Добавление родителей и ввод конструкторов
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namespace ProjectAircraftCarrier;
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internal class DrawningAircraftCarrier
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAircraftCarrier? EntityAircraftCarrier { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки авианосца
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки авианосца
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки авианосца
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/// </summary>
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private readonly int _drawningAircraftCarrierWidth = 140;
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/// <summary>
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/// Высота прорисовки авианосца
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/// </summary>
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private readonly int _drawningAircraftCarrierHeight = 50;
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/// <summary>
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/// Инициализация полей объекта-класса авианосца
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
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/// <param name="controlCabin">Рубка управления</param>
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/// <param name="fighterJet">Истребитель</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
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{
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EntityAircraftCarrier = new EntityAircraftCarrier();
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EntityAircraftCarrier.Init(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningAircraftCarrierWidth <= width && _drawningAircraftCarrierHeight <= height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _drawningAircraftCarrierWidth > width)
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{
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_startPosX = width - _drawningAircraftCarrierWidth;
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}
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if (_startPosY + _drawningAircraftCarrierHeight > height)
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{
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_startPosY = height - _drawningAircraftCarrierHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (x < 0)
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{
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_startPosX = 0;
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}
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if (y < 0)
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{
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_startPosY = 0;
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}
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if (x + _drawningAircraftCarrierWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningAircraftCarrierWidth;
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}
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if (y + _drawningAircraftCarrierHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningAircraftCarrierHeight;
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}
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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// Влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAircraftCarrier.Step > 0)
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{
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_startPosX -= (int)EntityAircraftCarrier.Step;
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}
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return true;
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// Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAircraftCarrier.Step > 0)
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{
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_startPosY -= (int)EntityAircraftCarrier.Step;
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}
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return true;
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// Вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + _drawningAircraftCarrierWidth + EntityAircraftCarrier.Step < _pictureWidth.Value)
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{
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_startPosX += (int)EntityAircraftCarrier.Step;
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}
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return true;
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// Вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + _drawningAircraftCarrierHeight + EntityAircraftCarrier.Step < _pictureHeight.Value)
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{
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_startPosY += (int)EntityAircraftCarrier.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityAircraftCarrier == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAircraftCarrier.AdditionalColor);
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Pen additionalPen = new(EntityAircraftCarrier.AdditionalColor, 2);
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// Границы авианосца
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
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Point[] points =
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{
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 120, _startPosY.Value + 15),
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new Point(_startPosX.Value + 140, _startPosY.Value + 20),
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new Point(_startPosX.Value + 140, _startPosY.Value + 30),
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new Point(_startPosX.Value + 120, _startPosY.Value + 35),
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new Point(_startPosX.Value + 105, _startPosY.Value + 50),
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};
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g.DrawPolygon(pen, points);
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// Палуба
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Brush br = new SolidBrush(EntityAircraftCarrier.BodyColor);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
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g.FillPolygon(br, points);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
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// Палуба для взлёта самолётов
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if (EntityAircraftCarrier.DeckForAircraftTakeOff)
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{
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Pen penYellow = new(Color.Yellow);
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Point[] addPoints =
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 10),
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 120, _startPosY.Value + 15),
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new Point(_startPosX.Value + 5, _startPosY.Value + 30),
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};
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g.DrawPolygon(pen, addPoints);
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g.FillPolygon(additionalBrush, addPoints);
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// Разметка
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g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
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}
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// Рубка
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if (EntityAircraftCarrier.ControlCabin)
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{
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
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}
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// Истребитель
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if (EntityAircraftCarrier.FighterJet)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
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g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectAircraftCarrier;
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namespace ProjectAircraftCarrier_.Drawnings;
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/// <summary>
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/// <summary>
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/// Направление перемещения
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/// Направление перемещения
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@ -0,0 +1,71 @@
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using ProjectAircraftCarrier_.Entities;
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namespace ProjectAircraftCarrier_.Drawnings;
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public class DrawningAircraftCarrier : DrawningWarship
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
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/// <param name="controlCabin">Рубка управления</param>
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/// <param name="fighterJet">Истребитель</param>
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public DrawningAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(140, 50)
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{
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EntityWarship = new EntityAircraftCarrier(speed, weight, bodyColor, additionalColor, deckForAircraftTakeOff, controlCabin, fighterJet);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityWarship == null || EntityWarship is not EntityAircraftCarrier aircraftCarrier || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(aircraftCarrier.AdditionalColor);
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Pen additionalPen = new(aircraftCarrier.AdditionalColor, 2);
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// Палуба для взлёта самолётов
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if (aircraftCarrier.DeckForAircraftTakeOff)
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{
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Pen penYellow = new(Color.Yellow);
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Point[] addPoints =
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 10),
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new Point(_startPosX.Value + 105, _startPosY.Value),
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new Point(_startPosX.Value + 120, _startPosY.Value + 15),
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new Point(_startPosX.Value + 5, _startPosY.Value + 30),
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};
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g.DrawPolygon(pen, addPoints);
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g.FillPolygon(additionalBrush, addPoints);
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// Разметка
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g.DrawLine(penYellow, _startPosX.Value + 10, _startPosY.Value + 20, _startPosX.Value + 105, _startPosY.Value + 8);
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}
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// Рубка
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if (aircraftCarrier.ControlCabin)
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{
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 35, 30, 10);
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}
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// Истребитель
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if (aircraftCarrier.FighterJet)
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{
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 27, _startPosX.Value + 95, _startPosY.Value + 47);
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g.DrawLine(additionalPen, _startPosX.Value + 85, _startPosY.Value + 42, _startPosX.Value + 95, _startPosY.Value + 32);
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 32, _startPosX.Value + 105, _startPosY.Value + 42);
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g.DrawLine(additionalPen, _startPosX.Value + 90, _startPosY.Value + 46, _startPosX.Value + 95, _startPosY.Value + 41);
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g.DrawLine(additionalPen, _startPosX.Value + 95, _startPosY.Value + 41, _startPosX.Value + 100, _startPosY.Value + 46);
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}
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base.DrawTransport(g);
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}
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}
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using ProjectAircraftCarrier_.Entities;
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namespace ProjectAircraftCarrier_.Drawnings;
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public class DrawningWarship
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityWarship? EntityWarship { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки военного корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки военного корабля
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/// </summary>
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||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки военного корабля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningWarshipWidth = 140;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки военного корабля
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningWarshipHeight = 50;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор
|
||||||
|
/// </summary>
|
||||||
|
private DrawningWarship()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public DrawningWarship(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityWarship = new EntityWarship(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningCarrierWidth">Ширина прорисовки военного корабля</param>
|
||||||
|
/// <param name="drawningCarrierHeight">Высота прорисовки военного корабля</param>
|
||||||
|
protected DrawningWarship(int drawningCarrierWidth, int drawningCarrierHeight) : this()
|
||||||
|
{
|
||||||
|
_drawningWarshipWidth = drawningCarrierWidth;
|
||||||
|
_drawningWarshipHeight = drawningCarrierHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
if (_drawningWarshipWidth <= width && _drawningWarshipHeight <= height)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||||
|
{
|
||||||
|
if (_startPosX + _drawningWarshipWidth > width)
|
||||||
|
{
|
||||||
|
_startPosX = width - _drawningWarshipWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_startPosY + _drawningWarshipHeight > height)
|
||||||
|
{
|
||||||
|
_startPosY = height - _drawningWarshipHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
if (x < 0)
|
||||||
|
{
|
||||||
|
_startPosX = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y < 0)
|
||||||
|
{
|
||||||
|
_startPosY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x + _drawningWarshipWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningWarshipWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y + _drawningWarshipHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningWarshipHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
// Влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityWarship.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityWarship.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// Вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityWarship.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityWarship.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// Вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + _drawningWarshipWidth + EntityWarship.Step < _pictureWidth.Value)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityWarship.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// Вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + _drawningWarshipHeight + EntityWarship.Step < _pictureHeight.Value)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityWarship.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
// Границы перевозчика
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value, 100, 50);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||||
|
|
||||||
|
Point[] points =
|
||||||
|
{
|
||||||
|
new Point(_startPosX.Value + 105, _startPosY.Value),
|
||||||
|
new Point(_startPosX.Value + 120, _startPosY.Value + 15),
|
||||||
|
new Point(_startPosX.Value + 140, _startPosY.Value + 20),
|
||||||
|
new Point(_startPosX.Value + 140, _startPosY.Value + 30),
|
||||||
|
new Point(_startPosX.Value + 120, _startPosY.Value + 35),
|
||||||
|
new Point(_startPosX.Value + 105, _startPosY.Value + 50),
|
||||||
|
|
||||||
|
};
|
||||||
|
g.DrawPolygon(pen, points);
|
||||||
|
|
||||||
|
// Палуба
|
||||||
|
Brush br = new SolidBrush(EntityWarship.BodyColor);
|
||||||
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 1, 100, 49);
|
||||||
|
g.FillPolygon(br, points);
|
||||||
|
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 15);
|
||||||
|
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 30, 5, 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,25 +1,10 @@
|
|||||||
namespace ProjectAircraftCarrier;
|
namespace ProjectAircraftCarrier_.Entities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Авианосец"
|
/// Класс-сущность "Авианосец"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityAircraftCarrier
|
public class EntityAircraftCarrier : EntityWarship
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -40,11 +25,6 @@ public class EntityAircraftCarrier
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool FighterJet { get; private set; }
|
public bool FighterJet { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения авианосца
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса авианосца
|
/// Инициализация полей объекта-класса авианосца
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -52,14 +32,11 @@ public class EntityAircraftCarrier
|
|||||||
/// <param name="weight">Вес</param>
|
/// <param name="weight">Вес</param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="deckForAircraftTakeOff">Признак наличия рубки управления</param>
|
/// <param name="deckForAircraftTakeOff">Палуба для взлета самолетов</param>
|
||||||
/// <param name="controlCabin">Признак наличия рубки управления</param>
|
/// <param name="controlCabin">Признак наличия рубки управления</param>
|
||||||
/// <param name="fighterJet">Признак наличия истребителя</param>
|
/// <param name="fighterJet">Признак наличия истребителя</param>
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet)
|
public EntityAircraftCarrier(int speed, double weight, Color bodyColor, Color additionalColor, bool deckForAircraftTakeOff, bool controlCabin, bool fighterJet) : base(speed, weight, bodyColor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
DeckForAircraftTakeOff = deckForAircraftTakeOff;
|
DeckForAircraftTakeOff = deckForAircraftTakeOff;
|
||||||
ControlCabin = controlCabin;
|
ControlCabin = controlCabin;
|
@ -0,0 +1,41 @@
|
|||||||
|
namespace ProjectAircraftCarrier_.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Военный корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityWarship
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения военного корабля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор сущности
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityWarship(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -34,6 +34,7 @@
|
|||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
|
buttonCreateWarship = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxAircraftCarrier).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -51,9 +52,9 @@
|
|||||||
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateAircraftCarrier.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateAircraftCarrier.Location = new Point(12, 601);
|
buttonCreateAircraftCarrier.Location = new Point(12, 601);
|
||||||
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
|
buttonCreateAircraftCarrier.Name = "buttonCreateAircraftCarrier";
|
||||||
buttonCreateAircraftCarrier.Size = new Size(131, 40);
|
buttonCreateAircraftCarrier.Size = new Size(207, 40);
|
||||||
buttonCreateAircraftCarrier.TabIndex = 1;
|
buttonCreateAircraftCarrier.TabIndex = 1;
|
||||||
buttonCreateAircraftCarrier.Text = "Создать";
|
buttonCreateAircraftCarrier.Text = "Создать авианосец";
|
||||||
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
|
buttonCreateAircraftCarrier.UseVisualStyleBackColor = true;
|
||||||
buttonCreateAircraftCarrier.Click += ButtonCreateAircraftCarrier_Click;
|
buttonCreateAircraftCarrier.Click += ButtonCreateAircraftCarrier_Click;
|
||||||
//
|
//
|
||||||
@ -105,11 +106,23 @@
|
|||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += ButtonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateWarship
|
||||||
|
//
|
||||||
|
buttonCreateWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateWarship.Location = new Point(244, 601);
|
||||||
|
buttonCreateWarship.Name = "buttonCreateWarship";
|
||||||
|
buttonCreateWarship.Size = new Size(273, 40);
|
||||||
|
buttonCreateWarship.TabIndex = 7;
|
||||||
|
buttonCreateWarship.Text = "Создать военный корабль";
|
||||||
|
buttonCreateWarship.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateWarship.Click += ButtonCreateWarship_Click;
|
||||||
|
//
|
||||||
// FormAircraftCarrier
|
// FormAircraftCarrier
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(12F, 30F);
|
AutoScaleDimensions = new SizeF(12F, 30F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(1167, 653);
|
ClientSize = new Size(1167, 653);
|
||||||
|
Controls.Add(buttonCreateWarship);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
@ -130,5 +143,6 @@
|
|||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private Button buttonCreateWarship;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,97 +1,119 @@
|
|||||||
using ProjectAircraftCarrier;
|
using ProjectAircraftCarrier_.Drawnings;
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace ProjectAircraftCarrier_
|
namespace ProjectAircraftCarrier_;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Авианосец"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormAircraftCarrier : Form
|
||||||
{
|
{
|
||||||
public partial class FormAircraftCarrier : Form
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningWarship? _drawningWarship;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор формы
|
||||||
|
/// </summary>
|
||||||
|
public FormAircraftCarrier()
|
||||||
{
|
{
|
||||||
/// <summary>
|
InitializeComponent();
|
||||||
/// Поле-объект для прорисовки объекта
|
}
|
||||||
/// </summary>
|
|
||||||
private DrawningAircraftCarrier? _drawningAircraftCarrier;
|
/// <summary>
|
||||||
public FormAircraftCarrier()
|
/// Метод прорисовки машины
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningWarship == null)
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||||
/// Метод прорисовки машины
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
/// </summary>
|
_drawningWarship.DrawTransport(gr);
|
||||||
private void Draw()
|
pictureBoxAircraftCarrier.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
{
|
{
|
||||||
if (_drawningAircraftCarrier == null)
|
case nameof(DrawningWarship):
|
||||||
{
|
_drawningWarship = new DrawningWarship(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningAircraftCarrier):
|
||||||
|
_drawningWarship = new DrawningAircraftCarrier(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningAircraftCarrier.DrawTransport(gr);
|
|
||||||
pictureBoxAircraftCarrier.Image = bmp;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
_drawningWarship.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
||||||
/// Обработка нажатия кнопки создать
|
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
/// </summary>
|
Draw();
|
||||||
/// <param name="sender"></param>
|
}
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningAircraftCarrier = new DrawningAircraftCarrier();
|
|
||||||
_drawningAircraftCarrier.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawningAircraftCarrier.SetPictureSize(pictureBoxAircraftCarrier.Width, pictureBoxAircraftCarrier.Height);
|
|
||||||
_drawningAircraftCarrier.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать авианосец"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateAircraftCarrier_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraftCarrier));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать военный корабль"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningWarship));
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningWarship == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningWarship.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningWarship.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningWarship.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningWarship.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningAircraftCarrier == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningAircraftCarrier.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user