using AntiAircraftGun.Entities;
namespace AntiAircraftGun.Drawnings;
///
/// Класс отвечающий за прорисовку и перемещение объекта - сущности
///
public class DrawningAntiAircraftGun : DrawningAircraftGun
{
///
/// Конструктор
///
/// Скорость
/// Вес
/// Основной цвет
/// Дополнительный цвет
/// Признак наличия башни
/// Признак наличия радара
public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool tower) : base(129, 105)
{
EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, additionalColor);
}
///
/// Прорисовка объекта
///
///
public override void DrawTransport(Graphics g)
{
if (EntityAircraftGun == null || EntityAircraftGun is not EntityAntiAircraftGun aircraftGun || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(aircraftGun.AdditionalColor);
base.DrawTransport(g);
if (aircraftGun.Tower)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
}
if (aircraftGun.Radar)
{
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
}
}
}