Compare commits

..

No commits in common. "LabWork01" and "main" have entirely different histories.

17 changed files with 0 additions and 1049 deletions

View File

@ -1,26 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34525.116
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectAircraftCarrier1", "ProjectAircraftCarrier\ProjectAircraftCarrier1.csproj", "{A871246D-86F2-4370-B644-24A99BFF6783}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A871246D-86F2-4370-B644-24A99BFF6783}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7F4937DC-FEE0-4D3B-8062-6479A5B07CE4}
EndGlobalSection
EndGlobal

View File

@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34601.278
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAircraftCarrier_", "ProjectAircraftCarrier_\ProjectAircraftCarrier_.csproj", "{9D47B714-02FD-4D16-8FD1-7CC43F92533E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9D47B714-02FD-4D16-8FD1-7CC43F92533E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D47B714-02FD-4D16-8FD1-7CC43F92533E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D47B714-02FD-4D16-8FD1-7CC43F92533E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D47B714-02FD-4D16-8FD1-7CC43F92533E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0384B21C-1A79-4855-A419-87A2504E0670}
EndGlobalSection
EndGlobal

View File

@ -1,27 +0,0 @@
namespace ProjectAircraftCarrier;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,248 +0,0 @@
namespace ProjectAircraftCarrier;
internal class DrawningAircraftCarrier
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки авианосца
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки авианосца
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки авианосца
/// </summary>
private readonly int _drawningAircraftCarrierWidth = 140;
/// <summary>
/// Высота прорисовки авианосца
/// </summary>
private readonly int _drawningAircraftCarrierHeight = 50;
/// <summary>
/// Инициализация полей объекта-класса авианосца
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
/// <param name="controlCabin">Рубка управления</param>
/// <param name="fighterJet">Истребитель</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
{
EntityAircraftCarrier = new EntityAircraftCarrier();
EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningAircraftCarrierWidth <= width && _drawningAircraftCarrierHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningAircraftCarrierWidth > width)
{
_startPosX = width - _drawningAircraftCarrierWidth;
}
if (_startPosY + _drawningAircraftCarrierHeight > height)
{
_startPosY = height - _drawningAircraftCarrierHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
if (x + _drawningAircraftCarrierWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningAircraftCarrierWidth;
}
if (y + _drawningAircraftCarrierHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningAircraftCarrierHeight;
}
}
public bool MoveTransport(DirectionType direction)
{
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// Влево
case DirectionType.Left:
if (_startPosX.Value - EntityAircraftCarrier.Step > 0)
{
_startPosX -= (int)EntityAircraftCarrier.Step;
}
return true;
// Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAircraftCarrier.Step > 0)
{
_startPosY -= (int)EntityAircraftCarrier.Step;
}
return true;
// Вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + _drawningAircraftCarrierWidth + EntityAircraftCarrier.Step < _pictureWidth.Value)
{
_startPosX += (int)EntityAircraftCarrier.Step;
}
return true;
// Вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + _drawningAircraftCarrierHeight + EntityAircraftCarrier.Step < _pictureHeight.Value)
{
_startPosY += (int)EntityAircraftCarrier.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
Pen additionalPen = new(EntityAircraftCarrier.AdditionalColor, 2);
// Границы авианосца
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
Point[] points =
{
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
};
g.DrawPolygon(pen, points);
// Палуба
Brush br = new SolidBrush(EntityAircraftCarrier.BodyColor);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
g.FillPolygon(br, points);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
// Палуба для взлёта самолётов
if (EntityAircraftCarrier.DeckForAircraftTakeOff)
{
Pen penYellow = new(Color.Yellow);
Point[] addPoints =
{
new Point(_startPosX.Value + 5, _startPosY.Value + 10),
new Point(_startPosX.Value + 105, _startPosY.Value),
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
new Point(_startPosX.Value + 5, _startPosY.Value + 30),
};
g.DrawPolygon(pen, addPoints);
g.FillPolygon(additionalBrush, addPoints);
// Разметка
g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
}
// Рубка
if (EntityAircraftCarrier.ControlCabin)
{
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
}
// Истребитель
if (EntityAircraftCarrier.FighterJet)
{
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
}
}
}

View File

@ -1,68 +0,0 @@
namespace ProjectAircraftCarrier;
/// <summary>
/// Класс-сущность "Авианосец"
/// </summary>
public class EntityAircraftCarrier
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия палубы для взлета самолетов
/// </summary>
public bool DeckForAircraftTakeOff { get; private set; }
/// <summary>
/// Признак (опция) наличия рубки управления
/// </summary>
public bool ControlCabin { get; private set; }
/// <summary>
/// Признак (опция) наличия истребителя
/// </summary>
public bool FighterJet { get; private set; }
/// <summary>
/// Шаг перемещения авианосца
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса авианосца
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="deckForAircraftTakeOff">Признак наличия рубки управления</param>
/// <param name="controlCabin">Признак наличия рубки управления</param>
/// <param name="fighterJet">Признак наличия истребителя</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
DeckForAircraftTakeOff = deckForAircraftTakeOff;
ControlCabin = controlCabin;
FighterJet = fighterJet;
}
}

View File

@ -1,134 +0,0 @@
namespace ProjectAircraftCarrier_
{
partial class FormAircraftCarrier
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAircraftCarrier = new PictureBox();
buttonCreateAircraftCarrier = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
SuspendLayout();
//
// pictureBoxAircraftCarrier
//
pictureBoxAircraftCarrier.Dock = DockStyle.Fill;
pictureBoxAircraftCarrier.Location = new Point(0, 0);
pictureBoxAircraftCarrier.Name = "pictureBoxAircraftCarrier";
pictureBoxAircraftCarrier.Size = new Size(1167, 653);
pictureBoxAircraftCarrier.TabIndex = 0;
pictureBoxAircraftCarrier.TabStop = false;
//
// buttonCreateAircraftCarrier
//
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAircraftCarrier.Location = new Point(12, 601);
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
buttonCreateAircraftCarrier.Size = new Size(131, 40);
buttonCreateAircraftCarrier.TabIndex = 1;
buttonCreateAircraftCarrier.Text = "Создать";
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
buttonCreateAircraftCarrier.Click += ButtonCreateAircraftCarrier_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1030, 606);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1071, 606);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1112, 606);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1071, 565);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormAircraftCarrier
//
AutoScaleDimensions = new SizeF(12F, 30F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1167, 653);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateAircraftCarrier);
Controls.Add(pictureBoxAircraftCarrier);
Name = "FormAircraftCarrier";
Text = "Авианосец";
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAircraftCarrier;
private Button buttonCreateAircraftCarrier;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

View File

@ -1,97 +0,0 @@
using ProjectAircraftCarrier;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAircraftCarrier_
{
public partial class FormAircraftCarrier : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningAircraftCarrier? _drawningAircraftCarrier;
public FormAircraftCarrier()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningAircraftCarrier == null)
{
return;
}
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAircraftCarrier.DrawTransport(gr);
pictureBoxAircraftCarrier.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAircraftCarrier = new DrawningAircraftCarrier();
_drawningAircraftCarrier.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAircraftCarrier.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
_drawningAircraftCarrier.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAircraftCarrier == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,17 +0,0 @@
namespace ProjectAircraftCarrier_
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAircraftCarrier());
}
}
}

View File

@ -1,26 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAircraftCarrier_.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAircraftCarrier_.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.4 KiB