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namespace Seaplane;
/// <summary>
/// Класс-сущность Гидросамолет
/// </summary>
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public class EntitySeaplane
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{ /// <summary>
/// Скорость
/// </summary>
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public int Speed { get; private set; }
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/// <summary>
/// Вес
/// </summary>
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public double Weight { get; private set; }
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/// <summary>
/// Основной цвет
/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
/// Дополниетльный цвет
/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
/// Наличие обвеса
/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
/// Наличие поплавков
/// </summary>
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public bool Floats { get; private set; }
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/// <summary>
/// Наличие надувной лодки
/// </summary>
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public bool InflatableBoat { get; private set; }
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/// <summary>
/// Шаг перемещения гидросамолета
/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
/// Инициализация полей объекта-класса гидросамолета
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Наличие обвеса</param>
/// <param name="floats">Наличие поплавков</param>
/// <param name="inflatableBoat">Наличие надувной лодки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool floats, bool inflatableBoat)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Floats = floats;
InflatableBoat = inflatableBoat;
}
}