namespace AntiAircraftGun.Entities; /// <summary> /// Класс - сущность Бронированная машина /// </summary> public class EntityArmoredCar { /// <summary> /// Скорость /// </summary> public int Speed { get; private set; } /// <summary> /// Вес /// </summary> public double Weight { get; private set; } /// <summary> /// Основной цвет /// </summary> public Color BodyColor { get; private set; } /// <summary> /// Перемещение зенитной установки /// </summary> public double Step => Speed * 100 / Weight; /// <summary> /// Конструктор сущности /// </summary> /// <param name="speed"></param> /// <param name="weight"></param> /// <param name="bodyColor"></param> public EntityArmoredCar(int speed, double weight, Color bodyColor) { Speed = speed; Weight = weight; BodyColor = bodyColor; } }