boatStorages[name] = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>(_pictureWidth, _pictureHeight);
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}
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/// <summary>
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/// Удаление набора
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/// </summary>
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/// <param name="name">Название набора</param>
|
||||
public void DelSet(string name)
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{
|
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if (!_boatStorages.ContainsKey(name))
|
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{
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||||
return;
|
||||
}
|
||||
_boatStorages.Remove(name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Доступ к набору
|
||||
/// </summary>
|
||||
/// <param name="ind"></param>
|
||||
/// <returns></returns>
|
||||
public BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>?
|
||||
this[string ind]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_boatStorages.ContainsKey(ind))
|
||||
{
|
||||
return _boatStorages[ind];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
28
Sailboat/Sailboat/Direction.cs
Normal file
28
Sailboat/Sailboat/Direction.cs
Normal file
@ -0,0 +1,28 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
150
Sailboat/Sailboat/DrawingBoat.cs
Normal file
150
Sailboat/Sailboat/DrawingBoat.cs
Normal file
@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.Entities;
|
||||
using Sailboat.MovementStrategy;
|
||||
|
||||
namespace Sailboat.DrawingObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingBoat
|
||||
{
|
||||
public EntityBoat? EntityBoat { get; protected set; }
|
||||
private int _pictureWidth;
|
||||
private int _pictureHeight;
|
||||
protected int _startPosX;
|
||||
protected int _startPosY;
|
||||
private readonly int _boatWidth = 185;
|
||||
private readonly int _boatHeight = 160;
|
||||
public int GetPosX => _startPosX;
|
||||
public int GetPosY => _startPosY;
|
||||
public int GetWidth => _boatWidth;
|
||||
public int GetHeight => _boatHeight;
|
||||
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectBoat(this);
|
||||
|
||||
public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _boatWidth || height < _boatHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
|
||||
{
|
||||
if (width < _boatWidth || height < _boatHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_boatWidth = boatWidth;
|
||||
_boatHeight = boatHeight;
|
||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0 || x + _boatWidth > _pictureWidth)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
if (y < 0 || y + _boatHeight > _pictureHeight)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
|
||||
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
|
||||
DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
|
||||
DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityBoat.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityBoat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
// Основной корпус парусника
|
||||
Brush Brush = new
|
||||
SolidBrush(EntityBoat.BodyColor);
|
||||
|
||||
Point[] hull = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 5, _startPosY + 90),
|
||||
new Point(_startPosX + 120, _startPosY + 90),
|
||||
new Point(_startPosX + 180, _startPosY + 120),
|
||||
new Point(_startPosX + 120, _startPosY + 150),
|
||||
new Point(_startPosX + 5, _startPosY + 150)
|
||||
};
|
||||
g.FillPolygon(Brush, hull);
|
||||
g.DrawPolygon(pen, hull);
|
||||
|
||||
Brush addBrush = new
|
||||
SolidBrush(Color.Green);
|
||||
|
||||
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
|
||||
}
|
||||
}
|
||||
}
|
40
Sailboat/Sailboat/DrawingObjectBoat.cs
Normal file
40
Sailboat/Sailboat/DrawingObjectBoat.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectBoat : IMoveableObject
|
||||
{
|
||||
private readonly DrawingBoat? _drawingBoat = null;
|
||||
public DrawingObjectBoat(DrawingBoat drawingBoat)
|
||||
{
|
||||
_drawingBoat = drawingBoat;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBoat == null || _drawingBoat.EntityBoat ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawingBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawingBoat?.MoveTransport(direction);
|
||||
|
||||
}
|
||||
}
|
82
Sailboat/Sailboat/DrawningSailboat.cs
Normal file
82
Sailboat/Sailboat/DrawningSailboat.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.Entities;
|
||||
|
||||
namespace Sailboat.DrawingObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingSailboat : DrawingBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
|
||||
base(speed, weight, bodyColor, width, height, 200, 160)
|
||||
{
|
||||
if (EntityBoat != null)
|
||||
{
|
||||
EntityBoat = new EntitySailboat(speed, weight, bodyColor,
|
||||
additionalColor, hull, sail);
|
||||
}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat is not EntitySailboat sailboat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(sailboat.AdditionalColor);
|
||||
|
||||
// Усиленный корпус парусника
|
||||
if (sailboat.Hull)
|
||||
{
|
||||
Point[] hullCooler = new Point[]
|
||||
{
|
||||
new Point(_startPosX, _startPosY + 80),
|
||||
new Point(_startPosX + 125, _startPosY + 80),
|
||||
new Point(_startPosX + 190, _startPosY + 120),
|
||||
new Point(_startPosX + 125, _startPosY + 160),
|
||||
new Point(_startPosX, _startPosY + 160)
|
||||
};
|
||||
g.FillPolygon(additionalBrush, hullCooler);
|
||||
g.DrawPolygon(pen, hullCooler);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
// Парус
|
||||
if (sailboat.Sail)
|
||||
{
|
||||
Brush sailBrush = new
|
||||
SolidBrush(sailboat.AdditionalColor);
|
||||
|
||||
Point[] sail = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 65, _startPosY),
|
||||
new Point(_startPosX + 130, _startPosY + 120),
|
||||
new Point(_startPosX + 15, _startPosY + 120)
|
||||
};
|
||||
g.FillPolygon(sailBrush, sail);
|
||||
g.DrawPolygon(pen, sail);
|
||||
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 120), new Point(_startPosX + 65, _startPosY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
Sailboat/Sailboat/EntityBoat.cs
Normal file
51
Sailboat/Sailboat/EntityBoat.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Лодка"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения лодки
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public void ChangeColor(Color color)
|
||||
{
|
||||
BodyColor = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
50
Sailboat/Sailboat/EntitySailboat.cs
Normal file
50
Sailboat/Sailboat/EntitySailboat.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Парусная лодка"
|
||||
/// </summary>
|
||||
public class EntitySailboat : EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия усиленного корпуса
|
||||
/// </summary>
|
||||
public bool Hull { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
public void ChangeAddColor(Color color)
|
||||
{
|
||||
AdditionalColor = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса парусной лодки
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public EntitySailboat(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool hull, bool sail) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Hull = hull;
|
||||
Sail = sail;
|
||||
}
|
||||
}
|
||||
}
|
39
Sailboat/Sailboat/Form1.Designer.cs
generated
39
Sailboat/Sailboat/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
189
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
Normal file
189
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
Normal file
@ -0,0 +1,189 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormBoatCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCollection = new PictureBox();
|
||||
buttonAddBoat = new Button();
|
||||
buttonRemoveBoat = new Button();
|
||||
buttonRefreshCollection = new Button();
|
||||
maskedTextBoxNumber = new MaskedTextBox();
|
||||
groupBoxTools = new GroupBox();
|
||||
groupBoxCollection = new GroupBox();
|
||||
textBoxStorageName = new TextBox();
|
||||
listBoxStorages = new ListBox();
|
||||
buttonDelObject = new Button();
|
||||
buttonAddObject = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
groupBoxTools.SuspendLayout();
|
||||
groupBoxCollection.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Location = new Point(0, 0);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(750, 600);
|
||||
pictureBoxCollection.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxCollection.TabIndex = 0;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
buttonAddBoat.Location = new Point(5, 345);
|
||||
buttonAddBoat.Name = "buttonAddBoat";
|
||||
buttonAddBoat.Size = new Size(197, 45);
|
||||
buttonAddBoat.TabIndex = 1;
|
||||
buttonAddBoat.Text = "Добавить лодку";
|
||||
buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
buttonAddBoat.Click += buttonAddBoat_Click;
|
||||
//
|
||||
// buttonRemoveBoat
|
||||
//
|
||||
buttonRemoveBoat.Location = new Point(5, 462);
|
||||
buttonRemoveBoat.Name = "buttonRemoveBoat";
|
||||
buttonRemoveBoat.Size = new Size(197, 45);
|
||||
buttonRemoveBoat.TabIndex = 2;
|
||||
buttonRemoveBoat.Text = "Удалить лодку";
|
||||
buttonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
buttonRemoveBoat.Click += buttonRemoveBoat_Click;
|
||||
//
|
||||
// buttonRefreshCollection
|
||||
//
|
||||
buttonRefreshCollection.Location = new Point(6, 537);
|
||||
buttonRefreshCollection.Name = "buttonRefreshCollection";
|
||||
buttonRefreshCollection.Size = new Size(197, 45);
|
||||
buttonRefreshCollection.TabIndex = 3;
|
||||
buttonRefreshCollection.Text = "Обновить коллекцию";
|
||||
buttonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new Point(39, 429);
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new Size(138, 27);
|
||||
maskedTextBoxNumber.TabIndex = 4;
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(groupBoxCollection);
|
||||
groupBoxTools.Controls.Add(buttonAddBoat);
|
||||
groupBoxTools.Controls.Add(buttonRefreshCollection);
|
||||
groupBoxTools.Controls.Add(maskedTextBoxNumber);
|
||||
groupBoxTools.Controls.Add(buttonRemoveBoat);
|
||||
groupBoxTools.Location = new Point(756, 12);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(209, 588);
|
||||
groupBoxTools.TabIndex = 2;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// groupBoxCollection
|
||||
//
|
||||
groupBoxCollection.Controls.Add(textBoxStorageName);
|
||||
groupBoxCollection.Controls.Add(listBoxStorages);
|
||||
groupBoxCollection.Controls.Add(buttonDelObject);
|
||||
groupBoxCollection.Controls.Add(buttonAddObject);
|
||||
groupBoxCollection.Location = new Point(6, 26);
|
||||
groupBoxCollection.Name = "groupBoxCollection";
|
||||
groupBoxCollection.Size = new Size(196, 299);
|
||||
groupBoxCollection.TabIndex = 5;
|
||||
groupBoxCollection.TabStop = false;
|
||||
groupBoxCollection.Text = "Наборы";
|
||||
//
|
||||
// textBoxStorageName
|
||||
//
|
||||
textBoxStorageName.Location = new Point(6, 26);
|
||||
textBoxStorageName.Name = "textBoxStorageName";
|
||||
textBoxStorageName.Size = new Size(184, 27);
|
||||
textBoxStorageName.TabIndex = 3;
|
||||
//
|
||||
// listBoxStorages
|
||||
//
|
||||
listBoxStorages.FormattingEnabled = true;
|
||||
listBoxStorages.ItemHeight = 20;
|
||||
listBoxStorages.Location = new Point(21, 101);
|
||||
listBoxStorages.Name = "listBoxStorages";
|
||||
listBoxStorages.Size = new Size(150, 124);
|
||||
listBoxStorages.TabIndex = 2;
|
||||
listBoxStorages.SelectedIndexChanged += listBoxStorages_SelectedIndexChanged;
|
||||
//
|
||||
// buttonDelObject
|
||||
//
|
||||
buttonDelObject.Location = new Point(5, 256);
|
||||
buttonDelObject.Name = "buttonDelObject";
|
||||
buttonDelObject.Size = new Size(191, 37);
|
||||
buttonDelObject.TabIndex = 1;
|
||||
buttonDelObject.Text = "Удалить набор";
|
||||
buttonDelObject.UseVisualStyleBackColor = true;
|
||||
buttonDelObject.Click += buttonDelObject_Click;
|
||||
//
|
||||
// buttonAddObject
|
||||
//
|
||||
buttonAddObject.Location = new Point(6, 59);
|
||||
buttonAddObject.Name = "buttonAddObject";
|
||||
buttonAddObject.Size = new Size(184, 36);
|
||||
buttonAddObject.TabIndex = 0;
|
||||
buttonAddObject.Text = "Добавить набор";
|
||||
buttonAddObject.UseVisualStyleBackColor = true;
|
||||
buttonAddObject.Click += buttonAddObject_Click;
|
||||
//
|
||||
// FormBoatCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(970, 606);
|
||||
Controls.Add(groupBoxTools);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Name = "FormBoatCollection";
|
||||
Text = "FormBoatCollection";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
groupBoxCollection.ResumeLayout(false);
|
||||
groupBoxCollection.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCollection;
|
||||
private Button buttonAddBoat;
|
||||
private Button buttonRemoveBoat;
|
||||
private Button buttonRefreshCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
private GroupBox groupBoxTools;
|
||||
private GroupBox groupBoxCollection;
|
||||
private ListBox listBoxStorages;
|
||||
private Button buttonDelObject;
|
||||
private Button buttonAddObject;
|
||||
private TextBox textBoxStorageName;
|
||||
}
|
||||
}
|
152
Sailboat/Sailboat/FormBoatCollection.cs
Normal file
152
Sailboat/Sailboat/FormBoatCollection.cs
Normal file
@ -0,0 +1,152 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
using Sailboat.Generics;
|
||||
using Sailboat.MovementStrategy;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormBoatCollection : Form
|
||||
{
|
||||
private readonly BoatsGenericStorage _storage;
|
||||
public FormBoatCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storage = new BoatsGenericStorage(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
|
||||
private void ReloadObjects()
|
||||
{
|
||||
int index = listBoxStorages.SelectedIndex;
|
||||
listBoxStorages.Items.Clear();
|
||||
|
||||
for (int i = 0; i < _storage.Keys.Count; i++)
|
||||
{
|
||||
listBoxStorages.Items.Add(_storage.Keys[i]);
|
||||
}
|
||||
|
||||
if (listBoxStorages.Items.Count > 0 && (index == -1 || index
|
||||
>= listBoxStorages.Items.Count))
|
||||
{
|
||||
listBoxStorages.SelectedIndex = 0;
|
||||
}
|
||||
else if (listBoxStorages.Items.Count > 0 && index > -1 &&
|
||||
index < listBoxStorages.Items.Count)
|
||||
{
|
||||
listBoxStorages.SelectedIndex = index;
|
||||
}
|
||||
}
|
||||
private void buttonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxStorages.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
|
||||
string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBoatConfig form = new FormBoatConfig(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
form.Show();
|
||||
Action<DrawingBoat>? boatDelegate = new((plane) =>
|
||||
{
|
||||
if (obj + plane)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = obj.ShowBoats();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
});
|
||||
form.AddEvent(boatDelegate);
|
||||
}
|
||||
|
||||
private void buttonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxStorages.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
|
||||
string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (obj - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = obj.ShowBoats();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxStorages.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var obj = _storage[listBoxStorages.SelectedItem.ToString() ??
|
||||
string.Empty];
|
||||
if (obj == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBoxCollection.Image = obj.ShowBoats();
|
||||
}
|
||||
|
||||
private void buttonAddObject_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxStorageName.Text))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
_storage.AddSet(textBoxStorageName.Text);
|
||||
ReloadObjects();
|
||||
}
|
||||
|
||||
private void listBoxStorages_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image =
|
||||
_storage[listBoxStorages.SelectedItem?.ToString() ?? string.Empty]?.ShowBoats();
|
||||
}
|
||||
|
||||
private void buttonDelObject_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxStorages.SelectedIndex == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show($"Удалить объект {listBoxStorages.SelectedItem}?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
|
||||
{
|
||||
_storage.DelSet(listBoxStorages.SelectedItem.ToString()
|
||||
?? string.Empty);
|
||||
ReloadObjects();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
352
Sailboat/Sailboat/FormBoatConfig.Designer.cs
generated
Normal file
352
Sailboat/Sailboat/FormBoatConfig.Designer.cs
generated
Normal file
@ -0,0 +1,352 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormBoatConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxParameters = new GroupBox();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelGray = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelPurple = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelRed = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelGreen = new Panel();
|
||||
checkBoxSail = new CheckBox();
|
||||
checkBoxHull = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
labelSpeed = new Label();
|
||||
pictureBoxObject = new PictureBox();
|
||||
PanelObject = new Panel();
|
||||
labelAddColor = new Label();
|
||||
labelColor = new Label();
|
||||
buttonOk = new Button();
|
||||
buttonCancel = new Button();
|
||||
groupBoxParameters.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
||||
PanelObject.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxParameters
|
||||
//
|
||||
groupBoxParameters.Controls.Add(labelModifiedObject);
|
||||
groupBoxParameters.Controls.Add(labelSimpleObject);
|
||||
groupBoxParameters.Controls.Add(groupBoxColors);
|
||||
groupBoxParameters.Controls.Add(checkBoxSail);
|
||||
groupBoxParameters.Controls.Add(checkBoxHull);
|
||||
groupBoxParameters.Controls.Add(numericUpDownWeight);
|
||||
groupBoxParameters.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxParameters.Controls.Add(labelWeight);
|
||||
groupBoxParameters.Controls.Add(labelSpeed);
|
||||
groupBoxParameters.Location = new Point(12, 0);
|
||||
groupBoxParameters.Name = "groupBoxParameters";
|
||||
groupBoxParameters.Size = new Size(620, 283);
|
||||
groupBoxParameters.TabIndex = 0;
|
||||
groupBoxParameters.TabStop = false;
|
||||
groupBoxParameters.Text = "Параметры";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(484, 219);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(109, 29);
|
||||
labelModifiedObject.TabIndex = 8;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.MouseDown += LableObject_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleObject.Location = new Point(375, 219);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(72, 29);
|
||||
labelSimpleObject.TabIndex = 7;
|
||||
labelSimpleObject.Text = "Простой";
|
||||
labelSimpleObject.MouseDown += LableObject_MouseDown;
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelGray);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelPurple);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Location = new Point(332, 35);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Size = new Size(282, 172);
|
||||
groupBoxColors.TabIndex = 6;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
//
|
||||
// panelGray
|
||||
//
|
||||
panelGray.BackColor = Color.Silver;
|
||||
panelGray.Location = new Point(91, 102);
|
||||
panelGray.Name = "panelGray";
|
||||
panelGray.Size = new Size(40, 40);
|
||||
panelGray.TabIndex = 0;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(156, 102);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(40, 40);
|
||||
panelBlack.TabIndex = 0;
|
||||
//
|
||||
// panelPurple
|
||||
//
|
||||
panelPurple.BackColor = Color.Purple;
|
||||
panelPurple.Location = new Point(225, 102);
|
||||
panelPurple.Name = "panelPurple";
|
||||
panelPurple.Size = new Size(40, 40);
|
||||
panelPurple.TabIndex = 0;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(19, 102);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(40, 40);
|
||||
panelWhite.TabIndex = 15;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(19, 34);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(40, 40);
|
||||
panelRed.TabIndex = 0;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(156, 34);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(40, 40);
|
||||
panelBlue.TabIndex = 14;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(225, 34);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(40, 40);
|
||||
panelYellow.TabIndex = 0;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(89, 34);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(40, 40);
|
||||
panelGreen.TabIndex = 0;
|
||||
//
|
||||
// checkBoxSail
|
||||
//
|
||||
checkBoxSail.AutoSize = true;
|
||||
checkBoxSail.Location = new Point(17, 203);
|
||||
checkBoxSail.Name = "checkBoxSail";
|
||||
checkBoxSail.Size = new Size(206, 24);
|
||||
checkBoxSail.TabIndex = 5;
|
||||
checkBoxSail.Text = "Признак наличия паруса";
|
||||
checkBoxSail.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxHull
|
||||
//
|
||||
checkBoxHull.AutoSize = true;
|
||||
checkBoxHull.Location = new Point(17, 173);
|
||||
checkBoxHull.Name = "checkBoxHull";
|
||||
checkBoxHull.Size = new Size(299, 24);
|
||||
checkBoxHull.TabIndex = 4;
|
||||
checkBoxHull.Text = "Признак наличия усиленного корпуса";
|
||||
checkBoxHull.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(137, 112);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(150, 27);
|
||||
numericUpDownWeight.TabIndex = 3;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(137, 71);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(150, 27);
|
||||
numericUpDownSpeed.TabIndex = 2;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(42, 114);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(36, 20);
|
||||
labelWeight.TabIndex = 1;
|
||||
labelWeight.Text = "Вес:";
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(42, 73);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(76, 20);
|
||||
labelSpeed.TabIndex = 0;
|
||||
labelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// pictureBoxObject
|
||||
//
|
||||
pictureBoxObject.Location = new Point(14, 37);
|
||||
pictureBoxObject.Name = "pictureBoxObject";
|
||||
pictureBoxObject.Size = new Size(213, 191);
|
||||
pictureBoxObject.TabIndex = 9;
|
||||
pictureBoxObject.TabStop = false;
|
||||
//
|
||||
// PanelObject
|
||||
//
|
||||
PanelObject.AllowDrop = true;
|
||||
PanelObject.Controls.Add(labelAddColor);
|
||||
PanelObject.Controls.Add(labelColor);
|
||||
PanelObject.Controls.Add(pictureBoxObject);
|
||||
PanelObject.Location = new Point(638, 12);
|
||||
PanelObject.Name = "PanelObject";
|
||||
PanelObject.Size = new Size(239, 236);
|
||||
PanelObject.TabIndex = 9;
|
||||
PanelObject.DragDrop += PanelObject_DragDrop;
|
||||
PanelObject.DragEnter += PanelObject_DragEnter;
|
||||
//
|
||||
// labelAddColor
|
||||
//
|
||||
labelAddColor.AllowDrop = true;
|
||||
labelAddColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelAddColor.Location = new Point(133, 9);
|
||||
labelAddColor.Name = "labelAddColor";
|
||||
labelAddColor.Size = new Size(86, 25);
|
||||
labelAddColor.TabIndex = 11;
|
||||
labelAddColor.Text = "Доп. цвет";
|
||||
labelAddColor.DragDrop += addColorLabel_DragDrop;
|
||||
labelAddColor.DragEnter += LabelColor_DragEnter;
|
||||
//
|
||||
// labelColor
|
||||
//
|
||||
labelColor.AllowDrop = true;
|
||||
labelColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelColor.Location = new Point(41, 9);
|
||||
labelColor.Name = "labelColor";
|
||||
labelColor.Size = new Size(48, 25);
|
||||
labelColor.TabIndex = 10;
|
||||
labelColor.Text = "Цвет";
|
||||
labelColor.DragDrop += LabelColor_DragDrop;
|
||||
labelColor.DragEnter += LabelColor_DragEnter;
|
||||
//
|
||||
// buttonOk
|
||||
//
|
||||
buttonOk.Location = new Point(652, 254);
|
||||
buttonOk.Name = "buttonOk";
|
||||
buttonOk.Size = new Size(94, 29);
|
||||
buttonOk.TabIndex = 12;
|
||||
buttonOk.Text = "Добавить";
|
||||
buttonOk.UseVisualStyleBackColor = true;
|
||||
buttonOk.Click += buttonOk_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(763, 254);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(94, 29);
|
||||
buttonCancel.TabIndex = 13;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// FormBoatConfig
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(887, 298);
|
||||
Controls.Add(buttonOk);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(PanelObject);
|
||||
Controls.Add(groupBoxParameters);
|
||||
Name = "FormBoatConfig";
|
||||
Text = "Создание объекта";
|
||||
groupBoxParameters.ResumeLayout(false);
|
||||
groupBoxParameters.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
||||
PanelObject.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxParameters;
|
||||
private CheckBox checkBoxSail;
|
||||
private CheckBox checkBoxHull;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private Label labelWeight;
|
||||
private Label labelSpeed;
|
||||
private GroupBox groupBoxColors;
|
||||
private Label labelModifiedObject;
|
||||
private Label labelSimpleObject;
|
||||
private PictureBox pictureBoxObject;
|
||||
private Panel PanelObject;
|
||||
private Label labelAddColor;
|
||||
private Label labelColor;
|
||||
private Button buttonOk;
|
||||
private Button buttonCancel;
|
||||
private Panel panelGray;
|
||||
private Panel panelBlack;
|
||||
private Panel panelPurple;
|
||||
private Panel panelWhite;
|
||||
private Panel panelRed;
|
||||
private Panel panelBlue;
|
||||
private Panel panelYellow;
|
||||
private Panel panelGreen;
|
||||
}
|
||||
}
|
130
Sailboat/Sailboat/FormBoatConfig.cs
Normal file
130
Sailboat/Sailboat/FormBoatConfig.cs
Normal file
@ -0,0 +1,130 @@
|
||||
using Sailboat.DrawingObjects;
|
||||
using Sailboat.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormBoatConfig : Form
|
||||
{
|
||||
DrawingBoat? _boat = null;
|
||||
private event Action<DrawingBoat>? EventAddBoat;
|
||||
public int _pictureWidth { get; private set; }
|
||||
public int _pictureHeight { get; private set; }
|
||||
public FormBoatConfig(int pictureWidth, int pictureHeight)
|
||||
{
|
||||
_pictureWidth = pictureWidth;
|
||||
_pictureHeight = pictureHeight;
|
||||
InitializeComponent();
|
||||
panelBlack.MouseDown += PanelColor_MouseDown;
|
||||
panelPurple.MouseDown += PanelColor_MouseDown;
|
||||
panelGray.MouseDown += PanelColor_MouseDown;
|
||||
panelGreen.MouseDown += PanelColor_MouseDown;
|
||||
panelRed.MouseDown += PanelColor_MouseDown;
|
||||
panelWhite.MouseDown += PanelColor_MouseDown;
|
||||
panelYellow.MouseDown += PanelColor_MouseDown;
|
||||
panelBlue.MouseDown += PanelColor_MouseDown;
|
||||
|
||||
buttonCancel.Click += (s, e) => Close();
|
||||
}
|
||||
|
||||
private void DrawBoat()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boat?.SetPosition(5, 5);
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxObject.Image = bmp;
|
||||
}
|
||||
internal void AddEvent(Action<DrawingBoat> ev)
|
||||
{
|
||||
if (EventAddBoat == null)
|
||||
{
|
||||
EventAddBoat = ev;
|
||||
}
|
||||
else
|
||||
{
|
||||
EventAddBoat += ev;
|
||||
}
|
||||
}
|
||||
|
||||
private void PanelColor_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Panel)?.DoDragDrop((sender as Panel)?.BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
private void LableObject_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name,
|
||||
DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
private void PanelObject_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
|
||||
if (e.Data?.GetDataPresent(DataFormats.Text) ?? false)
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
|
||||
private void PanelObject_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
switch (e.Data?.GetData(DataFormats.Text).ToString())
|
||||
{
|
||||
case "labelSimpleObject":
|
||||
_boat = new DrawingBoat((int)numericUpDownSpeed.Value,
|
||||
(int)numericUpDownWeight.Value, Color.White, _pictureWidth, _pictureHeight);
|
||||
break;
|
||||
case "labelModifiedObject":
|
||||
_boat = new DrawingSailboat((int)numericUpDownSpeed.Value,
|
||||
(int)numericUpDownWeight.Value, Color.White, Color.Black, checkBoxHull.Checked,
|
||||
checkBoxSail.Checked, _pictureWidth, _pictureHeight);
|
||||
break;
|
||||
}
|
||||
DrawBoat();
|
||||
}
|
||||
private void LabelColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_boat?.EntityBoat == null)
|
||||
return;
|
||||
Color bodyColor = (Color)e.Data.GetData(typeof(Color));
|
||||
_boat.EntityBoat.ChangeColor(bodyColor);
|
||||
DrawBoat();
|
||||
}
|
||||
private void addColorLabel_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if ((_boat?.EntityBoat == null) || (_boat is DrawingSailboat == false))
|
||||
return;
|
||||
((EntitySailboat)_boat.EntityBoat).ChangeAddColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawBoat();
|
||||
}
|
||||
private void LabelColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
private void buttonOk_Click(object sender, EventArgs e)
|
||||
{
|
||||
EventAddBoat?.Invoke(_boat);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
120
Sailboat/Sailboat/FormBoatConfig.resx
Normal file
120
Sailboat/Sailboat/FormBoatConfig.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
190
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
190
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
Normal file
@ -0,0 +1,190 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormSailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSailboat = new PictureBox();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonCreateBoat = new Button();
|
||||
buttonCreateSailboat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
buttonSelectBoat = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxSailboat
|
||||
//
|
||||
pictureBoxSailboat.Dock = DockStyle.Fill;
|
||||
pictureBoxSailboat.Location = new Point(0, 0);
|
||||
pictureBoxSailboat.Name = "pictureBoxSailboat";
|
||||
pictureBoxSailboat.Size = new Size(882, 453);
|
||||
pictureBoxSailboat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxSailboat.TabIndex = 0;
|
||||
pictureBoxSailboat.TabStop = false;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(804, 340);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 1;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(840, 376);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 2;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(804, 411);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(768, 376);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateBoat
|
||||
//
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(149, 391);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(131, 50);
|
||||
buttonCreateBoat.TabIndex = 5;
|
||||
buttonCreateBoat.Text = "Создать лодку";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += buttonCreateBoat_Click;
|
||||
//
|
||||
// buttonCreateSailboat
|
||||
//
|
||||
buttonCreateSailboat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateSailboat.Location = new Point(12, 391);
|
||||
buttonCreateSailboat.Name = "buttonCreateSailboat";
|
||||
buttonCreateSailboat.Size = new Size(131, 50);
|
||||
buttonCreateSailboat.TabIndex = 6;
|
||||
buttonCreateSailboat.Text = "Создать парусную лодку";
|
||||
buttonCreateSailboat.UseVisualStyleBackColor = true;
|
||||
buttonCreateSailboat.Click += buttonCreateSailboat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "До центра", "До края" });
|
||||
comboBoxStrategy.Location = new Point(719, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(776, 46);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// buttonSelectBoat
|
||||
//
|
||||
buttonSelectBoat.Location = new Point(618, 399);
|
||||
buttonSelectBoat.Name = "buttonSelectBoat";
|
||||
buttonSelectBoat.Size = new Size(122, 35);
|
||||
buttonSelectBoat.TabIndex = 9;
|
||||
buttonSelectBoat.Text = "Выбрать лодку";
|
||||
buttonSelectBoat.UseVisualStyleBackColor = true;
|
||||
buttonSelectBoat.Click += buttonSelectBoat_Click;
|
||||
//
|
||||
// FormSailboat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonSelectBoat);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateSailboat);
|
||||
Controls.Add(buttonCreateBoat);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxSailboat);
|
||||
Name = "FormSailboat";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "FormSailboat";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSailboat;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateBoat;
|
||||
private Button buttonCreateSailboat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button buttonSelectBoat;
|
||||
}
|
||||
}
|
147
Sailboat/Sailboat/FormSailboat.cs
Normal file
147
Sailboat/Sailboat/FormSailboat.cs
Normal file
@ -0,0 +1,147 @@
|
||||
using Sailboat.DrawingObjects;
|
||||
using Sailboat.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormSailboat : Form
|
||||
{
|
||||
private DrawingBoat? _drawingBoat;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public DrawingBoat? SelectedBoat { get; private set; }
|
||||
|
||||
public FormSailboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBoat = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxSailboat.Width,
|
||||
pictureBoxSailboat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBoat.DrawTransport(gr);
|
||||
pictureBoxSailboat.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreateBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateSailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialog.Color;
|
||||
}
|
||||
|
||||
_drawingBoat = new DrawingSailboat(random.Next(100, 300),
|
||||
random.Next(1000, 3000), color, dopColor, Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectBoat(_drawingBoat), pictureBoxSailboat.Width,
|
||||
pictureBoxSailboat.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonSelectBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBoat = _drawingBoat;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
120
Sailboat/Sailboat/FormSailboat.resx
Normal file
120
Sailboat/Sailboat/FormSailboat.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
36
Sailboat/Sailboat/IMoveableObject.cs
Normal file
36
Sailboat/Sailboat/IMoveableObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
60
Sailboat/Sailboat/MoveToBorder.cs
Normal file
60
Sailboat/Sailboat/MoveToBorder.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
Sailboat/Sailboat/MoveToCenter.cs
Normal file
59
Sailboat/Sailboat/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Sailboat/Sailboat/ObjectParameters.cs
Normal file
57
Sailboat/Sailboat/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Sailboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormBoatCollection());
|
||||
}
|
||||
}
|
||||
}
|
103
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
103
Sailboat/Sailboat/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Sailboat.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sailboat.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Sailboat/Sailboat/Properties/Resources.resx
Normal file
133
Sailboat/Sailboat/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Sailboat/Sailboat/Resources/down.png
Normal file
BIN
Sailboat/Sailboat/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
BIN
Sailboat/Sailboat/Resources/left.png
Normal file
BIN
Sailboat/Sailboat/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
BIN
Sailboat/Sailboat/Resources/right.png
Normal file
BIN
Sailboat/Sailboat/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
BIN
Sailboat/Sailboat/Resources/up.png
Normal file
BIN
Sailboat/Sailboat/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
116
Sailboat/Sailboat/SetGeneric.cs
Normal file
116
Sailboat/Sailboat/SetGeneric.cs
Normal file
@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Generics
|
||||
{
|
||||
internal class SetGeneric<T> where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Список объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly List<T?> _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Count;
|
||||
/// <summary>
|
||||
/// Максимальное количество объектов в списке
|
||||
/// </summary>
|
||||
private readonly int _maxCount;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_maxCount = count;
|
||||
_places = new List<T?>(count);
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T boat)
|
||||
{
|
||||
if (_places.Count == _maxCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Insert(boat, 0);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="boat">Добавляемая лодка</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T boat, int position)
|
||||
{
|
||||
if (!(position >= 0 && position <= Count && _places.Count < _maxCount))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_places.Insert(position, boat);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_places.RemoveAt(position);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T? this[int position]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!(position >= 0 && position < Count && _places.Count < _maxCount))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_places.Insert(position, value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Проход по списку
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<T?> GetBoats(int? maxBoats = null)
|
||||
{
|
||||
for (int i = 0; i < _places.Count; ++i)
|
||||
{
|
||||
yield return _places[i];
|
||||
if (maxBoats.HasValue && i == maxBoats.Value)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
18
Sailboat/Sailboat/Status.cs
Normal file
18
Sailboat/Sailboat/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user