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namespace AntiAircraftGun.Entities;
/// <summary>
/// Класс - сущность Бронированная машина
/// </summary>
public class EntityArmoredCar
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Метод передачи цвета
/// </summary>
/// <param name="color"></param>
public void setBodyColor(Color color)
{
BodyColor = color;
}
/// <summary>
/// Перемещение зенитной установки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityArmoredCar(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
/// <summary>
/// Получение строк со значениями свойств объекта класса-сущности
/// </summary>
/// <returns></returns>
public virtual string[] GetStringRepresentation()
{
return new[] { nameof(EntityArmoredCar), Speed.ToString(), Weight.ToString(), BodyColor.Name };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityArmoredCar? CreateEntityArmoredCar(string[] strs)
{
if (strs.Length != 4 || strs[0] != nameof(EntityArmoredCar))
{
return null;
}
return new EntityArmoredCar(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
}
}