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148
Sailboat/Sailboat/BoatsGenericCollection.cs
Normal file
148
Sailboat/Sailboat/BoatsGenericCollection.cs
Normal file
@ -0,0 +1,148 @@
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using Sailboat.DrawingObjects;
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||||
using Sailboat.MovementStrategy;
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
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||||
using Sailboat.DrawingObjects;
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using Sailboat.MovementStrategy;
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namespace Sailboat.Generics
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||||
{
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/// <summary>
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/// Параметризованный класс для набора объектов DrawingBoat
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="U"></typeparam>
|
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internal class BoatsGenericCollection<T, U>
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where T : DrawingBoat
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where U : IMoveableObject
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{
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/// <summary>
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/// Ширина окна прорисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна прорисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
|
||||
private readonly int _placeSizeWidth = 200;
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||||
/// <summary>
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||||
/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 170;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetGeneric<T> _collection;
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/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
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||||
/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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public BoatsGenericCollection(int picWidth, int picHeight)
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||||
{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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||||
}
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/// <summary>
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/// Перегрузка оператора сложения
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static int operator +(BoatsGenericCollection<T, U> collect, T?
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obj)
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{
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if (obj == null)
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{
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return -1;
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}
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return collect._collection.Insert(obj);
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}
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/// <summary>
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||||
/// Перегрузка оператора вычитания
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/// </summary>
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/// <param name="collect"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static bool operator -(BoatsGenericCollection<T, U> collect, int
|
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pos)
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{
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T? obj = collect._collection.Get(pos);
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if (obj != null)
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{
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collect._collection.Remove(pos);
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}
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return false;
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}
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/// <summary>
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/// Получение объекта IMoveableObject
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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/// <summary>
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/// Вывод всего набора объектов
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/// </summary>
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/// <returns></returns>
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public Bitmap ShowBoats()
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||||
{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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||||
Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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||||
return bmp;
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}
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/// <summary>
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/// Метод отрисовки фона
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||||
/// </summary>
|
||||
/// <param name="g"></param>
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||||
private void DrawBackground(Graphics g)
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||||
{
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Pen pen = new(Color.Black, 3);
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||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
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{//линия рамзетки места
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||||
g.DrawLine(pen, i * _placeSizeWidth, j *
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||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
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||||
_placeSizeHeight);
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||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
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||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
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||||
}
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||||
}
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||||
/// <summary>
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||||
/// Метод прорисовки объектов
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||||
/// </summary>
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||||
/// <param name="g"></param>
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private void DrawObjects(Graphics g)
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{
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for (int i = 0; i < _collection.Count; i++)
|
||||
{
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||||
DrawingBoat boat = _collection.Get(i);
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||||
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if (boat != null)
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{
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int width = _pictureWidth / _placeSizeWidth;
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boat.SetPosition(i % width * _placeSizeWidth, i / width * _placeSizeHeight);
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||||
boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.Entities;
|
||||
using Sailboat.MovementStrategy;
|
||||
|
||||
namespace Sailboat.DrawingObjects
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||||
{
|
||||
@ -13,66 +14,20 @@ namespace Sailboat.DrawingObjects
|
||||
/// </summary>
|
||||
public class DrawingBoat
|
||||
{
|
||||
/// <summary>
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||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityBoat? EntityBoat { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки лодки
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки лодки
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatWidth = 185;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatHeight = 160;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
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||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _boatWidth;
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||||
/// <summary>
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||||
/// Высота объекта
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||||
/// </summary>
|
||||
public int GetHeight => _boatHeight;
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||||
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||||
/// <summary>
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||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectBoat(this);
|
||||
|
||||
public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _boatWidth || height < _boatHeight)
|
||||
@ -84,16 +39,6 @@ namespace Sailboat.DrawingObjects
|
||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <param name="boatWidth">Ширина прорисовки лодки</param>
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||||
/// <param name="boatHeight">Высота прорисовки лодки</param>
|
||||
protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
|
||||
{
|
||||
if (width < _boatWidth || height < _boatHeight)
|
||||
@ -107,11 +52,6 @@ namespace Sailboat.DrawingObjects
|
||||
EntityBoat = new EntityBoat(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0 || x + _boatWidth > _pictureWidth)
|
||||
@ -126,11 +66,6 @@ namespace Sailboat.DrawingObjects
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
@ -139,22 +74,14 @@ namespace Sailboat.DrawingObjects
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
|
||||
// вправо
|
||||
DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityBoat == null)
|
||||
@ -163,28 +90,24 @@ namespace Sailboat.DrawingObjects
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityBoat.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityBoat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBoat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
|
||||
{
|
||||
@ -194,10 +117,6 @@ namespace Sailboat.DrawingObjects
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
|
125
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
Normal file
125
Sailboat/Sailboat/FormBoatCollection.Designer.cs
generated
Normal file
@ -0,0 +1,125 @@
|
||||
namespace Sailboat
|
||||
{
|
||||
partial class FormBoatCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCollection = new PictureBox();
|
||||
buttonAddBoat = new Button();
|
||||
buttonRemoveBoat = new Button();
|
||||
buttonRefreshCollection = new Button();
|
||||
maskedTextBoxNumber = new MaskedTextBox();
|
||||
groupBoxTools = new GroupBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
||||
groupBoxTools.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCollection
|
||||
//
|
||||
pictureBoxCollection.Location = new Point(0, 0);
|
||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
||||
pictureBoxCollection.Size = new Size(750, 450);
|
||||
pictureBoxCollection.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxCollection.TabIndex = 0;
|
||||
pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
buttonAddBoat.Location = new Point(6, 26);
|
||||
buttonAddBoat.Name = "buttonAddBoat";
|
||||
buttonAddBoat.Size = new Size(197, 45);
|
||||
buttonAddBoat.TabIndex = 1;
|
||||
buttonAddBoat.Text = "Добавить лодку";
|
||||
buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
buttonAddBoat.Click += buttonAddBoat_Click;
|
||||
//
|
||||
// buttonRemoveBoat
|
||||
//
|
||||
buttonRemoveBoat.Location = new Point(6, 145);
|
||||
buttonRemoveBoat.Name = "buttonRemoveBoat";
|
||||
buttonRemoveBoat.Size = new Size(197, 45);
|
||||
buttonRemoveBoat.TabIndex = 2;
|
||||
buttonRemoveBoat.Text = "Удалить лодку";
|
||||
buttonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
buttonRemoveBoat.Click += buttonRemoveBoat_Click;
|
||||
//
|
||||
// buttonRefreshCollection
|
||||
//
|
||||
buttonRefreshCollection.Location = new Point(6, 227);
|
||||
buttonRefreshCollection.Name = "buttonRefreshCollection";
|
||||
buttonRefreshCollection.Size = new Size(197, 45);
|
||||
buttonRefreshCollection.TabIndex = 3;
|
||||
buttonRefreshCollection.Text = "Обновить коллекцию";
|
||||
buttonRefreshCollection.UseVisualStyleBackColor = true;
|
||||
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
|
||||
//
|
||||
// maskedTextBoxNumber
|
||||
//
|
||||
maskedTextBoxNumber.Location = new Point(34, 112);
|
||||
maskedTextBoxNumber.Name = "maskedTextBoxNumber";
|
||||
maskedTextBoxNumber.Size = new Size(138, 27);
|
||||
maskedTextBoxNumber.TabIndex = 4;
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonAddBoat);
|
||||
groupBoxTools.Controls.Add(buttonRefreshCollection);
|
||||
groupBoxTools.Controls.Add(maskedTextBoxNumber);
|
||||
groupBoxTools.Controls.Add(buttonRemoveBoat);
|
||||
groupBoxTools.Location = new Point(756, 12);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(209, 387);
|
||||
groupBoxTools.TabIndex = 2;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// FormBoatCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(973, 403);
|
||||
Controls.Add(groupBoxTools);
|
||||
Controls.Add(pictureBoxCollection);
|
||||
Name = "FormBoatCollection";
|
||||
Text = "FormBoatCollection";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCollection;
|
||||
private Button buttonAddBoat;
|
||||
private Button buttonRemoveBoat;
|
||||
private Button buttonRefreshCollection;
|
||||
private MaskedTextBox maskedTextBoxNumber;
|
||||
private GroupBox groupBoxTools;
|
||||
}
|
||||
}
|
66
Sailboat/Sailboat/FormBoatCollection.cs
Normal file
66
Sailboat/Sailboat/FormBoatCollection.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using Sailboat.DrawingObjects;
|
||||
using Sailboat.Generics;
|
||||
using Sailboat.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
public partial class FormBoatCollection : Form
|
||||
{
|
||||
private readonly BoatsGenericCollection<DrawingBoat, DrawingObjectBoat> _boats;
|
||||
public FormBoatCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_boats = new BoatsGenericCollection<DrawingBoat, DrawingObjectBoat>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
|
||||
private void buttonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormSailboat form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_boats + form.SelectedBoat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (_boats - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _boats.ShowBoats();
|
||||
}
|
||||
}
|
||||
}
|
120
Sailboat/Sailboat/FormBoatCollection.resx
Normal file
120
Sailboat/Sailboat/FormBoatCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
13
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
13
Sailboat/Sailboat/FormSailboat.Designer.cs
generated
@ -37,6 +37,7 @@
|
||||
buttonCreateSailboat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
buttonSelectBoat = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSailboat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -140,11 +141,22 @@
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// buttonSelectBoat
|
||||
//
|
||||
buttonSelectBoat.Location = new Point(618, 399);
|
||||
buttonSelectBoat.Name = "buttonSelectBoat";
|
||||
buttonSelectBoat.Size = new Size(122, 35);
|
||||
buttonSelectBoat.TabIndex = 9;
|
||||
buttonSelectBoat.Text = "Выбрать лодку";
|
||||
buttonSelectBoat.UseVisualStyleBackColor = true;
|
||||
buttonSelectBoat.Click += buttonSelectBoat_Click;
|
||||
//
|
||||
// FormSailboat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonSelectBoat);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateSailboat);
|
||||
@ -173,5 +185,6 @@
|
||||
private Button buttonCreateSailboat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
private Button buttonSelectBoat;
|
||||
}
|
||||
}
|
@ -12,28 +12,19 @@ using System.Windows.Forms;
|
||||
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Парусная лодка"
|
||||
/// </summary>
|
||||
public partial class FormSailboat : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingBoat? _drawingBoat;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public DrawingBoat? SelectedBoat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация формы
|
||||
/// </summary>
|
||||
public FormSailboat()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedBoat = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки лодки
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
@ -47,40 +38,45 @@ namespace Sailboat
|
||||
pictureBoxSailboat.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать улучшеную лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateSailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingBoat = new DrawingSailboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_drawingBoat = new DrawingBoat(random.Next(100, 300), random.Next(1000, 3000), color, pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateSailboat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256));
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialog.Color;
|
||||
}
|
||||
|
||||
_drawingBoat = new DrawingSailboat(random.Next(100, 300),
|
||||
random.Next(1000, 3000), color, dopColor, Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxSailboat.Width, pictureBoxSailboat.Height);
|
||||
_drawingBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение размеров формы
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
@ -106,11 +102,6 @@ namespace Sailboat
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBoat == null)
|
||||
@ -146,5 +137,11 @@ namespace Sailboat
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonSelectBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBoat = _drawingBoat;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Sailboat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormSailboat());
|
||||
Application.Run(new FormBoatCollection());
|
||||
}
|
||||
}
|
||||
}
|
71
Sailboat/Sailboat/SetGeneric.cs
Normal file
71
Sailboat/Sailboat/SetGeneric.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Generics
|
||||
{
|
||||
internal class SetGeneric<T> where T : class
|
||||
{
|
||||
private readonly T?[] _places;
|
||||
public int Count => _places.Length;
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
public int Insert(T boat)
|
||||
{
|
||||
return Insert(boat, 0);
|
||||
}
|
||||
public int Insert(T boat, int position)
|
||||
{
|
||||
int nullIndex = -1, i;
|
||||
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = position; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
nullIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (nullIndex < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = nullIndex; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
}
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user