using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AntiAircraftGun.MovementStrategy; public class MoveToCenter : AbstractStrategy { protected override bool IsTargetDestinaion() { ObjectParameters? objParams = GetObjectParameters; if (objParams == null) { return false; } return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; } protected override void MoveToTarget() { ObjectParameters? objParams = GetObjectParameters; if (objParams == null) { return; } int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; if (Math.Abs(diffX) > GetStep()) { if (diffX > 0) { MoveLeft(); } else { MoveRight(); } } int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; if (Math.Abs(diffY) > GetStep()) { if (diffY > 0) { MoveUp(); } else { MoveDown(); } } } }