Создание класса базовой сущности с конструктором
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Sailboat/Sailboat/EntityBoat.cs
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47
Sailboat/Sailboat/EntityBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Sailboat.Entities
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{
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/// <summary>
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/// Класс-сущность "Лодка"
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/// </summary>
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public class EntityBoat
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Шаг перемещения лодки
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Конструктор с параметрами
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Основной цвет</param>
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
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