LabWork3
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@ -0,0 +1,102 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenericObjects;
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 130;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция установок
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/// </summary>
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protected ICollectionGenericObjects<DrawningGun>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight /
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(_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция утановок</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningGun> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="gun">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningGun gun)
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{
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return company._collection.Insert(gun);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningGun? operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningGun? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningGun? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,61 @@
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using AntiAircraftGun.Drawnings;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Класс, отвечающий за базу
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/// </summary>
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public class GunSharingService : AbstractCompany
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{
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public GunSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningGun> collection) : base(picWidth, picHeight, collection)
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{
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}
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private int offsetX = 30;
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/// <summary>
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/// Отрисовка базы
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/// </summary>
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/// <param name="g">Графика</param>
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 4);
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int maxCountX = (_pictureWidth / _placeSizeWidth);
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int maxCountY = (_pictureHeight / _placeSizeHeight);
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for (int i = 0; i < maxCountX; i++)
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{
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for (int j = 0; j < maxCountY; j++)
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{
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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}
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}
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}
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/// <summary>
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/// Установка объекта в базу
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/// </summary>
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protected override void SetObjectsPosition()
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{
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int maxCountX = _pictureWidth / _placeSizeWidth;
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int maxCountY = _pictureHeight / _placeSizeHeight;
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int boarderOffsetX = 10;
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int boarderOffsetY = 10;
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int currentIndex = -1;
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for (int j = 0; j < maxCountY; j++)
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{
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for (int i = 0; i < maxCountX; i++)
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{
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currentIndex++;
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if (_collection.Get(currentIndex) == null) continue;
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_collection.Get(currentIndex).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(currentIndex).SetPosition(boarderOffsetX + i * _placeSizeWidth + i * offsetX, boarderOffsetY + j * _placeSizeHeight);
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}
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}
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}
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}
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AntiAircraftGun.CollectionGenericObjects;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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@ -27,20 +21,20 @@ public interface ICollectionGenericObjects<T>
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj);
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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bool Remove(int position);
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Diagnostics;
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namespace AntiAircraftGun.CollectionGenericObjects;
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/// <summary>
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@ -44,27 +40,64 @@ internal class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (_collection[position] == null)
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return null;
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return _collection[position];
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}
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public bool Insert(T obj)
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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return false;
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for (int i = 0; i < Count; i++)
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{
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if (InsertingElementCollection(i, obj)) return i;
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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return false;
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if (InsertingElementCollection(position, obj)) return position;
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for (int i = position + 1; i < Count; i++)
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{
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if (InsertingElementCollection(i, obj)) return position;
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}
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for (int i = position - 1; i >= 0; i--)
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{
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if (InsertingElementCollection(i, obj)) return position;
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}
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return -1;
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}
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public bool Remove(int position)
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public T? Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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return true;
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if (_collection[position] == null) return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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/// <summary>
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/// Если элемент массива пустой, то вставляем новый элемент
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/// </summary>
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/// <param name="index">Индекс элемента</param>
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/// <param name="obj">Элемент</param>
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/// <returns>false - элемент массива != null, true - = null</returns>
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private bool InsertingElementCollection(int index, T obj)
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{
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if (_collection[index] != null) return false;
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_collection[index] = obj;
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return true;
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}
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}
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{
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EntityGun = new EntityAntiAircraftGun(speed,weight,bodyColor,optionalElementsColor,barrelLenth,hatchHeight,radar);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public override void DrawTransport(Graphics g)
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{
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private void InitializeComponent()
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{
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pictureBoxAntiAircraftGun = new PictureBox();
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buttonCreate = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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buttonCreateGun = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
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pictureBoxAntiAircraftGun.TabIndex = 8;
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pictureBoxAntiAircraftGun.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 352);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(261, 29);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать зенитную установку";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += ButtonCreate_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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@ -108,17 +95,6 @@
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += ButtonMove_Click;
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//
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// buttonCreateGun
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//
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buttonCreateGun.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateGun.Location = new Point(288, 352);
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buttonCreateGun.Name = "buttonCreateGun";
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buttonCreateGun.Size = new Size(203, 29);
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buttonCreateGun.TabIndex = 7;
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buttonCreateGun.Text = "Создать установку";
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buttonCreateGun.UseVisualStyleBackColor = true;
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buttonCreateGun.Click += buttonCreateGun_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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@ -147,12 +123,10 @@
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ClientSize = new Size(939, 393);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateGun);
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Controls.Add(buttonRight);
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Controls.Add(buttonUp);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxAntiAircraftGun);
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Name = "FormAntiAircraftGun";
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Text = "Зенитная установка";
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@ -163,12 +137,10 @@
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#endregion
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private PictureBox pictureBoxAntiAircraftGun;
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private Button buttonCreate;
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonUp;
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private Button buttonRight;
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private Button buttonCreateGun;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _abstractStrategy;
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawningGun? _drawningGun;
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/// <summary>
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/// Конуструктор формы
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/// </summary>
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public FormAntiAircraftGun()
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{
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InitializeComponent();
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_abstractStrategy = null;
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}
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/// <summary>
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/// Получение объекта
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/// </summary>
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public DrawningGun SetGun
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{
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set
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{
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_drawningGun = value;
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_drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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comboBoxStrategy.Enabled = true;
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_abstractStrategy = null;
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Draw();
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}
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}
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/// <summary>
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/// Метод рисования машины
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/// </summary>
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@ -33,55 +51,6 @@ namespace AntiAircraftGun
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pictureBoxAntiAircraftGun.Image = bmp;
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_drawningGun.DrawTransport(gr);
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}
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private void CreateObj(string type)
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{
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Random random = new();
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switch (type)
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{
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case nameof(DrawningGun):
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_drawningGun = new DrawningGun(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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case nameof(DrawningAntiAircraftGun):
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_drawningGun = new DrawningAntiAircraftGun(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256),
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random.Next(0, 256)),
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random.Next(10, 100),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)));
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break;
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}
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_drawningGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
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_drawningGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_abstractStrategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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/// <summary>
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/// Обработка нажатия "Создать зенитную установку"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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CreateObj(nameof(DrawningAntiAircraftGun));
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}
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/// <summary>
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/// Обработка нажатия "Создать установку"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreateGun_Click(object sender, EventArgs e)
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{
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CreateObj(nameof(DrawningGun));
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}
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningGun == null)
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|
173
AntiAircraftGun/AntiAircraftGun/FormGunCollections.Designer.cs
generated
Normal file
173
AntiAircraftGun/AntiAircraftGun/FormGunCollections.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
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namespace AntiAircraftGun
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{
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partial class FormGunCollections
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBox1 = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonRemoveGun = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddAntiAircraftGun = new Button();
|
||||
buttonAddGun = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBox1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
groupBox1.Controls.Add(buttonRefresh);
|
||||
groupBox1.Controls.Add(buttonGoToCheck);
|
||||
groupBox1.Controls.Add(buttonRemoveGun);
|
||||
groupBox1.Controls.Add(maskedTextBox);
|
||||
groupBox1.Controls.Add(buttonAddAntiAircraftGun);
|
||||
groupBox1.Controls.Add(buttonAddGun);
|
||||
groupBox1.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBox1.Dock = DockStyle.Right;
|
||||
groupBox1.Location = new Point(940, 0);
|
||||
groupBox1.Name = "groupBox1";
|
||||
groupBox1.Size = new Size(235, 669);
|
||||
groupBox1.TabIndex = 0;
|
||||
groupBox1.TabStop = false;
|
||||
groupBox1.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(32, 578);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(171, 70);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(32, 465);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(171, 70);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonRemoveGun
|
||||
//
|
||||
buttonRemoveGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveGun.Location = new Point(32, 364);
|
||||
buttonRemoveGun.Name = "buttonRemoveGun";
|
||||
buttonRemoveGun.Size = new Size(171, 70);
|
||||
buttonRemoveGun.TabIndex = 4;
|
||||
buttonRemoveGun.Text = "Удалить установку";
|
||||
buttonRemoveGun.UseVisualStyleBackColor = true;
|
||||
buttonRemoveGun.Click += ButtonRemoveGun_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Location = new Point(32, 292);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(171, 27);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddAntiAircraftGun
|
||||
//
|
||||
buttonAddAntiAircraftGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddAntiAircraftGun.Location = new Point(33, 191);
|
||||
buttonAddAntiAircraftGun.Name = "buttonAddAntiAircraftGun";
|
||||
buttonAddAntiAircraftGun.Size = new Size(171, 70);
|
||||
buttonAddAntiAircraftGun.TabIndex = 2;
|
||||
buttonAddAntiAircraftGun.Text = "Добавление зенитной установки";
|
||||
buttonAddAntiAircraftGun.UseVisualStyleBackColor = true;
|
||||
buttonAddAntiAircraftGun.Click += ButtonAddAntiAircraftGun_Click;
|
||||
//
|
||||
// buttonAddGun
|
||||
//
|
||||
buttonAddGun.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddGun.Location = new Point(32, 106);
|
||||
buttonAddGun.Name = "buttonAddGun";
|
||||
buttonAddGun.Size = new Size(171, 70);
|
||||
buttonAddGun.TabIndex = 1;
|
||||
buttonAddGun.Text = "Добавление установки";
|
||||
buttonAddGun.UseVisualStyleBackColor = true;
|
||||
buttonAddGun.Click += ButtonAddGun_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "База" });
|
||||
comboBoxSelectorCompany.Location = new Point(33, 43);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(171, 28);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(940, 669);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormGunCollections
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1175, 669);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBox1);
|
||||
Name = "FormGunCollections";
|
||||
Text = "Коллекция установок";
|
||||
groupBox1.ResumeLayout(false);
|
||||
groupBox1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBox1;
|
||||
private Button buttonAddGun;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private Button buttonAddAntiAircraftGun;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRemoveGun;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
}
|
||||
}
|
160
AntiAircraftGun/AntiAircraftGun/FormGunCollections.cs
Normal file
160
AntiAircraftGun/AntiAircraftGun/FormGunCollections.cs
Normal file
@ -0,0 +1,160 @@
|
||||
using AntiAircraftGun.CollectionGenericObjects;
|
||||
using AntiAircraftGun.Drawnings;
|
||||
|
||||
namespace AntiAircraftGun;
|
||||
|
||||
public partial class FormGunCollections : Form
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormGunCollections()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "База":
|
||||
_company = new GunSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningGun>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Создание объекта класса перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObj(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningGun _drawningGun;
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningGun):
|
||||
_drawningGun = new DrawningGun(random.Next(100, 300),
|
||||
random.Next(1000, 3000), SetColor(random));
|
||||
break;
|
||||
case nameof(DrawningAntiAircraftGun):
|
||||
_drawningGun = new DrawningAntiAircraftGun(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
SetColor(random),
|
||||
SetColor(random),
|
||||
random.Next(10, 100),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + _drawningGun!=-1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Случайные числа</param>
|
||||
/// <returns></returns>
|
||||
private static Color SetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK) { color = dialog.Color; }
|
||||
return color;
|
||||
}
|
||||
|
||||
private void ButtonAddGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObj(nameof(DrawningGun));
|
||||
}
|
||||
|
||||
private void ButtonAddAntiAircraftGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObj(nameof(DrawningAntiAircraftGun));
|
||||
}
|
||||
|
||||
private void ButtonRemoveGun_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) { return; }
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos is DrawningGun)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningGun? gun = null;
|
||||
int counter = 100;
|
||||
while (gun == null)
|
||||
{
|
||||
gun = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gun == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormAntiAircraftGun form = new()
|
||||
{
|
||||
SetGun = gun,
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
120
AntiAircraftGun/AntiAircraftGun/FormGunCollections.resx
Normal file
120
AntiAircraftGun/AntiAircraftGun/FormGunCollections.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace AntiAircraftGun
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormAntiAircraftGun());
|
||||
Application.Run(new FormGunCollections());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user