Обновление класса прорисовки «продвинутого» объекта
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace Sailboat
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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{
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/// <summary>
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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/// </summary>
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public class DrawingSailboat
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public class DrawingSailboat : DrawingBoat
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{
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{
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Конструктор
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/// </summary>
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public EntitySailboat? EntitySailboat { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лодки
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки лодки
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки лодки
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/// </summary>
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private readonly int _boatWidth = 185;
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/// <summary>
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/// Высота прорисовки лодки
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/// </summary>
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private readonly int _boatHeight = 160;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="hullCooler">Признак наличия усиленного корпуса парусника</param>
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/// <param name="hull">Признак наличия усиленного корпуса</param>
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/// <param name="hull">Признак наличия основного корпуса парусника</param>
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/// <param name="sail">Признак наличия паруса</param>
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/// <param name="sail">Признак наличия паруса</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public DrawingSailboat(int speed, double weight, Color bodyColor, Color additionalColor, bool hull, bool sail, int width, int height) :
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool hullCooler, bool hull, bool sail, int width, int height)
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base(speed, weight, bodyColor, width, height, 200, 160)
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{
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{
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// Проверки
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if (EntityBoat != null)
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if (width < _boatWidth || height < _boatHeight)
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{
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{
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return false;
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EntityBoat = new EntitySailboat(speed, weight, bodyColor,
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additionalColor, hull, sail);
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}
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntitySailboat = new EntitySailboat();
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EntitySailboat.Init(speed, weight, bodyColor, additionalColor, hull, sail);
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return true;
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}
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}
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public override void DrawTransport(Graphics g)
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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{
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// Изменение x, y
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if (EntityBoat is not EntitySailboat sailboat)
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntitySailboat == null)
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{
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{
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return;
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return;
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}
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}
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switch (direction)
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Pen pen = new(Color.Black);
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntitySailboat.Step > 0)
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{
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_startPosX -= (int)EntitySailboat.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntitySailboat.Step > 0)
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{
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_startPosY -= (int)EntitySailboat.Step;
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}
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break;
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//вправо
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case DirectionType.Right:
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if (_startPosX + EntitySailboat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntitySailboat.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntitySailboat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntitySailboat.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntitySailboat == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 4);
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Brush additionalBrush = new
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Brush additionalBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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SolidBrush(sailboat.AdditionalColor);
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// Усиленный корпус парусника
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// Усиленный корпус парусника
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if (EntitySailboat.Hull)
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if (sailboat.Hull)
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{
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{
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Point[] hullCooler = new Point[]
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Point[] hullCooler = new Point[]
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{
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{
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@ -165,38 +59,18 @@ namespace Sailboat
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g.DrawPolygon(pen, hullCooler);
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g.DrawPolygon(pen, hullCooler);
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}
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}
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base.DrawTransport(g);
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// Основной корпус парусника
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Brush Brush = new
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SolidBrush(EntitySailboat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 5, _startPosY + 90),
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new Point(_startPosX + 120, _startPosY + 90),
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new Point(_startPosX + 180, _startPosY + 120),
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new Point(_startPosX + 120, _startPosY + 150),
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new Point(_startPosX + 5, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
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// Парус
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// Парус
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if (EntitySailboat.Sail)
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if (sailboat.Sail)
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{
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{
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Brush sailBrush = new
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Brush sailBrush = new
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SolidBrush(EntitySailboat.AdditionalColor);
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SolidBrush(sailboat.AdditionalColor);
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Point[] sail = new Point[]
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Point[] sail = new Point[]
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{
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{
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new Point(_startPosX + 65, _startPosY),
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new Point(_startPosX + 65, _startPosY),
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new Point(_startPosX + 150, _startPosY + 120),
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new Point(_startPosX + 130, _startPosY + 120),
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new Point(_startPosX + 15, _startPosY + 120)
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new Point(_startPosX + 15, _startPosY + 120)
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};
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};
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g.FillPolygon(sailBrush, sail);
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g.FillPolygon(sailBrush, sail);
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