using ProjectFamilyBudget.Repositories; using ProjectFamilyBudget.Repositories.Implementations; using Unity; using Unity.Lifetime; namespace ProjectFamilyBudget { internal static class Program { /// /// The main entry point for the application. /// [STAThread] static void Main() { // To customize application configuration such as set high DPI settings or default font, // see https://aka.ms/applicationconfiguration. ApplicationConfiguration.Initialize(); Application.Run(CreateContainer().Resolve()); } private static IUnityContainer CreateContainer() { var container = new UnityContainer(); container.RegisterType(new TransientLifetimeManager()); container.RegisterType(new TransientLifetimeManager()); container.RegisterType(new TransientLifetimeManager()); container.RegisterType(new TransientLifetimeManager()); container.RegisterType(new TransientLifetimeManager()); container.RegisterType(new TransientLifetimeManager()); return container; } } }