2024-02-21 17:00:14 +04:00
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namespace AntiAircraftGun;
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/// <summary>
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/// Класс-сущность Зенитная установка
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/// </summary>
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public class EntityAntiAircraftGun
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{ /// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополниетльный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Наличие башни
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/// </summary>
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public bool Tower { get; private set; }
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/// <summary>
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/// Наличие радара
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/// </summary>
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public bool Radar { get; private set; }
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/// <summary>
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/// Шаг перемещения гидросамолета
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса гидросамолета
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="tower">Наличие башни</param>
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/// <param name="radar">Наличие радара</param>
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2024-03-07 18:16:47 +04:00
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tower, bool radar)
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2024-02-21 17:00:14 +04:00
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Tower = tower;
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Radar = radar;
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}
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}
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