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054f03921c
...
6b9a62231a
@ -1,135 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.DrawingObjects;
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namespace Sailboat.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,231 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лодки
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки лодки
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Верхняя кооридната прорисовки лодки
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/// </summary>
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private readonly int _boatWidth = 185;
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/// <summary>
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/// Высота прорисовки лодки
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/// </summary>
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private readonly int _boatHeight = 160;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _boatWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _boatHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="boatWidth">Ширина прорисовки лодки</param>
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/// <param name="boatHeight">Высота прорисовки лодки</param>
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protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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_ => false
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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//вправо
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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// Основной корпус парусника
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Brush Brush = new
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SolidBrush(EntityBoat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 5, _startPosY + 90),
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new Point(_startPosX + 120, _startPosY + 90),
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new Point(_startPosX + 180, _startPosY + 120),
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new Point(_startPosX + 120, _startPosY + 150),
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new Point(_startPosX + 5, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
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}
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}
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}
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@ -1,40 +0,0 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
|
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namespace Sailboat.MovementStrategy
|
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{
|
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningBoat (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectBoat : IMoveableObject
|
||||
{
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private readonly DrawingBoat? _drawingBoat = null;
|
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public DrawingObjectBoat(DrawingBoat drawingBoat)
|
||||
{
|
||||
_drawingBoat = drawingBoat;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingBoat == null || _drawingBoat.EntityBoat ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
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||||
return new ObjectParameters(_drawingBoat.GetPosX, _drawingBoat.GetPosY, _drawingBoat.GetWidth, _drawingBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingBoat?.EntityBoat?.Step ?? 0);
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||||
public bool CheckCanMove(DirectionType direction) =>
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_drawingBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
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||||
_drawingBoat?.MoveTransport(direction);
|
||||
|
||||
}
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||||
}
|
@ -1,51 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.Entities;
|
||||
|
||||
namespace Sailboat.DrawingObjects
|
||||
namespace Sailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingSailboat : DrawingBoat
|
||||
public class DrawingSailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntitySailboat? EntitySailboat { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки лодки
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки лодки
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatWidth = 185;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки лодки
|
||||
/// </summary>
|
||||
private readonly int _boatHeight = 160;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
||||
/// <param name="hullCooler">Признак наличия усиленного корпуса парусника</param>
|
||||
/// <param name="hull">Признак наличия основного корпуса парусника</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
|
||||
base(speed, weight, bodyColor, width, height, 200, 160)
|
||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hullCooler, bool hull, bool sail, int width, int height)
|
||||
{
|
||||
if (EntityBoat != null)
|
||||
// Проверки
|
||||
if (width < _boatWidth || height < _boatHeight)
|
||||
{
|
||||
EntityBoat = new EntitySailboat(speed, weight, bodyColor,
|
||||
additionalColor, hull, sail);
|
||||
return false;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntitySailboat = new EntitySailboat();
|
||||
EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
|
||||
return true;
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (EntityBoat is not EntitySailboat sailboat)
|
||||
// Изменение x, y
|
||||
if (x < 0 || x + _boatWidth > _pictureWidth)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
if (y < 0 || y + _boatHeight > _pictureHeight)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntitySailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntitySailboat.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntitySailboat.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntitySailboat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntitySailboat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black, 4);
|
||||
Brush additionalBrush = new
|
||||
SolidBrush(sailboat.AdditionalColor);
|
||||
SolidBrush(EntitySailboat.AdditionalColor);
|
||||
|
||||
// Усиленный корпус парусника
|
||||
if (sailboat.Hull)
|
||||
if (EntitySailboat.Hull)
|
||||
{
|
||||
Point[] hullCooler = new Point[]
|
||||
{
|
||||
@ -59,18 +165,38 @@ namespace Sailboat.DrawingObjects
|
||||
g.DrawPolygon(pen, hullCooler);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
// Основной корпус парусника
|
||||
Brush Brush = new
|
||||
SolidBrush(EntitySailboat.BodyColor);
|
||||
|
||||
Point[] hull = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 5, _startPosY + 90),
|
||||
new Point(_startPosX + 120, _startPosY + 90),
|
||||
new Point(_startPosX + 180, _startPosY + 120),
|
||||
new Point(_startPosX + 120, _startPosY + 150),
|
||||
new Point(_startPosX + 5, _startPosY + 150)
|
||||
};
|
||||
g.FillPolygon(Brush, hull);
|
||||
g.DrawPolygon(pen, hull);
|
||||
|
||||
Brush addBrush = new
|
||||
SolidBrush(Color.Green);
|
||||
|
||||
g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
|
||||
g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
|
||||
|
||||
// Парус
|
||||
if (sailboat.Sail)
|
||||
if (EntitySailboat.Sail)
|
||||
{
|
||||
Brush sailBrush = new
|
||||
SolidBrush(sailboat.AdditionalColor);
|
||||
SolidBrush(EntitySailboat.AdditionalColor);
|
||||
|
||||
Point[] sail = new Point[]
|
||||
{
|
||||
new Point(_startPosX + 65, _startPosY),
|
||||
new Point(_startPosX + 130, _startPosY + 120),
|
||||
new Point(_startPosX + 150, _startPosY + 120),
|
||||
new Point(_startPosX + 15, _startPosY + 120)
|
||||
};
|
||||
g.FillPolygon(sailBrush, sail);
|
||||
|
@ -1,47 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Лодка"
|
||||
/// </summary>
|
||||
public class EntityBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения лодки
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,28 +4,38 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.Entities
|
||||
namespace Sailboat
|
||||
{
|
||||
public class EntitySailboat
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Парусная лодка"
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public class EntitySailboat : EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия усиленного корпуса
|
||||
/// </summary>
|
||||
public bool Hull { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия паруса
|
||||
/// </summary>
|
||||
public bool Sail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения лодки
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса парусной лодки
|
||||
/// </summary>
|
||||
@ -35,9 +45,12 @@ namespace Sailboat.Entities
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="hull">Признак наличия усиленного корпуса</param>
|
||||
/// <param name="sail">Признак наличия паруса</param>
|
||||
public EntitySailboat(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool hull, bool sail) : base(speed, weight, bodyColor)
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool hull, bool sail)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Hull = hull;
|
||||
Sail = sail;
|
||||
|
@ -1,36 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Sailboat.DrawingObjects;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Sailboat.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user