Лабораторная работа №2 Готовая
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@ -104,8 +104,7 @@ public class DrawningAircraftGun
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/// <returns></returns>
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/// <returns></returns>
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public bool SetPictureSize(int width, int height)
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public bool SetPictureSize(int width, int height)
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{
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
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if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
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if (width < _drawningGunWidth || height < _drawningGunHeight) { return false; };
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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@ -138,8 +137,7 @@ public class DrawningAircraftGun
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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{
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return;
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return;
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@ -13,13 +13,12 @@ public class DrawningAntiAircraftGun : DrawningAircraftGun
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвесов</param>
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/// <param name="tower">Признак наличия башни</param>
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/// <param name="tower">Признак наличия башни</param>
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/// <param name="radar">Признак наличия радара</param>
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/// <param name="radar">Признак наличия радара</param>
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public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool radar, bool tower) : base(129, 60)
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public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool tower) : base(129, 105)
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{
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{
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EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, bodyKit, additionalColor);
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EntityAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor, radar, tower, additionalColor);
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}
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}
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/// <summary>
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/// <summary>
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/// Прорисовка объекта
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/// Прорисовка объекта
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@ -5,7 +5,9 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.Entities;
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namespace AntiAircraftGun.Entities;
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/// <summary>
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/// Класс - сущность Бронированная машина
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/// </summary>
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public class EntityAircraftGun
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public class EntityAircraftGun
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{
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{
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/// <summary>
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/// <summary>
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@ -9,10 +9,6 @@ public class EntityAntiAircraftGun : EntityAircraftGun
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/// </summary>
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/// </summary>
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public Color AdditionalColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// <summary>
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/// Наличие обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Наличие башни
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/// Наличие башни
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/// </summary>
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/// </summary>
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public bool Tower { get; private set; }
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public bool Tower { get; private set; }
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@ -28,15 +24,13 @@ public class EntityAntiAircraftGun : EntityAircraftGun
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Наличие обвеса</param>
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/// <param name="tower">Наличие башни</param>
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/// <param name="tower">Наличие башни</param>
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/// <param name="radar">Наличие радара</param>
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/// <param name="radar">Наличие радара</param>
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public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, bool bodyKit, Color additionalColor) : base(speed, weight, bodyColor)
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public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, bool radar, bool tower, Color additionalColor) : base(speed, weight, bodyColor)
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{
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{
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Radar = radar;
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Radar = radar;
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Tower = tower;
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Tower = tower;
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BodyKit = bodyKit;
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AdditionalColor = additionalColor;
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AdditionalColor = additionalColor;
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}
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}
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}
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}
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@ -35,6 +35,10 @@ namespace AntiAircraftGun
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_drawningAircraftGun.DrawTransport(gr);
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_drawningAircraftGun.DrawTransport(gr);
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pictureBoxAntiAircraftGun.Image = bmp;
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pictureBoxAntiAircraftGun.Image = bmp;
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}
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}
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/// <summary>
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/// Метод создания объекта
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/// </summary>
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/// <param name="type"></param>
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private void CreateObject(string type)
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private void CreateObject(string type)
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{
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{
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Random random = new();
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Random random = new();
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@ -48,7 +52,7 @@ namespace AntiAircraftGun
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_drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
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_drawningAircraftGun = new DrawningAntiAircraftGun(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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break;
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default:
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default:
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return;
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return;
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@ -106,7 +110,11 @@ namespace AntiAircraftGun
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Draw();
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Draw();
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}
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}
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}
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}
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/// <summary>
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/// Метод выбора стратегии
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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{
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if (_drawningAircraftGun == null)
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if (_drawningAircraftGun == null)
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