diff --git a/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/ICollectionGenericObjects.cs b/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/ICollectionGenericObjects.cs
new file mode 100644
index 0000000..a5a8ee6
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/ICollectionGenericObjects.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.CollectionGenericObjects;
+
+///
+/// Интерфейс описания действий для набора хранимых объектов
+///
+/// Параметр: ограничение - ссылочный тип
+public interface ICollectionGenericObjects
+ where T : class
+{
+
+ ///
+ /// Количество объектов в коллекции
+ ///
+ int Count { get; }
+ ///
+ /// Установка максимального количества элементов
+ ///
+ int SetMaxCount { set; }
+ ///
+ /// Добавление объекта в коллекцию
+ ///
+ /// Добавляемый объект
+ /// true - вставка прошла удачно, false - вставка не удалась
+ bool Insert(T obj);
+ ///
+ /// Добавление объекта в коллекцию на конкретную позицию
+ ///
+ /// Добавляемый объект
+ /// Позиция
+ /// true - вставка прошла удачно, false - вставка не удалась
+ bool Insert(T obj, int position);
+ ///
+ /// Удаление объекта из коллекции с конкретной позиции
+ ///
+ /// Позиция
+ /// true - удаление прошло удачно, false - удаление не удалось
+ bool Remove(int position);
+ ///
+ /// Получение объекта по позиции
+ ///
+ /// Позиция
+ /// Объект
+ T? Get(int position);
+
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/MassiveGenericObjects.cs b/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/MassiveGenericObjects.cs
new file mode 100644
index 0000000..79e3b5e
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/CollectionGenericObjects/MassiveGenericObjects.cs
@@ -0,0 +1,70 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.CollectionGenericObjects;
+///
+/// Параметризованный набор объектов
+///
+/// Параметр: ограничение - ссылочный тип
+internal class MassiveGenericObjects : ICollectionGenericObjects
+ where T : class
+{
+ ///
+ /// Массив объектов, которые храним
+ ///
+ private T?[] _collection;
+ public int Count => _collection.Length;
+ public int SetMaxCount
+ {
+ set
+ {
+ if (value > 0)
+ {
+ if (_collection.Length > 0)
+ {
+ Array.Resize(ref _collection, value);
+ }
+ else
+ {
+ _collection = new T?[value];
+ }
+ }
+ }
+ }
+ ///
+ /// Конструктор
+ ///
+ public MassiveGenericObjects()
+ {
+ _collection = Array.Empty();
+ }
+ public T? Get(int position)
+ {
+ // TODO проверка позиции
+ return _collection[position];
+ }
+ public bool Insert(T obj)
+ {
+ // TODO вставка в свободное место набора
+ return false;
+ }
+ public bool Insert(T obj, int position)
+ {
+ // TODO проверка позиции
+ // TODO проверка, что элемент массива по этой позиции пустой, если нет, то
+ // ищется свободное место после этой позиции и идет вставка туда
+ // если нет после, ищем до
+ // TODO вставка
+ return false;
+ }
+ public bool Remove(int position)
+ {
+ // TODO проверка позиции
+ // TODO удаление объекта из массива, присвоив элементу массива значение null
+ return true;
+ }
+
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/DrawningAntiAircrfatGun.cs b/AntiAircraftGun/AntiAircraftGun/DrawningAntiAircrfatGun.cs
deleted file mode 100644
index bb4510d..0000000
--- a/AntiAircraftGun/AntiAircraftGun/DrawningAntiAircrfatGun.cs
+++ /dev/null
@@ -1,210 +0,0 @@
-using ProjectSportCar;
-
-namespace AntiAircraftGun;
-///
-/// Класс, отвечающий за прорисовку и перемещение объекта
-///
-public class DrawningAntiAircraftGun
-{
- ///
- /// Класс-сущность
- ///
- public EntityAntiAircraftGun? EntityAntiAircraftGun { get; private set; }
- ///
- /// Ширина окна
- ///
- private int? _pictureWidth;
- ///
- /// Высота окна
- ///
- private int? _pictureHeight;
- ///
- /// Левая координата прорисовки зенитной установки
- ///
- private int? _startPosX;
- ///
- /// Правая координата прорисовку зенитной установки
- ///
- private int? _startPosY;
- ///
- /// Ширина прорисовки зенитной установки
- ///
- private readonly int _drawningGunWidth = 150;
- ///
- /// Высота прорисовки зенитной установки
- ///
- private readonly int _drawingGunHeight = 115;
- ///
- /// Иницилизация
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar)
- {
- EntityAntiAircraftGun = new EntityAntiAircraftGun();
- EntityAntiAircraftGun.Init(speed, weight, bodyColor, optionalElementsColor, barrelLenth, hatchHeight, radar);
- _pictureWidth = null;
- _pictureHeight = null;
- _startPosX = null;
- _startPosY = null;
- }
- ///
- /// Установка гранц поля
- ///
- ///
- ///
- /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
- public bool SetPictureSize(int width, int height)
- {
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
- if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
- if (_startPosX.HasValue && _startPosY.HasValue)
- {
- if (_startPosX.Value + _drawningGunWidth > width)
- {
- _startPosX = width - _drawningGunWidth;
- }
- if (_startPosY.Value + _drawingGunHeight > height)
- {
- _startPosY = height - _drawingGunHeight;
- }
- }
- _pictureHeight = height;
- _pictureWidth = width;
- return true;
-
- }
- ///
- /// Установка позиции
- ///
- ///
- ///
- public void SetPosition(int x, int y)
- {
- if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
- {
- return;
- }
- if (x + _drawningGunWidth > _pictureWidth.Value || x < 0)
- {
- Random random = new();
- _startPosX = random.Next(0, _pictureWidth.Value - _drawningGunWidth);
- }
- else
- {
- _startPosX = x;
- }
- if (y + _drawingGunHeight > _drawingGunHeight)
- {
- Random rand = new();
- _startPosY = rand.Next(0, _pictureHeight.Value - _drawingGunHeight);
- }
- else
- {
- _startPosY = y;
- }
- }
- ///
- /// Изменение напаравления перемещения
- ///
- ///
- ///
- public bool MoveTransport(DirectionType direction)
- {
- if (EntityAntiAircraftGun == null || !_startPosX.HasValue ||
- !_startPosY.HasValue)
- {
- return false;
- }
- switch (direction)
- {
- //влево
- case DirectionType.Left:
- if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
- {
- _startPosX -= (int)EntityAntiAircraftGun.Step;
- }
- return true;
- //вверх
- case DirectionType.Up:
- if (_startPosY.Value - EntityAntiAircraftGun.Step > 0)
- {
- _startPosY -= (int)EntityAntiAircraftGun.Step;
- }
- return true;
- // вправо
- case DirectionType.Right:
- //TODO прописать логику сдвига в право
- if (_startPosX.Value + EntityAntiAircraftGun.Step + _drawningGunWidth < _pictureWidth)
- {
- _startPosX += (int)EntityAntiAircraftGun.Step;
- }
- return true;
- //вниз
- case DirectionType.Down:
- //TODO прописать логику сдвига в вниз
- if (_startPosY.Value + EntityAntiAircraftGun.Step + _drawingGunHeight < _pictureHeight)
- {
- _startPosY += (int)EntityAntiAircraftGun.Step;
- }
- return true;
- default:
- return false;
- }
- }
- ///
- /// Прорисовка объекта
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
- Pen pen = new(Color.Black);
- Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.OptionalElementsColor);
- Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
- // Башня
- g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 50, 60, 25);
- g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 75, 110, 10);
- // Гусеницы
- g.DrawArc(pen, _startPosX.Value + 110, _startPosY.Value + 85, 40, 30, 270, 180);
- g.DrawArc(pen, _startPosX.Value + 10, _startPosY.Value + 85, 40, 30, 90, 180);
- g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 115, _startPosX.Value + 130, _startPosY.Value + 115);
- // Катки большие
- g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 93, 20, 20);
- g.DrawEllipse(pen, _startPosX.Value + 126, _startPosY.Value + 93, 20, 20);
- // Катки малые
- g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 105, 10, 10);
- g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 105, 10, 10);
- g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 10, 10);
- g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 105, 10, 10);
- // Орудие
- Pen penWeapon = new Pen(Color.Black, 8);
- g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
- // Люк
- if (EntityAntiAircraftGun.Hatch)
- {
- Random random = new();
- g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
- }
- // Радар
- if (EntityAntiAircraftGun.Radar)
- {
- Pen penRadar = new Pen(Color.Green, 3);
- Brush brushRadar = new SolidBrush(Color.Black);
- g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
- g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
- g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
- g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
-
- }
-
-
-
- }
-
-}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/DirectionType.cs b/AntiAircraftGun/AntiAircraftGun/Drawnings/DirectionType.cs
similarity index 69%
rename from AntiAircraftGun/AntiAircraftGun/DirectionType.cs
rename to AntiAircraftGun/AntiAircraftGun/Drawnings/DirectionType.cs
index bc591bb..68c99f6 100644
--- a/AntiAircraftGun/AntiAircraftGun/DirectionType.cs
+++ b/AntiAircraftGun/AntiAircraftGun/Drawnings/DirectionType.cs
@@ -1,4 +1,4 @@
-namespace ProjectSportCar;
+namespace AntiAircraftGun.Drawnings;
///
/// Направление перемещения
///
@@ -19,5 +19,9 @@ public enum DirectionType
///
/// Вправо
///
- Right = 4
+ Right = 4,
+ ///
+ /// Неизвестно направление
+ ///
+ Unknow = -1
}
diff --git a/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningAntiAircrfatGun.cs b/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningAntiAircrfatGun.cs
new file mode 100644
index 0000000..a0e45f8
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningAntiAircrfatGun.cs
@@ -0,0 +1,53 @@
+using AntiAircraftGun.Entities;
+
+namespace AntiAircraftGun.Drawnings;
+///
+/// Класс, отвечающий за прорисовку и перемещение объекта
+///
+public class DrawningAntiAircraftGun:DrawningGun
+{
+ ///
+ /// Конструктор
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar) : base(150,115) //140, 65
+ {
+ EntityGun = new EntityAntiAircraftGun(speed,weight,bodyColor,optionalElementsColor,barrelLenth,hatchHeight,radar);
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ _startPosX += 10;
+ _startPosY += 50;
+ base.DrawTransport(g);
+ _startPosX -= 10;
+ _startPosY -= 50;
+ if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityGun is not EntityAntiAircraftGun antiAircraftGun) return;
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(antiAircraftGun.OptionalElementsColor);
+ // Орудие
+ Pen penWeapon = new Pen(Color.Black, 8);
+ g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
+ // Люк
+ if (antiAircraftGun.Hatch)
+ {
+ Random random = new();
+ g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
+ }
+ // Радар
+ if (antiAircraftGun.Radar)
+ {
+ Pen penRadar = new Pen(Color.Green, 3);
+ Brush brushRadar = new SolidBrush(Color.Black);
+ g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
+ g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
+ g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
+ g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
+ }
+ }
+}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs b/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs
new file mode 100644
index 0000000..d926242
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs
@@ -0,0 +1,226 @@
+using AntiAircraftGun.Entities;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics.Tracing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.Drawnings;
+
+public class DrawningGun
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntityGun? EntityGun { get; protected set; }
+ ///
+ /// Ширина окна
+ ///
+ private int? _pictureWidth;
+
+ public int? GetPictureWidth() => _pictureWidth;
+ ///
+ /// Высота окна
+ ///
+ private int? _pictureHeight;
+ public int? GetPictureHeight() => _pictureHeight;
+ ///
+ /// Левая координата прорисовки зенитной установки
+ ///
+ protected int? _startPosX;
+ ///
+ /// Правая координата прорисовку зенитной установки
+ ///
+ protected int? _startPosY;
+ ///
+ /// Ширина прорисовки зенитной установки
+ ///
+ private readonly int _drawningGunWidth = 140;
+ ///
+ /// Высота прорисовки зенитной установки
+ ///
+ private readonly int _drawingGunHeight = 65;
+ ///
+ /// Координата Х объекта
+ ///
+ public int? GetPosX ()=> _startPosX;
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY() => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth() => _drawningGunWidth;
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight() => _drawingGunHeight;
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawningGun()
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+ ///
+ /// Констурктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawningGun(int speed, double weight, Color bodyColor):this()
+ {
+ EntityGun = new EntityGun(speed, weight, bodyColor);
+
+ }
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки ракетной установки
+ /// Высота прорисовки ракетной установки
+ protected DrawningGun(int drawningGunWidth, int drawningGunHeight):this()
+ {
+ _drawingGunHeight = drawningGunHeight;
+ _drawningGunWidth = drawningGunWidth;
+ }
+ ///
+ /// Установка гранц поля
+ ///
+ ///
+ ///
+ /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
+ public bool SetPictureSize(int width, int height)
+ {
+ // TODO проверка, что объект "влезает" в размеры поля
+ // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
+ if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
+ if (_startPosX.HasValue && _startPosY.HasValue)
+ {
+ if (_startPosX.Value + _drawningGunWidth > width)
+ {
+ _startPosX = width - _drawningGunWidth;
+ }
+ if (_startPosY.Value + _drawingGunHeight > height)
+ {
+ _startPosY = height - _drawingGunHeight;
+ }
+ }
+ _pictureHeight = height;
+ _pictureWidth = width;
+ return true;
+
+ }
+ ///
+ /// Установка позиции
+ ///
+ ///
+ ///
+ public void SetPosition(int x, int y)
+ {
+ if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
+ {
+ return;
+ }
+ if (x + _drawningGunWidth > _pictureWidth.Value )
+ {
+ _startPosX = x - (x + _drawningGunWidth - _pictureWidth.Value);
+ }else if (x < 0)
+ {
+ _startPosX = 0;
+ }
+ else
+ {
+ _startPosX = x;
+ }
+ if (y + _drawingGunHeight > _pictureHeight.Value )
+ {
+ _startPosY = y - (y + _drawingGunHeight - _pictureHeight.Value);
+ }
+ else if (y < 0)
+ {
+ _startPosY = 0;
+ }
+ else
+ {
+ _startPosY = y;
+ }
+ }
+ ///
+ /// Изменение напаравления перемещения
+ ///
+ ///
+ ///
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntityGun == null || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return false;
+ }
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityGun.Step > 0)
+ {
+ _startPosX -= (int)EntityGun.Step;
+ }
+ return true;
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityGun.Step > 0)
+ {
+ _startPosY -= (int)EntityGun.Step;
+ }
+ return true;
+ // вправо
+ case DirectionType.Right:
+ //TODO прописать логику сдвига в право
+ if (_startPosX.Value + EntityGun.Step + _drawningGunWidth < _pictureWidth)
+ {
+ _startPosX += (int)EntityGun.Step;
+ }
+ return true;
+ //вниз
+ case DirectionType.Down:
+ //TODO прописать логику сдвига в вниз
+ if (_startPosY.Value + EntityGun.Step + _drawingGunHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntityGun.Step;
+ }
+ return true;
+ default:
+ return false;
+ }
+ }
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
+ Pen pen = new(Color.Black);
+ Brush MainBrush = new SolidBrush(EntityGun.BodyColor);
+ // Башня
+ g.FillRectangle(MainBrush, _startPosX.Value + 50 - 10, _startPosY.Value + 50 - 50, 60, 25);
+ g.FillRectangle(MainBrush, _startPosX.Value + 25 - 10, _startPosY.Value + 75 - 50, 110, 10);
+ // Гусеницы
+ g.DrawArc(pen, _startPosX.Value + 110 - 10, _startPosY.Value + 85 - 50, 40, 30, 270, 180);
+ g.DrawArc(pen, _startPosX.Value + 10 - 10, _startPosY.Value + 85 - 50, 40, 30, 90, 180);
+ g.DrawLine(pen, _startPosX.Value + 30 - 10, _startPosY.Value + 115 - 50, _startPosX.Value + 130 - 10, _startPosY.Value + 115 - 50);
+ // Катки большие
+ g.DrawEllipse(pen, _startPosX.Value + 13 - 10, _startPosY.Value + 93 - 50, 20, 20);
+ g.DrawEllipse(pen, _startPosX.Value + 126 - 10, _startPosY.Value + 93 - 50, 20, 20);
+ // Катки малые
+ g.DrawEllipse(pen, _startPosX.Value + 40 - 10, _startPosY.Value + 105 - 50, 10, 10);
+ g.DrawEllipse(pen, _startPosX.Value + 60 - 10, _startPosY.Value + 105 - 50, 10, 10);
+ g.DrawEllipse(pen, _startPosX.Value + 80 - 10, _startPosY.Value + 105 - 50, 10, 10);
+ g.DrawEllipse(pen, _startPosX.Value + 100 - 10, _startPosY.Value + 105 - 50, 10, 10);
+ }
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/Entities/EntityAntiAircraftGun.cs b/AntiAircraftGun/AntiAircraftGun/Entities/EntityAntiAircraftGun.cs
new file mode 100644
index 0000000..ea0486f
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/Entities/EntityAntiAircraftGun.cs
@@ -0,0 +1,30 @@
+namespace AntiAircraftGun.Entities;
+///
+/// Класс-сущность "Зенитная установка"
+///
+public class EntityAntiAircraftGun:EntityGun
+{
+ private EntityGun? EntityGun;
+ public Color OptionalElementsColor { get; private set; }
+ ///
+ /// Длинна ствола
+ ///
+ public double BarrelLength { get; private set; }
+ ///
+ /// Люк
+ ///
+ public bool Hatch { get; private set; }
+ ///
+ /// Радар
+ ///
+ public bool Radar { get; private set; }
+ public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch, bool radar) : base(speed, weight, bodyColor)
+ {
+ EntityGun = new EntityGun(speed, weight, bodyColor);
+ OptionalElementsColor = optionalElementsColor;
+ BarrelLength = barrelLenth;
+ Radar = radar;
+ Hatch = hatch;
+
+ }
+}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs b/AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs
new file mode 100644
index 0000000..9ec27ad
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using static System.Windows.Forms.VisualStyles.VisualStyleElement;
+
+namespace AntiAircraftGun.Entities;
+///
+/// Класс-сущности "Орудие"
+///
+public class EntityGun
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+ ///
+ /// Шаг
+ ///
+ public double Step { get { return Speed * 100 / Weight; } private set { } }
+ ///
+ /// Конструктор сущности
+ ///
+ ///
+ ///
+ ///
+ public EntityGun(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/EntityAntiAircraftGun.cs b/AntiAircraftGun/AntiAircraftGun/EntityAntiAircraftGun.cs
deleted file mode 100644
index 46c7e1d..0000000
--- a/AntiAircraftGun/AntiAircraftGun/EntityAntiAircraftGun.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-namespace AntiAircraftGun;
-///
-/// Класс-сущность "Зенитная установка"
-///
-public class EntityAntiAircraftGun
-{ ///
- /// Скорость
- ///
- public int Speed { get; private set; }
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
- ///
- /// Дополнительный цвет
- ///
- public Color OptionalElementsColor { get; private set; }
- ///
- /// Длинна ствола
- ///
- public double BarrelLength { get; private set; }
- ///
- /// Люк
- ///
- public bool Hatch { get; private set; }
- ///
- /// Радар
- ///
- public bool Radar { get; private set; }
- ///
- /// Шаг
- ///
- public double Step { get { return Speed * 100 / Weight; } private set { } }
- ///
- /// Инициализация свойств
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch,bool radar)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- OptionalElementsColor = optionalElementsColor;
- BarrelLength = barrelLenth;
- Hatch = hatch;
- Radar = radar;
- }
-
-}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.Designer.cs b/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
index 8ad8233..54ca8fe 100644
--- a/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
+++ b/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.Designer.cs
@@ -34,6 +34,9 @@
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
+ buttonCreateGun = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
@@ -43,7 +46,7 @@
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(939, 393);
- pictureBoxAntiAircraftGun.TabIndex = 6;
+ pictureBoxAntiAircraftGun.TabIndex = 8;
pictureBoxAntiAircraftGun.TabStop = false;
//
// buttonCreate
@@ -51,9 +54,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 352);
buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(94, 29);
+ buttonCreate.Size = new Size(261, 29);
buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
+ buttonCreate.Text = "Создать зенитную установку";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@@ -105,11 +108,46 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
+ // buttonCreateGun
+ //
+ buttonCreateGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateGun.Location = new Point(288, 352);
+ buttonCreateGun.Name = "buttonCreateGun";
+ buttonCreateGun.Size = new Size(203, 29);
+ buttonCreateGun.TabIndex = 7;
+ buttonCreateGun.Text = "Создать установку";
+ buttonCreateGun.UseVisualStyleBackColor = true;
+ buttonCreateGun.Click += buttonCreateGun_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(776, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 9;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonStrategyStep.Location = new Point(797, 65);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(130, 29);
+ buttonStrategyStep.TabIndex = 10;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += buttonStrategyStep_Click;
+ //
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(939, 393);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreateGun);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
@@ -130,5 +168,8 @@
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
+ private Button buttonCreateGun;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.cs b/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.cs
index 6b8f612..5f7fc0e 100644
--- a/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.cs
+++ b/AntiAircraftGun/AntiAircraftGun/FormAntiAircraftGun.cs
@@ -1,50 +1,90 @@
-using ProjectSportCar;
+using AntiAircraftGun.Drawnings;
+using AntiAircraftGun.MovementStrategy;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
- private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _abstractStrategy;
+
+
+ private DrawningGun? _drawningGun;
public FormAntiAircraftGun()
{
InitializeComponent();
+ _abstractStrategy = null;
}
-
+ ///
+ /// Метод рисования машины
+ ///
private void Draw()
{
- if (_drawningAntiAircraftGun == null)
+ if (_drawningGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawningAntiAircraftGun.DrawTransport(gr);
+ _drawningGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
- _drawningAntiAircraftGun.DrawTransport(gr);
+ _drawningGun.DrawTransport(gr);
}
- private void ButtonCreate_Click(object sender, EventArgs e)
+ private void CreateObj(string type)
{
Random random = new();
- _drawningAntiAircraftGun = new DrawningAntiAircraftGun();
- _drawningAntiAircraftGun.Init(
- random.Next(10, 100),
- random.Next(10, 1000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- random.Next(10, 100),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
- _drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
-
+ switch (type)
+ {
+ case nameof(DrawningGun):
+ _drawningGun = new DrawningGun(random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningAntiAircraftGun):
+ _drawningGun = new DrawningAntiAircraftGun(random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256),
+ random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256),
+ random.Next(0, 256)),
+ random.Next(10, 100),
+ Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ }
+ _drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
+ _drawningGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _abstractStrategy = null;
+ comboBoxStrategy.Enabled = true;
Draw();
-
}
-
+ ///
+ /// Обработка нажатия "Создать зенитную установку"
+ ///
+ ///
+ ///
+ private void ButtonCreate_Click(object sender, EventArgs e)
+ {
+ CreateObj(nameof(DrawningAntiAircraftGun));
+ }
+ ///
+ /// Обработка нажатия "Создать установку"
+ ///
+ ///
+ ///
+ private void buttonCreateGun_Click(object sender, EventArgs e)
+ {
+ CreateObj(nameof(DrawningGun));
+ }
private void ButtonMove_Click(object sender, EventArgs e)
{
- if (_drawningAntiAircraftGun == null)
+ if (_drawningGun == null)
{
return;
}
@@ -54,19 +94,19 @@ namespace AntiAircraftGun
{
case "buttonUp":
result =
- _drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
+ _drawningGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
- _drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
+ _drawningGun.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
- _drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
+ _drawningGun.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
- _drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
+ _drawningGun.MoveTransport(DirectionType.Right);
break;
}
if (result)
@@ -75,5 +115,41 @@ namespace AntiAircraftGun
}
}
+
+ private void buttonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningGun == null)
+ {
+ return;
+ }
+ if (comboBoxStrategy.Enabled)
+ {
+ _abstractStrategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ _abstractStrategy.SetData(new MoveableGun(_drawningGun),
+ pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
+ }
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ comboBoxStrategy.Enabled = false;
+ _abstractStrategy.MakeStep();
+ Draw();
+ if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _abstractStrategy = null;
+ }
+
+ }
}
}
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..6aeead3
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,122 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false -неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false -неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false -неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false -неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ /// /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters() => _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false -неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/IMoveableObject.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..19b31c8
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,27 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+///
+/// Интерфейс для работы с перемещаемым объектом
+///
+public interface IMoveableObject
+{
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveToBorder.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..217296b
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objectParameters = GetObjectParameters();
+ if (objectParameters == null)
+ {
+ return false;
+ }
+ return objectParameters.RightBorder() <= FieldWidth && objectParameters.RightBorder() + GetStep() >= FieldWidth &&
+ objectParameters.DownBorder() <= FieldHeight && objectParameters.DownBorder() + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objectParameters=GetObjectParameters();
+ if(objectParameters == null) { return; }
+ if (objectParameters.RightBorder() < FieldWidth)
+ {
+ MoveRight();
+ }
+ if (objectParameters.DownBorder() = FieldWidth / 2
+ && objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters();
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+
+ }
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveableGun.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveableGun.cs
new file mode 100644
index 0000000..98200fb
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MoveableGun.cs
@@ -0,0 +1,71 @@
+using AntiAircraftGun.Drawnings;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+///
+/// Класс-реализация IMoveableObject с ипользованием DrawningGun
+///
+public class MoveableGun : IMoveableObject
+{
+ ///
+ /// Поле-объект класса DrawningGun или его наследника
+ ///
+ private readonly DrawningGun? _drawningGun = null;
+ ///
+ /// Конструктор
+ ///
+ ///
+ public MoveableGun(DrawningGun? drawningGun)
+ {
+ _drawningGun = drawningGun;
+ }
+
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_drawningGun == null || _drawningGun.EntityGun == null ||
+ !_drawningGun.GetPosX().HasValue ||
+ !_drawningGun.GetPosY().HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(
+ _drawningGun.GetPosX().Value,
+ _drawningGun.GetPosY().Value,
+ _drawningGun.GetWidth(),
+ _drawningGun.GetHeight());
+ }
+ }
+
+ public int GetStep => (int)(_drawningGun?.EntityGun?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_drawningGun == null || _drawningGun.EntityGun == null)
+ {
+ return false;
+ }
+ return _drawningGun.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ ///
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left=>DirectionType.Left,
+ MovementDirection.Right=>DirectionType.Right,
+ MovementDirection.Up=>DirectionType.Up,
+ MovementDirection.Down=>DirectionType.Down,
+ _=>DirectionType.Unknow,
+ };
+ }
+}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MovementDirection.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..010be3d
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+///
+/// Направление перемещения
+///
+public enum MovementDirection
+{
+ ///
+ /// Вврех
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4,
+}
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/ObjectParameters.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..9dd69c5
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,67 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+///
+/// Параметры координаты объекта
+///
+public class ObjectParameters
+{
+ ///
+ /// Координата x
+ ///
+ private readonly int _x;
+ ///
+ /// Координата y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder() => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder() => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder() => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder() => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ ///
+ ///
+ ///
+ ///
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
\ No newline at end of file
diff --git a/AntiAircraftGun/AntiAircraftGun/MovementStrategy/StrategyStatus.cs b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..d0d0e2d
--- /dev/null
+++ b/AntiAircraftGun/AntiAircraftGun/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,25 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AntiAircraftGun.MovementStrategy;
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполянется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+}