Это победа! 2 лаба
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using ProjectSportCar;
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namespace AntiAircraftGun;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта
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/// </summary>
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public class DrawningAntiAircraftGun
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAntiAircraftGun? EntityAntiAircraftGun { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки зенитной установки
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Правая координата прорисовку зенитной установки
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки зенитной установки
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/// </summary>
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private readonly int _drawningGunWidth = 150;
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/// <summary>
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/// Высота прорисовки зенитной установки
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/// </summary>
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private readonly int _drawingGunHeight = 115;
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/// <summary>
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/// Иницилизация
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="optionalElementsColor"></param>
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/// <param name="barrelLenth"></param>
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/// <param name="hatchHeight"></param>
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public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar)
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{
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EntityAntiAircraftGun = new EntityAntiAircraftGun();
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EntityAntiAircraftGun.Init(speed, weight, bodyColor, optionalElementsColor, barrelLenth, hatchHeight, radar);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка гранц поля
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX.Value + _drawningGunWidth > width)
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{
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_startPosX = width - _drawningGunWidth;
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}
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if (_startPosY.Value + _drawingGunHeight > height)
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{
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_startPosY = height - _drawingGunHeight;
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}
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}
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_pictureHeight = height;
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_pictureWidth = width;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x + _drawningGunWidth > _pictureWidth.Value || x < 0)
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{
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Random random = new();
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_startPosX = random.Next(0, _pictureWidth.Value - _drawningGunWidth);
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawingGunHeight > _drawingGunHeight)
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{
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Random rand = new();
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_startPosY = rand.Next(0, _pictureHeight.Value - _drawingGunHeight);
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение напаравления перемещения
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAntiAircraftGun == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
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{
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_startPosX -= (int)EntityAntiAircraftGun.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAntiAircraftGun.Step > 0)
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{
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_startPosY -= (int)EntityAntiAircraftGun.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityAntiAircraftGun.Step + _drawningGunWidth < _pictureWidth)
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{
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_startPosX += (int)EntityAntiAircraftGun.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityAntiAircraftGun.Step + _drawingGunHeight < _pictureHeight)
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{
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_startPosY += (int)EntityAntiAircraftGun.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.OptionalElementsColor);
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Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
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// Башня
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g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 50, 60, 25);
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g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 75, 110, 10);
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// Гусеницы
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g.DrawArc(pen, _startPosX.Value + 110, _startPosY.Value + 85, 40, 30, 270, 180);
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g.DrawArc(pen, _startPosX.Value + 10, _startPosY.Value + 85, 40, 30, 90, 180);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 115, _startPosX.Value + 130, _startPosY.Value + 115);
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// Катки большие
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g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 93, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 126, _startPosY.Value + 93, 20, 20);
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// Катки малые
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 105, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 105, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 10, 10);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 105, 10, 10);
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// Орудие
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Pen penWeapon = new Pen(Color.Black, 8);
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g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
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// Люк
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if (EntityAntiAircraftGun.Hatch)
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{
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Random random = new();
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g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
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}
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// Радар
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if (EntityAntiAircraftGun.Radar)
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{
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Pen penRadar = new Pen(Color.Green, 3);
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Brush brushRadar = new SolidBrush(Color.Black);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
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g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
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g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
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g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace ProjectSportCar;
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namespace AntiAircraftGun.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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@ -19,5 +19,9 @@ public enum DirectionType
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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Right = 4,
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/// <summary>
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/// Неизвестно направление
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/// </summary>
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Unknow = -1
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}
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@ -0,0 +1,53 @@
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using AntiAircraftGun.Entities;
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namespace AntiAircraftGun.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта
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/// </summary>
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public class DrawningAntiAircraftGun:DrawningGun
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="optionalElementsColor"></param>
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/// <param name="barrelLenth"></param>
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/// <param name="hatchHeight"></param>
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public DrawningAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar) : base(150,115) //140, 65
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{
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EntityGun = new EntityAntiAircraftGun(speed,weight,bodyColor,optionalElementsColor,barrelLenth,hatchHeight,radar);
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}
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public override void DrawTransport(Graphics g)
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{
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_startPosX += 10;
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_startPosY += 50;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 50;
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if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityGun is not EntityAntiAircraftGun antiAircraftGun) return;
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(antiAircraftGun.OptionalElementsColor);
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// Орудие
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Pen penWeapon = new Pen(Color.Black, 8);
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g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
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// Люк
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if (antiAircraftGun.Hatch)
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{
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Random random = new();
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g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
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}
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// Радар
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if (antiAircraftGun.Radar)
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{
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Pen penRadar = new Pen(Color.Green, 3);
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Brush brushRadar = new SolidBrush(Color.Black);
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g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
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g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
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g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
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g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
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}
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}
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}
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223
AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs
Normal file
223
AntiAircraftGun/AntiAircraftGun/Drawnings/DrawningGun.cs
Normal file
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using AntiAircraftGun.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Tracing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.Drawnings;
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public class DrawningGun
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityGun? EntityGun { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки зенитной установки
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Правая координата прорисовку зенитной установки
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки зенитной установки
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/// </summary>
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private readonly int _drawningGunWidth = 140;
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/// <summary>
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/// Высота прорисовки зенитной установки
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/// </summary>
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private readonly int _drawingGunHeight = 65;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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public int? GetPosX ()=> _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY() => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth() => _drawningGunWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight() => _drawingGunHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningGun()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Констурктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningGun(int speed, double weight, Color bodyColor):this()
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{
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EntityGun = new EntityGun(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningGunWidth">Ширина прорисовки ракетной установки</param>
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/// <param name="drawningGunHeight">Высота прорисовки ракетной установки</param>
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protected DrawningGun(int drawningGunWidth, int drawningGunHeight):this()
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{
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_drawingGunHeight = drawningGunHeight;
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_drawningGunWidth = drawningGunWidth;
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}
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/// <summary>
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/// Установка гранц поля
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX.Value + _drawningGunWidth > width)
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{
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_startPosX = width - _drawningGunWidth;
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}
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if (_startPosY.Value + _drawingGunHeight > height)
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{
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_startPosY = height - _drawingGunHeight;
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}
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}
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_pictureHeight = height;
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_pictureWidth = width;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x + _drawningGunWidth > _pictureWidth.Value )
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{
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_startPosX = x - (x + _drawningGunWidth - _pictureWidth.Value);
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}else if (x < 0)
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{
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_startPosX = 0;
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}
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else
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{
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_startPosX = x;
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}
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if (y + _drawingGunHeight > _pictureHeight.Value )
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{
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_startPosY = y - (y + _drawingGunHeight - _pictureHeight.Value);
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}
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else if (y < 0)
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{
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_startPosY = 0;
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}
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else
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{
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение напаравления перемещения
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityGun == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityGun.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityGun.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
//TODO прописать логику сдвига в право
|
||||
if (_startPosX.Value + EntityGun.Step + _drawningGunWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
//TODO прописать логику сдвига в вниз
|
||||
if (_startPosY.Value + EntityGun.Step + _drawingGunHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityGun.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
|
||||
Pen pen = new(Color.Black);
|
||||
Brush MainBrush = new SolidBrush(EntityGun.BodyColor);
|
||||
// Башня
|
||||
g.FillRectangle(MainBrush, _startPosX.Value + 50 - 10, _startPosY.Value + 50 - 50, 60, 25);
|
||||
g.FillRectangle(MainBrush, _startPosX.Value + 25 - 10, _startPosY.Value + 75 - 50, 110, 10);
|
||||
// Гусеницы
|
||||
g.DrawArc(pen, _startPosX.Value + 110 - 10, _startPosY.Value + 85 - 50, 40, 30, 270, 180);
|
||||
g.DrawArc(pen, _startPosX.Value + 10 - 10, _startPosY.Value + 85 - 50, 40, 30, 90, 180);
|
||||
g.DrawLine(pen, _startPosX.Value + 30 - 10, _startPosY.Value + 115 - 50, _startPosX.Value + 130 - 10, _startPosY.Value + 115 - 50);
|
||||
// Катки большие
|
||||
g.DrawEllipse(pen, _startPosX.Value + 13 - 10, _startPosY.Value + 93 - 50, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 126 - 10, _startPosY.Value + 93 - 50, 20, 20);
|
||||
// Катки малые
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 60 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 100 - 10, _startPosY.Value + 105 - 50, 10, 10);
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
namespace AntiAircraftGun.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Зенитная установка"
|
||||
/// </summary>
|
||||
public class EntityAntiAircraftGun:EntityGun
|
||||
{
|
||||
private EntityGun? EntityGun;
|
||||
public Color OptionalElementsColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Длинна ствола
|
||||
/// </summary>
|
||||
public double BarrelLength { get; private set; }
|
||||
/// <summary>
|
||||
/// Люк
|
||||
/// </summary>
|
||||
public bool Hatch { get; private set; }
|
||||
/// <summary>
|
||||
/// Радар
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
public EntityAntiAircraftGun(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch, bool radar) : base(speed, weight, bodyColor)
|
||||
{
|
||||
EntityGun = new EntityGun(speed, weight, bodyColor);
|
||||
OptionalElementsColor = optionalElementsColor;
|
||||
BarrelLength = barrelLenth;
|
||||
Radar = radar;
|
||||
Hatch = hatch;
|
||||
|
||||
}
|
||||
}
|
42
AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs
Normal file
42
AntiAircraftGun/AntiAircraftGun/Entities/EntityGun.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace AntiAircraftGun.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущности "Орудие"
|
||||
/// </summary>
|
||||
public class EntityGun
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг
|
||||
/// </summary>
|
||||
public double Step { get { return Speed * 100 / Weight; } private set { } }
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
public EntityGun(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
namespace AntiAircraftGun;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Зенитная установка"
|
||||
/// </summary>
|
||||
public class EntityAntiAircraftGun
|
||||
{ /// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color OptionalElementsColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Длинна ствола
|
||||
/// </summary>
|
||||
public double BarrelLength { get; private set; }
|
||||
/// <summary>
|
||||
/// Люк
|
||||
/// </summary>
|
||||
public bool Hatch { get; private set; }
|
||||
/// <summary>
|
||||
/// Радар
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг
|
||||
/// </summary>
|
||||
public double Step { get { return Speed * 100 / Weight; } private set { } }
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <param name="optionalElementsColor"></param>
|
||||
/// <param name="barrelLenth"></param>
|
||||
/// <param name="hatch"></param>
|
||||
/// <param name="radar"></param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch,bool radar)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
OptionalElementsColor = optionalElementsColor;
|
||||
BarrelLength = barrelLenth;
|
||||
Hatch = hatch;
|
||||
Radar = radar;
|
||||
}
|
||||
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateGun = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -43,7 +46,7 @@
|
||||
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
|
||||
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
|
||||
pictureBoxAntiAircraftGun.Size = new Size(939, 393);
|
||||
pictureBoxAntiAircraftGun.TabIndex = 6;
|
||||
pictureBoxAntiAircraftGun.TabIndex = 8;
|
||||
pictureBoxAntiAircraftGun.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 352);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(261, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать зенитную установку";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
@ -105,11 +108,46 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateGun
|
||||
//
|
||||
buttonCreateGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateGun.Location = new Point(288, 352);
|
||||
buttonCreateGun.Name = "buttonCreateGun";
|
||||
buttonCreateGun.Size = new Size(203, 29);
|
||||
buttonCreateGun.TabIndex = 7;
|
||||
buttonCreateGun.Text = "Создать установку";
|
||||
buttonCreateGun.UseVisualStyleBackColor = true;
|
||||
buttonCreateGun.Click += buttonCreateGun_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(776, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonStrategyStep.Location = new Point(797, 65);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(130, 29);
|
||||
buttonStrategyStep.TabIndex = 10;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormAntiAircraftGun
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(939, 393);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateGun);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
@ -130,5 +168,8 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateGun;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,50 +1,90 @@
|
||||
using ProjectSportCar;
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using AntiAircraftGun.MovementStrategy;
|
||||
|
||||
namespace AntiAircraftGun
|
||||
{
|
||||
public partial class FormAntiAircraftGun : Form
|
||||
{
|
||||
private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
|
||||
private DrawningGun? _drawningGun;
|
||||
|
||||
public FormAntiAircraftGun()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод рисования машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAntiAircraftGun == null)
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAntiAircraftGun.DrawTransport(gr);
|
||||
_drawningGun.DrawTransport(gr);
|
||||
pictureBoxAntiAircraftGun.Image = bmp;
|
||||
_drawningAntiAircraftGun.DrawTransport(gr);
|
||||
_drawningGun.DrawTransport(gr);
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
private void CreateObj(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAntiAircraftGun = new DrawningAntiAircraftGun();
|
||||
_drawningAntiAircraftGun.Init(
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningGun):
|
||||
_drawningGun = new DrawningGun(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAntiAircraftGun):
|
||||
_drawningGun = new DrawningAntiAircraftGun(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
random.Next(10, 100),
|
||||
random.Next(10, 1000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
random.Next(10, 100),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
_drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
}
|
||||
_drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
_drawningGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_abstractStrategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Создать зенитную установку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObj(nameof(DrawningAntiAircraftGun));
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия "Создать установку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObj(nameof(DrawningGun));
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAntiAircraftGun == null)
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -54,19 +94,19 @@ namespace AntiAircraftGun
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
|
||||
_drawningGun.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
|
||||
_drawningGun.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
|
||||
_drawningGun.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
|
||||
_drawningGun.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -75,5 +115,41 @@ namespace AntiAircraftGun
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningGun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new MoveableGun(_drawningGun),
|
||||
pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters() => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false -неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objectParameters = GetObjectParameters();
|
||||
if (objectParameters == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objectParameters.RightBorder() <= FieldWidth && objectParameters.RightBorder() + GetStep() >= FieldWidth &&
|
||||
objectParameters.DownBorder() <= FieldHeight && objectParameters.DownBorder() + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objectParameters=GetObjectParameters();
|
||||
if(objectParameters == null) { return; }
|
||||
if (objectParameters.RightBorder() < FieldWidth)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objectParameters.DownBorder() <FieldHeight)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters();
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
using AntiAircraftGun.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с ипользованием DrawningGun
|
||||
/// </summary>
|
||||
public class MoveableGun : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningGun или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningGun? _drawningGun = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="drawningGun"></param>
|
||||
public MoveableGun(DrawningGun? drawningGun)
|
||||
{
|
||||
_drawningGun = drawningGun;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningGun == null || _drawningGun.EntityGun == null ||
|
||||
!_drawningGun.GetPosX().HasValue ||
|
||||
!_drawningGun.GetPosY().HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(
|
||||
_drawningGun.GetPosX().Value,
|
||||
_drawningGun.GetPosY().Value,
|
||||
_drawningGun.GetWidth(),
|
||||
_drawningGun.GetHeight());
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_drawningGun?.EntityGun?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_drawningGun == null || _drawningGun.EntityGun == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _drawningGun.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns></returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left=>DirectionType.Left,
|
||||
MovementDirection.Right=>DirectionType.Right,
|
||||
MovementDirection.Up=>DirectionType.Up,
|
||||
MovementDirection.Down=>DirectionType.Down,
|
||||
_=>DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вврех
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата x
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder() => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder() => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder() => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder() => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AntiAircraftGun.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполянется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user