Добавление нового свойства класса DrawningBoat
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@ -28,14 +28,6 @@ namespace Sailboat.DrawingObjects
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public IMoveableObject GetMoveableObject => new DrawingObjectBoat(this);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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@ -47,16 +39,6 @@ namespace Sailboat.DrawingObjects
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="boatWidth">Ширина прорисовки лодки</param>
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/// <param name="boatHeight">Высота прорисовки лодки</param>
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protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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@ -70,11 +52,6 @@ namespace Sailboat.DrawingObjects
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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@ -89,11 +66,6 @@ namespace Sailboat.DrawingObjects
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityBoat == null)
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@ -102,22 +74,14 @@ namespace Sailboat.DrawingObjects
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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_ => false
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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@ -126,28 +90,24 @@ namespace Sailboat.DrawingObjects
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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//вправо
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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@ -157,10 +117,6 @@ namespace Sailboat.DrawingObjects
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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