diff --git a/AntiAircraftGun/DirectionAntiAircraftGun.cs b/AntiAircraftGun/Drawnings/DirectionAntiAircraftGun.cs
similarity index 72%
rename from AntiAircraftGun/DirectionAntiAircraftGun.cs
rename to AntiAircraftGun/Drawnings/DirectionAntiAircraftGun.cs
index 05de63e..476fd00 100644
--- a/AntiAircraftGun/DirectionAntiAircraftGun.cs
+++ b/AntiAircraftGun/Drawnings/DirectionAntiAircraftGun.cs
@@ -1,10 +1,12 @@
-
-namespace AntiAircraftGun;
+namespace AntiAircraftGun.Drawnings;
///
/// Направление перемещения
///
public enum DirectionType
-{
+{ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
///
/// Вверх
///
diff --git a/AntiAircraftGun/DrawningAntiAircraftGun.cs b/AntiAircraftGun/Drawnings/DrawningAircraftGun.cs
similarity index 60%
rename from AntiAircraftGun/DrawningAntiAircraftGun.cs
rename to AntiAircraftGun/Drawnings/DrawningAircraftGun.cs
index 4652200..097115b 100644
--- a/AntiAircraftGun/DrawningAntiAircraftGun.cs
+++ b/AntiAircraftGun/Drawnings/DrawningAircraftGun.cs
@@ -1,56 +1,96 @@
-namespace AntiAircraftGun;
-///
-/// Класс отвечающий за прорисовку и перемещение объекта - сущности
-///
-public class DrawningAntiAircraftGun
+using AntiAircraftGun.Entities;
+
+namespace AntiAircraftGun.Drawnings;
+
+public class DrawningAircraftGun
{
///
- /// Класс - сущность
+ /// Класс-сущность
///
- public EntityAntiAircraftGun? EntityAntiAircraftGun { get; set; }
+ public EntityAircraftGun? EntityAircraftGun { get; protected set; }
+
///
- /// Ширина окна
+ /// Ширина
///
private int? _pictureWidth;
+
///
- /// Высота окна
+ /// Высота
///
private int? _pictureHeight;
+
///
/// Левая координата прорисовки зенитной установки
///
- private int? _startPosX;
+ protected int? _startPosX;
+
///
/// Верхняя координата прорисовки зенитной установки
///
- private int? _startPosY;
+ protected int? _startPosY;
+
///
/// Ширина прорисовки зенитной установки
///
- private readonly int _drawningGunWidth = 130;
+ private readonly int _drawningGunWidth = 129;
+
///
/// Высота прорисовки зенитной установки
///
- private readonly int _drawningGunHeight = 100;
+ private readonly int _drawningGunHeight = 105;
+
///
- /// Инициализация полей объекта-класса зенитной установки
+ /// Координата Х объекта
///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// Наличие обвеса
- /// Наличие башни
- /// Наличие радара
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tower, bool radar)
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningGunWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningGunHeight;
+
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawningAircraftGun()
{
- EntityAntiAircraftGun = new EntityAntiAircraftGun();
- EntityAntiAircraftGun.Init(speed, weight, bodyColor, additionalColor, bodyKit, tower, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawningAircraftGun(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityAircraftGun = new EntityAircraftGun(speed, weight, bodyColor);
+ }
+
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки зенитной установки
+ /// Высота прорисовки зенитной установки
+ protected DrawningAircraftGun(int drawningGunWidth, int drawningGunHeight) : this()
+ {
+ _drawningGunWidth = drawningGunWidth;
+ _drawningGunHeight = drawningGunHeight;
+ }
///
/// Установка границ поля
///
@@ -59,8 +99,7 @@ public class DrawningAntiAircraftGun
///
public bool SetPictureSize(int width, int height)
{
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
+
if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
_pictureWidth = width;
_pictureHeight = height;
@@ -93,8 +132,7 @@ public class DrawningAntiAircraftGun
public void SetPosition(int x, int y)
{
- // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
- // то надо изменить координаты, чтобы он оставался в этих границах
+
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
@@ -133,34 +171,34 @@ public class DrawningAntiAircraftGun
///
public bool MoveTransport(DirectionType direction)
{
- if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
- if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
+ if (_startPosX.Value - EntityAircraftGun.Step > 0)
{
- _startPosX -= (int)EntityAntiAircraftGun.Step;
+ _startPosX -= (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Right:
- if (_startPosX.Value + _drawningGunWidth + EntityAntiAircraftGun.Step < _pictureWidth)
+ if (_startPosX.Value + _drawningGunWidth + EntityAircraftGun.Step < _pictureWidth)
{
- _startPosX += (int)EntityAntiAircraftGun.Step;
+ _startPosX += (int)EntityAircraftGun.Step;
}
return true;
case DirectionType.Down:
- if (_startPosY.Value + _drawningGunHeight + EntityAntiAircraftGun.Step < _pictureHeight)
+ if (_startPosY.Value + _drawningGunHeight + EntityAircraftGun.Step < _pictureHeight)
{
- _startPosY += (int)EntityAntiAircraftGun.Step;
+ _startPosY += (int)EntityAircraftGun.Step;
}
return true;
- case DirectionType.Up: //вверх
- if (_startPosY - EntityAntiAircraftGun.Step > 0)
+ case DirectionType.Up:
+ if (_startPosY - EntityAircraftGun.Step > 0)
{
- _startPosY -= (int)EntityAntiAircraftGun.Step;
+ _startPosY -= (int)EntityAircraftGun.Step;
}
return true;
default:
@@ -171,22 +209,21 @@ public class DrawningAntiAircraftGun
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
- if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
- Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
//границы ЦВЕТ
- Brush brDarkSlateGray = new SolidBrush(EntityAntiAircraftGun.BodyColor);
+ Brush brDarkSlateGray = new SolidBrush(EntityAircraftGun.BodyColor);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
@@ -219,27 +256,8 @@ public class DrawningAntiAircraftGun
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
+
- if (EntityAntiAircraftGun.Tower)
- {
- g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
- g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
- g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
- g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
- g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
- g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
- g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
- g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
-
- }
-
- if (EntityAntiAircraftGun.Radar)
- {
- g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
- }
-
-
+
}
-}
\ No newline at end of file
+}
diff --git a/AntiAircraftGun/Drawnings/DrawningAntiAircraftGun.cs b/AntiAircraftGun/Drawnings/DrawningAntiAircraftGun.cs
new file mode 100644
index 0000000..ffe3fd0
--- /dev/null
+++ b/AntiAircraftGun/Drawnings/DrawningAntiAircraftGun.cs
@@ -0,0 +1,63 @@
+using AntiAircraftGun.Entities;
+
+namespace AntiAircraftGun.Drawnings;
+///
+/// Класс отвечающий за прорисовку и перемещение объекта - сущности
+///
+public class DrawningAntiAircraftGun : DrawningAircraftGun
+{
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия башни
+ /// Признак наличия радара
+
+ public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool tower) : base(129, 105)
+ {
+ EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, additionalColor);
+ }
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityAircraftGun == null || EntityAircraftGun is not EntityAntiAircraftGun aircraftGun || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(aircraftGun.AdditionalColor);
+
+ base.DrawTransport(g);
+
+
+ if (aircraftGun.Tower)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
+ g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
+ g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
+ g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
+ g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
+ g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
+ g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
+ g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
+
+ }
+
+ if (aircraftGun.Radar)
+ {
+ g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
+ }
+
+
+ }
+}
\ No newline at end of file
diff --git a/AntiAircraftGun/Entities/EntityAircraftGun.cs b/AntiAircraftGun/Entities/EntityAircraftGun.cs
new file mode 100644
index 0000000..03e77b0
--- /dev/null
+++ b/AntiAircraftGun/Entities/EntityAircraftGun.cs
@@ -0,0 +1,36 @@
+namespace AntiAircraftGun.Entities;
+///
+/// Класс - сущность Бронированная машина
+///
+public class EntityAircraftGun
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+ ///
+ /// Перемещение зенитной установки
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Конструктор сущности
+ ///
+ ///
+ ///
+ ///
+ public EntityAircraftGun(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/AntiAircraftGun/EntityAntiAircraftGun.cs b/AntiAircraftGun/Entities/EntityAntiAircraftGun.cs
similarity index 51%
rename from AntiAircraftGun/EntityAntiAircraftGun.cs
rename to AntiAircraftGun/Entities/EntityAntiAircraftGun.cs
index 86d6c8e..404ba48 100644
--- a/AntiAircraftGun/EntityAntiAircraftGun.cs
+++ b/AntiAircraftGun/Entities/EntityAntiAircraftGun.cs
@@ -1,29 +1,14 @@
-namespace AntiAircraftGun;
+namespace AntiAircraftGun.Entities;
///
/// Класс-сущность Зенитная установка
///
-public class EntityAntiAircraftGun
-{ ///
- /// Скорость
- ///
- public int Speed { get; private set; }
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
+public class EntityAntiAircraftGun : EntityAircraftGun
+{
///
/// Дополниетльный цвет
///
public Color AdditionalColor { get; private set; }
///
- /// Наличие обвеса
- ///
- public bool BodyKit { get; private set; }
- ///
/// Наличие башни
///
public bool Tower { get; private set; }
@@ -31,28 +16,20 @@ public class EntityAntiAircraftGun
/// Наличие радара
///
public bool Radar { get; private set; }
+
///
- /// Шаг перемещения гидросамолета
- ///
- public double Step => Speed * 100 / Weight;
- ///
- /// Инициализация полей объекта-класса гидросамолета
+ /// Инициализация полей объекта-класса зенитной установки
///
/// Скорость
/// Вес
/// Основной цвет
/// Дополнительный цвет
- /// Наличие обвеса
/// Наличие башни
/// Наличие радара
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool tower, bool radar)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- BodyKit = bodyKit;
- Tower = tower;
+ public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, Color additionalColor) : base(speed, weight, bodyColor)
+ {
Radar = radar;
+ Tower = tower;
+ AdditionalColor = additionalColor;
}
}
diff --git a/AntiAircraftGun/FormAntiAircraftGun.Designer.cs b/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
index 7d69786..5f13f5f 100644
--- a/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
+++ b/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
@@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxAntiAircraftGun = new PictureBox();
- buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
+ buttonCreate = new Button();
+ buttonCreatAircraftGun = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
@@ -46,17 +49,6 @@
pictureBoxAntiAircraftGun.TabIndex = 0;
pictureBoxAntiAircraftGun.TabStop = false;
//
- // buttonCreate
- //
- buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
- buttonCreate.Location = new Point(12, 406);
- buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(95, 32);
- buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
- buttonCreate.UseVisualStyleBackColor = true;
- buttonCreate.Click += ButtonCreate_Click;
- //
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
@@ -105,11 +97,56 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
+ // buttonCreate
+ //
+ buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreate.Location = new Point(12, 406);
+ buttonCreate.Name = "buttonCreate";
+ buttonCreate.Size = new Size(215, 32);
+ buttonCreate.TabIndex = 1;
+ buttonCreate.Text = "Создать зенитную установку";
+ buttonCreate.UseVisualStyleBackColor = true;
+ buttonCreate.Click += ButtonCreate_Click;
+ //
+ // buttonCreatAircraftGun
+ //
+ buttonCreatAircraftGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreatAircraftGun.Location = new Point(233, 406);
+ buttonCreatAircraftGun.Name = "buttonCreatAircraftGun";
+ buttonCreatAircraftGun.Size = new Size(215, 32);
+ buttonCreatAircraftGun.TabIndex = 6;
+ buttonCreatAircraftGun.Text = "Создать бронированную машину";
+ buttonCreatAircraftGun.UseVisualStyleBackColor = true;
+ buttonCreatAircraftGun.Click += buttonCreatAircraftGun_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(667, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(121, 23);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(713, 41);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(75, 23);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += buttonStrategyStep_Click;
+ //
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreatAircraftGun);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@@ -125,10 +162,13 @@
#endregion
private PictureBox pictureBoxAntiAircraftGun;
- private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
+ private Button buttonCreate;
+ private Button buttonCreatAircraftGun;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/AntiAircraftGun/FormAntiAircraftGun.cs b/AntiAircraftGun/FormAntiAircraftGun.cs
index cca877f..db4b09f 100644
--- a/AntiAircraftGun/FormAntiAircraftGun.cs
+++ b/AntiAircraftGun/FormAntiAircraftGun.cs
@@ -1,81 +1,155 @@
-namespace AntiAircraftGun
-{
- public partial class FormAntiAircraftGun : Form
- {
- ///
- /// Поле объект для прорисовки объекта
- ///
- private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
- ///
- /// конструктор формы
- ///
- public FormAntiAircraftGun()
- {
- InitializeComponent();
- }
- ///
- /// Метод прорисовки транспорта
- ///
- private void Draw()
- {
- if (_drawningAntiAircraftGun == null)
- {
- return;
- }
- Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
- Graphics gr = Graphics.FromImage(bmp);
- _drawningAntiAircraftGun.DrawTransport(gr);
- pictureBoxAntiAircraftGun.Image = bmp;
- }
- ///
- /// Обработка кнопик Создать
- ///
- ///
- ///
- private void ButtonCreate_Click(object sender, EventArgs e)
- {
- Random random = new();
- _drawningAntiAircraftGun = new DrawningAntiAircraftGun();
- _drawningAntiAircraftGun.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 255),
- random.Next(0, 255), random.Next(0, 255)), Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
- _drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
+using AntiAircraftGun.Drawnings;
+using AntiAircraftGun.MovementStrategy;
+namespace AntiAircraftGun;
+
+public partial class FormAntiAircraftGun : Form
+{
+ ///
+ /// Поле объект для прорисовки объекта
+ ///
+ private DrawningAircraftGun? _drawningAircraftGun;
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
+ ///
+ /// конструктор формы
+ ///
+ public FormAntiAircraftGun()
+ {
+ InitializeComponent();
+ _strategy = null;
+ }
+ ///
+ /// Метод прорисовки транспорта
+ ///
+ private void Draw()
+ {
+ if (_drawningAircraftGun == null)
+ {
+ return;
+ }
+ Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawningAircraftGun.DrawTransport(gr);
+ pictureBoxAntiAircraftGun.Image = bmp;
+ }
+ ///
+ /// Метод создания объекта
+ ///
+ ///
+ private void CreateObject(string type)
+ {
+ Random random = new();
+ switch (type)
+ {
+ case nameof(DrawningAircraftGun):
+ _drawningAircraftGun = new DrawningAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningAntiAircraftGun):
+ _drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+
+ _drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
+ _drawningAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
+ Draw();
+ }
+ ///
+ /// Обработка кнопик Создать Зенитную установку
+ ///
+ ///
+ ///
+ private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAntiAircraftGun));
+ ///
+ /// Обработка кнопик Создать установку
+ ///
+ ///
+ ///
+ private void buttonCreatAircraftGun_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftGun));
+
+ ///
+ /// Перемещение объекта по форме
+ ///
+ ///
+ ///
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawningAircraftGun == null)
+ {
+ return;
+ }
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
+ {
+ case "buttonUp":
+ result = _drawningAircraftGun.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ result = _drawningAircraftGun.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonRight":
+ result = _drawningAircraftGun.MoveTransport(DirectionType.Right);
+ break;
+ case "buttonLeft":
+ result = _drawningAircraftGun.MoveTransport(DirectionType.Left);
+ break;
+ }
+ if (result)
+ {
Draw();
}
- ///
- /// Перемещение объекта по форме
- ///
- ///
- ///
- private void ButtonMove_Click(object sender, EventArgs e)
+ }
+ ///
+ /// Метод выбора стратегии
+ ///
+ ///
+ ///
+ private void buttonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningAircraftGun == null)
{
- if (_drawningAntiAircraftGun == null)
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
{
return;
}
- string name = ((Button)sender)?.Name ?? string.Empty;
- bool result = false;
- switch (name)
- {
- case "buttonUp":
- result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
- break;
- case "buttonDown":
- result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
- break;
- case "buttonRight":
- result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
- break;
- case "buttonLeft":
- result = _drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
- break;
- }
- if (result)
- {
- Draw();
- }
+ _strategy.SetData(new MoveableAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
}
}
}
\ No newline at end of file
diff --git a/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs b/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..1770a26
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,121 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+///
+/// Класс-стратегия перемещения объекта
+///
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/AntiAircraftGun/MovementStrategy/IMoveableObject.cs b/AntiAircraftGun/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..aa69a12
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,19 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/AntiAircraftGun/MovementStrategy/MoveToBorder.cs b/AntiAircraftGun/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..f5b66e3
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,50 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
diff --git a/AntiAircraftGun/MovementStrategy/MoveToCenter.cs b/AntiAircraftGun/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..8700703
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+
+}
diff --git a/AntiAircraftGun/MovementStrategy/MoveableAircraftGun.cs b/AntiAircraftGun/MovementStrategy/MoveableAircraftGun.cs
new file mode 100644
index 0000000..94b93bb
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/MoveableAircraftGun.cs
@@ -0,0 +1,58 @@
+using AntiAircraftGun.Drawnings;
+
+namespace AntiAircraftGun.MovementStrategy;
+
+public class MoveableAircraftGun: IMoveableObject
+{
+ ///
+ /// Поле-объект класса DrawningAircraftGun или его наследника
+ ///
+ private readonly DrawningAircraftGun? _drawningAircraftGun = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningTrans
+ public MoveableAircraftGun(DrawningAircraftGun trans)
+ {
+ _drawningAircraftGun = trans;
+ }
+
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null ||
+ !_drawningAircraftGun.GetPosX.HasValue || !_drawningAircraftGun.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_drawningAircraftGun.GetPosX.Value,
+ _drawningAircraftGun.GetPosY.Value, _drawningAircraftGun.GetWidth, _drawningAircraftGun.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_drawningAircraftGun?.EntityAircraftGun?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null)
+ {
+ return false;
+ }
+ return _drawningAircraftGun.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+}
diff --git a/AntiAircraftGun/MovementStrategy/MovementDirection.cs b/AntiAircraftGun/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..38e1227
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,21 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+}
diff --git a/AntiAircraftGun/MovementStrategy/ObjectParameters.cs b/AntiAircraftGun/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..3ce8dfc
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,59 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+public class ObjectParameters
+{
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
diff --git a/AntiAircraftGun/MovementStrategy/StrategyStatus.cs b/AntiAircraftGun/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..5b78ebe
--- /dev/null
+++ b/AntiAircraftGun/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,17 @@
+namespace AntiAircraftGun.MovementStrategy;
+
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+}