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No commits in common. "labwork06" and "main" have entirely different histories.
@ -8,19 +8,4 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,9 +0,0 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun;
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/// <summary>
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/// Делегат передачи объекта класса-прорисовки
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/// </summary>
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/// <param name="armoredCar"></param>
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public delegate void ArmoredCarDelegate(DrawningArmoredCar armoredCar);
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@ -1,118 +0,0 @@
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using AntiAircraftGun.CollectionGenereticObject;
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenereticObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию бронемашин
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 180;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция броенамашин
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/// </summary>
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protected ICollectionGenericObjects<DrawningArmoredCar>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth / _placeSizeWidth * (_pictureHeight / _placeSizeHeight / 2);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция поездов</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.MaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="airplan">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningArmoredCar airplan)
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{
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return company._collection.Insert(airplan);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningArmoredCar operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningArmoredCar? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningArmoredCar? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -1,65 +0,0 @@
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using AntiAircraftGun.CollectionGenereticObject;
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenereticObjects;
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/// <summary>
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/// Реализация абстрактной компании - база бронемашин
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/// </summary>
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public class CarBase : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public CarBase(int picWidth, int picHeight, ICollectionGenericObjects<DrawningArmoredCar> collection) : base(picWidth, picHeight, collection)
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{
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}
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/// <summary>
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/// Отрисовка базы
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/// </summary>
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/// <param name="g">Графика</param>
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 4f);
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for (int i = 0; i < _pictureHeight / _placeSizeHeight / 2; i++)
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{
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g.DrawLine(pen, 0, i * _placeSizeHeight * 2, _pictureWidth / _placeSizeWidth * _placeSizeWidth, i * _placeSizeHeight * 2);
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for (int j = 0; j < _pictureWidth / _placeSizeWidth + 1; ++j)
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{
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g.DrawLine(pen, j * _placeSizeWidth, i * _placeSizeHeight * 2, j * _placeSizeWidth, i * _placeSizeHeight * 2 + _placeSizeHeight);
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}
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}
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}
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/// <summary>
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/// Установка объекта в базу
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/// </summary>
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protected override void SetObjectsPosition()
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{
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int nowWidth = 0;
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int nowHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (nowHeight > _pictureHeight / _placeSizeHeight)
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{
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return;
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}
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if (_collection?.Get(i) != null)
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{
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_collection?.Get(i)?.SetPictureSize(_pictureWidth , _pictureHeight);
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_collection?.Get(i)?.SetPosition(_placeSizeWidth * nowWidth + 10, nowHeight * _placeSizeHeight * 2 );
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}
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if (nowWidth < _pictureWidth / _placeSizeWidth - 1) nowWidth++;
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else
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{
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nowWidth = 0;
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nowHeight++;
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}
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}
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}
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}
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@ -1,21 +0,0 @@
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Тип коллекции
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/// </summary>
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -1,59 +0,0 @@
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using AntiAircraftGun.CollectionGenericObjects;
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namespace AntiAircraftGun.CollectionGenereticObject;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых данных
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int MaxCount { get; set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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/// <summary>
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/// Получение типа коллекции
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/// </summary>
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CollectionType GetCollectionType { get; }
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/// <summary>
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/// Получение объектов коллекции по одному
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/// </summary>
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/// <returns>Поэлементый вывод элементов коллекции</returns>
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IEnumerable<T?> GetItems();
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}
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@ -1,84 +0,0 @@
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using AntiAircraftGun.CollectionGenereticObject;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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|
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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|
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where T : class
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|
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{
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|
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/// <summary>
|
|
||||||
/// Список объектов, которые храним
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|
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/// </summary>
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private readonly List<T?> _collection;
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|
||||||
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/// <summary>
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|
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/// Максимально допустимое число объектов в списке
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|
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/// </summary>
|
|
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private int _maxCount;
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public int Count => _collection.Count;
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|
||||||
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|
||||||
public CollectionType GetCollectionType => CollectionType.List;
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|
||||||
|
|
||||||
public int MaxCount
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|
||||||
{
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|
||||||
get
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|
||||||
{
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|
||||||
return Count;
|
|
||||||
}
|
|
||||||
set
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|
||||||
{
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|
||||||
if (value > 0)
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|
||||||
{
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|
||||||
_maxCount = value;
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|
||||||
}
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|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public ListGenericObjects()
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|
||||||
{
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||||||
_collection = new();
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|
||||||
}
|
|
||||||
|
|
||||||
public T Get(int position)
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|
||||||
{
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|
||||||
if (position >= Count || position < 0) return null;
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|
||||||
return _collection[position];
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Insert(T obj)
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|
||||||
{
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|
||||||
if (Count == _maxCount) return -1;
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|
||||||
_collection.Add(obj);
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|
||||||
return Count;
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|
||||||
}
|
|
||||||
|
|
||||||
public int Insert(T obj, int position)
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|
||||||
{
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|
||||||
if (Count == _maxCount) return -1;
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|
||||||
if (position >= Count || position < 0) return -1;
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|
||||||
_collection.Insert(position, obj);
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|
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return position;
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|
||||||
}
|
|
||||||
|
|
||||||
public T Remove(int position)
|
|
||||||
{
|
|
||||||
if (position >= _collection.Count || position < 0) return null;
|
|
||||||
T obj = _collection[position];
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|
||||||
_collection.RemoveAt(position);
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|
||||||
return obj;
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|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<T?> GetItems()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _collection.Count; ++i)
|
|
||||||
{
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|
||||||
yield return _collection[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,147 +0,0 @@
|
|||||||
using AntiAircraftGun.CollectionGenericObjects;
|
|
||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.CollectionGenereticObject;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметризованный набор объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
|
||||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
|
||||||
where T : class
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Массив объектов, которые храним
|
|
||||||
/// </summary>
|
|
||||||
private T?[] _collection;
|
|
||||||
|
|
||||||
public int Count => _collection.Length;
|
|
||||||
|
|
||||||
public int MaxCount
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return _collection.Length;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value > 0)
|
|
||||||
{
|
|
||||||
if (_collection.Length > 0)
|
|
||||||
{
|
|
||||||
Array.Resize(ref _collection, value);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_collection = new T?[value];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public CollectionType GetCollectionType => CollectionType.Massive;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public MassiveGenericObjects()
|
|
||||||
{
|
|
||||||
_collection = Array.Empty<T?>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public T? Get(int position)
|
|
||||||
{
|
|
||||||
if (position >= 0 && position < Count)
|
|
||||||
{
|
|
||||||
return _collection[position];
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Insert(T obj)
|
|
||||||
{
|
|
||||||
// вставка в свободное место набора
|
|
||||||
for (int i = 0; i < Count; i++)
|
|
||||||
{
|
|
||||||
if (_collection[i] == null)
|
|
||||||
{
|
|
||||||
_collection[i] = obj;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Insert(T obj, int position)
|
|
||||||
{
|
|
||||||
// проверка позиции
|
|
||||||
if (position < 0 || position >= Count)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// проверка, что элемент массива по этой позиции пустой, если нет, то
|
|
||||||
// ищется свободное место после этой позиции и идет вставка туда
|
|
||||||
// если нет после, ищем до
|
|
||||||
if (_collection[position] != null)
|
|
||||||
{
|
|
||||||
bool pushed = false;
|
|
||||||
for (int index = position + 1; index < Count; index++)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
position = index;
|
|
||||||
pushed = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pushed)
|
|
||||||
{
|
|
||||||
for (int index = position - 1; index >= 0; index--)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
position = index;
|
|
||||||
pushed = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pushed)
|
|
||||||
{
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// вставка
|
|
||||||
_collection[position] = obj;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
public T? Remove(int position)
|
|
||||||
{
|
|
||||||
// проверка позиции
|
|
||||||
if (position < 0 || position >= Count)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_collection[position] == null) return null;
|
|
||||||
|
|
||||||
T? temp = _collection[position];
|
|
||||||
_collection[position] = null;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<T?> GetItems()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _collection.Length; ++i)
|
|
||||||
{
|
|
||||||
yield return _collection[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,211 +0,0 @@
|
|||||||
using AntiAircraftGun.CollectionGenereticObject;
|
|
||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.CollectionGenericObjects;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-хранилище коллекций
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
public class StorageCollection<T>
|
|
||||||
where T : DrawningArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Словарь (хранилище) с коллекциями
|
|
||||||
/// </summary>
|
|
||||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращение списка названий коллекций
|
|
||||||
/// </summary>
|
|
||||||
public List<string> Keys => _storages.Keys.ToList();
|
|
||||||
/// <summary>
|
|
||||||
/// Ключевое слово, с которого должен начинаться файл
|
|
||||||
/// </summary>
|
|
||||||
private readonly string _collectionKey = "CollectionsStorage";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Разделитель для записи ключа и значения элемента словаря
|
|
||||||
/// </summary>
|
|
||||||
private readonly string _separatorForKeyValue = "|";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Разделитель для записей коллекции данных в файл
|
|
||||||
/// </summary>
|
|
||||||
private readonly string _separatorItems = ";";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public StorageCollection()
|
|
||||||
{
|
|
||||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции в хранилище
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
/// <param name="collectionType">тип коллекции</param>
|
|
||||||
public void AddCollection(string name, CollectionType collectionType)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (_storages.ContainsKey(name)) return;
|
|
||||||
if (collectionType == CollectionType.None) return;
|
|
||||||
else if (collectionType == CollectionType.Massive)
|
|
||||||
_storages[name] = new MassiveGenericObjects<T>();
|
|
||||||
else if (collectionType == CollectionType.List)
|
|
||||||
_storages[name] = new ListGenericObjects<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
public void DelCollection(string name)
|
|
||||||
{
|
|
||||||
if (_storages.ContainsKey(name))
|
|
||||||
_storages.Remove(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Доступ к коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public ICollectionGenericObjects<T>? this[string name]
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_storages.ContainsKey(name))
|
|
||||||
return _storages[name];
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Сохранение информации по автомобилям в хранилище в файл
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename">Путь и имя файла</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool SaveData(string filename)
|
|
||||||
{
|
|
||||||
if (_storages.Count == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (File.Exists(filename))
|
|
||||||
{
|
|
||||||
File.Delete(filename);
|
|
||||||
}
|
|
||||||
|
|
||||||
StringBuilder sb = new();
|
|
||||||
|
|
||||||
using (StreamWriter writer = new(filename))
|
|
||||||
{
|
|
||||||
writer.Write(_collectionKey);
|
|
||||||
foreach (KeyValuePair<string, ICollectionGenericObjects<T>> value in _storages)
|
|
||||||
{
|
|
||||||
writer.Write(Environment.NewLine);
|
|
||||||
// не сохраняем пустые коллекции
|
|
||||||
if (value.Value.Count == 0)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Write(value.Key);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
writer.Write(value.Value.GetCollectionType);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
writer.Write(value.Value.MaxCount);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
|
|
||||||
foreach (T? item in value.Value.GetItems())
|
|
||||||
{
|
|
||||||
string data = item?.GetDataForSave() ?? string.Empty;
|
|
||||||
if (string.IsNullOrEmpty(data))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Write(data);
|
|
||||||
writer.Write(_separatorItems);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Загрузка информации по автомобилям в хранилище из файла
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename">Путь и имя файла</param>
|
|
||||||
/// <returns>true - загрузка прошла успешно, false - ошибка при загрузке данных</returns>
|
|
||||||
public bool LoadData(string filename)
|
|
||||||
{
|
|
||||||
if (!File.Exists(filename))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
using (StreamReader reader = new(filename))
|
|
||||||
{
|
|
||||||
string line = reader.ReadLine();
|
|
||||||
if (line == null || line.Length == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (!line.Equals(_collectionKey))
|
|
||||||
{
|
|
||||||
//если нет такой записи, то это не те данные
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
_storages.Clear();
|
|
||||||
while ((line = reader.ReadLine()) != null)
|
|
||||||
{
|
|
||||||
string[] record = line.Split(_separatorForKeyValue,
|
|
||||||
StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
if (record.Length != 4)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
|
|
||||||
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionType);
|
|
||||||
if (collection == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
collection.MaxCount = Convert.ToInt32(record[2]);
|
|
||||||
string[] set = record[3].Split(_separatorItems,
|
|
||||||
StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
foreach (string elem in set)
|
|
||||||
{
|
|
||||||
if (elem?.CreateDrawningArmoredCar() is T truck)
|
|
||||||
{
|
|
||||||
if (collection.Insert(truck) == -1)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_storages.Add(record[0], collection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание коллекции по типу
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collectionType"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
|
|
||||||
{
|
|
||||||
return collectionType switch
|
|
||||||
{
|
|
||||||
CollectionType.Massive => new MassiveGenericObjects<T>(),
|
|
||||||
CollectionType.List => new ListGenericObjects<T>(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
namespace AntiAircraftGun.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{ /// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4,
|
|
||||||
}
|
|
@ -1,71 +0,0 @@
|
|||||||
using AntiAircraftGun.Entities;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс отвечающий за прорисовку и перемещение объекта - сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningAntiAircraftGun : DrawningArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="tower">Признак наличия башни</param>
|
|
||||||
/// <param name="radar">Признак наличия радара</param>
|
|
||||||
|
|
||||||
public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool tower) : base(129, 105)
|
|
||||||
{
|
|
||||||
EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, additionalColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для Extention
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="airbus"></param>
|
|
||||||
public DrawningAntiAircraftGun(EntityAntiAircraftGun armoredCar) : base(130, 60)
|
|
||||||
{
|
|
||||||
EntityAircraftGun = new EntityAntiAircraftGun(armoredCar.Speed, armoredCar.Weight, armoredCar.BodyColor, armoredCar.Radar, armoredCar.Tower, armoredCar.AdditionalColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityAircraftGun == null || EntityAircraftGun is not EntityAntiAircraftGun aircraftGun || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(aircraftGun.AdditionalColor);
|
|
||||||
|
|
||||||
base.DrawTransport(g);
|
|
||||||
|
|
||||||
|
|
||||||
if (aircraftGun.Tower)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 50, 35, 15);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 90, _startPosY.Value + 20);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 50, _startPosX.Value + 95, _startPosY.Value + 27);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 50, _startPosX.Value + 60, _startPosY.Value + 50);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 90, _startPosY.Value + 20, _startPosX.Value + 100, _startPosY.Value + 20);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 100, _startPosY.Value + 20, _startPosX.Value + 95, _startPosY.Value + 27);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (aircraftGun.Radar)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 65, _startPosX.Value + 20, _startPosY.Value + 40);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 20, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,271 +0,0 @@
|
|||||||
using AntiAircraftGun.Entities;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Drawnings;
|
|
||||||
|
|
||||||
public class DrawningArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityArmoredCar? EntityAircraftGun { get; protected set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата прорисовки зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningGunWidth = 129;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningGunHeight = 105;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Х объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawningGunWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawningGunHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой конструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawningArmoredCar()
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public DrawningArmoredCar(int speed, double weight, Color bodyColor) : this()
|
|
||||||
{
|
|
||||||
EntityAircraftGun = new EntityArmoredCar(speed, weight, bodyColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawningGunWidth">Ширина прорисовки зенитной установки</param>
|
|
||||||
/// <param name="drawningGunHeight">Высота прорисовки зенитной установки</param>
|
|
||||||
protected DrawningArmoredCar(int drawningGunWidth, int drawningGunHeight) : this()
|
|
||||||
{
|
|
||||||
_drawningGunWidth = drawningGunWidth;
|
|
||||||
_drawningGunHeight = drawningGunHeight;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для Extention
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="airplan"></param>
|
|
||||||
public DrawningArmoredCar(EntityArmoredCar armoredCar) : this()
|
|
||||||
{
|
|
||||||
EntityAircraftGun = new EntityArmoredCar(armoredCar.Speed, armoredCar.Weight, armoredCar.BodyColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width"></param>
|
|
||||||
/// <param name="height"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
if (_startPosX != null || _startPosY != null)
|
|
||||||
{
|
|
||||||
if (_startPosX + _drawningGunWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = -_drawningGunWidth + _pictureWidth;
|
|
||||||
}
|
|
||||||
else if (_startPosX < 0)
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
if (_startPosY + _drawningGunHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = -_drawningGunHeight + _pictureHeight;
|
|
||||||
}
|
|
||||||
else if (_startPosY < 0)
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиций
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x"></param>
|
|
||||||
/// <param name="y"></param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x + _drawningGunWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawningGunWidth;
|
|
||||||
}
|
|
||||||
else if (x < 0)
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y + _drawningGunHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawningGunHeight;
|
|
||||||
}
|
|
||||||
else if (y < 0)
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityAircraftGun.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityAircraftGun.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + _drawningGunWidth + EntityAircraftGun.Step < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityAircraftGun.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + _drawningGunHeight + EntityAircraftGun.Step < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityAircraftGun.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntityAircraftGun.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityAircraftGun.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
|
|
||||||
|
|
||||||
//границы ЦВЕТ
|
|
||||||
Brush brDarkSlateGray = new SolidBrush(EntityAircraftGun.BodyColor);
|
|
||||||
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
|
|
||||||
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 75, 30, 30);
|
|
||||||
g.FillEllipse(brDarkSlateGray, _startPosX.Value + 100, _startPosY.Value + 75, 30, 30);
|
|
||||||
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 25, _startPosY.Value + 75, 90, 30);
|
|
||||||
|
|
||||||
// границы арт. установки
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 40, 35, 30);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
|
|
||||||
|
|
||||||
//нижние катки ЦВЕТ
|
|
||||||
Brush brDimGray = new SolidBrush(Color.SlateGray);
|
|
||||||
g.FillEllipse(brDimGray, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.FillEllipse(brDimGray, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.FillEllipse(brDimGray, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.FillEllipse(brDimGray, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
|
|
||||||
|
|
||||||
//нижние катки ОТРИСОВКА
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 90, 15, 15);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 85, _startPosY.Value + 90, 15, 15);
|
|
||||||
|
|
||||||
//Большие катки ЦВЕТ
|
|
||||||
Brush brSlateGray = new SolidBrush(Color.SlateGray);
|
|
||||||
g.FillEllipse(brSlateGray, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
|
|
||||||
g.FillEllipse(brSlateGray, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
|
|
||||||
|
|
||||||
//Большие катки ОТРИСОВКА
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 78, 24, 24);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 103, _startPosY.Value + 78, 24, 24);
|
|
||||||
|
|
||||||
g.FillRectangle(brDarkSlateGray, _startPosX.Value + 10, _startPosY.Value + 65, 120, 13);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,58 +0,0 @@
|
|||||||
using AntiAircraftGun.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Расширение для класса EntityArmoredCar
|
|
||||||
/// </summary>
|
|
||||||
public static class ExtentionDrawningArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Разделитель для записи информации по объекту в файл
|
|
||||||
/// </summary>
|
|
||||||
private static readonly string _separatorForObject = ":";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта из строки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="info">Строка с данными для создания объекта</param>
|
|
||||||
/// <returns>Объект</returns>
|
|
||||||
public static DrawningArmoredCar? CreateDrawningArmoredCar(this string info)
|
|
||||||
{
|
|
||||||
string[] strs = info.Split(_separatorForObject);
|
|
||||||
EntityArmoredCar? armoredCar = EntityAntiAircraftGun.CreateEntityAntiAircraftGun(strs);
|
|
||||||
if (armoredCar != null)
|
|
||||||
{
|
|
||||||
return new DrawningAntiAircraftGun((EntityAntiAircraftGun)armoredCar);
|
|
||||||
}
|
|
||||||
|
|
||||||
armoredCar = EntityArmoredCar.CreateEntityArmoredCar(strs);
|
|
||||||
if (armoredCar != null)
|
|
||||||
{
|
|
||||||
return new DrawningArmoredCar(armoredCar);
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение данных для сохранения в файл
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="armoredCar">Сохраняемый объект</param>
|
|
||||||
/// <returns>Строка с данными по объекту</returns>
|
|
||||||
public static string GetDataForSave(this DrawningArmoredCar drawningArmoredCar)
|
|
||||||
{
|
|
||||||
string[]? array = drawningArmoredCar?.EntityAircraftGun?.GetStringRepresentation();
|
|
||||||
|
|
||||||
if (array == null)
|
|
||||||
{
|
|
||||||
return string.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
return string.Join(_separatorForObject, array);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +0,0 @@
|
|||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Entities;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность Зенитная установка
|
|
||||||
/// </summary>
|
|
||||||
public class EntityAntiAircraftGun : EntityArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Дополниетльный цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Метод передачи дополнительного цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color"></param>
|
|
||||||
public void setAdditionalColor(Color color)
|
|
||||||
{
|
|
||||||
AdditionalColor = color;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Наличие башни
|
|
||||||
/// </summary>
|
|
||||||
public bool Tower { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Наличие радара
|
|
||||||
/// </summary>
|
|
||||||
public bool Radar { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="tower">Наличие башни</param>
|
|
||||||
/// <param name="radar">Наличие радара</param>
|
|
||||||
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, Color additionalColor) : base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
Radar = radar;
|
|
||||||
Tower = tower;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение строк со значениями свойств продвинутого объекта класса-сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public override string[] GetStringRepresentation()
|
|
||||||
{
|
|
||||||
return new[] { nameof(EntityAntiAircraftGun), Speed.ToString(), Weight.ToString(), BodyColor.Name, Tower.ToString(), Radar.ToString(), AdditionalColor.Name};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание продвинутого объекта из массива строк
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="strs"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static EntityAntiAircraftGun? CreateEntityAntiAircraftGun(string[] strs)
|
|
||||||
{
|
|
||||||
if (strs.Length != 7 || strs[0] != nameof(EntityAntiAircraftGun))
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new EntityAntiAircraftGun(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Convert.ToBoolean(strs[4]),
|
|
||||||
Convert.ToBoolean(strs[5]),Color.FromName(strs[6]));
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,67 +0,0 @@
|
|||||||
namespace AntiAircraftGun.Entities;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс - сущность Бронированная машина
|
|
||||||
/// </summary>
|
|
||||||
public class EntityArmoredCar
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Метод передачи цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color"></param>
|
|
||||||
public void setBodyColor(Color color)
|
|
||||||
{
|
|
||||||
BodyColor = color;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение зенитной установки
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
public EntityArmoredCar(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение строк со значениями свойств объекта класса-сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public virtual string[] GetStringRepresentation()
|
|
||||||
{
|
|
||||||
return new[] { nameof(EntityArmoredCar), Speed.ToString(), Weight.ToString(), BodyColor.Name };
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта из массива строк
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="strs"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static EntityArmoredCar? CreateEntityArmoredCar(string[] strs)
|
|
||||||
{
|
|
||||||
if (strs.Length != 4 || strs[0] != nameof(EntityArmoredCar))
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return new EntityArmoredCar(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
|
|
||||||
}
|
|
||||||
}
|
|
39
AntiAircraftGun/Form1.Designer.cs
generated
Normal file
39
AntiAircraftGun/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
AntiAircraftGun/Form1.cs
Normal file
10
AntiAircraftGun/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace AntiAircraftGun
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
146
AntiAircraftGun/FormAntiAircraftGun.Designer.cs
generated
146
AntiAircraftGun/FormAntiAircraftGun.Designer.cs
generated
@ -1,146 +0,0 @@
|
|||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
partial class FormAntiAircraftGun
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxAntiAircraftGun = new PictureBox();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxAntiAircraftGun
|
|
||||||
//
|
|
||||||
pictureBoxAntiAircraftGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
|
|
||||||
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
|
|
||||||
pictureBoxAntiAircraftGun.Size = new Size(800, 450);
|
|
||||||
pictureBoxAntiAircraftGun.TabIndex = 0;
|
|
||||||
pictureBoxAntiAircraftGun.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.left;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonLeft.Location = new Point(636, 403);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(35, 35);
|
|
||||||
buttonLeft.TabIndex = 2;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.down;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonDown.Location = new Point(677, 403);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(35, 35);
|
|
||||||
buttonDown.TabIndex = 3;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.right;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(718, 403);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(35, 35);
|
|
||||||
buttonRight.TabIndex = 4;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.up;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(677, 362);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 5;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(667, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(713, 41);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(75, 23);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormAntiAircraftGun
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(800, 450);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(pictureBoxAntiAircraftGun);
|
|
||||||
Name = "FormAntiAircraftGun";
|
|
||||||
Text = "Зенитная установка";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxAntiAircraftGun;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonUp;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,127 +0,0 @@
|
|||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
using AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun;
|
|
||||||
|
|
||||||
public partial class FormAntiAircraftGun : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningArmoredCar? _drawningAircraftGun;
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта
|
|
||||||
/// </summary>
|
|
||||||
public DrawningArmoredCar SetArmoredCar
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_drawningAircraftGun = value;
|
|
||||||
_drawningAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormAntiAircraftGun()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки транспорта
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningAircraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningAircraftGun.DrawTransport(gr);
|
|
||||||
pictureBoxAntiAircraftGun.Image = bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningAircraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningAircraftGun.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningAircraftGun.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningAircraftGun.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningAircraftGun.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод выбора стратегии
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningAircraftGun == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableAircraftGun(_drawningAircraftGun), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
345
AntiAircraftGun/FormArmoredCarCollection.Designer.cs
generated
345
AntiAircraftGun/FormArmoredCarCollection.Designer.cs
generated
@ -1,345 +0,0 @@
|
|||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
partial class FormArmoredCarCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxToools = new GroupBox();
|
|
||||||
panelCompanyTools = new Panel();
|
|
||||||
buttonAddArmoredCar = new Button();
|
|
||||||
maskedTextBox = new MaskedTextBox();
|
|
||||||
buttonRefresh = new Button();
|
|
||||||
buttonRemoveArmoredCar = new Button();
|
|
||||||
buttonGoToChek = new Button();
|
|
||||||
buttonCreateCompany = new Button();
|
|
||||||
panelStorage = new Panel();
|
|
||||||
buttonCollectionDel = new Button();
|
|
||||||
listBoxCollection = new ListBox();
|
|
||||||
buttonCollectionAdd = new Button();
|
|
||||||
radioButtonList = new RadioButton();
|
|
||||||
radioButtonMassive = new RadioButton();
|
|
||||||
textBoxCollectionName = new TextBox();
|
|
||||||
labelCollectionName = new Label();
|
|
||||||
comboBoxSelectorCompany = new ComboBox();
|
|
||||||
pictureBox = new PictureBox();
|
|
||||||
menuStrip = new MenuStrip();
|
|
||||||
файлToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
saveToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
loadToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
saveFileDialog = new SaveFileDialog();
|
|
||||||
openFileDialog = new OpenFileDialog();
|
|
||||||
groupBoxToools.SuspendLayout();
|
|
||||||
panelCompanyTools.SuspendLayout();
|
|
||||||
panelStorage.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
|
||||||
menuStrip.SuspendLayout();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxToools
|
|
||||||
//
|
|
||||||
groupBoxToools.Controls.Add(panelCompanyTools);
|
|
||||||
groupBoxToools.Controls.Add(buttonCreateCompany);
|
|
||||||
groupBoxToools.Controls.Add(panelStorage);
|
|
||||||
groupBoxToools.Controls.Add(comboBoxSelectorCompany);
|
|
||||||
groupBoxToools.Dock = DockStyle.Right;
|
|
||||||
groupBoxToools.Location = new Point(1057, 24);
|
|
||||||
groupBoxToools.Name = "groupBoxToools";
|
|
||||||
groupBoxToools.Size = new Size(210, 612);
|
|
||||||
groupBoxToools.TabIndex = 0;
|
|
||||||
groupBoxToools.TabStop = false;
|
|
||||||
groupBoxToools.Text = "Инструменты";
|
|
||||||
//
|
|
||||||
// panelCompanyTools
|
|
||||||
//
|
|
||||||
panelCompanyTools.Controls.Add(buttonAddArmoredCar);
|
|
||||||
panelCompanyTools.Controls.Add(maskedTextBox);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRemoveArmoredCar);
|
|
||||||
panelCompanyTools.Controls.Add(buttonGoToChek);
|
|
||||||
panelCompanyTools.Enabled = false;
|
|
||||||
panelCompanyTools.Location = new Point(6, 348);
|
|
||||||
panelCompanyTools.Name = "panelCompanyTools";
|
|
||||||
panelCompanyTools.Size = new Size(200, 261);
|
|
||||||
panelCompanyTools.TabIndex = 8;
|
|
||||||
//
|
|
||||||
// buttonAddArmoredCar
|
|
||||||
//
|
|
||||||
buttonAddArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonAddArmoredCar.Location = new Point(6, 3);
|
|
||||||
buttonAddArmoredCar.Name = "buttonAddArmoredCar";
|
|
||||||
buttonAddArmoredCar.Size = new Size(191, 40);
|
|
||||||
buttonAddArmoredCar.TabIndex = 1;
|
|
||||||
buttonAddArmoredCar.Text = "Добавление бронемашины";
|
|
||||||
buttonAddArmoredCar.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddArmoredCar.Click += buttonAddArmoredCar_Click;
|
|
||||||
//
|
|
||||||
// maskedTextBox
|
|
||||||
//
|
|
||||||
maskedTextBox.Location = new Point(6, 94);
|
|
||||||
maskedTextBox.Mask = "00";
|
|
||||||
maskedTextBox.Name = "maskedTextBox";
|
|
||||||
maskedTextBox.Size = new Size(194, 23);
|
|
||||||
maskedTextBox.TabIndex = 3;
|
|
||||||
maskedTextBox.ValidatingType = typeof(int);
|
|
||||||
//
|
|
||||||
// buttonRefresh
|
|
||||||
//
|
|
||||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRefresh.Location = new Point(6, 216);
|
|
||||||
buttonRefresh.Name = "buttonRefresh";
|
|
||||||
buttonRefresh.Size = new Size(191, 39);
|
|
||||||
buttonRefresh.TabIndex = 6;
|
|
||||||
buttonRefresh.Text = "Обновить";
|
|
||||||
buttonRefresh.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefresh.Click += buttonRefresh_Click;
|
|
||||||
//
|
|
||||||
// buttonRemoveArmoredCar
|
|
||||||
//
|
|
||||||
buttonRemoveArmoredCar.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRemoveArmoredCar.Location = new Point(6, 123);
|
|
||||||
buttonRemoveArmoredCar.Name = "buttonRemoveArmoredCar";
|
|
||||||
buttonRemoveArmoredCar.Size = new Size(191, 44);
|
|
||||||
buttonRemoveArmoredCar.TabIndex = 4;
|
|
||||||
buttonRemoveArmoredCar.Text = "Удалить бронемашину";
|
|
||||||
buttonRemoveArmoredCar.UseVisualStyleBackColor = true;
|
|
||||||
buttonRemoveArmoredCar.Click += buttonRemoveArmoredCar_Click;
|
|
||||||
//
|
|
||||||
// buttonGoToChek
|
|
||||||
//
|
|
||||||
buttonGoToChek.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonGoToChek.Location = new Point(6, 171);
|
|
||||||
buttonGoToChek.Name = "buttonGoToChek";
|
|
||||||
buttonGoToChek.Size = new Size(191, 39);
|
|
||||||
buttonGoToChek.TabIndex = 5;
|
|
||||||
buttonGoToChek.Text = "Передать на тесты";
|
|
||||||
buttonGoToChek.UseVisualStyleBackColor = true;
|
|
||||||
buttonGoToChek.Click += buttonGoToChek_Click;
|
|
||||||
//
|
|
||||||
// buttonCreateCompany
|
|
||||||
//
|
|
||||||
buttonCreateCompany.Location = new Point(6, 290);
|
|
||||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
|
||||||
buttonCreateCompany.Size = new Size(198, 23);
|
|
||||||
buttonCreateCompany.TabIndex = 7;
|
|
||||||
buttonCreateCompany.Text = "Создать компанию";
|
|
||||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateCompany.Click += buttonCreateCompany_Click;
|
|
||||||
//
|
|
||||||
// panelStorage
|
|
||||||
//
|
|
||||||
panelStorage.Controls.Add(buttonCollectionDel);
|
|
||||||
panelStorage.Controls.Add(listBoxCollection);
|
|
||||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
|
||||||
panelStorage.Controls.Add(radioButtonList);
|
|
||||||
panelStorage.Controls.Add(radioButtonMassive);
|
|
||||||
panelStorage.Controls.Add(textBoxCollectionName);
|
|
||||||
panelStorage.Controls.Add(labelCollectionName);
|
|
||||||
panelStorage.Dock = DockStyle.Top;
|
|
||||||
panelStorage.Location = new Point(3, 19);
|
|
||||||
panelStorage.Name = "panelStorage";
|
|
||||||
panelStorage.Size = new Size(204, 258);
|
|
||||||
panelStorage.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonCollectionDel
|
|
||||||
//
|
|
||||||
buttonCollectionDel.Location = new Point(3, 228);
|
|
||||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
|
||||||
buttonCollectionDel.Size = new Size(198, 23);
|
|
||||||
buttonCollectionDel.TabIndex = 6;
|
|
||||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
|
||||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionDel.Click += buttonCollectionDel_Click;
|
|
||||||
//
|
|
||||||
// listBoxCollection
|
|
||||||
//
|
|
||||||
listBoxCollection.FormattingEnabled = true;
|
|
||||||
listBoxCollection.ItemHeight = 15;
|
|
||||||
listBoxCollection.Location = new Point(3, 113);
|
|
||||||
listBoxCollection.Name = "listBoxCollection";
|
|
||||||
listBoxCollection.Size = new Size(198, 109);
|
|
||||||
listBoxCollection.TabIndex = 5;
|
|
||||||
//
|
|
||||||
// buttonCollectionAdd
|
|
||||||
//
|
|
||||||
buttonCollectionAdd.Location = new Point(3, 84);
|
|
||||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
|
||||||
buttonCollectionAdd.Size = new Size(198, 23);
|
|
||||||
buttonCollectionAdd.TabIndex = 4;
|
|
||||||
buttonCollectionAdd.Text = "Добавить коллекцию";
|
|
||||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionAdd.Click += buttonCollectionAdd_Click;
|
|
||||||
//
|
|
||||||
// radioButtonList
|
|
||||||
//
|
|
||||||
radioButtonList.AutoSize = true;
|
|
||||||
radioButtonList.Location = new Point(115, 59);
|
|
||||||
radioButtonList.Name = "radioButtonList";
|
|
||||||
radioButtonList.Size = new Size(66, 19);
|
|
||||||
radioButtonList.TabIndex = 3;
|
|
||||||
radioButtonList.TabStop = true;
|
|
||||||
radioButtonList.Text = "Список";
|
|
||||||
radioButtonList.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// radioButtonMassive
|
|
||||||
//
|
|
||||||
radioButtonMassive.AutoSize = true;
|
|
||||||
radioButtonMassive.Location = new Point(15, 59);
|
|
||||||
radioButtonMassive.Name = "radioButtonMassive";
|
|
||||||
radioButtonMassive.Size = new Size(67, 19);
|
|
||||||
radioButtonMassive.TabIndex = 2;
|
|
||||||
radioButtonMassive.TabStop = true;
|
|
||||||
radioButtonMassive.Text = "Массив";
|
|
||||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// textBoxCollectionName
|
|
||||||
//
|
|
||||||
textBoxCollectionName.Location = new Point(3, 30);
|
|
||||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
|
||||||
textBoxCollectionName.Size = new Size(198, 23);
|
|
||||||
textBoxCollectionName.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// labelCollectionName
|
|
||||||
//
|
|
||||||
labelCollectionName.AutoSize = true;
|
|
||||||
labelCollectionName.Location = new Point(39, 12);
|
|
||||||
labelCollectionName.Name = "labelCollectionName";
|
|
||||||
labelCollectionName.Size = new Size(125, 15);
|
|
||||||
labelCollectionName.TabIndex = 0;
|
|
||||||
labelCollectionName.Text = "Название коллекции:";
|
|
||||||
//
|
|
||||||
// comboBoxSelectorCompany
|
|
||||||
//
|
|
||||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
|
||||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
|
||||||
comboBoxSelectorCompany.Location = new Point(6, 319);
|
|
||||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
|
||||||
comboBoxSelectorCompany.Size = new Size(198, 23);
|
|
||||||
comboBoxSelectorCompany.TabIndex = 0;
|
|
||||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged;
|
|
||||||
//
|
|
||||||
// pictureBox
|
|
||||||
//
|
|
||||||
pictureBox.Dock = DockStyle.Fill;
|
|
||||||
pictureBox.Location = new Point(0, 24);
|
|
||||||
pictureBox.Name = "pictureBox";
|
|
||||||
pictureBox.Size = new Size(1057, 612);
|
|
||||||
pictureBox.TabIndex = 1;
|
|
||||||
pictureBox.TabStop = false;
|
|
||||||
//
|
|
||||||
// menuStrip
|
|
||||||
//
|
|
||||||
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
|
|
||||||
menuStrip.Location = new Point(0, 0);
|
|
||||||
menuStrip.Name = "menuStrip";
|
|
||||||
menuStrip.Size = new Size(1267, 24);
|
|
||||||
menuStrip.TabIndex = 2;
|
|
||||||
menuStrip.Text = "menuStrip";
|
|
||||||
//
|
|
||||||
// файлToolStripMenuItem
|
|
||||||
//
|
|
||||||
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
|
|
||||||
файлToolStripMenuItem.Name = "файлToolStripMenuItem";
|
|
||||||
файлToolStripMenuItem.Size = new Size(48, 20);
|
|
||||||
файлToolStripMenuItem.Text = "Файл";
|
|
||||||
//
|
|
||||||
// saveToolStripMenuItem
|
|
||||||
//
|
|
||||||
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
|
||||||
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
|
|
||||||
saveToolStripMenuItem.Size = new Size(181, 22);
|
|
||||||
saveToolStripMenuItem.Text = "Сохранение";
|
|
||||||
saveToolStripMenuItem.Click += SaveToolStripMenuItem_Click;
|
|
||||||
//
|
|
||||||
// loadToolStripMenuItem
|
|
||||||
//
|
|
||||||
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
|
|
||||||
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
|
|
||||||
loadToolStripMenuItem.Size = new Size(181, 22);
|
|
||||||
loadToolStripMenuItem.Text = "Загрузка";
|
|
||||||
loadToolStripMenuItem.Click += LoadToolStripMenuItem_Click;
|
|
||||||
//
|
|
||||||
// saveFileDialog
|
|
||||||
//
|
|
||||||
saveFileDialog.Filter = "txt file | *.txt";
|
|
||||||
//
|
|
||||||
// openFileDialog
|
|
||||||
//
|
|
||||||
openFileDialog.Filter = "txt file | *.txt";
|
|
||||||
//
|
|
||||||
// FormArmoredCarCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(1267, 636);
|
|
||||||
Controls.Add(pictureBox);
|
|
||||||
Controls.Add(groupBoxToools);
|
|
||||||
Controls.Add(menuStrip);
|
|
||||||
MainMenuStrip = menuStrip;
|
|
||||||
Name = "FormArmoredCarCollection";
|
|
||||||
Text = "Коллекция бронемашин";
|
|
||||||
groupBoxToools.ResumeLayout(false);
|
|
||||||
panelCompanyTools.ResumeLayout(false);
|
|
||||||
panelCompanyTools.PerformLayout();
|
|
||||||
panelStorage.ResumeLayout(false);
|
|
||||||
panelStorage.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
|
||||||
menuStrip.ResumeLayout(false);
|
|
||||||
menuStrip.PerformLayout();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxToools;
|
|
||||||
private ComboBox comboBoxSelectorCompany;
|
|
||||||
private Button buttonAddArmoredCar;
|
|
||||||
private PictureBox pictureBox;
|
|
||||||
private Button buttonRemoveArmoredCar;
|
|
||||||
private MaskedTextBox maskedTextBox;
|
|
||||||
private Button buttonRefresh;
|
|
||||||
private Button buttonGoToChek;
|
|
||||||
private Panel panelStorage;
|
|
||||||
private Label labelCollectionName;
|
|
||||||
private TextBox textBoxCollectionName;
|
|
||||||
private RadioButton radioButtonMassive;
|
|
||||||
private RadioButton radioButtonList;
|
|
||||||
private Button buttonCollectionAdd;
|
|
||||||
private Button buttonCollectionDel;
|
|
||||||
private ListBox listBoxCollection;
|
|
||||||
private Button buttonCreateCompany;
|
|
||||||
private Panel panelCompanyTools;
|
|
||||||
private MenuStrip menuStrip;
|
|
||||||
private ToolStripMenuItem файлToolStripMenuItem;
|
|
||||||
private ToolStripMenuItem saveToolStripMenuItem;
|
|
||||||
private ToolStripMenuItem loadToolStripMenuItem;
|
|
||||||
private SaveFileDialog saveFileDialog;
|
|
||||||
private OpenFileDialog openFileDialog;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,285 +0,0 @@
|
|||||||
using AntiAircraftGun.CollectionGenereticObject;
|
|
||||||
using AntiAircraftGun.CollectionGenereticObjects;
|
|
||||||
using AntiAircraftGun.CollectionGenericObjects;
|
|
||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
|
|
||||||
|
|
||||||
namespace AntiAircraftGun;
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с компанией и ее коллекцией
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormArmoredCarCollection : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Хранилише коллекций
|
|
||||||
/// </summary>
|
|
||||||
private readonly StorageCollection<DrawningArmoredCar> _storageCollection;
|
|
||||||
/// <summary>
|
|
||||||
/// Компания
|
|
||||||
/// </summary>
|
|
||||||
private AbstractCompany? _company = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormArmoredCarCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_storageCollection = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выбор компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void comboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
panelCompanyTools.Enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление машины
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonAddArmoredCar_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
FormCarConfig form = new();
|
|
||||||
// TODO передать метод
|
|
||||||
form.Show();
|
|
||||||
form.AddEvent(SetCar);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление машины в коллеуции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="armoredCar"></param>
|
|
||||||
private void SetCar(DrawningArmoredCar? armoredCar)
|
|
||||||
{
|
|
||||||
if (_company == null || armoredCar == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (_company + armoredCar != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonRemoveArmoredCar_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
|
||||||
if (_company - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перерисовка коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonRefresh_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передача объекта в другую форму
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonGoToChek_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawningArmoredCar? armoredcar = null;
|
|
||||||
int counter = 100;
|
|
||||||
while (armoredcar == null)
|
|
||||||
{
|
|
||||||
armoredcar = _company.GetRandomObject();
|
|
||||||
counter--;
|
|
||||||
if (counter <= 0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (armoredcar == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
FormAntiAircraftGun form = new()
|
|
||||||
{
|
|
||||||
SetArmoredCar = armoredcar
|
|
||||||
};
|
|
||||||
|
|
||||||
form.ShowDialog();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Обновление списка в listBoxCollection
|
|
||||||
/// </summary>
|
|
||||||
private void RerfreshListBoxItems()
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Clear();
|
|
||||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
|
||||||
{
|
|
||||||
string? colName = _storageCollection.Keys?[i];
|
|
||||||
if (!string.IsNullOrEmpty(colName))
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Add(colName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonCollectionAdd_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CollectionType collectionType = CollectionType.None;
|
|
||||||
if (radioButtonMassive.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.Massive;
|
|
||||||
}
|
|
||||||
else if (radioButtonList.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.List;
|
|
||||||
}
|
|
||||||
|
|
||||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonCollectionDel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Создание комании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonCreateCompany_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ICollectionGenericObjects<DrawningArmoredCar>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
|
||||||
if (collection == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не проинициализирована");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (comboBoxSelectorCompany.Text)
|
|
||||||
{
|
|
||||||
case "Хранилище":
|
|
||||||
_company = new CarBase(pictureBox.Width, pictureBox.Height, collection);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
panelCompanyTools.Enabled = true;
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия "Сохранение"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void SaveToolStripMenuItem_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_storageCollection.SaveData(saveFileDialog.FileName))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Сохранение прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не сохранилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия "Загрузка"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void LoadToolStripMenuItem_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_storageCollection.LoadData(openFileDialog.FileName))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Загрузка прошла успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не загрузилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,129 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>17, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>126, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>261, 17</value>
|
|
||||||
</metadata>
|
|
||||||
</root>
|
|
365
AntiAircraftGun/FormCarConfig.Designer.cs
generated
365
AntiAircraftGun/FormCarConfig.Designer.cs
generated
@ -1,365 +0,0 @@
|
|||||||
namespace AntiAircraftGun
|
|
||||||
{
|
|
||||||
partial class FormCarConfig
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxConfig = new GroupBox();
|
|
||||||
groupBoxColors = new GroupBox();
|
|
||||||
panelPurple = new Panel();
|
|
||||||
panelBlack = new Panel();
|
|
||||||
panelGray = new Panel();
|
|
||||||
panelWhite = new Panel();
|
|
||||||
panelYellow = new Panel();
|
|
||||||
panelBlue = new Panel();
|
|
||||||
panelGreen = new Panel();
|
|
||||||
panelRed = new Panel();
|
|
||||||
checkBoxRadar = new CheckBox();
|
|
||||||
checkBoxTower = new CheckBox();
|
|
||||||
labelWeight = new Label();
|
|
||||||
numericUpDownWeight = new NumericUpDown();
|
|
||||||
numericUpDownSpeed = new NumericUpDown();
|
|
||||||
labelSpeed = new Label();
|
|
||||||
labelModifiedObject = new Label();
|
|
||||||
labelSimpleObject = new Label();
|
|
||||||
pictureBoxObject = new PictureBox();
|
|
||||||
buttonAdd = new Button();
|
|
||||||
buttonCancel = new Button();
|
|
||||||
panelObject = new Panel();
|
|
||||||
labelAdditionalColor = new Label();
|
|
||||||
labelBodyColor = new Label();
|
|
||||||
groupBoxConfig.SuspendLayout();
|
|
||||||
groupBoxColors.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
|
||||||
panelObject.SuspendLayout();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxConfig
|
|
||||||
//
|
|
||||||
groupBoxConfig.Controls.Add(groupBoxColors);
|
|
||||||
groupBoxConfig.Controls.Add(checkBoxRadar);
|
|
||||||
groupBoxConfig.Controls.Add(checkBoxTower);
|
|
||||||
groupBoxConfig.Controls.Add(labelWeight);
|
|
||||||
groupBoxConfig.Controls.Add(numericUpDownWeight);
|
|
||||||
groupBoxConfig.Controls.Add(numericUpDownSpeed);
|
|
||||||
groupBoxConfig.Controls.Add(labelSpeed);
|
|
||||||
groupBoxConfig.Controls.Add(labelModifiedObject);
|
|
||||||
groupBoxConfig.Controls.Add(labelSimpleObject);
|
|
||||||
groupBoxConfig.Dock = DockStyle.Left;
|
|
||||||
groupBoxConfig.Location = new Point(0, 0);
|
|
||||||
groupBoxConfig.Name = "groupBoxConfig";
|
|
||||||
groupBoxConfig.Size = new Size(545, 233);
|
|
||||||
groupBoxConfig.TabIndex = 0;
|
|
||||||
groupBoxConfig.TabStop = false;
|
|
||||||
groupBoxConfig.Text = "Параметры";
|
|
||||||
//
|
|
||||||
// groupBoxColors
|
|
||||||
//
|
|
||||||
groupBoxColors.Controls.Add(panelPurple);
|
|
||||||
groupBoxColors.Controls.Add(panelBlack);
|
|
||||||
groupBoxColors.Controls.Add(panelGray);
|
|
||||||
groupBoxColors.Controls.Add(panelWhite);
|
|
||||||
groupBoxColors.Controls.Add(panelYellow);
|
|
||||||
groupBoxColors.Controls.Add(panelBlue);
|
|
||||||
groupBoxColors.Controls.Add(panelGreen);
|
|
||||||
groupBoxColors.Controls.Add(panelRed);
|
|
||||||
groupBoxColors.Location = new Point(216, 12);
|
|
||||||
groupBoxColors.Name = "groupBoxColors";
|
|
||||||
groupBoxColors.Size = new Size(282, 128);
|
|
||||||
groupBoxColors.TabIndex = 8;
|
|
||||||
groupBoxColors.TabStop = false;
|
|
||||||
groupBoxColors.Text = "Цвета";
|
|
||||||
//
|
|
||||||
// panelPurple
|
|
||||||
//
|
|
||||||
panelPurple.AllowDrop = true;
|
|
||||||
panelPurple.BackColor = Color.Purple;
|
|
||||||
panelPurple.Location = new Point(214, 79);
|
|
||||||
panelPurple.Name = "panelPurple";
|
|
||||||
panelPurple.Size = new Size(42, 34);
|
|
||||||
panelPurple.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelBlack
|
|
||||||
//
|
|
||||||
panelBlack.AllowDrop = true;
|
|
||||||
panelBlack.BackColor = Color.Black;
|
|
||||||
panelBlack.Location = new Point(142, 79);
|
|
||||||
panelBlack.Name = "panelBlack";
|
|
||||||
panelBlack.Size = new Size(42, 34);
|
|
||||||
panelBlack.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelGray
|
|
||||||
//
|
|
||||||
panelGray.AllowDrop = true;
|
|
||||||
panelGray.BackColor = Color.Gray;
|
|
||||||
panelGray.Location = new Point(70, 79);
|
|
||||||
panelGray.Name = "panelGray";
|
|
||||||
panelGray.Size = new Size(42, 34);
|
|
||||||
panelGray.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelWhite
|
|
||||||
//
|
|
||||||
panelWhite.AllowDrop = true;
|
|
||||||
panelWhite.BackColor = Color.White;
|
|
||||||
panelWhite.Location = new Point(6, 79);
|
|
||||||
panelWhite.Name = "panelWhite";
|
|
||||||
panelWhite.Size = new Size(42, 34);
|
|
||||||
panelWhite.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelYellow
|
|
||||||
//
|
|
||||||
panelYellow.AllowDrop = true;
|
|
||||||
panelYellow.BackColor = Color.Yellow;
|
|
||||||
panelYellow.Location = new Point(214, 22);
|
|
||||||
panelYellow.Name = "panelYellow";
|
|
||||||
panelYellow.Size = new Size(42, 34);
|
|
||||||
panelYellow.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelBlue
|
|
||||||
//
|
|
||||||
panelBlue.AllowDrop = true;
|
|
||||||
panelBlue.BackColor = Color.Blue;
|
|
||||||
panelBlue.Location = new Point(142, 22);
|
|
||||||
panelBlue.Name = "panelBlue";
|
|
||||||
panelBlue.Size = new Size(42, 34);
|
|
||||||
panelBlue.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelGreen
|
|
||||||
//
|
|
||||||
panelGreen.AllowDrop = true;
|
|
||||||
panelGreen.BackColor = Color.Green;
|
|
||||||
panelGreen.Location = new Point(70, 22);
|
|
||||||
panelGreen.Name = "panelGreen";
|
|
||||||
panelGreen.Size = new Size(42, 34);
|
|
||||||
panelGreen.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelRed
|
|
||||||
//
|
|
||||||
panelRed.AllowDrop = true;
|
|
||||||
panelRed.BackColor = Color.Red;
|
|
||||||
panelRed.Location = new Point(6, 22);
|
|
||||||
panelRed.Name = "panelRed";
|
|
||||||
panelRed.Size = new Size(42, 34);
|
|
||||||
panelRed.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// checkBoxRadar
|
|
||||||
//
|
|
||||||
checkBoxRadar.AutoSize = true;
|
|
||||||
checkBoxRadar.Location = new Point(12, 106);
|
|
||||||
checkBoxRadar.Name = "checkBoxRadar";
|
|
||||||
checkBoxRadar.Size = new Size(164, 19);
|
|
||||||
checkBoxRadar.TabIndex = 7;
|
|
||||||
checkBoxRadar.Text = "Признак наличия башни";
|
|
||||||
checkBoxRadar.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// checkBoxTower
|
|
||||||
//
|
|
||||||
checkBoxTower.AutoSize = true;
|
|
||||||
checkBoxTower.Location = new Point(12, 143);
|
|
||||||
checkBoxTower.Name = "checkBoxTower";
|
|
||||||
checkBoxTower.Size = new Size(164, 19);
|
|
||||||
checkBoxTower.TabIndex = 6;
|
|
||||||
checkBoxTower.Text = "Признак наличия радара";
|
|
||||||
checkBoxTower.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// labelWeight
|
|
||||||
//
|
|
||||||
labelWeight.AutoSize = true;
|
|
||||||
labelWeight.Location = new Point(12, 64);
|
|
||||||
labelWeight.Name = "labelWeight";
|
|
||||||
labelWeight.Size = new Size(29, 15);
|
|
||||||
labelWeight.TabIndex = 5;
|
|
||||||
labelWeight.Text = "Вес:";
|
|
||||||
//
|
|
||||||
// numericUpDownWeight
|
|
||||||
//
|
|
||||||
numericUpDownWeight.Location = new Point(80, 62);
|
|
||||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
|
||||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
|
||||||
numericUpDownWeight.Size = new Size(120, 23);
|
|
||||||
numericUpDownWeight.TabIndex = 4;
|
|
||||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// numericUpDownSpeed
|
|
||||||
//
|
|
||||||
numericUpDownSpeed.Location = new Point(80, 27);
|
|
||||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
|
||||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
|
||||||
numericUpDownSpeed.Size = new Size(120, 23);
|
|
||||||
numericUpDownSpeed.TabIndex = 3;
|
|
||||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// labelSpeed
|
|
||||||
//
|
|
||||||
labelSpeed.AutoSize = true;
|
|
||||||
labelSpeed.Location = new Point(12, 29);
|
|
||||||
labelSpeed.Name = "labelSpeed";
|
|
||||||
labelSpeed.Size = new Size(62, 15);
|
|
||||||
labelSpeed.TabIndex = 2;
|
|
||||||
labelSpeed.Text = "Скорость:";
|
|
||||||
//
|
|
||||||
// labelModifiedObject
|
|
||||||
//
|
|
||||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelModifiedObject.Location = new Point(382, 143);
|
|
||||||
labelModifiedObject.Name = "labelModifiedObject";
|
|
||||||
labelModifiedObject.Size = new Size(110, 28);
|
|
||||||
labelModifiedObject.TabIndex = 1;
|
|
||||||
labelModifiedObject.Text = "Продвинутый";
|
|
||||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelModifiedObject.MouseDown += labelObject_MouseDown;
|
|
||||||
//
|
|
||||||
// labelSimpleObject
|
|
||||||
//
|
|
||||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelSimpleObject.Location = new Point(222, 143);
|
|
||||||
labelSimpleObject.Name = "labelSimpleObject";
|
|
||||||
labelSimpleObject.Size = new Size(110, 28);
|
|
||||||
labelSimpleObject.TabIndex = 0;
|
|
||||||
labelSimpleObject.Text = "Простой";
|
|
||||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelSimpleObject.MouseDown += labelObject_MouseDown;
|
|
||||||
//
|
|
||||||
// pictureBoxObject
|
|
||||||
//
|
|
||||||
pictureBoxObject.Location = new Point(3, 40);
|
|
||||||
pictureBoxObject.Name = "pictureBoxObject";
|
|
||||||
pictureBoxObject.Size = new Size(312, 149);
|
|
||||||
pictureBoxObject.TabIndex = 1;
|
|
||||||
pictureBoxObject.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonAdd
|
|
||||||
//
|
|
||||||
buttonAdd.Location = new Point(580, 198);
|
|
||||||
buttonAdd.Name = "buttonAdd";
|
|
||||||
buttonAdd.Size = new Size(97, 23);
|
|
||||||
buttonAdd.TabIndex = 2;
|
|
||||||
buttonAdd.Text = "Добавить";
|
|
||||||
buttonAdd.UseVisualStyleBackColor = true;
|
|
||||||
buttonAdd.Click += buttonAdd_Click_1;
|
|
||||||
//
|
|
||||||
// buttonCancel
|
|
||||||
//
|
|
||||||
buttonCancel.Location = new Point(751, 198);
|
|
||||||
buttonCancel.Name = "buttonCancel";
|
|
||||||
buttonCancel.Size = new Size(94, 23);
|
|
||||||
buttonCancel.TabIndex = 3;
|
|
||||||
buttonCancel.Text = "Отмена";
|
|
||||||
buttonCancel.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// panelObject
|
|
||||||
//
|
|
||||||
panelObject.AllowDrop = true;
|
|
||||||
panelObject.Controls.Add(labelAdditionalColor);
|
|
||||||
panelObject.Controls.Add(labelBodyColor);
|
|
||||||
panelObject.Controls.Add(pictureBoxObject);
|
|
||||||
panelObject.Location = new Point(551, 0);
|
|
||||||
panelObject.Name = "panelObject";
|
|
||||||
panelObject.Size = new Size(318, 192);
|
|
||||||
panelObject.TabIndex = 4;
|
|
||||||
panelObject.DragDrop += panelObject_DragDrop;
|
|
||||||
panelObject.DragEnter += panelObject_DragEnter;
|
|
||||||
//
|
|
||||||
// labelAdditionalColor
|
|
||||||
//
|
|
||||||
labelAdditionalColor.AllowDrop = true;
|
|
||||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelAdditionalColor.Location = new Point(196, 9);
|
|
||||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
|
||||||
labelAdditionalColor.Size = new Size(110, 28);
|
|
||||||
labelAdditionalColor.TabIndex = 10;
|
|
||||||
labelAdditionalColor.Text = "Доп цвет";
|
|
||||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
|
|
||||||
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
|
|
||||||
//
|
|
||||||
// labelBodyColor
|
|
||||||
//
|
|
||||||
labelBodyColor.AllowDrop = true;
|
|
||||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelBodyColor.Location = new Point(16, 9);
|
|
||||||
labelBodyColor.Name = "labelBodyColor";
|
|
||||||
labelBodyColor.Size = new Size(110, 28);
|
|
||||||
labelBodyColor.TabIndex = 9;
|
|
||||||
labelBodyColor.Text = "Цвет";
|
|
||||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
|
|
||||||
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
|
|
||||||
//
|
|
||||||
// FormCarConfig
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(869, 233);
|
|
||||||
Controls.Add(panelObject);
|
|
||||||
Controls.Add(buttonCancel);
|
|
||||||
Controls.Add(buttonAdd);
|
|
||||||
Controls.Add(groupBoxConfig);
|
|
||||||
Name = "FormCarConfig";
|
|
||||||
Text = "Создание объекта";
|
|
||||||
groupBoxConfig.ResumeLayout(false);
|
|
||||||
groupBoxConfig.PerformLayout();
|
|
||||||
groupBoxColors.ResumeLayout(false);
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
|
||||||
panelObject.ResumeLayout(false);
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxConfig;
|
|
||||||
private Label labelSimpleObject;
|
|
||||||
private Label labelModifiedObject;
|
|
||||||
private Label labelSpeed;
|
|
||||||
private NumericUpDown numericUpDownSpeed;
|
|
||||||
private Label labelWeight;
|
|
||||||
private NumericUpDown numericUpDownWeight;
|
|
||||||
private CheckBox checkBoxTower;
|
|
||||||
private CheckBox checkBoxRadar;
|
|
||||||
private GroupBox groupBoxColors;
|
|
||||||
private Panel panelPurple;
|
|
||||||
private Panel panelBlack;
|
|
||||||
private Panel panelGray;
|
|
||||||
private Panel panelWhite;
|
|
||||||
private Panel panelYellow;
|
|
||||||
private Panel panelBlue;
|
|
||||||
private Panel panelGreen;
|
|
||||||
private Panel panelRed;
|
|
||||||
private PictureBox pictureBoxObject;
|
|
||||||
private Button buttonAdd;
|
|
||||||
private Button buttonCancel;
|
|
||||||
private Panel panelObject;
|
|
||||||
private Label labelBodyColor;
|
|
||||||
private Label labelAdditionalColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,179 +0,0 @@
|
|||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
using AntiAircraftGun.Entities;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun;
|
|
||||||
/// <summary>
|
|
||||||
/// Форма конфигурации объекта
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormCarConfig : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Объект - прорисовка бронемашины
|
|
||||||
/// </summary>
|
|
||||||
private DrawningArmoredCar? _armoredCar;
|
|
||||||
/// <summary>
|
|
||||||
/// Событие для передачи объекта
|
|
||||||
/// </summary>
|
|
||||||
private event Action<DrawningArmoredCar>? _armoredCarDelegate;
|
|
||||||
public FormCarConfig()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
panelRed.MouseDown += Panel_MouseDown;
|
|
||||||
panelGreen.MouseDown += Panel_MouseDown;
|
|
||||||
panelBlue.MouseDown += Panel_MouseDown;
|
|
||||||
panelYellow.MouseDown += Panel_MouseDown;
|
|
||||||
panelWhite.MouseDown += Panel_MouseDown;
|
|
||||||
panelGray.MouseDown += Panel_MouseDown;
|
|
||||||
panelBlack.MouseDown += Panel_MouseDown;
|
|
||||||
panelPurple.MouseDown += Panel_MouseDown;
|
|
||||||
|
|
||||||
// TODO buttonCancel.Click привязать анонимный метод через lambda с закрытием формы
|
|
||||||
buttonCancel.Click += (sender, e) => Close();
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Привязка внешнего метода к событию
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="carDelegate"></param>
|
|
||||||
public void AddEvent(Action<DrawningArmoredCar> carDelegate)
|
|
||||||
{
|
|
||||||
_armoredCarDelegate += carDelegate;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
private void DrawObject()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_armoredCar?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
|
||||||
_armoredCar?.SetPosition(15, 15);
|
|
||||||
_armoredCar?.DrawTransport(gr);
|
|
||||||
pictureBoxObject.Image = bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Передаем информацию при нажатии на Label
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void labelObject_MouseDown(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Проверка получаемой информации (ее типа на соответствие требуемому)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void panelObject_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Действия при приеме перетаскиваемой информации
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void panelObject_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
|
||||||
{
|
|
||||||
case "labelSimpleObject":
|
|
||||||
_armoredCar = new DrawningArmoredCar((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
|
|
||||||
break;
|
|
||||||
case "labelModifiedObject":
|
|
||||||
_armoredCar = new DrawningAntiAircraftGun((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
|
||||||
Color.Black, checkBoxTower.Checked, checkBoxRadar.Checked);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передаем информацию при нажатии на Panel
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void Panel_MouseDown(object? sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
(sender as Control)?.DoDragDrop((sender as Control)?.BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передача основного цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (e.Data.GetDataPresent(typeof(Color)))
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.Copy;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка основным цветом
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_armoredCar != null)
|
|
||||||
{
|
|
||||||
_armoredCar.EntityAircraftGun?.setBodyColor((Color)e.Data.GetData(typeof(Color)));
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка основным цветом
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_armoredCar?.EntityAircraftGun is EntityAntiAircraftGun _car)
|
|
||||||
{
|
|
||||||
_car.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
|
||||||
}
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Передача дополнительного цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_armoredCar is DrawningAntiAircraftGun)
|
|
||||||
{
|
|
||||||
if (e.Data.GetDataPresent(typeof(Color)))
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.Copy;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Передача объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonAdd_Click_1(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_armoredCar != null)
|
|
||||||
{
|
|
||||||
_armoredCarDelegate?.Invoke(_armoredCar);
|
|
||||||
Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,121 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters =>
|
|
||||||
_moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,50 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,56 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
|
||||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
|
||||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,58 +0,0 @@
|
|||||||
using AntiAircraftGun.Drawnings;
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveableAircraftGun: IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningAircraftGun или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningArmoredCar? _drawningAircraftGun = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="trans">Объект класса DrawningTrans</param>
|
|
||||||
public MoveableAircraftGun(DrawningArmoredCar trans)
|
|
||||||
{
|
|
||||||
_drawningAircraftGun = trans;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null ||
|
|
||||||
!_drawningAircraftGun.GetPosX.HasValue || !_drawningAircraftGun.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_drawningAircraftGun.GetPosX.Value,
|
|
||||||
_drawningAircraftGun.GetPosY.Value, _drawningAircraftGun.GetWidth, _drawningAircraftGun.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawningAircraftGun?.EntityAircraftGun?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_drawningAircraftGun == null || _drawningAircraftGun.EntityAircraftGun == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _drawningAircraftGun.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,21 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,59 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace AntiAircraftGun.MovementStrategy;
|
|
||||||
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace AntiAircraftGun
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormArmoredCarCollection());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
AntiAircraftGun/Properties/Resources.Designer.cs
generated
103
AntiAircraftGun/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace AntiAircraftGun.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 141 KiB |
Binary file not shown.
Before Width: | Height: | Size: 139 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.8 KiB |
Binary file not shown.
Before Width: | Height: | Size: 141 KiB |
Loading…
x
Reference in New Issue
Block a user