Создание класса прорисовки базовой сущности
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Sailboat/Sailboat/DrawingBoat.cs
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Sailboat/Sailboat/DrawingBoat.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Sailboat.Entities;
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namespace Sailboat.DrawingObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat? EntityBoat { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лодки
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки лодки
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Верхняя кооридната прорисовки лодки
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/// </summary>
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private readonly int _boatWidth = 185;
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/// <summary>
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/// Высота прорисовки лодки
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/// </summary>
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private readonly int _boatHeight = 160;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _boatWidth;
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public int GetHeight => _boatHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingBoat(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="boatWidth">Ширина прорисовки лодки</param>
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/// <param name="boatHeight">Высота прорисовки лодки</param>
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protected DrawingBoat(int speed, double weight, Color bodyColor, int width, int height, int boatWidth, int boatHeight)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = 0;
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}
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if (y < 0 || y + _boatHeight > _pictureHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityBoat.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityBoat.Step < _pictureHeight,
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_ => false
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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// Основной корпус парусника
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Brush Brush = new
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SolidBrush(EntityBoat.BodyColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 5, _startPosY + 90),
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new Point(_startPosX + 120, _startPosY + 90),
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new Point(_startPosX + 180, _startPosY + 120),
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new Point(_startPosX + 120, _startPosY + 150),
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new Point(_startPosX + 5, _startPosY + 150)
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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Brush addBrush = new
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SolidBrush(Color.Green);
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g.FillEllipse(addBrush, _startPosX + 20, _startPosY + 100, 100, 40);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 100, 100, 40);
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}
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}
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}
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