68 lines
2.0 KiB
C#
68 lines
2.0 KiB
C#
namespace AntiAircraftGun.Entities;
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/// <summary>
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/// Класс - сущность Бронированная машина
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/// </summary>
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public class EntityArmoredCar
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Метод передачи цвета
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/// </summary>
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/// <param name="color"></param>
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public void setBodyColor(Color color)
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{
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BodyColor = color;
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}
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/// <summary>
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/// Перемещение зенитной установки
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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public EntityArmoredCar(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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/// <summary>
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/// Получение строк со значениями свойств объекта класса-сущности
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/// </summary>
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/// <returns></returns>
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public virtual string[] GetStringRepresentation()
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{
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return new[] { nameof(EntityArmoredCar), Speed.ToString(), Weight.ToString(), BodyColor.Name };
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}
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/// <summary>
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/// Создание объекта из массива строк
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/// </summary>
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/// <param name="strs"></param>
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/// <returns></returns>
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public static EntityArmoredCar? CreateEntityArmoredCar(string[] strs)
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{
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if (strs.Length != 4 || strs[0] != nameof(EntityArmoredCar))
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{
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return null;
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}
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return new EntityArmoredCar(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
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}
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}
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