namespace AntiAircraftGun.MovementStrategy; public class MoveToBorder : AbstractStrategy { protected override bool IsTargetDestinaion() { ObjectParameters? objParams = GetObjectParameters; if (objParams == null) { return false; } return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth && objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight; } protected override void MoveToTarget() { ObjectParameters? objParams = GetObjectParameters; if (objParams == null) { return; } int diffX = objParams.ObjectMiddleHorizontal - FieldWidth; if (Math.Abs(diffX) > GetStep()) { if (diffX > 0) { MoveLeft(); } else { MoveRight(); } } int diffY = objParams.ObjectMiddleVertical - FieldHeight; if (Math.Abs(diffY) > GetStep()) { if (diffY > 0) { MoveUp(); } else { MoveDown(); } } } }